Sucker Punch: Not The Biggest Fans Of Multiplatform
Gamers and journalists have been saying it for quite some time: when you produce a multiplatform title, you may have to make exceptions (to keep the game mostly identical on all targeted platforms), and on the flip side, a purely exclusive project should allow the team to excel.
Well, Sucker Punch tends to agree. In a recent IndustryGamers interview with studio co-founder Brian Fleming, he tells us why the team remains on good terms with Sony, and how designing multiplatform titles can lead to "problems and compromises." While avoiding exclusive projects certainly gives you a wider audience, Fleming believes one should "assess what you value," and Sucker Punch saw value in maintaining their long-standing relationship with Sony. But interestingly enough, it's not about loyalty, it's about making the best game you want to make...and if they were to go to another platform at some point, that game would probably be exclusive to that console. Said Fleming:
"I think you can get very caught up on 'we have to do cross-platform' and end up failing on axes that might be more important to you, like your happiness, the quality of the games you make, the patience of the publisher when a game is struggling – inFamous struggled for a while before we found our footing – and we appreciate that [Sony's patience] because it made our lives better. At the same time, we're not in this for charity; it's a for profit business and we have a business model that leads us in that direction, but you do have to be careful about being greedy. We love being first-party, so if we did something different I don't think we'd be cross-platform... I think we'd want to do some exclusive on some other platform."
It's certainly an interesting take, and one we believe more developers should have. It's no coincidence that many of the best games of this generation are platform exclusives (MGS4, Killzone 2, Gears of War, etc.), so obviously, the idea that developers can push the envelope when not having to constantly concern themselves with multiplatform isn't so silly. inFamous is great fun, but Sucker Punch thinks they may have had to cut some corners if it weren't exclusive. And that's exactly the point.
6/11/2009 Ben Dutka
Put this on your webpage or blog:
Email this to a friend
Follow PSX Extreme on Twitter
Comments (115 posts)
dfoz3
Thursday, June 11, 2009 @ 11:37:48 AM
Reply
Oxvial
Thursday, June 11, 2009 @ 11:50:05 AM
Jawknee
Thursday, June 11, 2009 @ 11:50:21 AM
Ben Dutka PSXE [Administrator]
Thursday, June 11, 2009 @ 12:33:44 PM
Dustinwp
Thursday, June 11, 2009 @ 12:41:19 PM
dfoz3
Thursday, June 11, 2009 @ 12:58:39 PM
- Quoted from the interview. As I said, Sucker Punch may have used more tact, but they said the same thing.
I just think it is funny how insecure the hardcore PS fanboys seem to be over things like this. Give Valve some credit, they would not be successful if everything they made sucked and was lazily produced.
Deleted User
Thursday, June 11, 2009 @ 1:02:38 PM
dfoz3
Thursday, June 11, 2009 @ 1:22:47 PM
"...doing cross-platform, while you would reach more people, it also introduces a whole bunch of problems and compromises and difficulty that doesn't make making games a lot more fun. In fact, I think it subtracts from that."
Compared to Valve's reasoning:
"The PC and the 360 are just more straightforward. We can focus on what we want to do, which is make game experiences, instead of sweating bullets over obscure architectural decisions they make with their platform. [...] I didn’t come into this business in the 90s because of some technical fetish. I came in because I wanted to give people experiences that made them have fun."
How is there a huge difference between these statements? They are both stating that they choose to stick with their respective platforms because it is simpler and more enjoyable. Pretty straight forward. The difference in tone can be attributed to the difference between every human being.
Valve's may seem more derogatory but really all he is saying is that he wants to have fun rather than worry about Sony's more complicated architecture. How is calling their architecture more complicated an insult? It appears factual given the length of time Sony's exclusives take to develop compared to other platforms.
