Why Is Heavy Rain Misunderstood?
The concept isn't new, but perhaps due to the advanced technology we currently enjoy, the basic goal of a game like Heavy Rain gets lost amidst the technical analysis and discussion.
I just didn't realize that avid gamers could misunderstand the intent. We've defended Quantic Dream's project before, and recently produced an editorial pondering the idea of an "intellectual genre," although it seems that such an effort fell on deaf ears. A new - and heavily misguided - article has arisen, accusing the developers of perking the ears of the media with nothing more than "smoke and mirrors." In all honesty, we had no idea someone could make such a grave error, as we had assumed that Heavy Rain's gameplay and appeal had already been revealed. The premise of the aforementioned article is that the title in question only has fantastic visuals going for it, and that it simply isn't enough in the eyes of gamers. They talk about an 8-10 hour game failing to give us the appropriate bang for our buck, and question the gameplay mechanics (albeit indirectly). As the article has gained plenty of attention around the Internet, we feel it's necessary to issue a crucial clarification on this matter.
Heavy Rain's primary focus is on the storyline and characters. We will be seeing an intricate plot from a variety of different viewpoints, and depending on the actions we make, the story will change significantly. Therefore, no two play-throughs will be the same, which immediately puts a crimp in the "only 8-10 hour" argument. Now, some people believe stories don't really have a place in video games; one of them is game guru David Jaffe, who has said in the past that complex storylines and video games just don't mix. The man gets all the respect in the world from us, but we have to disagree with him on this topic. Personally, I believe we can go an awfully long way with with storytelling in this interactive hobby, and masters like Hideo Kojima have already taken gigantic strides. Heavy Rain is trying to be a pioneer in this particular realm, and succeed or fail, we should certainly applaud Quantic Dream for the effort. The gameplay doesn't take precedence; the atmosphere, character development, and writing take the limelight, and while I realize this may be difficult for some gamers to understand, this is nevertheless the case.
So please, don't go and accuse of a developer of trying to "fool" consumers with a flashy visual display when neither the graphics or gameplay represent the focal point of the production. Clearly, the author has never played Indigo Prophecy and hasn't done a whole lot of research on Quantic Dream's promising title. For him and for anyone else who remain confused, even after reading this, we humbly point you in the direction of our up-to-date preview. It may not be your cup of tea, but one should at least understand what the game is about.
Related Game(s): Heavy Rain
7/15/2009 Ben Dutka
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Comments (32 posts)
Scarecrow
Wednesday, July 15, 2009 @ 10:19:21 PM
Kowhoho
Wednesday, July 15, 2009 @ 11:11:53 PM
Scarecrow
Wednesday, July 15, 2009 @ 10:18:21 PM
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Just because you didn't understand, and because it was different than every FF before it, doesn't mean that it wasn't a good game.
I find it amazing how these "journalists" take themselves seriously.
It's like saying that Silent Hill sucks just because its gameplay/control scheme isn't Gears of War-like.
Ultimadream
Thursday, July 16, 2009 @ 2:50:53 AM
Ben Dutka PSXE [Administrator]
Thursday, July 16, 2009 @ 10:17:44 AM
Ultimadream
Thursday, July 16, 2009 @ 11:17:12 AM
Xbox_Killer
Wednesday, July 15, 2009 @ 10:45:19 PM
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Jalex
Wednesday, July 15, 2009 @ 10:54:41 PM
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I really miss the point-and-click games of old, and this seems like it will fill my void (I realize it's not point-and-click, but it's essentially the same type of game).
That article reflects a large majority of gamers these days (sadly):
Loud-mouthed and narrow-minded.
Deleted User
Wednesday, July 15, 2009 @ 10:55:29 PM
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Highlander
Wednesday, July 15, 2009 @ 11:57:33 PM
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I like stories in games. I like complex stories in games. I like to get attached to characters. I do that in books and movies and TV shows, so why not games? I adore the Xenosaga games (as if the avatar pic wasn't a dead giveaway) because it has a deep story and characters with real dimension to them.
Heavy Rain sounds very interesting, and right up my alley, thanks to the story heavy character driven nature of the game. I understand that some games are simply shiny toys to be picked up and played with for a while, before being put down until next time (Cross Edge for example) while others require time and thought to complete, and you feel like you can't stop, like when reading a good novel. There's room for both.
WorldEndsWithMe
Thursday, July 16, 2009 @ 1:42:45 AM
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GlavinChris
Thursday, July 16, 2009 @ 7:40:43 AM
OriginalSin
Thursday, July 16, 2009 @ 1:59:18 AM
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Don't get me wrong I was equally excited about a lot of other games, but just like with MGS4 I can't wait to see what the story has to offer. I like games that really make you think...
The rest of the games like Killzone, Fallout, RE5, LBP, Uncharted(1),and so on were awesome games but none of them really had a very deep satisfying storyline.
I for one want more games like MGS series FF Series and so on that spend time on the actual characters and who they are.
I think it's maybe because I'm older now that I would like games to be like a proper written novel just playable...
When I was 13 blowing sh*t up was enough, but not anymore that's what I can appreciate what they are doing with Heavy Rain. And especially because they have the balls to attempt something completely different...
Ultimadream
Thursday, July 16, 2009 @ 2:56:47 AM
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Farenheit (Project Indigo) as one of the best games on the PS2. People complain about the quick time events. but to be fair most modern action games included this in many moments, So i dont see why everyones getting huffy about it. Farenheit was so interactive and Heavy Rain seems to excell in everyway, I really cant wait for it.
___________
Thursday, July 16, 2009 @ 3:30:50 AM
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doesn't GOW have a complex story line?
well ok may be not complex but its based on greek mythology how more complex and detailed do you want.
hell no games that have a in depth and complex story line are the ones i like most.
thats the only thing i liked about assassins creed at the end with all those cryptic messages.
and thats the only reason why im extremly interested in heavy rain.
because how you play the game changes the game.
i wish only wish more devs had the balls to make a game that was different.
instead of riding the safe line on FPS lane.
Last edited by ___________ on 7/16/2009 3:34:16 AM
OriginalSin
Friday, July 17, 2009 @ 3:57:39 AM
Ricochet
Thursday, July 16, 2009 @ 5:16:18 AM
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BeezleDrop
Thursday, July 16, 2009 @ 12:08:07 PM
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BikerSaint
Thursday, July 16, 2009 @ 4:31:39 PM
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jerocarson
Friday, July 17, 2009 @ 1:11:07 AM
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but i can no longer understand the media bias against Sony and its products.
just the way CNN made NIGERIA looked like a WAR FRONT, due to the NIGER-DELTA crises, that once you enter the country you would be shot dead, but when i was oppotuned to go there, the whole story was different.
from that point i disrepected CNN.
Last edited by jerocarson on 7/17/2009 1:17:57 AM
Heavy Rain









kevinater321
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Wednesday, July 15, 2009 @ 10:07:31 PM