Is Licensed Music Primed For Gaming?
It has been an ongoing debate ever since the very first piece of licensed popular music found its way into a video game: should we rely more on original compositions, or should we be turning to the music industry to supply the necessary "oomph?"
For the longest time, I was on the original composition side and in many ways, I still am. Even though we only recently achieved a level of technology that allows for excellent unique creations, I still have great memories of older games, like Castlevania: Symphony of the Night. Look what Konami did with so little! It was an amazing arrangement of emotional and engrossing tracks and given that, one can only imagine what composers could create for modern-day video games. I still hold to this but at the same time, and with the advent of the portable music explosion ('cough' iPod 'cough'), I find myself desiring licensed music in games. Now, before you rip into me like a monkey on a cupcake, just ask yourself this question: how many times have you been locked in an epic battle in some intense action title, thinking to yourself, "holy sh**, this would be awesome with 'insert music title here' playing in the background!" It's why we have the option of customized soundtracks in some games, and why many PC owners turn off the sound on their games and pump some of their favorite tunes.
I mean, a game like the upcoming Bayonetta, loaded down with attitude and panache, could really benefit from some bad-ass hard rock and metal tracks. Of course, I have complete faith in Platinum Games and I'm sure we'll get some fitting music that will accompany our butt-kicking, but even so... If there's one thing I've found to be true in this new generation, it's that sound plays a more important role than ever before. Granted, it may be more difficult to appeal to a wide variety of gamers if game designers decide to stick with a certain genre throughout an entire adventure. However, who's saying they need to do that? There's plenty of diversity in any music store you'll walk into, and there's likely something to fit any particular situation in a video game. And while I know I'm thinking of music I like in this scenario and I'm certain I'd hate the idea of being forced to listen to hip-hop throughout any game, I still think licensed music is great (to some extent). Let's face it: our awesome GTA experiences wouldn't be quite so memorable without the popular music on the radio.
I know sports games utilize licensed tracks almost exclusively but we don't hear it as much in other genres, and it may only be a matter of time... I would only ask that it not infringe on the creative talents of original composers for the industry. Yeah, I want my cake and I wanna eat it, too. So what? ;)
7/7/2009 Ben Dutka
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Comments (30 posts)
BikerSaint
Tuesday, July 07, 2009 @ 10:56:26 PM
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Anyway, I'm thinking 50/50 on the music.
There is times where the game's own music perfectly flows along with that particular game(I'm thinking RPG's), but some other games would would do much better being boosted by licensed music(GTA, 50cent).
Hezzron
Tuesday, July 07, 2009 @ 11:12:22 PM
Hezzron
Tuesday, July 07, 2009 @ 11:10:05 PM
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WorldEndsWithMe
Tuesday, July 07, 2009 @ 11:13:11 PM
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Banky A
Tuesday, July 07, 2009 @ 11:23:28 PM
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Well, you need a good story and awesome gameplay too. But the music will always be in your mind even when you're not playing.
That was mainly aimed at RPGs and most Japanese games, I'm totally for the idea of licensed songs being on sandbox games and action/adventure. Etc
And BTW I'm in the stage of my life where I can't take many new songs with singing seriously. I only listen to instrumentals right now. So I definitely want mainstream instrumental music in games.
^_^ btw Eastern gaming music > everything. That must be the Asian inside of me hah.
And lastly about RPGs..
You can't tell you that you can imagine FFVII with a different battle song ;) that was the best in the series I reckon (the battle theme).
Deleted User
Wednesday, July 08, 2009 @ 12:11:28 AM
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slayerkillemall
Wednesday, July 08, 2009 @ 1:23:39 AM
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Doosharm
Wednesday, July 08, 2009 @ 2:12:04 AM
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One thing I would hate to see is a random playlist that just plays throughout the game like in a lot of sports or racing games. I would hate to be fighting an epic boss battle and have some stupid pop song come on. For games with story it would have to be well placed and well timed songs chosen specifically for the occasion.
, just like in the movies.
Ultimadesires
Wednesday, July 08, 2009 @ 3:24:55 AM
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www
Wednesday, July 08, 2009 @ 6:19:06 AM
Highlander
Wednesday, July 08, 2009 @ 10:54:56 AM
Ultimate_Balla
Wednesday, July 08, 2009 @ 4:15:03 AM
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BeezleDrop
Wednesday, July 08, 2009 @ 10:38:48 AM
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Highlander
Wednesday, July 08, 2009 @ 10:52:32 AM
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Of course this is one of the reasons I used to laugh at folks who put so much significance on custom sound track options in games. It's a great option in some games - for example Madden NFL and Burnout Paradise. But, such options would ruin the mood of games like MGS, Uncharted, Xenosaga, Final Fantasy, Soul Calibur or Tekken. So I would have to say that with respect to licensed music in games, it depends.
If commissioning original compositions constitutes going to the music industry, I'm all for it. But if it's just a shortcut for game designers, forget it.
That said, who wouldn't want the docking sequence in Elite to be accompanied by the Blue Danube waltz a la 2001 A Space Odyssey?
I think we also have to remember that licensed music doesn't have to be just rock or pop, there are other genre of contemporary music. That doesn't even scratch the surface of all the jazz and great classical music in publishers back catalogs that could be brought out of retirement, not to mention goodness knows how many hours of incidental music composed for movies and TV that could be adapted/re-arranged for games as well.
LightShow
Wednesday, July 08, 2009 @ 11:56:56 AM
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Burnout Paradise, for example, is perfect for all kinds of different licensed music. Something like MGS4 or even games like Ratchet and Clank or the Jak series, part of playing the game is immersing yourself in it. While Megadeth would be cool while playing Jak 3, it would detract from the setting.
Music is as much a part of the setting as the rest of the soundtrack, or even where the game takes place. God of War would be cool in space, right? Maybe, but it wouldn't be God of War, would it?
556pineapple
Wednesday, July 08, 2009 @ 2:02:27 PM
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Last edited by 556pineapple on 7/8/2009 2:04:36 PM
WorldEndsWithMe
Wednesday, July 08, 2009 @ 3:28:41 PM
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Alienange
Wednesday, July 08, 2009 @ 3:34:43 PM
LightShow
Wednesday, July 08, 2009 @ 9:36:15 PM
KING313
Wednesday, July 08, 2009 @ 5:20:09 PM
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KING313
Wednesday, July 08, 2009 @ 5:21:14 PM
BikerSaint
Wednesday, July 08, 2009 @ 5:39:34 PM
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Alienange
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Tuesday, July 07, 2009 @ 10:17:01 PM