Valve Makes It Plain: We Can't Handle The PlayStation 3
For a while, there was some talk about Left 4 Dead coming to the PlayStation 3, but developer Valve is well known for their dislike of and aversion to Sony's machine.
Now, early on, developers did indeed have a problem with the PS3 (as they do with every new PlayStation). But since that time, we've seen some pretty amazing productions that have arguably outstripped that of anything on the Xbox 360 (Metal Gear Solid 4: Guns of the Patriots, Killzone 2), and third-party developers have finally come to terms with the console. But Valve simply isn't interested in "coming to terms;" said game designer Tom Leonard to Loot Ninja:
"The PC and the 360 are just more straightforward. We can focus on what we want to do, which is make game experiences, instead of sweating bullets over obscure architectural decisions they make with their platform. [...] I didn’t come into this business in the 90s because of some technical fetish. I came in because I wanted to give people experiences that made them have fun."
Okay, we're just going to call BS right here and now. Sorry, we're aware this is a news story, but it's based upon personal opinion so we believe we're entitled. You know what the preceding is? A lot of words for the statement, "We're lazy." And on a personal note, I have never been all that impressed with what Valve has done; one or two good games every 73 years doesn't make you a prolific developer, and as much as I want to play Left 4 Dead, I've got other - and potentially better - options. And you know what? Most of 'em are on the PS3.
So you know what, Valve? We don't care. Just keep trying to convince all the other talented developers in the world that you're something special when you're the only so-called "legendary" studio that can't seem to get a handle on the PS3. We're just bored, so we'll leave you back in 1998 where you belong.
6/9/2009 Ben Dutka
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Comments (185 posts)
KING313
Tuesday, June 09, 2009 @ 10:34:34 PM
infekt
Wednesday, June 10, 2009 @ 12:17:52 AM
Kempy21
Wednesday, June 10, 2009 @ 3:46:43 AM
Victor321
Tuesday, June 09, 2009 @ 10:17:45 PM
fluffer nutter
Tuesday, June 09, 2009 @ 11:38:01 PM
Okay, I went off track but I get disgusted when I hear or see people showing that they just don't care or take pride in their work. I'm not attacking anyone directly. I just get disgusted.
napoleon85
Tuesday, June 09, 2009 @ 10:21:45 PM
Reply
Last edited by napoleon85 on 6/9/2009 10:26:29 PM
SarahPalinMILF
Tuesday, June 09, 2009 @ 10:46:18 PM
MarvelZombies
Wednesday, June 10, 2009 @ 10:09:22 AM
LimitedVertigo
Tuesday, June 09, 2009 @ 11:44:10 PM
Geobaldi
Thursday, June 11, 2009 @ 12:39:02 AM
ThugNificent101
Tuesday, June 09, 2009 @ 10:40:12 PM
Reply
kind of dissapointing since i had such high expectations for it.
HeXeN
Tuesday, June 09, 2009 @ 10:40:26 PM
Reply
ThugNificent101
Tuesday, June 09, 2009 @ 10:43:34 PM
Reply
kind of dissapointing since i had such high expectations for it.
Nighthawk
Tuesday, June 09, 2009 @ 10:44:24 PM
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Valve has been developing the rendering engine on which L4D is based since 2000 (actually earlier, if you want to get *really* technical). To essentially rewrite the entire thing from scratch to get the PS3 compatibility (having seen parts of the source myself, I can assure you it is VERY incompatible with the PS2/PS3 framework) at this point is simply not a reality.
It would take hundreds of thousands of hours to do it. Valve would rather be building the user experience, spending that time on making a great game, than simply reinventing what they already have and not moving forward.
To be honest, I don't blame them.
Last edited by Nighthawk on 6/9/2009 10:46:35 PM
oldmike
Tuesday, June 09, 2009 @ 10:47:48 PM
KevinCairo
Tuesday, June 09, 2009 @ 10:50:55 PM
cegmp
Tuesday, June 09, 2009 @ 11:47:44 PM
King James
Wednesday, June 10, 2009 @ 12:24:16 AM
Dr_Evil_Genius
Wednesday, June 10, 2009 @ 2:40:25 AM
Whenever the next XBox is release, the same architecture should still be in place dev-wise so they'll be okay on the PC and XB platforms. The thing I don't understand is using the same engine for 10 years... they don't expect the same kind of gameplay to become worn out over time? I even need to retire some articles of clothing after a few years. If they are concerned with the Gamer's Experience, why not create something innovative? People shelled out $250 for a Wii-Wii because they thought they were getting something new. The people have clearly shown they feel different = fun.