Dustinwp
Thursday, June 11, 2009 @ 1:25:56 PM
Jawknee
Thursday, June 11, 2009 @ 1:32:21 PM
Kevadu
Thursday, June 11, 2009 @ 1:41:29 PM
The double standard here is astounding. Although they used different words to express it, the reasoning of the two companies is basically the same. So to be fair we should all be flaming Sucker Punch now, right? ;)
Dustinwp
Thursday, June 11, 2009 @ 1:45:55 PM
Then why didn't he just say that and leave out the insults and blame. You basically answered your own question. I don't hear Sucker Punch saying we don't want to make games for MS because they have an achievements or avatar fetish. I don't know if you realize this but, their are professional statements like this one and unprofessional statements like Valve's.
Last edited by Dustinwp on 6/11/2009 1:52:50 PM
Dustinwp
Thursday, June 11, 2009 @ 1:46:04 PM
dfoz3
Thursday, June 11, 2009 @ 1:59:25 PM
Obviously I am just spinning my tires here but I simply paraphrased what Valve said rather than "answering my own question" as you seem to think.
I guess the difference here is that I enjoy Valve's games both on PC and the 360. Everyone else here that is bashing them for their remarks are Sony Fanboys that either haven't had the opportunity to properly enjoy their games or blindly hate them for the simple fact that they develop for the rival console.
As I have had to state before, I am no fanboy of any system. I love gaming on any and all platforms that offer quality games. Valve's games are quality games and millions of sales support that opinion.
vicious54
Thursday, June 11, 2009 @ 1:59:37 PM
What Valve said, is that they are not willing to learn anything new and you have SP who said they don't want to dull their game any. What is so similar about the two statements.
I don't want to insult your intelligence but come on you are reaching.
Last edited by vicious54 on 6/11/2009 2:04:33 PM
Oyashiro
Thursday, June 11, 2009 @ 2:00:10 PM
SP Is basically saying that regardless of platform, developing exclusively allows you concentrate on a project without worrying how it will work out on a different console. Thus letting you polish a game to the strengths of the system without compensating for another.
Valve is saying flat out that PS3 is too complicated and not worth their time. It might just be the poorly worded, but Leonard made it out to be Sony's fault and not Valves for being a poor developer.
SP: Exclusives, regardless of platform are great.
Valve: PS3 is too hard to program for so we are going to ignore it.
There is a difference. I fully believe if they wanted to SP could make a great 360 game, Valve with PS3...not so much.
Dustinwp
Thursday, June 11, 2009 @ 2:08:47 PM
Last edited by Dustinwp on 6/11/2009 2:14:52 PM
Fabi
Thursday, June 11, 2009 @ 2:53:23 PM
RadioHeader
Thursday, June 11, 2009 @ 4:24:58 PM
King James
Thursday, June 11, 2009 @ 5:41:18 PM
somethingrandom
Saturday, June 13, 2009 @ 12:28:13 AM
Jawknee
Thursday, June 11, 2009 @ 11:54:40 AM
RustEDalex
Thursday, June 11, 2009 @ 12:09:50 PM
Reply
Jawknee
Thursday, June 11, 2009 @ 12:28:32 PM
Ben Dutka PSXE [Administrator]
Thursday, June 11, 2009 @ 12:34:23 PM
RustEDalex
Thursday, June 11, 2009 @ 12:42:08 PM
Jawknee
Thursday, June 11, 2009 @ 12:52:26 PM
But your right, most games that have been out lately have been much better. CoD is great on both platforms. Dead Space was identical as well.
shadowpal2
Thursday, June 11, 2009 @ 12:22:47 PM
Reply
And Rockstar just recently said how staying exclusive can help the buildup of a franchise with their new game coming up.
I can't believe this, another developer is stating that exclusive projects cane help development for that game!
This was a while back...but even Nomura-sama and his team said this about FF Versus XIII - http://ps3.ign.com/articles/837/837350p1.html.
napoleon85
Thursday, June 11, 2009 @ 12:25:29 PM
Reply
LimitedVertigo
Thursday, June 11, 2009 @ 1:51:37 PM
Oyashiro
Thursday, June 11, 2009 @ 2:21:29 PM
"PS3 is too hard to develop for" stopped being a valid reason a while ago when developers much smaller then Valve began to release and announce games for it.
