Is Heavy Rain The Start Of An "Intellectual" Genre?
First of all, I'd like to clarify a few things: firstly, I'm not implying that if you're not interested in Heavy Rain, you're some sort of braindead loser. Secondly, I'm not implying that people who play God of War III won't find Heavy Rain appealing (I certainly want to play both). I'm merely looking at the nature of the game in question, and presenting a theory that may or may not hold water. I accept that from the start.
Being a lifelong role-playing fan, I'm always intrigued by the concept of video games that push the envelope in terms of storytelling. This is why I adore the Metal Gear Solid series, for example, and I'm always keeping an eye on how the industry continues to advance in the literary aspect of this interactive hobby. I'm not going to say that games have any chance of approaching other entertainment mediums that rely more heavily upon the written word, like books (duh) and movies. But hey, as the latter has been slipping lately, and I take a deeper look at games like Heavy Rain, I'm beginning to wonder if one day, a video game plot may eclipse that of a solid, well-written movie. Who knows? But the point is, as Heavy Rain seems to be introducing new ideas and expanding on current ideas, I'm beginning to wonder if it will mark the beginning of a genre I'd like to call, "Intellectual."
Perhaps that's too arrogant or presumptuous, especially considering I haven't played this title yet. But after completing the preview and hearing the latest from Quantic Dream, there are several points of interest: first up, we eliminate the traditional yet age-old concept of the "Game Over." Essentially, all we're looking at are a series of branching storylines that we will follow depending on our actions, but we're not forced into any one set path. In addition, we take another step by letting the player fail in a certain task and instead of simply trying again, we simply see something new. This is the primary reason why we should have a completely different experience the second time around. It reminds me of those "Choose Your Own Adventure" books we had when we were kids; "if you want to go into the cave, turn to page 32." Remember? This appears to take that idea and puts it into virtual form.
But the bottom line is that if the story - or in this case, stories - don't come together and don't interest the player, the game fails in its goal. It may be the very first video game that doesn't rely solely on the gameplay to drive it forward, although we could make a similar argument for Indigo Prophecy. Thing is, we've made decisions in games before (like several RPGs), but this is a whole different thing, and the story and plot will be the central focus of Heavy Rain. Almost by default, this means you will have to use your brain more to appreciate the product. I don't wish to alienate people who will claim otherwise, but let's face up to facts: you're going to have a good bit more in the way of brain activity when you read a book than when you play a video game. ...well, provided the book isn't "chick lit" and the game isn't MGS4. Then it might be the other way 'round.
But the point is that when we focus more on our minds than our fingers, the experience will change accordingly. Hence, it's very possible that Heavy Rain may help to usher in a new "branch" of gaming (yeah, see what I did there?) that we haven't seen before.
Related Game(s): Heavy Rain
6/7/2009 Ben Dutka
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Comments (37 posts)
LegendaryWolfeh
Sunday, June 07, 2009 @ 11:31:51 PM
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Sol
Monday, June 08, 2009 @ 4:58:56 AM
AntDC
Sunday, June 07, 2009 @ 11:32:33 PM
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I guess Heavy Rain is another example of pushing the envelope for adventure games. I guess now that console gaming, in particular with the PS3, has an older install base, games like this can happen and sell decently because they are primarily aimed at that older audience. Just like how adventure games on the PC in the 80s and early 90s and throughout were aimed at adults, as they were the main and almost only audience that had computers. Anyway I've gone into a bit of a rant, I guess what I'm trying to say is this is all part of the cycle, the kids who grew up with PS1/2 are now older and interested in games like this, and game developers have recognised this. Well that's how I sorta see it.
I can't wait for Heavy Rain, and I hope it's successful so they make more games like it in the future. It's games like this that are the reason I went with PS3.
Ben Dutka PSXE [Administrator]
Monday, June 08, 2009 @ 12:30:08 AM
I'm not saying the adventure games weren't the start of something, but I don't recall many "amazing" storylines in those games. They were more of a novelty than anything; they never really consisted of fully realized concepts, as much as I wanted them to.
Last edited by Ben Dutka PSXE on 6/8/2009 12:32:27 AM
Reccaman18
Monday, June 08, 2009 @ 12:39:19 AM
AntDC
Monday, June 08, 2009 @ 1:01:17 AM
Of course in retrospect the games don't look to flash, but you couldn't honestly say that at the time they weren't considered innovative? "but I don't recall many "amazing" storylines in those games." I'd recommend Grim Fandango or Gabriel Knight: The Beast Within for adventure games in the 90s with great story lines, and trust me there are plenty of them. But I agree with you about Heavy Rain, it's truly pushing the envelope in more ways then one. And will probably make these other adventure games pale in comparison, which is expected. I'm just trying to make the point that these games could be considered "intellectual".