He really could've said something different and not sounded as foolish as he came off. I understand what he is saying but his mindset will cost Valve many of their fanbase that have short attention spans and don't want to play the same basic game for 10+ years.
On another note, doesn't his statements remind you of the stigma placed upon XB users that they just play FPSs? Way to respect your customer-base!
NightHawk17
Wednesday, June 10, 2009 @ 10:36:46 PM
Karosso
Tuesday, June 09, 2009 @ 10:51:03 PM
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You look at HL2 and L4D and I can't see much of a difference, while the real developers are way ahead of them.
Infinity Ward is quality wise, twice the company Valve is and has pumped one amazing game after another. At a fast and alarming rate I must say...
Some how if L4D is the best they can do, I don't feel that bad. Its not like we are missing much.
Nighthawk
Tuesday, June 09, 2009 @ 10:55:21 PM
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You don't understand what I'm saying.
The engine that L4D runs on, Valve's Source Engine, has been in continual development since well before Half-Life 2 came out; I saw a demo of it at the Valve offices in Seattle in 2000 or 2001.
And anyone who's familiar with the engine can attest that it's certainly not "outdated tech"; it's surpassed the 800lb gorillas that were id Software (Quake series of engines) and Epic (Unreal Engine) and became one of the most praised engine on the market for a while (now rendering engines are a dime a dozen; that industry isn't what it use to be).
They've continually, over the past eight or nine years, been making the engine top notch and the best it can possibly be.
So now you expect them to re-do several years worth of work just so you can play it on the PS3? Uh... No.
oldmike
Tuesday, June 09, 2009 @ 11:02:27 PM
Alienange
Tuesday, June 09, 2009 @ 11:05:04 PM
somethingrandom
Wednesday, June 10, 2009 @ 12:01:44 AM
Ben Dutka PSXE [Administrator]
Wednesday, June 10, 2009 @ 12:39:40 AM
Dancemachine55
Wednesday, June 10, 2009 @ 8:18:48 AM
you bring up a very good argument, and I don't know the tech behind these games, so you're all right as far as I'm concerned. But if all other developers can embrace the PS3 architecture and create incredible games, why not Valve?
Instead of asking them to change their engine, why not copy their current engine and adapt the copy to PS3 architecture? I know this will take a long time and probably cost a fair amount of money, but I'm sure they will begin pumping out incredible games once they learn the PS3 architecturre inside and out like most developers recently have done.
Imagine what they could do with their Half Life Engine if they apply it using the same vision as Hideo Kojima with MGS4!!!
bamf
Wednesday, June 10, 2009 @ 6:09:40 PM
Wage SLAVES
Wednesday, June 10, 2009 @ 10:41:33 PM
oldmike
Tuesday, June 09, 2009 @ 11:00:15 PM
Highlander
Tuesday, June 09, 2009 @ 11:03:33 PM
HeXeN
Tuesday, June 09, 2009 @ 11:04:24 PM
Last edited by HeXeN on 6/9/2009 11:07:34 PM
napoleon85
Tuesday, June 09, 2009 @ 11:08:01 PM
Zeppo
Tuesday, June 09, 2009 @ 11:27:48 PM
Highlander
Wednesday, June 10, 2009 @ 12:55:53 AM
Nestore
Wednesday, June 10, 2009 @ 10:17:24 AM
Highlander
Tuesday, June 09, 2009 @ 11:02:08 PM
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Either these guys are admitting that they are lazy, or simply incapable of coping with a system architecture that lots of other developers apparently have a fine time with. Ar Valve lazy, or incapable, you decide. Remember this is Gabe Newell were talking about here... I made my selection...not the one you probably are thinking I'd pick either. I think they're simply incapable. Gabe Newell has had a problem with PS3 since it first arrived, and declared as much early on. But in the end his personal statements and those by others with Valve amount to little more than whining . It's not a matter of tech fetish, if you're a competent programmer, the platform doesn't really matter, you adapt your method to the language and system architecture. What is it they say about a poor workman and his tools...?