Last edited by Oyashiro on 6/11/2009 2:27:07 PM
LimitedVertigo
Thursday, June 11, 2009 @ 4:16:39 PM
Since when does a company have to develop for every platform? Regardless of Valve's reasoning the only thing people are pissed about is it's the PS3 that's getting left out. Take offense at being left out, not at Valve's strategy. There is nothing wrong with not supporting every platform. Valve clearly would rather spend time creating games for the PC and trickle those games down to the 360, as a PS3 owner I do not have a problem with that.
Last edited by LimitedVertigo on 6/11/2009 4:18:59 PM
WorldEndsWithMe
Thursday, June 11, 2009 @ 5:06:53 PM
LimitedVertigo
Thursday, June 11, 2009 @ 5:14:36 PM
napoleon85
Thursday, June 11, 2009 @ 6:30:09 PM
Best regards.
Last edited by napoleon85 on 6/11/2009 6:42:54 PM
Deleted User
Thursday, June 11, 2009 @ 12:25:59 PM
Reply
MarvelZombies
Thursday, June 11, 2009 @ 12:31:27 PM
Reply
Dustinwp
Thursday, June 11, 2009 @ 12:51:13 PM
Jawknee
Thursday, June 11, 2009 @ 12:54:35 PM
SkantDragon
Thursday, June 11, 2009 @ 1:18:22 PM
Reply
It's not just a matter of leaving out features one platform can do that another can't. It changes the whole way you architect the system. It gets divided into common code and platform specific code, for instance. And so you're constantly having to deal with that.
I've heard game developers claim that cross platform only increases cost by about 20%. In terms of man hours, I don't doubt it. But there's also a price paid in the overall quality of the title which is very hard to measure. You can only guess how the game development would have gone if the developers didn't have the multiplatform hurdle as well.
Scarecrow
Thursday, June 11, 2009 @ 2:28:24 PM
Reply
And they're completely right
It further proves what we like 'bout Playstation and what we used to also like 'bout Nintendo.
The quality of first and second party games! Exclusives that are part of that console and takes advantage of what that console can do.
I also think that the controllers also matter.
For Playstation you can always utilize the d-pad and two VERY COMFORTABLE analog sticks plus two shoulder buttons. It really does matter.
Anyway Infamous!!!
Fane1024
Thursday, June 11, 2009 @ 5:20:16 PM
Agreed. I hate it when games are designed for the 360 (and previously Xbox) controller and then sloppily "ported" to the DS3 (DS2), not taking advantage of the superior layout.
Example: I just played the FEAR2 demo and it had the trigger assigned to R2, rather than R1, because it's in the same position as the trigger on the 360 controller. Problem is, that's not as comfortable/natural on the DS3.
Another example: the last-gen Prince of Persia games didn't use all four shoulder buttons for different action/time control moves because the Xbox and Cube controllers didn't have four corresponding buttons. Instead, they map the "view changes" to those buttons, rather than to L3/R3 or whatever.
Developers: make proper use of the input interface for each system!
Last edited by Fane1024 on 6/11/2009 5:21:52 PM
Ben Dutka PSXE [Administrator]
Thursday, June 11, 2009 @ 2:48:37 PM
Reply
Sucker Punch isn't biased. Valve - and their head moron Gabe Newell - have made some of the most retarded, insulting statements I've ever heard in this industry. No, I don't respect ANYTHING they do.
Fabi
Thursday, June 11, 2009 @ 2:56:18 PM
HeXeN
Thursday, June 11, 2009 @ 3:17:02 PM
LimitedVertigo
Thursday, June 11, 2009 @ 3:57:57 PM
I think you're being VERY biased in your reasoning. As an owner of every Sony gaming product and a PC aswell I don't think I'm out of line in this assumption.
Jawknee
Thursday, June 11, 2009 @ 4:11:36 PM
LimitedVertigo
Thursday, June 11, 2009 @ 4:17:18 PM
Dustinwp
Thursday, June 11, 2009 @ 4:21:28 PM
Highlander
Thursday, June 11, 2009 @ 4:29:45 PM
Valve makes the same game for years. How many times will Half Life 2 get recycled?
