Denis Dyack: "Multiple Consoles Are Slowing Us Down"
There has been a lot of talk recently about the possibility of a single-platform video game industry, where all games play on one system. Silicon Knights founder Denis Dyack says this is not only "inevitable," but it's actually essential.
In speaking at the Develop Conference in Brighton, Dyack participated in a session called, "Design: Video Games as The Eighth Art," and he said the game industry must follow in the movie industry's footsteps and "adopt a universal medium." As reported by VideoGamer, Dyack had this to say:
"Because we have the three consoles we're in this really weird state. The cycle right now for movies has become pretty well established. For video games it's become hyperbolic almost. There were 300 or so games released last November. We're in a state of performance over supply. We're making more games than consumers can possibly consume. Marketing is having a disproportionate effect over the success of games because there's so many out there people are ignoring us. Sometimes it doesn't matter if your game's good or not; if you don't have that marketing support it won't happen."
To combat this, Dyack said they need a universal media outlet rather than five or six different platforms and in the end, he says "we're being slowed down by the multiple consoles." Dyack also adds that it's beginning to cost hardware developers more and more to perform research on their next game system, and publishers find it more and more difficult to make a good profit. Nowadays, it's tough to decide where your game should go, but Dyack referenced the old days when Nintendo was dominant; back then, if you made a game for the Nintendo platform, at least you were assured of "getting about 80 or 90 percent market penetration." But nowadays, "it's a real gamble."
"The market forces are eventually going to overturn, or the publishers are going to start going out of business and no-one's going to be making games, until someone stands up and says look we're going to have one universal console, it's what it has to be, we don't want three copies or three different versions of the same game, we don't want to have something special for this controller, or some special character for this downloadable platform, we just want to make our game and we want to make money from it and we want, as entertainment developers, to create our one vision. That's eventually what's going to follow because it has to."
Hey, we just want our games; doesn't matter to us where we play 'em. However, we hope Dyack realizes that if this universal platform does happen, he will effectively kill off the fanboy regime that essentially rules the Internet...we're not complaining, of course (all of them can go suck rotten eggs, as far as we're concerned), but entire sites dedicated to fanboy "journalism" and arguments/hating ('cough' N4G, Destructoid, 'cough') will disappear. ...no, wait, get that single platform in here now.
7/16/2009 Ben Dutka
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Comments (117 posts)
Itdoesntmatter
Thursday, July 16, 2009 @ 11:24:55 AM
so in that sense, the games industry is already probably moving slower than it has to be
Last edited by Itdoesntmatter on 7/16/2009 11:27:59 AM
GlavinChris
Thursday, July 16, 2009 @ 11:42:31 AM
Buckeyestar
Thursday, July 16, 2009 @ 12:47:01 PM
Jawknee
Thursday, July 16, 2009 @ 12:53:23 PM
NiteKrawler
Thursday, July 16, 2009 @ 1:57:13 PM
@Buckeyestar: There is product differentiation between TVs so it isn't the same thing at all. One console would destroy product differentiation and create a monopoly. Whoever "owned" this console would have too much control over the content available for it, something that the owners of DVD and Bluray lack.
I really don't see this happening any time soon or maybe even ever. Each company would have to have a very great incentive money-wise. What we may/probably will see is smaller developers/publishers going out of business which is kind of sad, but it is business. It's all part of supply and demand.
Last edited by NiteKrawler on 7/16/2009 1:58:14 PM
NightHawk17
Thursday, July 16, 2009 @ 5:12:17 PM
Jawknee
Thursday, July 16, 2009 @ 5:43:58 PM
Gregory Freeman
Friday, July 17, 2009 @ 4:06:16 PM
or if someone comes from nowhere and proclaims "My system will be the only platform in the 8th generation of gaming!" whats stopping Sony and Microsoft from saying "Ugh..... No...." and ignore them and create their respective consoles.. (Onlive anyone??)
and if the current companies were given cash, how can they out buy a company like Microsoft, and still have enough money to buy off Sony and ninty?? hell, they aren't ran by bill gates here! (lol) they'd buy them, go under due to bankruptcy, and the big 3 thank them, keep their money, and go back to what they were doing??
a big shift, and it'd have to be big, would need to occur to free up the competition for one be all/end all console to rise up from nowhere...
Last edited by Gregory Freeman on 7/17/2009 4:06:50 PM
NiteKrawler
Friday, July 17, 2009 @ 8:42:14 PM
bamf
Saturday, July 18, 2009 @ 8:31:03 PM
I think with competition comes hardware progression. If we never had that and lets say only Nintendo produced and released a game console, how far in terms of progress in technology advamcements would we be at now? Would we still be playing on a snes, there would be no need for Nintendo to release a more powerful console if there's no competition.