LimitedVertigo
Tuesday, June 09, 2009 @ 11:46:05 PM
LimitedVertigo
Wednesday, June 10, 2009 @ 12:15:18 AM
Kevadu
Tuesday, June 09, 2009 @ 11:15:47 PM
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Halflife redefined the single player first person shooter experience. Counterstrike redefined the multiplayer shooter experience. Then they did it again with Halflife 2 and Team Fortress 2. Portal was one of the most creative, innovative, and fun games I have ever played on any platform.
To try and trivialize everything this company has done just because they don't want to develop for your favorite platform is ridiculous. Valve is considered legendary for a reason. And don't forget that Halflife was their first game! They haven't even been around that long and yet the impact they have had has been tremendous.
I don't really care for Left 4 Dead either but that's personal preference. A lot of people do seem to like it. Let's stick to the news instead of making inane anyone-who-doesn't-make-games-for-the-PS3-must-be-lazy-and-incompetent statements. As Nestore said above, every developer has their preferences.
Reccaman18
Tuesday, June 09, 2009 @ 11:25:36 PM
HeXeN
Tuesday, June 09, 2009 @ 11:39:12 PM
LimitedVertigo
Tuesday, June 09, 2009 @ 11:40:49 PM
jaybiv
Wednesday, June 10, 2009 @ 12:59:24 AM
Geobaldi
Thursday, June 11, 2009 @ 12:46:27 AM
LimitedVertigo
Tuesday, June 09, 2009 @ 11:39:42 PM
Geobaldi
Thursday, June 11, 2009 @ 12:48:34 AM
fame_in_game
Tuesday, June 09, 2009 @ 11:20:31 PM
Reply
somethingrandom
Tuesday, June 09, 2009 @ 11:53:47 PM
Geobaldi
Thursday, June 11, 2009 @ 12:50:17 AM
oldmike
Tuesday, June 09, 2009 @ 11:32:06 PM
LimitedVertigo
Tuesday, June 09, 2009 @ 11:38:54 PM
Highlander
Wednesday, June 10, 2009 @ 1:00:22 AM
somethingrandom
Friday, June 12, 2009 @ 6:06:49 PM
Reccaman18
Tuesday, June 09, 2009 @ 11:23:28 PM
Reply
TroubleMaker
Tuesday, June 09, 2009 @ 11:58:02 PM
LimitedVertigo
Wednesday, June 10, 2009 @ 12:01:02 AM
LimitedVertigo
Wednesday, June 10, 2009 @ 12:12:09 AM
oldmike
Wednesday, June 10, 2009 @ 2:28:01 AM
somethingrandom
Friday, June 12, 2009 @ 6:10:51 PM
LimitedVertigo
Tuesday, June 09, 2009 @ 11:37:51 PM
Reply
PS. Not sure what you're implying with the 1998 comment.
Ben Dutka PSXE [Administrator]
Wednesday, June 10, 2009 @ 12:41:44 AM
Blood_Haze
Tuesday, June 09, 2009 @ 11:47:09 PM
Reply
LimitedVertigo
Tuesday, June 09, 2009 @ 11:52:53 PM
WorldEndsWithMe
Wednesday, June 10, 2009 @ 1:31:51 PM
LimitedVertigo
Wednesday, June 10, 2009 @ 11:41:00 PM
Geobaldi
Thursday, June 11, 2009 @ 12:55:21 AM
somethingrandom
Wednesday, June 10, 2009 @ 12:04:34 AM
Dustinwp
Wednesday, June 10, 2009 @ 12:48:06 AM
Geobaldi
Thursday, June 11, 2009 @ 12:57:13 AM
somethingrandom
Tuesday, June 09, 2009 @ 11:51:31 PM
Reply
somethingrandom
Wednesday, June 10, 2009 @ 12:05:22 AM
LimitedVertigo
Wednesday, June 10, 2009 @ 12:13:00 AM
Ben Dutka PSXE [Administrator]
Wednesday, June 10, 2009 @ 12:41:19 AM
I go by a body of work. I look at great designers and developers from all over the world. The only reason Valve isn't working with the PS3 is because they choose not to put forward the effort. Oh, and they're biased towards consoles and always have been.