@Reccaman18
Well that's your opinion, which is fair enough. I guess it comes down to what games you grew up with and personal likes.
Ben Dutka PSXE [Administrator]
Monday, June 08, 2009 @ 1:18:04 AM
I'm just saying that sometimes we forget how certain old games don't QUITE hold up to scrutiny over extended periods of time. ;)
AntDC
Monday, June 08, 2009 @ 1:42:56 AM
"I'm just saying that sometimes we forget how certain old games don't QUITE hold up to scrutiny over extended periods of time. ;)"
You couldn't be more right. I popped in Driver 2 the other day just for a bit of nostalgia to experience one of my favourite PS1 games ever, which I thought was amazing at the time, only to be disappointed with almost every aspect of it. Not to mention the 7 metre draw distance :)
SarahPalinMILF
Monday, June 08, 2009 @ 6:11:40 AM
Mornelithe
Monday, June 08, 2009 @ 2:56:29 PM
They are allot of fun though, games that require you to really work for the solutions. Either through obsessive attention to detail, or mind bender puzzles that can take exceptional amounts of time to figure out the right pattern or movement etc..
Should be interesting, I'm definitely starting to get an idea of what they're trying to do, I really hope they pull it off.
Morne
Qwarktast1c
Sunday, June 07, 2009 @ 11:49:12 PM
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karneli lll
Monday, June 08, 2009 @ 12:32:15 AM
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Reccaman18
Monday, June 08, 2009 @ 12:40:07 AM
karneli lll
Monday, June 08, 2009 @ 1:17:08 AM
CH1N00K
Monday, June 08, 2009 @ 11:00:58 AM
When you read a book or watch a movie, the ones that suck you in are the ones that make you develop a sense of what the characters are going through. You try to relate to them. What better way to relate to a character then actually playing them?
Soon you won't just watch a movie, or just play a game..You'll become immersed in real-time interactive entertainment...or something like that.
Last edited by CH1N00K on 6/8/2009 11:04:48 AM
BikerSaint
Monday, June 08, 2009 @ 1:08:48 AM
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karneli lll
Monday, June 08, 2009 @ 1:15:47 AM
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karneli lll
Monday, June 08, 2009 @ 1:38:04 PM
Doosharm
Monday, June 08, 2009 @ 1:42:31 AM
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There were no weapons, no fighting, nothing in the least bit "action-y" but it was still by far one of my favorite PS2 games. It was one of the only games that I ever cared to get all of the different endings for because each one told you a slightly different story, all of which I found interesting. If Heavy Rain is anything at all like Shadow of Destiny I'll want a copy for sure.
AntDC
Monday, June 08, 2009 @ 2:33:21 AM
King James
Monday, June 08, 2009 @ 2:02:52 AM
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Nevertheless, Heavy Rain seems like a game I will never get tired of playing until I see every ending, every scene, every consequence to every choice.
Also, I think Heavy Rain could be the 1st title to be popular among women & men around the 18-35 age demographic (if marketed well, of course). After all, we all like a good story.
Last edited by King James on 6/8/2009 2:03:04 AM
Scarecrow
Monday, June 08, 2009 @ 2:27:19 AM
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And movies just don't do it anymore. I think movies might be the only thing which could challenge games, in my opinion.
Heavy Rain is a whole new beast, I see this game as being one of the "next-gen" defining games. We've gone through co-op play, to 3D games, to deeper 3D games, and now we're at fully realized games in every aspect. I think this is one of those games which will capture what game can be.
The best story this gen is hands down MGS4's. So will be fun to see what storiesssss this game tells.
OriginalSin
Monday, June 08, 2009 @ 2:32:16 AM
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I think it's mostly because of the new generation of P.C's and consoles. Before the medium they had to their disposal was great at the time but it didn't allow developers to really get into the story telling of a game as they could in books and movies. Back then they had 8bit cartridges or whatever which didn't leave them with any room to work with never mind being able to tell a story in a deeper sense as they could in movies and books...
But that's why I think the shift is happen more and more as the generations keep growing. I mean face it people don't really read as much as they use to, unless they are hardcore book readers.... Movies struggle to get that same dept as they are running out of time to get their point/story across.... I mean how often do you get a movie that is 2-3 ours long. People don't always enjoy sitting down and watching a movie for that long, and even a smaller group of that percentage actually keep track of the story...
