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Cage On Motion Sensing: "Not The Direction I Want To Go"

The debate concerning motion sensing in video games continues to rage, especially after this year's E3, where both Sony and Microsoft showcased their new technology that will feature more physical involvement on the part of the player.

But Quantic Dream founder David Cage isn't so hot on the idea. His current project, Heavy Rain, may be the start of we at PSXE like to call the "Intellectual Genre," as it could focus on storyline and character development like no other game before it. This is kinda unique in and of itself, but Cage says that gamers are more about relaxing, and the industry will head more in the direction of film. In speaking in a recent interview with Kikizo, Cage had this to say:

"I'm not sure all people want to play jumping and running in front of the television, because I think some people just want to relax and just play, enjoy and experience. It shows Microsoft wants to go the Nintendo way, probably, go casual, compete with Wii Fit, and there's nothing wrong about it - there is a market for casual gamers. But this is definitely not the direction I would like this industry to go, because I think it should go in the direction of movies - more creativity, more new ideas, more authors - rather than going in the direction of toys. And from a technical point of view I must admit I'm still slightly sceptical about what they've shown."

For our part, we believe there's room for both casual and hardcore gaming in the industry, provided all developers don't start gravitating towards one idea. The success of the Nintendo Wii has clearly made Sony and Microsoft adapt, but at the same time, the hardcore gamers aren't likely as enthralled with the motion sensing concept. We are interested to see how Sony's motion tech and Microsoft's Project Natal will fare, but at the same time, we're totally stoked for Heavy Rain...and we have no desire to play it standing up and doing things with our arms.

7/14/2009 Ben Dutka

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Comments (30 posts)

Wage SLAVES
Tuesday, July 14, 2009 @ 10:01:03 PM
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Dead on. I don't see the necessity of motion controls. Ben, you said it time and again, it was and is a GIMMICK!

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mexgeo86
Tuesday, July 14, 2009 @ 10:01:55 PM
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If i truly want to move around full motion I'll go outside. Give me a good sit down shooter/fighter/RPG any day.

Sure the Wii has shown some level of 'success' with motion controllers but it's also shown that it eventually gets 'old.' However, i don't know the market size of the 'casual' gamer vs the 'hardcore' gamer market so maybe it is worthwhile to do motion controllers.

In any event, bring on 'Heavy Rain.'

Last edited by mexgeo86 on 7/14/2009 10:03:08 PM

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Scarecrow
Tuesday, July 14, 2009 @ 10:12:13 PM
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Motion-sensing shouldn't be a requirement.

It should only be an extra-feature if the devs feel it goes with the games.

And hopefully/thankfully Sony doesn't force their 1st and 2nd party devs to implement it in all their games, well at least not to the point where it's obvious.

Anyway I so want this game...

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Kevadu
Wednesday, July 15, 2009 @ 1:06:26 AM

Personally I have to disagree with that.

Which is not to say that I really want motion-sensing in my games. I don't. But if you say it should always be optional then you really limit what developers can do with it and it will never be more than a gimmick. If you're going to do motion-sensing then you should do it right.

And I don't think anyone is expecting it to be implemented in every game. That would be crazy. What I'm saying is that it makes sense to have games that either require it or don't use it at all.

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NiteKrawler
Wednesday, July 15, 2009 @ 12:19:30 PM

@Kevadu: That's what got us Lair. Even big games on the Wii (like SSBB) usually allow the gamecube controller. I don't think it should be "black and white"/"use motion sensing or don't" because I personally feel that motion controls just can't perform as well as regular controls. Therefore, if you make a game with ONLY motion controls, it inately has a disadvantage control-wise. Of course, games like Flower are probably better off with motion controls just because of the simplicity of the game. I'm sure if Flower had regular controls, it would be just as easy to pick up and play though.

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Alienange
Tuesday, July 14, 2009 @ 10:19:25 PM
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This David Cage guy is a freakin industry leader! He knows what gamers want and he's not afraid to say it. We need to clone this guy for real. Just imagine what the industry would be like if all devs thought as he did.

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Hezzron
Tuesday, July 14, 2009 @ 10:24:04 PM
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I don't mind well done motion controls, but I don't see it ever replacing the conventional controller. For the most part, I like to sit and relax when I play.

The Wii has a few gems, Sony's motion controller looks like it could be just as good if not better, but Natal "from a technical point of view" makes me skeptical as well. It looks like Sony's old EyeToy and Milo appears to be a rehash of Nintendogs.