Not only that, with one console, you would not please everyone and the industry would be much smaller. Arcades would probably still rule and PC gamers would laugh at the console gamer.
Akuma07
Sunday, July 19, 2009 @ 9:38:55 AM
hahahahaha.
Sony handles hardware specs,
Microsoft creates easy dev tools,
Nintendo just sorta sits around and points, also in charge of peripherals.
With Sony and MS cooperating on the software side of things for the machine.
Potentially the best console ever created.
But it would fail, due to the fact that i dont think all 3 would get along very well.
Orvisman
Thursday, July 16, 2009 @ 11:52:52 AM
Buckeyestar
Thursday, July 16, 2009 @ 12:49:08 PM
Oyashiro
Thursday, July 16, 2009 @ 1:31:42 PM
Competition is good, and pushes the industry forward.
Dancemachine55
Friday, July 17, 2009 @ 8:27:32 AM
DVD, BluRay, CD, etc. are all passive mediums which involves it simply playing out with little interaction.
Also, Dyack, you may want to get your facts right. DVD players can't play blu ray discs, yet the premises are both similar, you watch a movie, its just one is different, much higher quality. The same thing goes with consoles, they have the same premises of playing games, but one is of different or better quality than the other, hence some developers and parties support one over the other, who knows? We may see a blu-ray exclusive someday that DVD just can't handle.
Now is it just me, or is Dyack disguising this argument as an anti-PS3 and anti-Wii argument, trying to defend the surprisingly average 360 simply because he can't be bothered trying harder to make something incredible with better hardware (PS3's storage and processing or Wii's motion controls).
Anyone here agree with me?
mackid1993
Thursday, July 16, 2009 @ 7:47:43 PM
mackid1993
Thursday, July 16, 2009 @ 7:47:44 PM
Jawknee
Thursday, July 16, 2009 @ 11:32:37 AM
PS3addict
Thursday, July 16, 2009 @ 11:22:36 AM
Reply
I do not want to play my PS3 games on my Wii.
I do not want to play my Wii games on my PS3.
I do want some 360 games on my PS3 though!!
They are different and fun in different ways and the only one complaining should be the end consumer because we need more than one console. If she is having issues selling games, then they need to develop thier games for all 3 systems at the same time.
If you make a game for the wii and it is good, people will buy it.
If you make a game for the PS3 and it is good, people wil buy it.
If you make a game for a 360, we hope we get a good port to the PS3 and we will buy it...
Ignorance is slowing them down. If it does slow down like she states that it will, well then;
Publishers will have to get pickier when it comes to choosing an IP to publish, and that makes developers make better games so that they can get published.
Which system to write the game for depends on the type of game, the graphics you create, the engine it runs on, and the characters that you are using if they are not original.
Yes in a perfect world there would be only one console, but where would the competition be? An exclusive title makes the competing developers work that much harder to make one of thier own that tops it.
englishgolfer
Thursday, July 16, 2009 @ 11:27:22 AM
Reply
Gabriel013
Thursday, July 16, 2009 @ 11:28:06 AM
Reply
fluffer nutter
Thursday, July 16, 2009 @ 11:33:39 AM
Reply
@b3mike, The argument against your statement would be that games were much less expensive to produce in the past. Prior to HD quality video and gaming. I agree with you that there have been multiple consoles but the cost factor is what's killing off the game designers and producers.
@Soultaker, Your statements are quite correct as they go hand-in-hand with The Stig and b3mike. I wanted to reply to each of you but this seemed the easiest.
We can all agree that one single console would make it SO much easier for us to know what games to get and what not but then we would truly never know what greatness would have been born out of the exclusives. Just look at what exclusives there are coming from Nintendo, Microsoft-owned (or sided) developers and Sony's production teams. It's a sad thing as I'm sure there are many of us who have multiple consoles and wonder which ones will give us more bang for our buck. I'm constantly reading up and watching videos on games that interest me and I even pay attention to the negative reviews to see what it was that they complained about that I would probably find useful for my experiences.
I like having the Wii, DS, PSP, Xbox 360 and PS3 because I'm now entitled to choices but the market sure is flooded with shovelware so people like me have to do more "investigative" work to find the games that we won't want to turn around and sell in a day or two. I even find myself talking to other games, whether in forums, on PSN, or at the game shops and comparing "notes" to see if I may like a certain style of game.