Games however now have the upper hand I think... Say the average action game is between 5-8 hours, and we still tend to label them as short. then we get the games that can go on for anything from 8-80 hours depending on what you play and how you play that game...
But even a game that is 6-8 hours have significantly more time to their disposal to get their message/story across... Movies don't. Games always have you interacting with the story or "living" the story movies just play it out in front of you, but you are not part of the story or characters at all.
I think right now it's a tie between books and gaming.... But the perfect fusion between the two isn't far off... I just hope that people will never completely put away their books as the human mind and imagination is still the best platform there will ever be...
OriginalSin
Monday, June 08, 2009 @ 2:39:31 AM
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BikerSaint
Monday, June 08, 2009 @ 2:03:04 PM
Well, for me, I stopped going to movies a few years back.
I got so f8Cking tired of tired of the exborhbint ticket price mark ups, only to find out the the movie was all hype, and mediocre at best
.
And then having to threaten a few ignorant moviegoers too, yakking it up with their friends all during the show, or trying to show thier (non)intellect by shouting out about the future plot in the movie, or constantly on their cell phones.
Any more, these days I just hit my local hospital's thrift shop and pick up the latest 10 to 20 VHS movies for 50 cents each, or DVD's and even some video games once in a while for $3 each. I can relax & watch them at my own pace in a more mellow setting.
And at least I know my money is going to a worthy cause, helping the hospital lower the bills for those who couldn't do it themselves.
Ultimadesires
Monday, June 08, 2009 @ 3:09:42 AM
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As for saying true gems come every once and a while, you can say that with all forms of media. actually this is a very good month for film Revolutionar Road, Benjamin Button, Vicky Cristina Barcelona, Che Part I&II, Milk and Slumdog Millionaire and The Reader are all going to be released on DVD this month. I t hasnt been that good for a long time.
Qubex
Monday, June 08, 2009 @ 4:19:21 AM
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Its a good point though... how to define "intellectual" games... maybe all are intellectual to some degree... need half a brain to complete them...
Q!
"i am home"
Ultimadesires
Monday, June 08, 2009 @ 4:32:53 AM
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Ultimadesires
Monday, June 08, 2009 @ 6:49:15 AM
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I_defenestrate
Monday, June 08, 2009 @ 12:15:06 PM
CH1N00K
Monday, June 08, 2009 @ 10:56:49 AM
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This industry is going to keep growing, I can't wait to see what the imaginations of the developers will unroll next. The writing is going to get better as more and more writer's realize the amount of money they can make in video games. The only problem is that when everyone catches on..there is also going to be a lot of crap that will be released as well...It will be up to us consumers to sift through it all.
BeezleDrop
Monday, June 08, 2009 @ 11:27:09 AM
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Deleted User
Monday, June 08, 2009 @ 12:31:55 PM
I look at gaming this way: I'm in it for the fun gameplay! If I end up getting a good story, then that's just a plus!
I used to love RPGs when I was younger, but I just cannot get into them anymore because they are too time consuming. I only have chances to play sporadically now.
Just making a character move around and pressing a series of QTE isn't my cup of tea. If it was a PSN game, I would totally scoop it up. But I cannot get myself to pay $60 for something like it.
I have Linger In Shadows and Flower, and they are interesting and fun (only Flower) in their own right.
I bet Heavy Rain will have a great story, but I'm sorry, I cannot spend $60 for a story if the game itself isn't fun. HOPEFULLY the game will be fun though, it just doesn't look that way from what I've seen.
Last edited by n/a on 6/8/2009 12:32:53 PM
Ultimadesires
Monday, June 08, 2009 @ 12:45:12 PM
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Heavy Rain will be different, if all four characters die the story wraps up. its not game over in the sense you've lost and have to try again, the actual game ends. watching the gameplay demonstration just now, i could see how if you slip up on one of the QTE events it can lead the story to different roots. I already play Farenheit over and over just going through different consequences in the same story, I can see Heavy Rain having gigantic replay value, i really think this could be the defintive game of this generation.
Heres Joystiq'd impression on the game, which is certasinly worth reading.
http://www.joystiq.com/2009/06/08/impressions-heavy-rain/
Heavy Rain









Gogaku
Reply
Sunday, June 07, 2009 @ 11:28:18 PM