PS3 News: THQ Explains How Layoffs Were Necessary For "THQ 2.0" - PS3 News

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THQ Explains How Layoffs Were Necessary For "THQ 2.0"

Last week, THQ went through a major "corporate shuffling" that resulted in the shutting down of several studios and the loss of 550 employees. However, according to the company in question, one must look at the bigger picture if one wishes to envision a "better THQ."

According to a recent GI.biz interview with the Vice-President of Core Games at THQ, Danny Bilson, we learn that cutting down can be a way of enhancing product quality. ...no, really. Bilson explains that the surviving studios have been given more money and resources to create better gamers; for example, the excellent Red Faction: Guerilla, was given four additional months of development and a few extra million dollars in cash. Bilson then says it was "worth every penny," and most critics and gamers will agree with that assessment. Bilson said that such a major change was necessary in order to usher in a new age of "quality" at THQ, and that's because the company was in a "failure state" prior to the shuffling. When asked what the "current creative vision" is, Bilson responded as such:

"It's really simple, it's the games. I'm not being glib. How will I build the portfolio? I'll ship three shooters in a year if they're going to be 90-rated and awesome. Good games sell like good movies sell. You don't have to worry about diversifying portfolios and making a pet vet game because everyone else has one. If I had another shooter I could makes us another USD 20 million, so what are we talking about? It's about good."

It's good to see THQ taking the appropriate steps to enhance the overall software quality; they haven't exactly produced the best stuff over the past few years. But it's clear that Bilson's explanation may work, as indicated by Red Faction. It's a shame that so many individuals had to lose their jobs, but sometimes in the corporate world, we must suffer casualties if we wish to survive...

6/29/2009 Ben Dutka

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Comments (11 posts)

Naga
Monday, June 29, 2009 @ 11:15:02 AM
Reply

THQ 2.0 ยป Tha Gaimz
brilliant but does this count spongebob it's a virus, THQ better

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Qubex
Monday, June 29, 2009 @ 11:28:51 AM
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What!!!??? That is massive... I think one is becoming an endangered species working for game companies these days...

Q!

"i am home"

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Highlander
Monday, June 29, 2009 @ 12:17:31 PM
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So, this new THQ will bring 3 new shooters into an FPS saturated market? How does Mr. Bilson think he's going to make another three 90+ rated shooters and make $20 mil a piece on them?

At some point this FPS gravy train is going to come off the rails, personally I can't wait to see it happen.

Incidentally, I just read that Tecmo have toned down the gore and violence in the Upcoming Ninja Gaiden game for PS3. I'm sure that some will feel that this is a bad move, but I disagree because I think that it will give the game a wider audience. The game will still deserve it's rating - no doubt, but the over the top stuff is gone, leaving a more stylish game. I can see more people buying into that because of the toned down gore, and can't really see anyone boycotting it in protest at the removal of a couple hundred gallons of blood.

Why mention that? Well, it goes back to the FPS market saturation. I haven't bought into these games much because of the very bloody nature of some of them. With THQ talking about an additional 3 shooters coming, I am wondering whether there is an opportunity for them to make at least one of their upcoming games in such a way that the amount of gore and blood can be adjusted in-game to allow players like me to play it with all the action but very little blood, and others to play the game in what might be more accurately called blood-bath mode. Such a game might see many sales to more mainstream gamers like myself who are not as hardcore for shooters, but enjoy action as long as we don't have to lose our lunch wh8ile playing.

Anyway, I hope THQ can do as they say, cutting that number of jobs is huge. Perhaps the refocused THQ can secure the remaining workforce.

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WorldEndsWithMe
Monday, June 29, 2009 @ 1:02:00 PM

I am soooooooooooooooooooo with you on the shooter angle. I enjoy a good FPS once in awhile but this shooter trend is poisoning the industry, there's just too many resources going into them because they make dough right now. But oversaturation only leads to one thing, a big fat crash, and then we will have companies who no longer know how to think creatively.

Last edited by WorldEndsWithMe on 6/29/2009 1:03:16 PM

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Tim Speed24
Monday, June 29, 2009 @ 12:52:42 PM
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I hope they give us some more content in Red Faction G. Mars is kind of barren.....I need more to destroy, destroy, destroy!

It's fun to watch things go BOOM! :-)

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WorldEndsWithMe
Monday, June 29, 2009 @ 1:06:04 PM
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Sorry but I don't like this. I know games are a business and everything but imo they are an art form too. Developers should strive to create the next great experience for gamers, not the next 3 shiny money making shooters. You think those games are going to have an intricate plot? I don't.

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slayerkillemall
Monday, June 29, 2009 @ 1:43:55 PM
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highlander,i always stop to read your post because,well you seem like an educated person,and speak with FACTS,but last time i looked,red red faction 3 is NOT an fps,and while i do believe it a shame for those too many people to loose their jobs,maybe it will allow thq to take the franchise back to its roots(fps)

also,many people have been saying that about the gore,personally i dont have a problem with it as i love horror,but i see where you are coming from,as my brother who is not a gamer,tells me who would play some games if they had an option to turn down the violence,
i know some games have done it,but cant remember any at the moment.

as long as they keep it optional,people like me wont have a problem with it,and at the end of the day its a good thing...cheers.

(sorry for the long post guys :)

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Highlander
Monday, June 29, 2009 @ 1:54:39 PM

You're right, it's not. I was kinda responding more to the sentiment in Bilson's quoted comment. Specifically this passage "I'll ship three shooters in a year if they're going to be 90-rated and awesome." But I do take your point.

FPS games are most commonly called shooters.

I do hope that they continue to make action games and not just FPS shooters. As for the gore thing...when Unreal Tournament arrived I was hoping that it at least (since it was coming from the game engine's creator) would have some ability to dynamically alter the amount of gore. Alas it did not, and I did not make a purchase. Most other FPS titles feature too much blood for me, or are simply wargames. I have a child and try to make responsible choices regarding the games I bring into my house. Uncharted was about perfect because it doesn't take the blood and gore too far, but doesn't skimp any action.

Personally I find games as or more enjoyable with limited blood effects. It shouldn't really matter though, I honestly can't see why developers wouldn't just implement a gore level option that ranges from small amounts of the red stuff to buckets of it sloshing everywhere. Such a small feature, and yet such a useful feature. Just as I can't honestly understand why an action game can't come with a language filter. Simply revoice the parts of the game that are not suitable for teens, and include an option to switch. It's not like it'd be particularly difficult or processor intensive to do things like this, and yet it would make a lot of games far more accessible.

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Tim Speed24
Monday, June 29, 2009 @ 2:44:57 PM

Don't try Prototype highlander (if you don't like the blood effects)because Prototype is very, very bloody.....and fun.

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Highlander
Monday, June 29, 2009 @ 4:48:54 PM

@Timster,

Thanks for the tip, I was thinking about giving that one a body swerve, now I'm sure of it. Not my cup of tea...

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slayerkillemall
Monday, June 29, 2009 @ 3:43:23 PM
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I see....
my mistake.
yes,i can relate to the child situation,i have a 7 year old girl,and am very careful about those things,i usually use headphones on games like FEAR,and have a separate room for my games...

I hope game developers take notice,and incorporate those options into their games,the more people that play,the more money they make,and the better games we recieve...
just my 2 cents...

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