Cage On Motion Sensing: "Not The Direction I Want To Go"
The debate concerning motion sensing in video games continues to rage, especially after this year's E3, where both Sony and Microsoft showcased their new technology that will feature more physical involvement on the part of the player.
But Quantic Dream founder David Cage isn't so hot on the idea. His current project, Heavy Rain, may be the start of we at PSXE like to call the "Intellectual Genre," as it could focus on storyline and character development like no other game before it. This is kinda unique in and of itself, but Cage says that gamers are more about relaxing, and the industry will head more in the direction of film. In speaking in a recent interview with Kikizo, Cage had this to say:
"I'm not sure all people want to play jumping and running in front of the television, because I think some people just want to relax and just play, enjoy and experience. It shows Microsoft wants to go the Nintendo way, probably, go casual, compete with Wii Fit, and there's nothing wrong about it - there is a market for casual gamers. But this is definitely not the direction I would like this industry to go, because I think it should go in the direction of movies - more creativity, more new ideas, more authors - rather than going in the direction of toys. And from a technical point of view I must admit I'm still slightly sceptical about what they've shown."
For our part, we believe there's room for both casual and hardcore gaming in the industry, provided all developers don't start gravitating towards one idea. The success of the Nintendo Wii has clearly made Sony and Microsoft adapt, but at the same time, the hardcore gamers aren't likely as enthralled with the motion sensing concept. We are interested to see how Sony's motion tech and Microsoft's Project Natal will fare, but at the same time, we're totally stoked for Heavy Rain...and we have no desire to play it standing up and doing things with our arms.
7/14/2009 Ben Dutka