Imagine if we didn't have competition in the PC arena. Intel has AMD to thank for a lot of their recent success because AMD forced them to not be comfortable, resting on their laurels, just taking the consumers money for not excelling at more than a walking pace.
kevinater321
Thursday, July 16, 2009 @ 11:35:34 AM
Reply
The ps3 and 360 war is just stupid. They are very similar consoles, i don't understand why they don't just blend them together. Because when i am at school and some kids are talking about a halo match i feel left out because i don't have a 360, and i am sure the people with the 360 feel the same way. And just to play a halo or gears match for another 300 or so dollars is dumb.
okay i am done my rant. :)
Last edited by kevinater321 on 7/16/2009 11:36:33 AM
GlavinChris
Thursday, July 16, 2009 @ 11:44:47 AM
Jawknee
Thursday, July 16, 2009 @ 11:50:03 AM
kevinater321
Thursday, July 16, 2009 @ 11:57:04 AM
anjpikapp3
Thursday, July 16, 2009 @ 12:03:18 PM
As for the PS3....it was ahead of the game....only now are developers really utilizing its power.
Similar.....ha.
Jawknee
Thursday, July 16, 2009 @ 12:18:16 PM
Orvisman
Friday, July 17, 2009 @ 9:16:00 AM
They are also only similar where multiplats are concerned because the devs strive for parity in their PS3/360 games.
I've asked this question before, and I'll keep asking this question.
How come developers in the last gen weren't concerned with parity among the PS2/Xbox games?
Any game that came out on both systems, whether or not it came out on the PS2 first or not, received a graphical boost on the Xbox.
Where was their cherished parity then?
NiteKrawler
Friday, July 17, 2009 @ 11:15:49 AM
kevinater321
Thursday, July 16, 2009 @ 11:54:23 AM
Reply
Banky A
Thursday, July 16, 2009 @ 7:04:39 PM
Jawknee
Thursday, July 16, 2009 @ 12:14:23 PM
Lotusflow3r
Thursday, July 16, 2009 @ 1:11:19 PM
Jawknee
Thursday, July 16, 2009 @ 1:39:48 PM
Juanalf
Thursday, July 16, 2009 @ 2:22:46 PM
Highlander
Thursday, July 16, 2009 @ 3:14:06 PM
Sega were cool, I never had a DreamCast - and for personal reasons that actually have nothing to do with the consoles themselves, I detest the DreamCast.
However, The Sega GameGear(1991) was *far* ahead of it's time. Compared to the Nintendo P.O.S. that it was competing with at the time it was state of the art. It was the fore-runner to the PSP, it had a similar style, you gripped the unit on each side, with the D-pad on the left and AB buttons on the right - the same standard layout of a modern controller and the PSP. Good grief you could even get a TV tuner for the thing. A friend of mine had one and I 'borrowed' it long term with a couple of games. Looking back, the games were pretty crap - the best of the ones I borrowed was Wonder Boy - but the GameGear was way ahead of the GameBoy from Nintendo in so many ways.
So, Sega gets an eternal thumbs up for the GameGear itself, and possibly seeding the handheld market for the PSP so long ago.
Last edited by Highlander on 7/16/2009 3:15:16 PM
Jawknee
Thursday, July 16, 2009 @ 3:15:15 PM
Highlander
Thursday, July 16, 2009 @ 3:25:17 PM
Jawknee
Thursday, July 16, 2009 @ 3:51:27 PM
AntDC
Friday, July 17, 2009 @ 7:49:18 AM
So because Sony's lagging behind the competition this generation, are we assuming they suck to? And you seem to think that Sega suck because they failed when it came to sales. Since when have sales equaled quality?
It's people like you that look at the sales numbers for the 360 and then think "Hey, the Xbox is selling better, it must be the better console, I'm gonna buy me one of those!".
Last edited by AntDC on 7/17/2009 7:51:20 AM
Jawknee
Friday, July 17, 2009 @ 10:38:35 AM
Effi
Thursday, July 16, 2009 @ 12:17:48 PM
Reply
and we all know EU will NEVER allow monopoly, we will now have competition!
To create competition, we shall have makers of PS360 allowed to have differing physical shapes..
and different power on/off buttons...
then lets add in more competition by allowing console makers to change some hardware... like wireless/non-wireless...
how about some with larger hdd? some with an SSD?? COOL!
how about then... we have some WITHOUT HDD!?
WOWZA!
Sleek mean looking machines without HDD.. and best of all, it now has a slightly overclocked GPU to keep things running chop chop..
and how about more ram? more ram is always better...