LimitedVertigo
Wednesday, June 10, 2009 @ 12:53:28 AM
Geobaldi
Thursday, June 11, 2009 @ 1:01:53 AM
somethingrandom
Friday, June 12, 2009 @ 6:15:47 PM
Superman915
Wednesday, June 10, 2009 @ 12:10:11 AM
Reply
AntDC
Wednesday, June 10, 2009 @ 8:23:25 PM
LimitedVertigo
Wednesday, June 10, 2009 @ 11:39:56 PM
AntDC
Friday, June 12, 2009 @ 3:40:51 AM
What a joke, we all know the REAL reason Valve aren't developing for the PS3, they said it themselves, it has nothing to do with EA failing, it has to do with Valve failing to learn how to deal with new architecture. "It's to hard." Fine, at least Valve's being honest, (or Microsoft pays them well) but they can't expect sympathy when they ship a rubbish port with THEIR respected name on it, EA developed or otherwise.
I do realise it, except a majority of the time the port doesn't suck, can't say the same thing for The Orange Box.
King James
Wednesday, June 10, 2009 @ 12:14:11 AM
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Gabe Newell, this guy Tom Leonard, and all the rest of those Valve guys have a SERIOUS organization-wide culture problem. Victims of groupthink and selective perceptions. And it shows in their games.
Seriously ppl, name the last Valve game you played and you said something like, "Wow! This is so different from what they usually do. And its good."???? (And no, Portal does not count.)
Valve is a one-trick pony this gen. After Half-Life came, all of their following games have came from that Gmod software (based off the Half-Life engine) that USERS have created, including L4D. Just shooter after shooter. Switch it up Valve! Return to greatness, plz.
Companies like Bioware (Mass Effect, Dragon Age, The Old Republic MMO), Blizzard (Warcraft, Starcraft, Diablo), Rockstar (GTA, Max Payne, Midnight Club), Insomniac Games (Spyro the Dragon, Ratchet&Clack, Resistance), Naughty Dog (Crash Bandicoot, Jak&Daxter, Uncharted)....<Insert American Company that continues to try new things and succeed here> are examples of what game developers should be about. Making great games and following up with even better games by having the BALLS to try new things and bring in new ideas.
Valve is a group of tools. M$ tools at that. And won't last unless they make some changes. Why? The PS3 is 24 million strong as of last year. If you don't want that type of money, by all means be my guest. Now if you excuse my I'm gonna read some game reviews on Prototype. Hope they're good.
Last edited by King James on 6/10/2009 12:15:36 AM
Fatcat3788
Wednesday, June 10, 2009 @ 12:18:04 AM
LimitedVertigo
Wednesday, June 10, 2009 @ 12:21:39 AM
Valve knows their niche and they continue to exploit it as they know best. They are one of the few developers I can trust when purchasing a product. I've NEVER bought a game made by Valve and been let down.
King James
Wednesday, June 10, 2009 @ 12:31:25 AM
STARCRAFT 2 IS GONNA PWN ALL!!!
I respectfully disagree. Just because Diablo had a similar camera like StarCraft and WarCraft, doesn't mean that it wasn't different. It revoltionized the "dungeon-crawler". Come on, man. Give credit where it is due. Plus, their RTSs continued to bring new ideas and concepts to that genre that is widely used today. Valve hasn't innovated the shooter since Half-Life in my opinion.
Good observation on Valve's niche strategy. And I'm glad you support Valve. I expect ppl to. If their games were crap, we wouldn't be talking about them. So I guess you don't agree with my..."Great-developers-expand-outta-their-comfort-zone" statement?
P.S. Who giving you the thumps-down? I'm reading your comments. They're valid and legit facts/opinions.
@FatCat
It got stale for me after playing the Orange Box.
Last edited by King James on 6/10/2009 12:41:49 AM
LimitedVertigo
Wednesday, June 10, 2009 @ 12:46:12 AM
Agreed we differ in terms of a Developer needing to broaden its paintbrush.
You're damn right SC2 will be amazing, however I'm simply expecting updated graphics and a few new models. Blizzard actually reminds me of Valve, they take their time and better their franchises while still staying close to the original concept.
I understand L4D2 will be a break from this mold (only a year between) and it honestly does piss me off but I imagine as the Fall approaches I will cave in and purchase it. L4D has kept me and several friends up at night screaming like little kids for over 6 months.
If you're new to this site you'll quickly catch on to ignore the up/down thumb function since it's pointless.
Last edited by LimitedVertigo on 6/10/2009 12:47:01 AM
King James
Wednesday, June 10, 2009 @ 1:28:02 AM
At least we agree to disagree. But I'll leave you with this...Name a developer that has only did one type of game and lasted more than 20 years.