You repeatedly make this point about how their game engine had been refined and refined and refined. I can't help wondering then when you will admit that Left 4 Dead is essentially a re-skinned Half Life 2 game?
Seriously, I know I'm poking fun, but come on, Valve is a one trick pony. When developers far, far smaller than Valve are pushing out fully realized PS3 titles, Valve has no excuse for even suggesting that PS3 is too hard for them.
Yes, Ben is being very opinionated, with regard to Valve and Gabe Newel. However let's be honest here, Gabe Newel and Valve as an entity have done much to deserve such an opinionated reaction. Newel's own statements with regard to PS3 have been derogatory, insulting and contain inaccuracies that betray his lack of knowledge about the platform. When others at Valve say similar things, it seems clear that the attitude is not limited to Gabe Newell.
As a gamer, a geek and a technologist, I can't help but be really quite disappointed with developers who bleat about the PS3 being too hard. Poor, piss poor. What was it Kennedy said about going to the moon? "We choose to do these things not because they are easy, but because they are hard." In other words have ambition, try new and difficult things, don't accept short comings and choose the easy path, challenge yourself to do better.
How little ambition does Gabe Newel and his cohort at Valve have? Yes it's easier and cheaper to stick to what you know, but it represents a total lack of ambition, and no real faith in the ability of your people to do better. Shameful.
Last edited by Highlander on 6/11/2009 4:30:29 PM
LimitedVertigo
Thursday, June 11, 2009 @ 4:34:02 PM
On the thread related to Valve's comments about not developing for the PS3 I admitted their choice of words was wrong. I'm simply pointing out that instead of people finding fault in their comments they're deciding to bash the developer as a game maker. Go ahead and find fault in their words but they have nothing to do with their body of work (which has been amazing).
Valve choosing to not develop games for the PS3 DOES NOT mean their games suck or their future games will be bad.
Dustinwp
Thursday, June 11, 2009 @ 4:34:51 PM
LimitedVertigo
Thursday, June 11, 2009 @ 4:45:01 PM
You keep mentioning Valve's game engine. I admit it's an old engine (coming up on 5 years old). But game play is the most important thing and Valve continues to pump out gems. I don't care if LFD doesn't look like the best game ever made. When I'm screaming for dear life while blasting some zombies with my best friends I'm not worried about how many polygons are on screen.
How is HalfLife2 getting recycled? The two episodes already released had both great gameplay and storyline for a reduced price.
Starcraft is a perfect example of a game having brilliant game play and less than great graphics. Clearly people care more about game play than graphics since the source engine has not effected Valve's game sales. I don't see blizzard supporting the PS3, at least Valve voices a reason.
Valve is a PC game developer, it's common knowledge that the 360 is basically a mini computer.
Dustinwp
Thursday, June 11, 2009 @ 4:48:06 PM
When you do interviews or meet clients you are representing your company through words and your attitude. Valve has not been very careful how they represent themselves to the Sony consumer. That's why people are starting to think their attitude towards Sony sucks.
Last edited by Dustinwp on 6/11/2009 4:48:55 PM
Highlander
Thursday, June 11, 2009 @ 5:23:03 PM
"Valve is a PC game developer, it's common knowledge that the 360 is basically a mini computer."
Say what? A 'mini-computer' is conventionally considered to be a step down from a mainframe. The Xbox360 is no such thing. Are you trying to say that because the 360 is different to a PC that we should all stop criticizing Valve as one trick ponies because they develop on both 360 and PC, thus showing their great flexibility?
The two key differences between a conventional PC and Xbox 360 are the Xbox use of a unified memory architecture for video and system memory on the 360, and the use of a CPU that's not an x86. With PCs video memory typically resides on a separate system board along with the GPU, unless the PC owner is saddled with an integrated video chipset that uses UMA to allocate some system memory as video memory.
Now the thing is, unless Valve and others have recently taken to coding megabytes of assembly code by hand, they're using compilers, high level languages and development tools/libraries not unlike those used on PCs. Of course Microsoft has brought a lot of the software development tools from the PC world to the 360 development environment, which is why it's a familiar environment.
