Sony To Shift The PSN Into Overdrive
If you were around during the early days of the PlayStation 3, you should be amazed at the strides the Network has taken since late 2006 and early 2007. Well, Sony isn't about to sit on its laurels and say, "gee, we done good."
Nah, they're gonna keep making the PSN your favorite online home for video content. As Gaming Front reports, SCEA has announced that more improvements will soon be headed your way. First, they say they'll ramp up the "digital quality" of the games that will be coming online soon, and other pieces of content - like songs for your PSP - will be of a better quality as well. We also see mention of a "huge range" of PS1 classics, and we've already heard about the impending digital releases of PS1 cornerstone titles like Final Fantasy VII and Metal Gear Solid. As of now, there are currently a grand total of over 200 games available for download on the PSN but Sony isn't happy with that number; they plan to add another hundred before the year is out! Oh, and let's not forget about that last comment in the article, which hints at exclusive DLC for certain impending titles...what could they be? Sony fans have long since complained of Microsoft securing a bunch of DLC for the biggest games of the generation ('cough' GTAIV 'cough') but these days, with the console war at a full boil, both sides have a healthy amount of ammunition. Oh, you got a cannon...? We got a missile!
So anyway, expect bigger and better things from the PSN in 2009. If there's one aspect of Sony's game business that has been a 100% positive this generation, it's the increased quality and overall amount of PSN content. There's just no denying that.
6/8/2009 John Shepard
Put this on your webpage or blog:
Email this to a friend
Follow PSX Extreme on Twitter
Comments (47 posts)
LimitedVertigo
Monday, June 08, 2009 @ 10:04:42 PM
Reply
Mamills
Monday, June 08, 2009 @ 10:08:02 PM
Jalex
Tuesday, June 09, 2009 @ 5:21:04 AM
Godslim
Tuesday, June 09, 2009 @ 5:30:57 AM
Mamills
Monday, June 08, 2009 @ 10:06:45 PM
Reply
(im a sucker for RPGs and so far this entire generation RPGs are crap across all consoles)
just need me some FF13, 13 versus, 14, white knight chronicles ooh and the last guardian. as for PSN exclusives, 2 words: Fat Princess
Deleted User
Monday, June 08, 2009 @ 10:11:58 PM
Reply
Treydogg0011
Monday, June 08, 2009 @ 10:27:40 PM
Reply
Blaiyan
Tuesday, June 09, 2009 @ 7:33:39 PM
Juanalf
Monday, June 08, 2009 @ 10:31:01 PM
Reply
Highlander
Monday, June 08, 2009 @ 10:58:22 PM
I was playing Breath of Fire III when I got a great deal on Star Ocean 2, which I was playing when FFVII dropped to PSN, meanwhile on the PS3, I was replaying Xenosaga I, and of course wouldn't you know it, Cross Edge lands in my mailbox, and of course FFVII dropped to PSN, and I still want to do a second run through of Valkyria Chronicles.
It's too much, TOO MUCH!! I tells ya!
Highlander
Tuesday, June 09, 2009 @ 12:17:34 AM
Highlander
Tuesday, June 09, 2009 @ 12:46:02 PM
Highlander
Monday, June 08, 2009 @ 11:15:18 PM
karneli lll
Tuesday, June 09, 2009 @ 12:16:59 AM
Reply
th0mas21
Tuesday, June 09, 2009 @ 12:22:44 PM
Wage SLAVES
Tuesday, June 09, 2009 @ 9:44:25 AM
Highlander
Tuesday, June 09, 2009 @ 12:42:16 PM
Burnout Paradise is a peer to peer game, it doesn't depend on any servers what so ever. So Burnout Paradise is a great game to use to illustrate why network lag is more likely to be the fault of you or other players in your game, than it is PSN or Sony, or servers. Even though there are no servers for Burnout Paradise, people still complain bitterly about lag.
Here's why. In a game running at 60 frames per second, each frame lasts 16 thousandths of a second. Your average wireless network has something in the region of 100ms, or a tenth of a second of lag, just because it's wireless (it's inherent in the protocols). That's 6 frames on screen.
Now Say you and another player are playing against each other and one of you has a laggy connection with a mere 100ms delay. That means that when that player takes an action in game there is a tenth of a second delay before the data actually is transmitted to your console. Then your game processes that incoming data and displays the effect for you and sends that information back to the other player (peer to peer games do this). After yet another network delay your opponent finally sees the effect of his action. Because your games need to be in sync to play effectively, each console in the session must communicate with the other all the time, and each must make predictions on movement of vehicles to maintain synchronization of all of the players in the session.
Now, not only will your opponent see the lag in their experience, but you will to, because the game must sync with the slowest player in the session.
If you're playing a game that uses servers, the situation is a little different, but laggy players in a session still cause the same kinds of delay because the server has to wait for them in order to sync all the players in the session. So the server could be lightly loaded and have near instant response, and still you have a laggy experience.
Imagine how having a group of players from around the world with varying amounts of network lag will impact your experience.
Lag is inherent in the protocols used for wireless links, it's inherent in routed networks because the data has to be routed. The data can be routed through several nodes before arriving, and each node data routes through will add to the time taken for a data packet to go from source to target. All of this is independent of PSN.
It's not like in the old days of LAN parties where all players are on the same LAN and so have essentially zero network lag.
People often blame PSN (and XBL to some extent too) for the lag they experience. Yes busy game servers can be a problem (especially on XBL), but in truth, the Internet will always lag, it's not PSN's fault.
N a S a H
Tuesday, June 09, 2009 @ 4:07:18 PM
I have COD4 and RSV2 for both 360 and PS3, and XBL always provide a much more stable and less-laggy game.
The same can be said about Forza on 360. The races online are much more stable and have no lag when compared to GT5P online. That's a pitty though because GT5 is such a great game and Forza has NOTHING on it, other than the online part.
I don't think it's just a coincidence. I wouldn't mind paying €7 a month for a much smoother PSN.
shaydey77
Tuesday, June 09, 2009 @ 8:16:54 AM
Reply
The X Factor 9
Tuesday, June 09, 2009 @ 10:41:27 AM
Reply
RadioHeader
Tuesday, June 09, 2009 @ 3:46:58 PM
Reply
Blaiyan
Tuesday, June 09, 2009 @ 7:38:45 PM
Reply
somethingrandom
Tuesday, June 09, 2009 @ 11:26:33 PM
Reply
Skatejimmy5
Wednesday, June 10, 2009 @ 10:10:58 AM
Reply

See Full Image









Yogi
Reply
Monday, June 08, 2009 @ 9:58:29 PM