Last edited by King James on 6/10/2009 1:38:24 AM
LimitedVertigo
Wednesday, June 10, 2009 @ 1:37:10 AM
I'm glad you can see my side as I can see yours. The thumbs down feature is misused. I try to ignore it :).
In regards to your question, I feel it's rather unfair. The game industry isn't old enough to make a sufficient analysis. I tell you what though give me 8.5 years and I will have your answer (I think you already know it).
Geobaldi
Thursday, June 11, 2009 @ 1:24:39 AM
Fatcat3788
Wednesday, June 10, 2009 @ 12:16:29 AM
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Oh and the fact that they only put two playable online levels on L4D and are now coming out with L4D2 kinda pisses me off. That seems like major milking people for money to me. (before I get all the PC players to yell at me I am refering to playing L4D on xBox)
Last edited by Fatcat3788 on 6/10/2009 12:24:12 AM
LimitedVertigo
Wednesday, June 10, 2009 @ 12:23:10 AM
Fatcat3788
Wednesday, June 10, 2009 @ 12:30:31 AM
LimitedVertigo
Wednesday, June 10, 2009 @ 12:42:21 AM
See how someone could fall out of their chair with that statement?
You're clearly stretching for something to fault them for if you're bashing them for routinely making steller games of the same genre.
Fatcat3788
Wednesday, June 10, 2009 @ 12:53:58 AM
Geobaldi
Thursday, June 11, 2009 @ 1:27:08 AM
Ben Dutka PSXE [Administrator]
Wednesday, June 10, 2009 @ 12:43:47 AM
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There's no getting around the fact that outside of the HL universe and their special engine, Valve hasn't done much for the industry over the past few years, especially in this generation. And if they want to complain about the PS3 being "too complicated," while other designers spring past them and excel, that's fine. But I'm NOT going to applaud them for it.
LimitedVertigo
Wednesday, June 10, 2009 @ 12:56:00 AM
Highlander
Wednesday, June 10, 2009 @ 1:13:23 AM
I'm a computer scientist by education (old skool) and a programmer by trade. I'm not a games developer, but I've developed on a number of systems with various languages. Frankly, in my professional opinion, the attitude of the guys at Valve stinks. I don't care how passionate you are in regards to their games. Simply put, they are - by their own words - either lazy or incompetent. If they simply stated that PS3 wasn't part of their business plan, that's one thing, but to come out and make statements like the ones Gabe Newell has, or this nonsense "The PC and the 360 are just more straightforward. We can focus on what we want to do, which is make game experiences, instead of sweating bullets over obscure architectural decisions they make with their platform" just confirms you're either lazy or incapable of handling the job. Talking about "obscure architectural decisions they (Sony) make with their platform" just comes across as ignorant and arrogant. Sorry, but I'm not sure why or how you can defend that.
LimitedVertigo
Wednesday, June 10, 2009 @ 1:29:50 AM
I've admitted that their method of explaining the reasoning behind their absence in developing for the PS3 was in poor taste. However it is fully understood that the 360 is easier to port a PC game too then the PS3. Yes this does make Valve lazy in regards to console developing. But since they are a PC developer I don't consider their choices in the console market to be a big deal. I've fully supported them with my PC and will continue to do so regardless of their interest in the PS3. I bought my PS3 for RPGs and Adventure games, as I did with the PS2 and PS1.
The problem I have is instead of people having a problem with Valve's choice of words they are choosing to attack them as a developer which I feel is unfair. Their body of work speaks for itself and an ass load of awards.
somethingrandom
Friday, June 12, 2009 @ 6:26:04 PM
Dealnightfire
Wednesday, June 10, 2009 @ 12:50:40 AM
Reply
Ben Dutka PSXE [Administrator]
Wednesday, June 10, 2009 @ 1:04:03 AM
BikerSaint
Wednesday, June 10, 2009 @ 1:07:28 AM
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Guess they never heard the old saying "Use money to make money" & they don't want any money from 23+ million owners, that's flowing through the PS3's game sales pipe-line.
YAWN.........THEIR LOSS!!!!!
