Tekken 6 Director: Unlockables Are "No Longer Useful"
Remember when you'd bring home that brand new fighting game, anxiously rip off the packaging, pop it in, and then stare in disappointment at all those "?" boxes that indicated locked characters?
Well, Tekken series director Katsuhiro Harada says the days of unlockable characters in fighting games are over. In his eyes, anyway. Speaking to VideoGamer.com, Harada reminds everyone that the original intent of the "unlock" was to "increase the longevity of coin-op arcade machines." But somehow, this trend spilled over into the home, and ever since, we've had fighting games that require the player to complete a certain objective if another character is to become available. Take the recent Street Fighter IV, for instance; 9 fighters weren't playable from the start. But all 40 of Tekken 6's impressive lineup will be ready and rarin' to go right off the bat. Said Harada:
"Why we locked the characters originally was that in the arcades, it was kind of to extend the life of the game by gradually unlocking characters. And also with the home versions as well, because you can rent games or whatever, it was to protect us against that. That’s kind of outdated now though, especially with online play. If we were to have locked characters it would irritate a lot of people, to be playing against others online and to not have all the characters available. So I think it’s no longer useful."
While some kinda like the idea of the locked character(s) - gives you something to shoot for, ya know? - Harada does have a very good point. What with the advent of online multiplayer and without much of a need to "extend the longevity" of a game like Tekken 6, the unlockable character idea does seem old-fashioned. Really, who's going to complain about being able to select from the entire 40-member Tekken 6 roster the minute they start the game?
Related Game(s): Tekken 6
7/2/2009 Ben Dutka
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Comments (Beta)
coverton341
Thursday, July 02, 2009 @ 10:49:21 AM
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Matador_THOS
Thursday, July 02, 2009 @ 10:52:19 AM
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Xzer0
Thursday, July 02, 2009 @ 11:12:45 AM
Ultimadream
Thursday, July 02, 2009 @ 11:11:07 AM
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Though of course nowadays gamers dont unlock things for playing on games, you have to buy the extras on the PS Store.... just look at Soul Calibur IV.
WorldEndsWithMe
Thursday, July 02, 2009 @ 3:58:00 PM
www
Thursday, July 02, 2009 @ 5:13:38 PM
Ultimadream
Thursday, July 02, 2009 @ 5:29:29 PM
Ultimadream
Thursday, July 02, 2009 @ 5:29:29 PM
Button Masher
Thursday, July 02, 2009 @ 11:32:00 AM
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cochise313
Thursday, July 02, 2009 @ 1:27:55 PM
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Ultimadream
Thursday, July 02, 2009 @ 1:36:00 PM
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Like in Tekken 2, you have an intro clip and an ending, also a little prolouge in the manual thats it. but the characters themselves were far bigger icons than they seem today, like Kazuya being the villian in Tekken 2 with this purple suit, it was amazing. now they just overload it with plot and it should work... but it just doesnt.
www
Thursday, July 02, 2009 @ 5:19:40 PM
Ultimadream
Thursday, July 02, 2009 @ 5:27:59 PM
Kangasfwa
Thursday, July 02, 2009 @ 2:39:37 PM
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It's been long time since I enjoyed a fighter anyway.
Last edited by Kangasfwa on 7/2/2009 2:41:34 PM
BikerSaint
Thursday, July 02, 2009 @ 3:56:12 PM
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"Lock-able's" are OUR "old-school" equivalent of today's 2009 trophies & achievements system.
Like my momma once said....
"Try earning your own keep"!!
Last edited by BikerSaint on 7/2/2009 3:56:42 PM
WorldEndsWithMe
Thursday, July 02, 2009 @ 4:01:01 PM
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Ultimadream
Thursday, July 02, 2009 @ 5:12:25 PM
WorldEndsWithMe
Thursday, July 02, 2009 @ 10:35:24 PM
RustEDalex
Thursday, July 02, 2009 @ 7:58:00 PM
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but I'm guessing since they added just two new characters when they change from the regular tekken 6 to bloodline rebellion and they didn't want people to have to unlock just two they added them with the rest
has anyone else played with that robot girl her moves are pretty cool especially her head popping off and chainsaw and the other guys move and combos are pretty simple
WorldEndsWithMe
Thursday, July 02, 2009 @ 10:36:52 PM
MadPowerBomber
Saturday, July 04, 2009 @ 8:51:34 PM
BigBoss4ever
Friday, July 03, 2009 @ 11:01:44 AM
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Gabriel013
Monday, July 06, 2009 @ 1:03:01 AM
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I used to like Tekken for the Characters and the story, not the multiplayer. In fact, playing the game was just a means to an end. How anyone can spend hours online fighting is beyond me.
Buckeyestar
Monday, July 06, 2009 @ 9:11:26 AM
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TheHighlander
Monday, July 06, 2009 @ 4:24:05 PM
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Tekken 6

cheng
Reply
Thursday, July 02, 2009 @ 10:44:26 AM