Ninja Gaiden Sigma 2: Less Gore, More Gameplay Content
You can't really say the Ninja Gaiden franchise is exclusive to the Xbox 360; although they had to wait a while, Sony owners finally did get the best version of the first entry in the form of Ninja Gaiden Sigma.
Well, it's happening again with Ninja Gaiden Sigma 2, the PlayStation 3 version of last year's Ninja Gaiden II. However, despite all the additions and extra content, there's one feature that has actually been lessened, and action fans may not like it: according to a recent GamesRadar preview, Sigma 2 will cut back on the blood and gore. They said you will "notice a distinct drop in the amount of blood spilled during fights" and "beheadings now feature a blue magical glow in place of the claret shoulder fountain of before." Why did they do this? Game director Yosuke Hayashi explains:
"Each game has its own concept and with Ninja Gaiden 2, the focus was on extreme violence. But with Ninja Gaiden Sigma 2, we really questioned whether violence is a necessity for a game, so we decided to move away from that trend. So the violence 'approach' is not the way we approached the development of Ninja Gaiden Sigma 2. Being able to unlock higher levels of gore would be out of kilter with the concept of the game."
Okay, we can buy that. And it's all the more acceptable when we realize we're getting a vastly updated version: we'll receive co-op, new playable characters, and all new gameplay courtesy of fresh side missions. This will all add to the longevity of the title, and let's not forget that Tecmo is good at delivering the T&A; they certainly aren't cutting back on the "bounce factor." Rachel is more top-heavy than ever in her tight-fitting leather, and Ayane is a little out of control in her flimsy ninja costume. So perhaps the question is, do you want the blood or the "bounce?"
Well, anyway, we say a bunch of extra content supersedes any cosmetic alterations.
Related Game(s): Ninja Gaiden Sigma 2
7/1/2009 Ben Dutka