Last edited by BikerSaint on 6/10/2009 1:13:37 AM
LimitedVertigo
Wednesday, June 10, 2009 @ 1:13:20 AM
oldmike
Wednesday, June 10, 2009 @ 2:41:24 AM
The CEO
Wednesday, June 10, 2009 @ 1:50:48 AM
Reply
Deleted User
Wednesday, June 10, 2009 @ 1:57:14 AM
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Let's compare genre to facets of basketball. Driving the lane, blocking, stealing, close range shooting, 3-point shooting etc...
You cannot be one of the greats if all you do is make a good FPS. That does make you a good FPS developer though.
Devs like Sucker Punch, Insomniac and Naughty Dog can take on any genre and make a franchise out of it. That's REAL skill. F*ck Valve.
LimitedVertigo
Wednesday, June 10, 2009 @ 10:39:53 AM
Since when does a developer have to make games for multiple genres to be considered great? If every game a certain developer releases is great and this has been the trend for over a decade I'm confused how that doesn't make them great. Oh I see that's simply your opinion.
Dr_Evil_Genius
Wednesday, June 10, 2009 @ 3:26:59 AM
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Whenever the next XBox is release, the same architecture should still be in place dev-wise so they'll be okay on the PC and XB platforms. The thing I don't understand is using the same engine for 10 years... they don't expect the same kind of gameplay to become worn out over time? I even need to retire some articles of clothing after a few years. If they are concerned with the Gamer's Experience, why not create something innovative? People shelled out $250 for a Wii-Wii because they thought they were getting something new. The people have clearly shown they feel different = fun.
He really could've said something different and not sounded as foolish as he came off. I understand what he is saying but his mindset will cost Valve many of their fanbase that have short attention spans and don't want to play the same basic game for 10+ years.
On another note, doesn't his statements remind you of the stigma placed upon XB users that they just play FPSs? Way to respect your customer-base!
xnonsuchx
Wednesday, June 10, 2009 @ 4:03:15 AM
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That is, they have somewhat delusions of 'godhood' (at least being only praised to no end) and are just freakin' obnoxiously rude about the slightest criticism, constructive or not.
Like Microsoft software, I'm all for using their PC stuff for free. ;-)
Last edited by xnonsuchx on 6/10/2009 4:07:28 AM
karneli lll
Wednesday, June 10, 2009 @ 5:15:09 AM
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Dancemachine55
Wednesday, June 10, 2009 @ 9:03:48 AM
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I just wish that they did something else with their half life engine, rather than just adding bits and pieces to it, like the adaptive AI thing. A nice touch, would have been complicated to program, but its still the same engine pumping out the same shooter everytime.
One thing I have noticed, if its a shooter, if its Valve and if its reviewed by Americans, it'll always get above 90%. Americans love their guns, (I'm Aussie by the way, and quite frankly George Bush Jr. did not help America's image to the rest of the world)
Anyway, the point is, Valve needs to explore new horizons if they are to stay ahead of the competition. What is popular in America doesn't mean its popular around the world, look at the PS3's popularity in Europe and Japan with Singstar and White Knight Chronicles.
Valve needs to start fresh. They just cannot keep milking this 10 year old engine clean. Yes, I got the Orange Box and Left 4 Dead on PC, yes they are fun, but it didn't hold my attention long enough like Infamous or Fable 2. Valve needs to stop admiring themselves in the mirror everyday and work on something fresh and fantastic.
Just because their shooter was revolutionary in 1998, doesn't mean it will be in 2010. If they are as good as they think they are, they would have blown our minds with something new and revolutionary again instead of milking the same engine with a new flavour and calling it different.
Look at Rockstar, EA and Activision, Ubisoft as well. They are creating new engines and updating graphics and physics all the time. Creating new engines each year or every 2-4 years.
The fact that Valve relies so heavily on this one engine from 2000 or 2001 just shows how far behind they are in this business. It is a shame really.
BTW, LimitedVertigo, you need to open your eyes to what Valve has accomplished in comparison to what others have accomplished recently. Half Life, Counter Strike and Left 4 Dead are running on old engines that have rarely been updated to compete with modern IPs.
I personally do not love these games, I love Guitar Hero, Singstar, anything ICO related, Mario franchise, GTA franchise and Gears of War. And do you know what the developers of these games did?
They pushed the boundaries of gaming!!!!!
Something Valve has never done since 2003 with the announcement of Half Life 2. And THAT was just the same engine with a new coat of paint.