PS360 + 6GB RAM DDR3!... always backward compatible, always better than others! <-- advertisment.
how about just adding one more drive?
PS360 + 8GB RAM DDR + Manta-Ray 1TB Power Laser Hologram Drive!
----
if that doesnt sound like what we already have.. aka PC i dunno wat does.
so fkit stick to the different consoles thanks.
btw who wants to bet even IF (caps people) they manage to get one standard console out, the games will STILL be sold at the same price.
big6
Thursday, July 16, 2009 @ 12:20:34 PM
Reply
It's retarded to think that we could ever go to a single console. Competition is what drives innovation, creativity, and dares businesses to take risks on new ideas and pushing new thresholds.
Would the Wii controller ever been made, had a single-console model been adapted previously?
In a single-console model, if everything is running smooth, why change? Therefore, nothing will.
Thanks to innovations like the NES's controller, which was an improvement over the previous single-button joystick. Then further improved by the PS1's dual handle controller design (still used today because it rocks).
Thanks to innovations like the Xbox's harddrive in the console, we no longer have to worry about memory cards for gamesaves (amongst other benefits).
Thanks to the PS3's Blu-ray drive, games can be larger and grander in scale, without the limitation of storage capacity.
All these things, and many others, would be lost, if not for competition. Competition in the market forces companies to create new features or innovations that give them the edge in the marketplace.
I don't want everyone driving the exact same car, so why is this any different?
Maybe Mr. Dyack is just mad cuz 'Too Human' tanked, and he needs to vent a little...
NiteKrawler
Thursday, July 16, 2009 @ 3:19:34 PM
Wage SLAVES
Thursday, July 16, 2009 @ 9:03:16 PM
NiteKrawler
Thursday, July 16, 2009 @ 10:12:15 PM
crawdaddy
Thursday, July 16, 2009 @ 12:21:01 PM
Reply
Jawknee
Thursday, July 16, 2009 @ 12:32:16 PM
Buckeyestar
Thursday, July 16, 2009 @ 12:52:12 PM
Highlander
Thursday, July 16, 2009 @ 12:55:33 PM
Jawknee
Thursday, July 16, 2009 @ 1:01:01 PM
Last edited by Jawknee on 7/16/2009 1:12:20 PM
NiteKrawler
Thursday, July 16, 2009 @ 2:04:35 PM
Highlander
Thursday, July 16, 2009 @ 12:53:24 PM
Reply
A single console specification could never work anyway. First, let's pretend someone somehow sets a hardware standard. So, who decides what it is? Who enforces the standard? How do you enforce the standard?
What if all consoles came from one company? Oosp, instant monopoly violations. What if the console makers agreed a single standard - just like they failed to do over HD-DVD and BluRay? However let's just suppose, for the sake of argument, that there's a standard and MS, Sony and Nintendo all make machines to that standard. Our hypothetical standard could be based on DVD as the disc media, a PowerPC core running at 3GHz,256MB of RAM and a 500MHz GPU with 256MB of RAM.
How do the big 3 differentiate their system from the others? What's the incentive to make a console that's the same as everyone else's? Because technology is always advancing, any standard agreed would be out of date nearly as soon as it's set.
In that case, what's to stop a console maker from making a faster box? Or using a better optical format? Or a better GPU? In order to sell more units companies have to differentiate their products from the others. It's inevitable that companies will add features, to add value, to compete. What if someone decides to offer a console that exceeds the capability of the standard platform and - horror of horrors - makes a game that uses the extra capability. Suddenly there's a non-standard game and a non-standard platform. Now we're back to... Who enforces the standard? How do you enforce the standard? Does some pompous third party come along and forbid non-standard games?
Proposing a single hardware standard sounds great in theory, but in practice it'd be an unworkable idea.
How about a software standard? What if game makers got together and defined a virtual console environment? Such an environment would be completely virtualized - like a Java virtual machine. No developer would ever have to program the hardware directly. It would be up to each console maker to build the virtual console environment on their particular hardware, and ensure that the virtual console standard was met.
Software developers could choose whether to write games for the virtual console, or make the game exclusive to a particular hardware platform. Console makers could continue to enhance their systems and build new ones without breaking the virtual console standard. Think about it in terms of the Xbox360, PS3 and Wii all running a Java virtual machine (I'm just using Java as an example, it could be any virtual platform) with the same pseudo clock speed. Games written for the Java machine would work, unmodified, on any console. But they wouldn't be able to take advantage of anything specific that the console offered, only what the Java virtual machine provides.