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Highlander
Tuesday, July 14, 2009 @ 10:27:51 PM
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Give Mr. Cage a big shiny trophy and a box of expensive candy, he wins the award for the best comment by a developer in years.

He's spot on. Games need to grow up. There will always be room for toy games, but we also need grown up 'games' as well. The casual/young gamers grow to become mature, adult gamers, and their tastes change. At least Sony appears to get that.

Last edited by Highlander on 7/14/2009 10:29:03 PM

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Scarecrow
Tuesday, July 14, 2009 @ 10:35:41 PM

I wouldn't say teenagers prefer motion-controls to regular manual controls either.

So the grown-up part doesn't really apply.
It's more like those who are authentically into games (the hardcore) prefer regular controls to motion controls

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Highlander
Tuesday, July 14, 2009 @ 10:38:24 PM

Well, teenagers are in the growing up stage. I see your point. When I said younger gamers I was thinking of the pre-teen kids, not the teen/young adult group. I don't see many hardcore gamers (which let's face it, probably starts in the teens) wanting to use motion control for action games either.

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Qubex
Wednesday, July 15, 2009 @ 4:00:05 AM

Yhea, I second what you say TheHighlander...

Q!

"i am home"

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Riku994
Tuesday, July 14, 2009 @ 10:33:29 PM
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I never had an eye for this game until I read about it in a PS magazine. Then it starting gainng my interest.

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BikerSaint
Tuesday, July 14, 2009 @ 11:22:46 PM
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Well, the Sonymote will never take the place of my regular controllers.

But it WILL definetly be taking it's very own spot, right along side all my other controllers.

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slayerkillemall
Tuesday, July 14, 2009 @ 11:48:03 PM
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i've never played this game,but i agree with cage,games ARE going in the direction of movies period.

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WorldEndsWithMe
Wednesday, July 15, 2009 @ 12:00:37 AM

If you had played this game I'd be very surprised.

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WorldEndsWithMe
Wednesday, July 15, 2009 @ 12:00:14 AM
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I want "frustration sensing," so when I curse enough times the game goes a little easier on me.

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Alienange
Wednesday, July 15, 2009 @ 8:35:01 AM

Nintendo is coming out with that. It was shown at E3 this year. You clip it on your finger and when it senses your mad hatred for 480p it tells you to switch back to your PS3.

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kreate
Wednesday, July 15, 2009 @ 12:31:05 AM
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wii is extremely successful, but do u guys think if a wii2 came out, it would follow the same success?

my opinion is that the wii is all about hype. when something new comes out, many people rush in to buy it, but as the market gets saturated with the same concept, it gets old and it just becomes something of the common

we all know the wii is outselling by a large margin in america than anywhere else. compare it to japan for example, wii is just not selling in japan like in america and the nintendo president seems to be behind a desk scratching his head

reasons for this:
1.japanese are not fat, they dont hav any obesity problems
2.japanese doesnt need any extra physical workout, they do so much of it just by daily transportation
3.not many japanese parents thinks about buying a wii for their kids in the same concept the americans do
-americans are horrified if their kids play violent video games or if it has any sexual content, in japan, they dont worry the same way americans do, its a different culture

results:wii doesnt sell at the same level in japan, as it does in america

basically its the american market that really got the wii thing going. and hardcore gamers dislike the wii, or at minimum, wishes the success of the wii doesnt affect the hardcore gamers

i think its better off if companies just use their time and resources with the traditional gaming since nintendo already took most of the casual gaming market. sony and microsoft can try what they can to grab some of the market share but... lets just see how well they do. the company share holders and execs are the ones who usualy look at numbers rather than following common logic (not really.. but u know)

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Highlander
Wednesday, July 15, 2009 @ 10:15:02 AM

"americans are horrified if their kids play violent video games or if it has any sexual content, in japan, they dont worry the same way americans do, its a different culture "

Sadly they aren't that horrified by the violence, but are scared sh%tless by the sex. Although this isn't the article or comment section for that discussion...LOL!

Last edited by Highlander on 7/15/2009 10:15:41 AM

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KevinCairo
Wednesday, July 15, 2009 @ 2:25:58 AM
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I think it's pretty stupid how people jump to hate on motion controls when they're really a step towards immersion, which I'm sure no one is against in itself. Motion controls will obviously not become a standard so it's nothing to worry about and get all worked up about.

