NIS America Working On Bringing Atelier Rorona Stateside
The Atelier franchise has been a blessing for old-school role-playing fans, but the latest - Atelier Rorona - wasn't initially confirmed for North America.
Released in Japan last week, it's the latest in the critically acclaimed series and the first installment on the PlayStation 3, and followers have been waiting for some localization news. Well, according to this message by NIS America's PR/Marketing Coordinator Nao Zook, the team is currently working on the necessary processes. He said they can't announce anything for certain, but they're "working on bringing the game over here," so perhaps you won't have much longer to wait. If you're not familiar with the franchise, you can always go back and locate the Atelier games on the PS2, or perhaps you'd rather try the spiritual successor, which is Mana Khemia: Alchemists of Al-Revis. The titles boast those cutesy sprite models RPG fans have enjoyed for years, along with some humorous dialogue and in-depth item creation/customization systems (known as "Alchemy") that is typically the biggest draw for micromanagement freaks. Here's hoping NIS realizes there are a respectable number of fans in this country, and they'll announce Atelier Rorona for the US soon.
If they don't, you can always hope that either Konami reveals Suikoden VI for the PS3 or Square-Enix's mystery title is something you want to play...
Related Game(s): Atelier Rorona
6/28/2009 John Shepard
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Comments (20 posts)
Highlander
Sunday, June 28, 2009 @ 10:50:46 PM
Kevadu
Monday, June 29, 2009 @ 1:04:44 AM
I just hope NISA does a better job localizing this one than they did with Ar Tonelico II...
Highlander
Monday, June 29, 2009 @ 2:18:21 AM
Either would be a vast improvement over 2D sprites and static backgrounds.
Kevadu
Monday, June 29, 2009 @ 11:16:17 AM
The thing is that there are some people out there who really prefer the sprite look. It's a niche thing, but a niche that Gust has long catered to. Well, trying to expand out of that niche is probably a good thing in the long run for them.
Last edited by Kevadu on 6/29/2009 11:16:45 AM
Highlander
Sunday, June 28, 2009 @ 11:04:32 PM
But really three years? They had dev kits for about 6 months before launch, and big Sony partners had platform specific information and other tools prior to that. Not that they really needed to begin programming at that point, they could at least have designed their game, written the story and finished the artwork...And yet, amazingly here we are, no game, and no likelihood of seeing one from them for another 9 months or so.
It is a big fat fail isn't it?
WorldEndsWithMe
Sunday, June 28, 2009 @ 11:17:41 PM
Zemus101
Monday, June 29, 2009 @ 1:07:28 AM
Fatcat3788
Monday, June 29, 2009 @ 5:27:49 AM
Reply
Lotusflow3r
Monday, June 29, 2009 @ 8:40:49 AM
Reply
WorldEndsWithMe
Monday, June 29, 2009 @ 6:12:30 PM
Banky A
Wednesday, July 01, 2009 @ 12:31:06 AM

Atelier Rorona









WorldEndsWithMe
Reply
Sunday, June 28, 2009 @ 10:47:33 PM
Last edited by WorldEndsWithMe on 6/28/2009 10:49:39 PM