Sounds great eh? Stop and think though. How long would it take for developers and gamers to tire of the limitations of such a virtual console? Not long, I'd bet. Then it would be back to business as usual, making games to take advantage of the specific platform.
Sorry for the long comment, lot's of thoughts to express. I hate the idea o a single platform for games. Apart from all the arguments about competition and innovation, I just don't see how a single console platform could work in practice.
NiteKrawler
Thursday, July 16, 2009 @ 2:00:31 PM
Reply
Highlander
Thursday, July 16, 2009 @ 2:01:27 PM
Reply
Everyone who wonders about a single game platform could lookup MSX for some idea of what's been tried before. If you want to see what market domination of games on a single platform looks like, I will refer you to the handheld market prior to the arrival of the PSP. It wasn't pretty.
WorldEndsWithMe
Thursday, July 16, 2009 @ 2:13:51 PM
Reply
Like ports and such a theatrical release will come out on DVD at some point, or be aired on cable or television but each has it's originally intended audience at first just like games have their intended target be it multiplat or exclusive.
Too many games coming out? No, too much shovelware coming out is more like it. You need the compeition and the failure of some studios for the industry to grow and the games to get better. Monopolies help one company and screw all consumers.
Happily, I don't think it's possible unless the government mandates a single system and that will never happen. This is precisely what I expect from an MS stooge.
Last edited by WorldEndsWithMe on 7/16/2009 2:25:50 PM
NiteKrawler
Thursday, July 16, 2009 @ 2:26:16 PM
BikerSaint
Thursday, July 16, 2009 @ 2:22:31 PM
Reply
A few things to ponder....
With only one machine ALL the developers could sit back on their laurels by not innovating or upgrading their wares, and continually give us sub-par crapola games in the future.
All those same developers could also band together and up their price to whatever their whole game-making industry desires.
yup, even at $100 a pop for any of their games.
Last, but not least.....there wouldn't be anything you could do about it either,except stop playing video games altogether, for eternity,
It would truly be a very sad time for gamers indeed!
And as Egar Allen Poe said it best...........
"for ever more"!!!!!!
WorldEndsWithMe
Thursday, July 16, 2009 @ 2:40:57 PM
Reply
The rest of the world may not count games as an art form but I certainly do. And you don't consolidate art down to minimal mediums or it dies.
Last edited by WorldEndsWithMe on 7/16/2009 3:03:24 PM
Arvis
Thursday, July 16, 2009 @ 3:03:23 PM
Reply
See, the PS3 and 360 are two very sophisticated gaming machines. They deal in all kinds of entertainment: gaming, movies, etc. They're MACHINES. The Nintendo Wii, on the other hand, is a TOY. And there really isn't any competition for it in this new "Toy Video Game" market that it created. So, while it's happily living it's own (huge) niche, selling away, the PS3 and 360 are dividing each other's sales in a vicious war. And let's face it, there are pros and cons to owning just one of the two true gaming machines.
Now, if there were just ONE HD console that had all of the big AAA exclusive titles on it, equipped with a reliable FREE network loaded with tons of content, and was reliable and built for long gaming sessions, that machine could compete very handily with the Wii, and in fact, even beat it's sales numbers.
That being said, I know that what I described above is basically a PS3, which only got it's free network because Microsoft put an online network in their Xbox first. However, since the 360 came out first and has a loyal install base, too many people have ONLY a 360 or ONLY a PS3, and we can't play games together. I can't play Ace Combat 6 online with my friend, since I bought a PS3 (which was denied a version of AC6 for the purposes of a competitive edge in this sales war). Someone else might not be able to join his friend's Madden Franchise because he only has the PS3 version instead of the 360. This phenomenon is both annoying and dispiriting, discouraging the sales of some games. Just having ONE powerful, HD console would remedy this, and consumers could buy games secure in the knowledge that any current and future friends will all have the same "versions" of these games as them.
However, economically, I don't think the idea is feasible. There's no point in pricing something "competitively" when there is no competition to inspire said pricing strategy. And if this Uber Console is not affordable, then how will people enjoy games on it all?
Short version: there is no easy answer to this.
-Arvis
NiteKrawler
Thursday, July 16, 2009 @ 3:17:52 PM
Wage SLAVES
Thursday, July 16, 2009 @ 8:54:35 PM
I agree. It can get pretty muddy trying to weight the pros n cons of the issue. But you nailed it. You basically described a ps3. If it were the sole console then it might be different.
@NiteKrawler
This market is far less speculative than the auto industry. You're not as much trying to forcast the future market trends and needs of the people as you are trying to make the best kickass game possible (a ferrari, if you will, affordable to everyone).