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Alienange
Wednesday, July 15, 2009 @ 8:53:18 AM

Can't agree with you. People have been immersed in books for centuries. It's the story that counts the most. So many people gushed over Bioshock when all it really was was a fps with a story.

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Highlander
Wednesday, July 15, 2009 @ 10:19:04 AM

I think people have this mental picture of immersive games somehow being like the Holodeck on Star Trek. An environment where everything is virtual and you move - physically - to interact. The truth is that short of Some WestWorld like theme park populated by androids and actors, the only way we're going to get immersion is direct neural interfacing, or manual controls and a VR 'helmet' or visor of some kind that can do a good job of blotting out the sights and sounds around you and give you a truly stereoscopic view into a 3D environment that features 3D surround sound. Anything else is pure fiction at this stage.

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Vivi_Gamer
Wednesday, July 15, 2009 @ 2:47:45 AM
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"because I think some people just want to relax and just play, enjoy and experience."

I completely agree with that. I dont play games to jump around and get worked up, I like to lie on my bed and relax..... if something gets difficult i sit cross legged lol.

And dont give me bulls' like i'm lazy, while at times that is partially true, im not that bad.

I realy cant wait for Heavy Rain, Its the reason i paid £99 to get my PS3 fixed.

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___________
Wednesday, July 15, 2009 @ 5:13:05 AM
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im extremely hyped for this but.
if you die in a scene can you choose to replay it or not?
because from what ive seen thats it you skip to another character and you dont find out what hapens to that character.
its almost like your missing out on half of the game.
its a great idea BUT you should have a choice.
were all human we make mistakes i want to find out everything, i want to experience everything.
for me to do that if i die i have to replay the game the EXACT way i did up to the point where i died and hope i get it right this time.
thats not fun, thats a pain in the A$$.
and from what david cage has said theres at least 4 different endings so DAM its going to take a hell of a long time to finish them all.

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Lotusflow3r
Wednesday, July 15, 2009 @ 8:43:16 AM
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David Cage is BANG on.

He perfectly said it!

"this is definitely not the direction I would like this industry to go, because I think it should go in the direction of movies - more creativity, more new ideas, more authors - rather than going in the direction of toys."

This guys got it.

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Nick42
Wednesday, July 15, 2009 @ 9:06:45 AM
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Imagine if Cage and Kojima got together to make a game! It would have the awesome storyline and plot development characteristic of Koj plus the (potentially) amazing character development and personal involvement in the story that Cage and his team are bringing to the table!

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PS3addict
Wednesday, July 15, 2009 @ 10:45:25 AM
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Personally, I want the option to be there for the motion controls. I would love to play through Heavenly Sword with the new motion sensor repmotes. It would be great fun.
I agree that some games would not work well wit h this, but there are many that would.

Having a few games devoted to the technology would be sweet. Archery, sword fighting, joisting... the whole midevil thing would be a blast.

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kevinater321
Wednesday, July 15, 2009 @ 11:14:42 AM
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u imagine a ratchet and clank with this! imagine the swing shot or the energy flail!(they showed a flail at e3) or like a real sling shot! that would be sick, screw deagles i want old school weapons.

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Kangasfwa
Wednesday, July 15, 2009 @ 8:27:17 PM
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Sony's motion tech is what motion tech should be. Things like the archery demo are what the games should be built around. Not replacing face buttons with gestures like on the Wii (I own one and that is what happens).

Just imagine how freaking awesome a lightsaber *simulation* game could be!

Last edited by Kangasfwa on 7/15/2009 8:27:49 PM

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Nick42
Thursday, July 16, 2009 @ 7:02:19 AM
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Now I am with the majority of folks on this site in thinking motion sensing is a gimmick - but a practical application for a gimmick is a good thing as long as it isn't meant to become the sole control system for the platform.

It would be quite cool to have a decent robin hood game made for which motion sensing could be used. Base it around a similar engine as that that Assassins Creed uses. Give first person weapon usage also.

On a side note I need to add that I live down in the Falkland Islands where video buffer times are REDICULOUSLY slow and we have quite low download limits on an already overpriced internet package so I havn't actually seen the video where motion sensing from Sony was debuted).

I am assuming there are a couple of buttons on the motion sensing controller for which movement could be controlled otherwise movement through a sandbox world may get a bit awkward only using motion sensing.

My 2 cents :)

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