Being a PC centric developer today has less to do with actual hardware, and more to do with the OS and the developer support offered. In this regard, Microsoft is obviously uniquely well positioned to make the 360 somewhat familiar to PC developers.
So, all in all, the 360 is an easier platform for PC developers since they do not have the learning curve of learning a new development environment, and the impact of the 360's different hardware environment is minimized by the tools. Which brings me back to Valve and choosing the easy path.
LimitedVertigo
Thursday, June 11, 2009 @ 5:31:04 PM
Believe me, you make great points. The problem I see is your thinking far into it. I understand that at the basics Valve could code a product for the PS3. They simply choose not to. They make great products and they wish not to expand their library to another existing platform. Can't we just agree to disagree? I respect your points and you come off quite knowledgeable in terms of computers. You might see Valve's decision wrong related to a business standpoint but I don't see it having any effect on the quality of the content they produce.
Last edited by LimitedVertigo on 6/11/2009 5:32:25 PM
Highlander
Thursday, June 11, 2009 @ 10:17:18 PM
For me, it's less of an issue with Valve than it is an issue with Gabe Newell. He's made numerous very critical statements in the past, statements that were really out there and factually deficient, and he's never bothered to retract or correct himself. He could have, he just never has. I know he's softened his stance somewhat in more recent times. He comes across like a typical fanboy, and yet he's an industry leader who's views theoretically matter. In his position, being a fanboy is very much counter productive. I wish people could live up to their stature more, but people are imperfect and do not.
somethingrandom
Saturday, June 13, 2009 @ 12:48:04 AM
somethingrandom
Saturday, June 13, 2009 @ 12:50:46 AM
Ben Dutka PSXE [Administrator]
Thursday, June 11, 2009 @ 5:07:21 PM
Reply
I don't like HL and never have. Sorry. I don't worship at the altar of Valve, and I REALLY don't care if you do. Have fun. Just STOP trying to convince everyone they're "wrong" because they don't like them. I've ALWAYS hated Valve, well before the PS3, so shut it.
Scarecrow
Thursday, June 11, 2009 @ 9:29:49 PM
Vertigo needs to understand the difference between how a console gamer sees PC games.
We console gamers play every genre that exists in v-game history.
Most PC gamers play FPSs, RTSs, and MMORPGs.
IN fact FPSs is one of the things I hate in this generation, and something which will hopefully die out in the console scene.
LimitedVertigo
Friday, June 12, 2009 @ 12:49:19 AM
WorldEndsWithMe
Thursday, June 11, 2009 @ 5:16:12 PM
Reply
LimitedVertigo
Thursday, June 11, 2009 @ 5:18:41 PM
Ben Dutka PSXE [Administrator]
Thursday, June 11, 2009 @ 5:52:15 PM
LimitedVertigo
Thursday, June 11, 2009 @ 11:42:01 PM
Jawknee
Friday, June 12, 2009 @ 10:13:34 AM
LimitedVertigo
Friday, June 12, 2009 @ 12:12:30 PM
Totalz
Thursday, June 11, 2009 @ 5:19:57 PM
Reply
The reason for them doing 360 and PC only games is not simply monetary based, or even loyalty, it's just downright laziness: which is worse than anything. I sure hope one day that the fact that they only make games for one console will come back to haunt them...Or they can all just crawl up in a hole and die whilst gently shoving the Half Life box set slowly up Gabe Newell's flabby ass!
King James
Thursday, June 11, 2009 @ 5:32:07 PM
Reply
-Dfoz, yes that it ironic. But Valve blasts Sony for making it "hard", Sucker Punch didn't.
-Vertigo, let it go.
-Highlander, you said exactly what I was getting at last post with the Gmod stuff.
- And Ben, good post as usual.
P.S. Valve can eat a hot bag of hydrogen gas. Switch it up Valve! Return to greatness, plz.
Deleted User
Thursday, June 11, 2009 @ 6:07:25 PM
Reply
Valve is led by a man who epitomizes laziness.
BTW, if you want to read what I think of the Xbots who constantly harass Ben, Arnold and the rest of us, just Google Brian Ghattas and the first link should lead to my ode to Jeff Foxworthy: You might be an Xbot...