NiteKrawler
Thursday, July 16, 2009 @ 10:17:25 PM
P.S. We also have to give Microsoft credit for realizing the potential of online console gaming.
Last edited by NiteKrawler on 7/16/2009 10:19:11 PM
Wage SLAVES
Thursday, July 16, 2009 @ 10:33:52 PM
I just said not as much trying to forecast market trends. Buying a car is a huge long term commitment. Not so much for the game industry. I know they have to do there economic thing but I don't think it is as tied to the industry as autos are.
I bet even Haze would have sold well if it were Good!
You can't say that about a Ford GT. It is better than Good but the Mustang sells like hotcakes.
Last edited by Wage SLAVES on 7/16/2009 10:34:34 PM
twenty8nine
Friday, July 17, 2009 @ 8:20:54 PM
alnemozac
Thursday, July 16, 2009 @ 3:56:55 PM
Reply
Yes if there was a common medium between the consoles (Bluray Disk) then the one game could be played on numerous consoles. But that cannot be confused with the console itself. This is the flaw with the TV/DVD/CD arguement, they are all on the same medium but they are experienced through different products which can give a different experience. A Bravia TV is far different from the cheap unknown brand TVs.
If there were one medium (format) that the games could be produced in then that would be great for everyone, gamers, producers (only the console companies would loose out because they would loose any ability to have exclusives). But that doesn't stop the competitive enviroment of the games industry which has seen fantastic developments over the past few years.
To put is short, the gamers should come first not the business and that is what competition brings. What Dyack is suggesting is creating a monopoly on the game industry that means gamers would have to put up or shut up.
Jawknee
Thursday, July 16, 2009 @ 5:03:54 PM
Last edited by Jawknee on 7/16/2009 5:09:33 PM
N a S a H
Thursday, July 16, 2009 @ 7:52:45 PM
Jawknee
Thursday, July 16, 2009 @ 8:36:39 PM
N a S a H
Friday, July 17, 2009 @ 5:55:58 AM
Jawknee
Friday, July 17, 2009 @ 10:43:15 AM
Scarecrow
Thursday, July 16, 2009 @ 4:48:08 PM
Reply
Let's leave Sony and Nintendo to duke it out! Nintendo and Sony have always had the most creative ways of competing against each other
ps1 VS N64 anyone!?
Gamecube VS ps2 anyone!?
Crapsoft is tainting v-games with FPSs
Jawknee
Thursday, July 16, 2009 @ 5:06:36 PM
tes37
Thursday, July 16, 2009 @ 5:10:31 PM
BikerSaint
Thursday, July 16, 2009 @ 5:11:23 PM
Reply
I'll have to disagree with you somewhat on Sega.
This is all my opinion, but I also know I'm right about this one.......
The Genesis never sucked,
the Saturn never sucked,
and the Dreamcast certainly never sucked.
(And to this day, I still have & play all three systems).
The thing that did suck, was that Sega refused to grow a backbone.
So during the Saturn & Dreamcast era's when another system started competing with Sega systems, they would throw in the towel, just up--and-run from the fight like yellow-bellied cowards, with their tails tucked between their legs(you know, it's right where their missing balls should have been a-dangling).
IMO, both, the Saturan & the Dreamcast could have more than held their own & brought us more great games & innovations had Sega gotten up the courage to stand by their machines.
And that sealed Sega's fatal spiraling downfall from grace.
Anyway, that's my 2 cents
(and I want some change back too)LMFAO
Last edited by BikerSaint on 7/16/2009 5:14:02 PM
Jawknee
Thursday, July 16, 2009 @ 5:24:30 PM
shaydey77
Thursday, July 16, 2009 @ 6:30:17 PM
However i dont think SEGA sucked at all. the SEGA Megadrive was my first console.
and EVERYONE knows there isnt a cooler original character than sonic.
(Obv nintys will disagree but their wrong!!ha)
Last edited by shaydey77 on 7/16/2009 6:31:13 PM
Juanalf
Thursday, July 16, 2009 @ 7:55:43 PM
BikerSaint
Thursday, July 16, 2009 @ 7:31:02 PM
Reply
Genesis was a much better console than the SNES at the time. It also stuck around for a quite a while & had a ton of games. I have 149 games for it in my collection so far & I belive I've only scratched the surface.
The same could have happened again with both the Saturn & Dreamcast getting better during their times, but like I said before, for whatever insane reason I can't fathom, Sega just upped & ran from the competition both time. And since the developers saw Sega running instead of supporting their own machines, the developers had no choice but to run from the Saturn & DC too.