LimitedVertigo
Wednesday, June 10, 2009 @ 10:33:28 AM
Last edited by LimitedVertigo on 6/10/2009 10:34:03 AM
CrazyIrishBoy
Wednesday, June 10, 2009 @ 9:24:58 AM
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MARNEY
Wednesday, June 10, 2009 @ 9:27:20 AM
Reply
ps. Ben, you're gonna drive me nuts with the 1998 reference, lol. gimme a hint at least!
Last edited by MARNEY on 6/10/2009 9:31:44 AM
LimitedVertigo
Wednesday, June 10, 2009 @ 10:28:19 AM
BeezleDrop
Wednesday, June 10, 2009 @ 9:37:09 AM
Reply
LimitedVertigo
Wednesday, June 10, 2009 @ 10:29:15 AM
Jawknee
Wednesday, June 10, 2009 @ 9:38:10 AM
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Deleted User
Wednesday, June 10, 2009 @ 10:21:38 AM
Reply
Honestly, if I cared for Valve, I'd buy a kick-ass PC to play their games and not some console that looks like a tampon and is about as durable as one.
Last edited by n/a on 6/10/2009 10:22:03 AM
rogergent
Wednesday, June 10, 2009 @ 11:20:48 AM
Reply
Last edited by rogergent on 6/10/2009 11:21:37 AM
dveisalive
Wednesday, June 10, 2009 @ 12:15:57 PM
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LimitedVertigo
Wednesday, June 10, 2009 @ 1:08:19 PM
Robochic
Wednesday, June 10, 2009 @ 12:44:07 PM
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They may not be a lazy developer they just need to re-educate themselves on how to do their jobs. I've never like anything these jokers ever developed. If i want a game that looks the same from the 90's i'll plug my nintendo 64 in.
LimitedVertigo
Wednesday, June 10, 2009 @ 1:11:47 PM
Nynja
Wednesday, June 10, 2009 @ 1:28:34 PM
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In my opinion Left 4 Dead is nothing spectacular. They took the generic zombie game and added co-op. Personally I much rather play against 'smart' AI than the less intelligent opponents found in zombie games.
BikerSaint
Wednesday, June 10, 2009 @ 1:44:12 PM
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wano
Wednesday, June 10, 2009 @ 5:46:01 PM
BikerSaint
Wednesday, June 10, 2009 @ 1:46:52 PM
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WorldEndsWithMe
Wednesday, June 10, 2009 @ 1:49:12 PM
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Masterofallz
Wednesday, June 10, 2009 @ 3:19:25 PM
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Masterofallz
Wednesday, June 10, 2009 @ 3:19:27 PM
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Masterofallz
Wednesday, June 10, 2009 @ 3:20:57 PM
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jigokunohoono
Wednesday, June 10, 2009 @ 3:57:38 PM
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Victor321
Wednesday, June 10, 2009 @ 5:26:06 PM
556pineapple
Wednesday, June 10, 2009 @ 6:14:52 PM
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Kangasfwa
Wednesday, June 10, 2009 @ 11:37:13 PM
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Valve was one of the first to utilize scripted events in games with the original Half-Life. Utterly amazing in its day but Infinity Ward has done better and on the "disaster on all levels" PS3 too.
The *only* impressive thing in Half-Life 2 was the gravity gun. The rest was simply a fairly well done FPS (except for that damn sand-bug sh!t).
Valve also announced all the H-L2 episodes would be released by "Christmas 2007." Oh really? Then where is it then? Are you incapable of dealing with PCs now too? (I know there's more to this story, but where the hell is episode 3? Valve teased it last fall, so it does exist, right?)
Valve does not deserve their legendary status. They put out one good game once a console generation--unless they buy it--or repackage their old games in new colorful boxes. With the completely unprofessional--and immature--comments that rival aaron greenberg, I have lost what little respect I once held for Valve.
LimitedVertigo
Thursday, June 11, 2009 @ 1:16:15 AM
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G4: So, last time we talked at Leipzig, I had asked you why there would be no Left 4 Dead on PS3 and you said because Valve, itself, wasn’t big enough to yet support PS3 development in-house. Is that still the case why Left 4 Dead 2 is not announced for the PS3?
Newell: Yes. We haven’t done a good job of taking care of our PS3 customers at all for the existing Orange Box customers, and that is very frustrating to me personally. Until we can do a better job than we have, I’m sort of hesitant to go back and screw them again. So, I want to make sure when we have customers on the PS3 they don’t end up in the sort of second class citizen that I feel that they’ve been by what we did originally with the Orange Box.
