New Ratchet Will Deliver Toy Story 2 Visuals For Gaming
Remember when it was rumored that the PS2 would be able to produce "Toy Story 2"-quality CGI visuals? Well, that didn't exactly come to fruition (hey, they also said the Xbox would have "no loading times"), but perhaps we've finally arrived at that point.
The upcoming Ratchet and Clank: A Crack in Time will be another beautiful production in the critically acclaimed franchise, and according to GameZine, Sony and Insomniac recently performed the comparison: A Crack in Time vs. "Toy Story 2," and yep, it appears as if the decade-old rumor has finally come true. This freshly polished engine for the new series entry will make everything appear more real than ever, and it's amazing how good both the cut-scenes and gameplay will look. Here's a comparison picture so you can judge for yourselves; Sony and Inomniac released it and it's indicative of what we can expect from the in-game cut-scenes. There are a bunch more screenshots available through the link above, and it only reinforces the point that A Crack in Time will be a visual feast for the eyes. No, we may not be able to recreate the latest computer-generated animation in movies in regards to gameplay visuals, but we may not be too far from that goal... And remember, this is all in an effort to show just how far the industry has come in a few short years.
Perhaps it's unfair to use an old animated movie in such a comparison but gaming has really only been a mainstream entertainment medium for about 30 years...how long have movies been around again?
Related Game(s): Ratchet and Clank: A Crack in Time
7/23/2009 Ben Dutka
Put this on your webpage or blog:
Email this to a friend
Follow PSX Extreme on Twitter
Comments (47 posts)
Qwarktast1c
Thursday, July 23, 2009 @ 6:18:43 PM
Fane1024
Friday, July 24, 2009 @ 5:17:11 PM
I've ALMOST got all the weapons levelled up; just a few more runs through the arena. It's _starting_ to lose its fun factor as I grind, but I haven't lost my enthusiasm yet.
Now if they'd just put Quest For Booty on sale for $10 or less.
I needs me some booty.
Last edited by Fane1024 on 7/24/2009 5:17:46 PM
godsman
Thursday, July 23, 2009 @ 11:42:00 AM
Reply
Ultimadream
Thursday, July 23, 2009 @ 12:36:45 PM
Reply
Ben Dutka PSXE [Administrator]
Thursday, July 23, 2009 @ 12:39:10 PM
shadowpal2
Thursday, July 23, 2009 @ 1:11:09 PM
For god's sake does that mean that all the zillions of movies made always had poor poor quality. Have you never seen a single shot where they blur something out just to make something stand out?
Ultimadream
Thursday, July 23, 2009 @ 1:41:32 PM
BlinkBoy
Thursday, July 23, 2009 @ 2:05:31 PM
Highlander
Thursday, July 23, 2009 @ 3:52:45 PM
ToyStory2 arrived in 1999 and was animated using state of the art (at the time), custom built render farms and software. The fact that you can even discuss whether Insomniac has truly managed to achieve TS2 quality in their new R&C game is testimony to just how far PlayStation 3 moves that bar for games.
Even if it's not a complete match in capability, games like R&C are now capable of being visually on par with animated movies. We can quibble with some lighting or particle effects. But in broad terms some games are indeed meeting the standard set in CG movies of only 10 years ago.
sobleck
Thursday, July 23, 2009 @ 8:40:08 PM
shadowpal2
Thursday, July 23, 2009 @ 1:07:55 PM
Reply
Highlander
Thursday, July 23, 2009 @ 3:56:30 PM
RadioHeader
Thursday, July 23, 2009 @ 2:10:27 PM
Reply
kevinater321
Thursday, July 23, 2009 @ 2:19:41 PM
Reply
NoSmokingBandit
Thursday, July 23, 2009 @ 3:42:05 PM
Reply
Highlander
Thursday, July 23, 2009 @ 3:53:21 PM
chicko1983
Thursday, July 23, 2009 @ 5:35:50 PM
Kangasfwa
Thursday, July 23, 2009 @ 6:06:19 PM
Fane1024
Friday, July 24, 2009 @ 5:19:09 PM
chicko1983
Thursday, July 23, 2009 @ 5:34:10 PM
Reply
Highlander
Thursday, July 23, 2009 @ 11:33:21 PM
Of course now we're on PS3, and the hardware is a lot more capable. Remember the Killzone 2 TV commercial? The one with the 'bullet time' effects? That was rendered by the in game engine using in-game assets.
I'm pretty sure that the majority of the cut-scene visuals in tools of Destruction were rendered using the in-game engine, and this one should be no different in that respect.
Rendering using the in-game engine is far cheaper and more flexible than using pre-rendered sequences.
Fane1024
Friday, July 24, 2009 @ 5:25:50 PM
Aside from a little sheen, they looked about the same. Nothing like the difference in, say, FFXII (aargh, jaggies!).
OPEN LETTER TO ALL DEVELOPERS: PLEASE ALLOW US TO PAUSE AND TO SKIP ALL CINEMATICS. THERE ARE DOZENS OF EXAMPLES OF HOW TO MAKE THIS WORK; IT SHOULD BE STANDARD OPERATING PROCEUDRE BY NOW.
CrazyIrishBoy
Thursday, July 23, 2009 @ 5:35:00 PM
Reply
Jordahn
Thursday, July 23, 2009 @ 9:25:07 PM
Reply
Qwarktast1c
Friday, July 24, 2009 @ 9:48:23 AM
LastHour
Sunday, July 26, 2009 @ 11:16:37 PM
Basically what I'm saying is that I like Gears of War and Halo, but I also really enjoy Ratchet and Clank and Killzone. So just because I don't have a PS3 yet, and play on 360 doesn't mean I'm not a gamer. It means you're ignorant.
ThePearlJamer
Thursday, July 23, 2009 @ 9:54:21 PM
Reply
OriginalSin
Friday, July 24, 2009 @ 2:18:44 AM
Reply
It looks really good all round.... can't wait to see what weapons they have for us this time round...
Imagine they make a R&C RPG with this visuals all round, traveling through space to various planets and all that but just on a 120 hour scale.... I'd definitely buy it.
___________
Friday, July 24, 2009 @ 3:41:58 AM
Reply
not that i care, this could look like a ps1 game im still getting it day 1.
but sony are pretty fecking stupid to release this 12 days (thats what ive been told release date is 24/10/09) after uncharted 2.
most people are still going to be playing uncharted 2 i know i will be, and most of our money will be gone.
they should of released this in september.
Highlander
Friday, July 24, 2009 @ 9:59:46 AM
Certainly Quest For Booty had specific improvements to the engine over and above Tools of Destruction. We're now one full iteration of the graphics engine beyond that.
oregonshon
Sunday, July 26, 2009 @ 12:07:54 PM
Reply

Ratchet and Clank: A Crack in Time









Kiryu
Reply
Thursday, July 23, 2009 @ 11:11:30 AM