BTW, I'm not sure if any of these below were also on other machines too(I doubt it, but I don't have the time to check through my collections), but if they were system exclusive, then here's a just a wee scant few mixed genre type of games you could've missed having some fun with during that time.
Genesis:
Vector-man 1 & 2
The "Strike" series, Desert, Jungle, etc
Streets of Rage
PTO
Burning Force
Zombies Ate My Neighbors
Saturn:
Panzar Dragoon 1 & 2
MK3
Mr. Bones
Heir of Zendor
Dreamcast:
Zombie Revenge
Crazy Taxi 1 & 2
Who Wants To Beat Up A Millionaire
Hidden & Dangerous
Wetrix
Blue Stinger
And there were these 3 Dreamcast games below, which were innovative for their time.....
Sega Bass Fisherman & fishing rod controller
Seaman w/ controller microphone
Alien Front "Online" & controller microphone. w/online 4vs4-Mult-player, & "real-time voice chat".
Also if I remember right, Dreamcast was the 1st gaming system that you could go online with, & had a discs that would turn it into a web browser(which I also have).
I also have a few of Sega's Dreamcast keyboards for the browser, but since I never did any kind of online at the time, I can't tell you if the browser & all of it's accessories worked very well or now.
And if my memory still serves me just 1/2 as well as it used to, the Dreamcast was also the first with big bad-ass "200" block memory cards.
Also, another innovative idea that Sega came up with for the Dreamcast, was it's own little mini-Dreamcast AKA/ the Visual Memory Unit(VMU).
The VMU actually plugged into the DC controller itself(and that's why it was so frigging huge, bulky, and fugly looking, sort of like a overgrown pregnant federation star-ship symbol).
The VMU was about the same size as the 200 block memory card, but it was sooooo way, way, way, much more than that.......
1. it was a 200 block memory card
2. it was a mini-console in which you could play self-contained VMU games.
3. It would display a game's secret information to you during game-play.
4.You could download, and even modify, characters from your Dreamcast game.
5. You could save your Dreamcast game files on it.
6.And you could also plug your VMU into your buddy's VMU & swap files with him.
The VMU had a "real" 1 inch by 1 and a 1/2 inch screen with 4 buttons, a 4-way directional pad, and 3 modes, File, Game, and Sleep modes. It also had a small speaker for sound. On a side note, I believe the VMU was also one of the 1st gadgets to use ever Lithium batteries(replaceable)inside it too.
BTW, a few years back, I happened to be in Gamestop the day they were bringing out & selling off all their leftover DC stock. I wound up buying out the 17 VMU's they had left, along with the last 2 DS keyboards too.
Last edited by BikerSaint on 7/16/2009 7:36:19 PM
dveisalive
Thursday, July 16, 2009 @ 7:34:11 PM
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Wage SLAVES
Thursday, July 16, 2009 @ 8:26:51 PM
Reply
The hardest part for a gamer is the cost of its games. I still haven't played Uncharted!!! If the market were universal and maybe downloadable then the sales bottleneck would be squarely on the developers. To be a success you would force them to make better games because all competition is on the devs. They can focus on one great version.
If it were all downloadable these guys would cut out the middleman and create a nice healthy environment. Im all 'bout the games.
Last edited by Wage SLAVES on 7/16/2009 8:31:04 PM
BikerSaint
Thursday, July 16, 2009 @ 8:43:40 PM
Just my opinion but I think you're wrong there.
If there were only 1 console, I think that we'd either have to stop gaming altogether, or learn to enjoy feeling like a raped ape after we were bent over the cash registers.
And besides, nobody on this site would be able to tell each other apart after that, because we'd all have to change our usernames to "Wage Slaves" too.
LOL
Wage SLAVES
Thursday, July 16, 2009 @ 9:26:04 PM
BikerSaint
Thursday, July 16, 2009 @ 8:32:08 PM
Reply
Even though I still feel 100% about the
"main" reason Sega failed, here's some other intresting points of views that most probably helped to cause the fast-forward of Sega's Dreamcast premature demise.
Did Dreamcast Fail Because it was Ahead of its Time?
http://www.foxbusiness.com/story/dreamcast-failed-leaving-lasting-impression/
Why the Dreamcast Failed
http://www.associatedcontent.com/article/1572800/why_the_dreamcast_failed.html
Here's 2 very interesting videos by Sega's own people on what happened to the DC.
The History of Dreamcast (Pt.1)
http://www.youtube.com/watch?v=j3NfgF08EQE
The History of Dreamcast (Pt.2)
http://www.youtube.com/watch?v=e27kjhZXQqE
BTW, on a related side note........