Dustinwp
Thursday, June 11, 2009 @ 8:52:46 AM
NoSmokingBandit
Thursday, June 11, 2009 @ 11:03:26 AM
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Valve makes a great game every 5 years or so, and i enjoy playing them, but when i compare them to devs like Insomniac that pump out one stellar title every single year i start to wonder if Valve is worth all the praise they get.
Highlander
Thursday, June 11, 2009 @ 4:38:47 PM
The sooner we get over this stupid infatuation with the FPS, and start looking with a critical eye at games that trade on their name or that of their developer and not their content, the better.
LimitedVertigo
Thursday, June 11, 2009 @ 5:12:42 PM
Every single game I've bought that Valve has made has not only been fun as hell but has continued to please me for years after the product was originally released. There is a reason Valve has gained a certain reputation, it's becuase they produce quality products and listen to their customers. Steam has changed the way I buy PC games and has allowed me to keep in contact with those I play games with. There are reguarly discounted products on Steam and I find myself buying far more games for PC now thanks to Steam.
I agree that there has been a FPS overload in the last decade. I've also noticed that Valve has not faltered with a single FPS they've released. Both commericaly or critically.
DGo8
Thursday, June 11, 2009 @ 5:23:12 PM
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hobbes
Friday, June 12, 2009 @ 1:48:23 AM
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Naturally, some of you will say that you're not complaining about that so much as complaining about the cavalier attitude they have towards the PS3. That's a valid concern. Maybe they shouldn't be doing that. There should be some element of classiness that's decidedly absent. However, it's a tone that's decidedly absent from almost all dialogue concerning competing platforms. Sony will take shots at Microsoft. Microsoft will take shots at Sony. Nintendo will continue to live in La-La Land. Let us gamers flame it out on the internet where this verbal diarrhea belongs.
In regards to people pointing out the success that studios such as Insomniac, Sucker Punch, and Naughty Dog have had with the PS3, you have to remember that those are valued Sony assets, independent or not. They do get special access to middleware solutions and software tools that aren't made available to developers outside of Sony. In fact, there's a specific team at Sony to develop these tools. That's why those games are as awesome as they are. Valve wouldn't have those at their disposal thus, their games wouldn't be as technically and aesthetically competent as Uncharted, Infamous, Resistance etc.
As far as Valve's body of work is concerned, they really haven't done a whole lot outside of Half-Life. Every other major product that has seen release with the Valve label started out as independent products that Valve liked. They would then simply buy the developer or buy the IP. That happened with Portal and Left 4 Dead. Counter-Strike was simply a mod of HL that Valve decided to release as a standalone product. Same goes for Team Fortress. There is not a single development house in the INDUSTRY that has provided so little and gotten so much praise in return. Most teams that made only one kind of game got hammered for it. Core Design only ever made Tomb Raider. They no longer exist.
When a developer only makes one kind of game, the formula gets stale. That's why Bungie is making a different kind of Halo. Halo was getting stale. That's why Insomniac made Resistance. Sucker Punch made Infamous. With the exception of Halo ODST, which is still an FPS, these teams are doing or have done something different to wide acclaim(hopefully, ODST doesn't suck!).
In the end, I am a pretty ardent 360 gamer, I admit that. I still love the PS3. But it's the 360 gamer inside me that says to hell with Valve simply because they don't do anything new. As a PS3 gamer, I say that I didn't need them to begin with. That's what should be talked about. It isn't laziness that drives them to do nothing. It's fear. Fear of change. Fear of having to try something new when that's not in their mission statement.
Sorry for the wall of text.
EDIT: The last time I posted on here I was complete asshole. I went on a rant and said things that I regret. This thread has been full of insightful comments throughout. It's comforting to know that civil debate can happen on the internet.
Last edited by hobbes on 6/12/2009 1:53:45 AM
Geobaldi
Friday, June 12, 2009 @ 3:27:53 AM
LimitedVertigo
Friday, June 12, 2009 @ 12:25:51 PM
somethingrandom
Friday, June 12, 2009 @ 6:55:07 PM
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Left 4 Dead









Victor321
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Tuesday, June 09, 2009 @ 10:10:56 PM
I also wasn't implying racism. Sorry if anyone took it that way.