I think many will agree that it's quite an honest take on Microsoft's 3.5 year journey with their lemon.
Last edited by n/a on 6/11/2009 6:12:24 PM
tes37
Thursday, June 11, 2009 @ 6:43:18 PM
BikerSaint
Thursday, June 11, 2009 @ 8:25:57 PM
Banky A
Friday, June 12, 2009 @ 4:04:46 AM
Deleted User
Friday, June 12, 2009 @ 7:45:39 AM
Deleted User
Monday, June 15, 2009 @ 9:22:52 AM
PSN _HAITIAN_JB
Thursday, June 11, 2009 @ 7:44:06 PM
Reply
LimitedVertigo
Thursday, June 11, 2009 @ 11:43:32 PM
Deleted User
Monday, June 15, 2009 @ 9:19:51 AM
BikerSaint
Thursday, June 11, 2009 @ 8:01:22 PM
Reply
Sucker Punch is the mighty Silver back that don't need to involve itself in any shit-slinging.
Just listen a moment Valve.....you can almost hear how inFamous is doing Sucker Punch's chest-pounding for them!!!!
"Sucker Punch Sally has become a Kong-Kong" of the gaming world"!
So Valve, come on Lil guy, why don't you just climb down from that branch of self pity... here's a banana!
Deleted User
Monday, June 15, 2009 @ 9:18:44 AM
Alienange
Thursday, June 11, 2009 @ 8:04:47 PM
Reply
Karosso
Thursday, June 11, 2009 @ 10:53:11 PM
Reply
Too sad, I loved them from the time HL came out but, they let fame and too much praise get it their heads and now they really think too much of themselves.
Since HL2, they have done nothing great or different and there are tons of developers that are so much better them they are right now.
So infinity Ward can make CoD4:MW great on two consoles and PCs and the so great Valve can't handle it? That tells me how great a developer they are... NOT!
Last edited by Karosso on 6/11/2009 10:53:42 PM
LimitedVertigo
Thursday, June 11, 2009 @ 11:44:35 PM
somethingrandom
Saturday, June 13, 2009 @ 12:30:59 AM
pillz81
Sunday, June 14, 2009 @ 6:53:38 PM
Deleted User
Monday, June 15, 2009 @ 9:13:40 AM
hobbes
Friday, June 12, 2009 @ 9:39:17 PM
Reply
It ultimately doesn't matter who says what. Almost all of us are hardcore gamers that will buy a quality game regardless of its origin or destination. What a developer says is completely irrelevant to the actual game.
Sucker Punch likes to focus on a single platform. Valve likes to eat Cheetos while not working on something truly NEW. Whoop-de-doo! So long as we get some great games it doesn't matter what the gasbags say.
Vertigo, you seem like an intelligent guy. Honestly, you do. But you've been beating the horse for a while now and it's starting to stink. There comes a time when reasonable people have to be unreasonable and let it go. Continually telling people how great Valve is doesn't make it so. You can lead a horse to water, yada, yada, yada.
hobbes
Saturday, June 13, 2009 @ 12:01:48 AM
LimitedVertigo
Saturday, June 13, 2009 @ 2:38:39 AM
If people are going to continue to blast something with little to no logic than I sometimes feel the need to give my 2 cents. Okay more like 78 cents, but you know what I mean. I agree I'm not letting it go and I should. I will from now on, I promise.
Oh and btw I liked the horse comment :)
Last edited by LimitedVertigo on 6/13/2009 2:40:56 AM
LimitedVertigo
Saturday, June 13, 2009 @ 2:41:38 AM
Deleted User
Monday, June 15, 2009 @ 9:25:00 AM
ralph89
Monday, June 15, 2009 @ 12:20:51 AM
Reply
Deleted User
Monday, June 15, 2009 @ 9:11:55 AM
Reply
Battousai
Monday, June 15, 2009 @ 4:38:47 PM
Reply

inFamous









BIG_E
Reply
Thursday, June 11, 2009 @ 11:23:10 AM