7 Gaming Systems that Were Epic Failures
http://www.tomshardware.com/news/satire-toms-hardware-news-reviews,7883.html
The 6 Most Retarded Gaming Consoles Ever Released
http://www.cracked.com/article_16824_6-most-retarded-gaming-consoles-ever-released.html
BikerSaint
Thursday, July 16, 2009 @ 10:20:10 PM
Reply
Sorry, I should've clarified, I meant both, the console itself & the games.
I'm sure some exclusive developers would wind having up shutting down because of no money to re-tool themselves.
And then, since there's only 1 machine to make games for, maybe the remaining, well-positioned game developers will follow suit of the console maker, by getting greedy $$$ signs, and jacking us up too.
If you think about it, there's no reason they couldn't have us all over a barrel without the stiff competition that's in place that helps keep their prices lower.
Last edited by BikerSaint on 7/16/2009 10:22:26 PM
Alienange
Thursday, July 16, 2009 @ 10:41:17 PM
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Second, you've got to be an absolute mental retard to not see the difference between gaming and the movies.
Third, the market's going to overturn or no ones going to be making games? Tell that to the fat bastard at Activision.
Ricochet
Thursday, July 16, 2009 @ 11:21:53 PM
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Video games unlike the movie industry, we have seen for ourselves revolutionary games popping up quarterly if not yearly. The transition is just so unbelievable and with a smaller fanbase than the movie fanbase, games are raking in more cash than their movie counterparts (I heard GTA4 received more than Titanic).
"First, Dyack has grossly underestimated the world's ability to consume games. "
I totally agree with this statement. Going to work, I bring a PSP or an NDS, most of the games are finished while travelling by trains or buses everyday going to work and back home. Back home we've got the consoles, with AAA titles coming once in a few months can be finished off within a few weeks.
To wrap up, here is a comment by Ben Dutka on Dyack.
"Dyack also adds that it's beginning to cost hardware developers more and more to perform research on their next game system, and publishers find it more and more difficult to make a good profit."
Keyword here is "good profit". Wow, I mean Halo 3 and Gears of War made good profit over 5M copies compared to Uncharted with over 2M copies but that didn't stop them from wowing us by revealing Uncharted 2 in E3. Of course profit is important but to some developers their games come first before profit. Creators of ICO and SOTC are the best examples, they just made enough to break-even or gain small profit from their MASTERPIECES, but that didn't stop them from creating "The Last Guardian".
Typical business-like minded man who cares more about the cash than delivering with a quality product. Just imagine Atari without Nintendo as the competition...........
Last edited by Ricochet on 7/16/2009 11:22:33 PM
bridgera
Friday, July 17, 2009 @ 10:38:44 AM
___________
Friday, July 17, 2009 @ 3:28:31 AM
Reply
than why not drop one or two, you may not make as much money in sales but that fixes the problem dont it?
i really dont understand when people complain about something and do absolutely nothing to fix it.
if its bugging you that much to complain about it do something about it.
only problem in a 1 game console thingy is theres no competition.
you think M$ are so cheap because they want to be.
if we had a 1 console game.
1 system features would stop being invented, they system would stay the same no new "fads".
thats the only reason consoles are comming up with new ideas, so they can compete with their competitors.
2 the price would be through the roof because they would be able to charge what ever they want for it.
3 there will always be games on PCs, games on PCs will always be better because of the upgradeable hardware and lets face it FPS are meant to be played with a keyboard and mouse not a controller.
so people would just switch to a PC if the console got to expensive.
i dont see a 1 console ever happening and if it does its a bad thing not a good one.
OriginalSin
Friday, July 17, 2009 @ 3:53:03 AM
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But even if it does come to that having a universal console, Sony will still have their machine there(contradictory I know) and make only exclusives for their machine.... F**** awesome if you ask me. PS owners will be like the Bentley's in a race full of FIAT's (no offence to FIAT owner thou...)
SkantDragon
Friday, July 17, 2009 @ 1:29:01 PM
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Arvis
Friday, July 17, 2009 @ 3:02:12 PM
twenty8nine
Friday, July 17, 2009 @ 8:23:07 PM
Reply
NiteKrawler
Friday, July 17, 2009 @ 8:44:18 PM
Xbox_Killer
Saturday, July 18, 2009 @ 12:15:32 AM

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The Stig
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Thursday, July 16, 2009 @ 11:05:37 AM
If there was only one console I could see the games industry progressing at a slower rate.