Takken 6 Facts: 40 Fighters, New "Scenario Campaign Mode"
It seems to be getting lost in the 2009 hype that includes names like Uncharted 2: Among Thieves and Modern Warfare 2, but you can bet that fighting fans have it atop their priority list.
It's Tekken 6, and Namco Bandai has released the fact sheet, which includes all sorts of interesting little factoids. Firstly, it talks about the game's fantastic HD graphics (which we don't doubt), then we get information on the game's massive roster. No less than 40 fighters will be featured, and that includes 34 favorites (Jin, Heihachi, Kazuya, Paul, etc.) and 6 all new faces to spice things up. Perhaps most interesting is the mention of a new Game Mode called "Scenario Campaign Mode," which lets one or two players jump into online co-op campaigns. Then you've got all the new customization options, destructible environments, and online competitive battles, so all of this should translate to the best Tekken installment yet! Of course, the primary requirement is gameplay, but we get the feeling that Namco has enough experience with this series to make this new entry rock solid. And despite all the other fighting franchises that have made an impact over the years, the true-blue Tekken fans rarely stray. There's a definite enduring audience.
It will arrive this fall for the PlayStation 3 and Xbox 360, and let's not forget it will also go portable on the PSP. As if that handheld even needs another "AAA" title at this point.
Related Game(s): Tekken 6
6/5/2009 Ben Dutka
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Comments (60 posts)
Juanalf
Friday, June 05, 2009 @ 12:43:33 PM
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Last edited by Juanalf on 6/5/2009 12:45:44 PM
aaronisbla
Friday, June 05, 2009 @ 12:48:52 PM
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BTNwarrior
Friday, June 05, 2009 @ 12:55:44 PM
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BTNwarrior
Friday, June 05, 2009 @ 2:28:37 PM
Deleted User
Friday, June 05, 2009 @ 12:58:22 PM
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Ultimadesires
Friday, June 05, 2009 @ 2:09:57 PM
Anyway Tekken has always been traditional since i started playing games, though i have to be honest there hasnt been a good new addition to the cast since Tekken 3!
Im also annoyed about Tekken 5 how they incorperated juggling into it and now you can bouncethem off the ground to mix with that it does sound ify.
I'm also hugely against them putting weapons in, thats not what Tekken is about sure the Odd one or two may have them like Yoshimitsu, but Tekken isnt Soul Calibur.
The Tekken Force Mode does look impressive though and i'll always take up the chance to batter people with Heihachi :D
Scarecrow
Friday, June 05, 2009 @ 2:49:36 PM
Ultimadesires
Friday, June 05, 2009 @ 2:51:46 PM
Scarecrow
Friday, June 05, 2009 @ 3:00:55 PM
Ultimadesires
Friday, June 05, 2009 @ 3:06:34 PM
Scarecrow
Friday, June 05, 2009 @ 3:31:23 PM
Two juggle combos in Tekken = death (depending on the character).
It will take a whole lot more than that in SFIV.
The real difference also lies in that in Tekken you can enter a single punch and from that do a 15-20 hit combo. When in SF you need to be able to get your opponent with a Super/Ultra. Most of which don't deal 15 hits.
Sooooo...
Ultimadesires
Friday, June 05, 2009 @ 4:02:45 PM
Scarecrow
Friday, June 05, 2009 @ 4:07:37 PM
Ultimadesires
Friday, June 05, 2009 @ 4:31:54 PM
Scarecrow
Friday, June 05, 2009 @ 4:39:46 PM
The other person can still get you with his/her Ultra.
Sooooo...
The difference still remains that in Tekken you get punched once and you're bound to a juggle combo.
I'd find that more annoying than pulling off a Super or Ultra(both which take technical skills to pull off)
In Tekken all you need to do is dial a combo
Last edited by Scarecrow on 6/5/2009 4:40:13 PM
Ultimadesires
Friday, June 05, 2009 @ 5:13:09 PM
Scarecrow
Friday, June 05, 2009 @ 5:36:16 PM
aaronisbla
Friday, June 05, 2009 @ 9:00:59 PM
Oyashiro
Saturday, June 06, 2009 @ 10:33:15 PM
aaronisbla
Sunday, June 07, 2009 @ 12:43:31 PM
Bottom line is just because you don't like the juggle system doesn't make it broken, just gotta man up and stop doing the most unsafe moves on block that gets you launched.
Oyashiro
Sunday, June 07, 2009 @ 3:31:21 PM
Scarecrow
Friday, June 05, 2009 @ 2:49:05 PM
Ultimadesires
Friday, June 05, 2009 @ 2:52:50 PM
bearbobby
Friday, June 05, 2009 @ 3:05:08 PM
Tekken is fantastic, and can be a very tactical fighter for those will a few rules-between-friends and some honor. :)
For instance, I wouldn't kick somebody while they were on the ground more than once, and I wouldn't keep attacking them as they stood up either.
I try to make my matches look like fights out of a kung-fu movie, I try to have some flair and dramatic moments. My combos don't usually go more than 5 or so hits in a row. I'm not a fan of juggling either, but please have more respect for the King!
aaronisbla
Friday, June 05, 2009 @ 9:03:36 PM
When friends drop man made rules ( like no grabbing for instance ) it forces you to to learn your opponent better, forces you to start recognizing which grabs he is doing and breaking said grabs.
therabbitkinge
Friday, June 05, 2009 @ 3:09:38 PM
Reply
aaronisbla
Friday, June 05, 2009 @ 9:04:31 PM
WorldEndsWithMe
Friday, June 05, 2009 @ 3:10:16 PM
Reply
Last edited by WorldEndsWithMe on 6/5/2009 3:11:48 PM
Ultimadesires
Friday, June 05, 2009 @ 3:14:03 PM
aaronisbla
Friday, June 05, 2009 @ 9:10:42 PM
On SC4 for instance, Talim is a small girl and her combos work for her. Make a created character for her and some of the same combos miss all the time due to the fact that she is smaller than the smallest created character.
Tekken is about spacing and mind games, more so than juggles if you ask me, if the hitboxes arent on point due to created characters it could make things unbalanced.
If you need a good example of hitbox range issues, use Mokujin when he is fighting as Jack 5 or even as eddy gordo, his range is nerfed to hell, it would be the same way with created characters.
Plus from the looks of it and from playing 6, quite a few of the 40 characters are playable, there isnt too many throw away characters like on Marvel vs Capcom 2
WorldEndsWithMe
Friday, June 05, 2009 @ 10:06:28 PM
aaronisbla
Saturday, June 06, 2009 @ 12:09:44 AM
WorldEndsWithMe
Saturday, June 06, 2009 @ 1:20:22 AM
aaronisbla
Saturday, June 06, 2009 @ 1:48:44 AM
For a game like Tekken 6, that could be game breaking imo, wouldnt want to fight some one using Steve's boxing style and speed but with the range of Jack 6, the results would be bad imo
therabbitkinge
Friday, June 05, 2009 @ 3:13:06 PM
Reply
Ultimadesires
Friday, June 05, 2009 @ 3:15:03 PM
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therabbitkinge
Friday, June 05, 2009 @ 3:21:58 PM
aaronisbla
Friday, June 05, 2009 @ 9:13:37 PM
Juanalf
Friday, June 05, 2009 @ 4:44:34 PM
therabbitkinge
Friday, June 05, 2009 @ 3:46:20 PM
Reply
cheng
Friday, June 05, 2009 @ 5:45:59 PM
Reply
"You can actually win matches by juggling a character."-this easily applies to SFIV as well...so...
"The real difference also lies in that in Tekken you can enter a single punch and from that do a 15-20 hit combo."-it usually dont get over 10 hits in matches, be it high or low level. if u go onto youtube and check out the comboes of tekken5, they rarely exceed 10. unless u include wallplay, but thats only playin in a stage with wall n also take skills, u need to kinda lure ur op to the appropriate position, n when u succesfully get them up into the air, u need to think of appropriate moves so u can juggle ur op to the wall, so u need to know ur character well.
"In Tekken all you need to do is dial a combo"- i dunno if ur talking bout the 10-hit moves of the characters, but if u pulled that off a decent player like me, i can easily lunch u into teh air:) yes some air combos are easy enough to pull off, those are staple comboes, so beginners can also get into it. then theres alot of combos that requires a hellot of skill to pull off, some require u to quickly dash in, some require u to input buttons to quickly cancel ur stance etc. even with advance comboes, it rarely goes into the 15-20 hit range that u just said.
all i just said applied to tekken5 n dr, n i'm sure its definitely easier to get a longer juggle in t6, but the damages was pretty much the same(without rage n wall) from vids on youtube that i saw.
Please tekkens not a joke, its VERY technical n if it doesnt appeal to u, fair enough but that doesnt make it a joke. like i dont like alot of jumping in SF4, n i find it much harder to escape a grab in SF, but that doesnt make it a joke. i personally think SF and tekken are the most technical fighting games out there, just that ur not having fun or get annoyed with the game's system makes it a joke.
peace.
therabbitkinge
Friday, June 05, 2009 @ 6:20:59 PM
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Ultimate_Balla
Sunday, June 07, 2009 @ 4:09:11 AM
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Ultimate_Balla
Sunday, June 07, 2009 @ 4:09:36 AM
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Ultimate_Balla
Sunday, June 07, 2009 @ 4:09:43 AM
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therabbitkinge
Sunday, June 07, 2009 @ 9:23:44 AM
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Ory2288
Sunday, June 07, 2009 @ 10:28:01 AM
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