Will Games Keep Getting Shorter?
This is a common complaint amongst gamers today, but I want to clarify a few things before I present my theory: firstly, video games are absolutely not shorter than they used to be; in the early days of this industry, games on systems like the NES weren't long. They just seemed long because they were often so freakin' difficult; if you simply played through them as we would today, they wouldn't last more than a few hours. Just look at one of the iconic titles; the original Super Mario Bros. could easily be beaten in no time at all (check YouTube for silly fast runs). Secondly, I don't believe in arbitrarily making games longer simply for the sake of expanding the play time. Just have the length match your vision; if the pacing is right and the game rules, I really don't care how long it is. None of us should.
2007's Call of Duty 4: Modern Warfare is a perfect example. The single-player campaign could be completed in only 4-6 hours, and while the online multiplayer represented the title's primary appeal, people were a little miffed over that campaign. Well, I suppose it may not correlate well to the $60 price tag, but who's going to deny the bad-assery of that campaign? And if God of War III only takes 8-12 hours (depending on gamer skill and what have you), so what? The game is guaranteed to rock the house. If you want to get mathematical about it, a Blu-Ray movie will run you $25 or $30, which is half the price of a game...but the movie is likely around 2 hours and I can pretty much guarantee that the game will take longer than 4 hours, regardless of the title in question. So it's not really about money. You always have to do a lil' compare-and-contrast session when you want to complain about the price of something; people don't do this often enough, in my opinion.
However, here's the deal- as the gaming population continues to age, it almost seems inevitable that interactive productions will become shorter. Why? Simple. Adults just don't have as much time as they had in high school or college, and as most anyone in their 20s and 30s will tell you, they don't have the time for long and involved games, anymore. I'm not necessarily in that group (well, I am at certain times of the year), but I certainly understand the sentiment. We really don't have as much time, and gaming may have to adapt to the fact that even the hardcore fans don't have a lot of time to burn anymore. There's a reason why television dramas are an hour and movies aren't much longer than two hours; the mass consuming public needs bite-size pieces of entertainment. I used to adore the 40-60-hour RPGs and while I still want to play them, I just can't all the time. I'll make time for a few of them ('cough' FFXIII 'cough'), but for the most part, I just want to play games I'll know I can complete considering my schedule.
And I'm hardly the only one. Therefore, with the ever-rising average age of a gamer in this country, I think it's only a matter of time before you start seeing games shrink in length. Besides, we all know the production costs of huge blockbuster titles are starting to skyrocket and publishers really have to clean up in order to make such projects profitable. Shorter games will benefit everyone, in some capacity. Yeah, I know; all you dudes between the ages of 12 and 20 are all screaming, "no, no, no!!!" Well, no offense, but that's 'cuz you have nothing to do. I know; I was that age once, too. But things change, and if we don't want to give up gaming, we gotta make time for it. Hence, my theory...
7/26/2009 Ben Dutka
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Comments (107 posts)
deadduck
Sunday, July 26, 2009 @ 10:38:44 PM
Reply
Being 18 (not quite 19), I'm kind of in the twilight of the two groups, but gaming is one of my favorite hobbies and I make time for it. And when I go to Best Buy and put down $65 for a brand new title, I'm really hoping for more than the seemingly standard 10 hours or less experience (the aforementioned 'Modern Warfare', and 'Left 4 Dead' have been great disappointments to me in this area, among other lesser offenders).
And this is nothing more than my opinion, obviously, but I feel that graphics and multiplayer have really sapped a lot of depth out of games.
Because developers focus so much on these elements, they typically end up cutting down on the single-player campaign. Characters are left undeveloped and plots aren't very deep (my kudos to 'Heavenly Sword' for doing so much in a relatively short amount of time), and the experience I end up with is 'I shot a bunch of people for six hours.'
I'll stop my whining now, and just summarize by saying that, even if the length issue isn't addressed, ensure that your campaign actually means something to the player and that we didn't just invest our time in an experience that will continue to be topped on an annual basis.
Jalex
Sunday, July 26, 2009 @ 10:41:41 PM
ThePearlJamer
Sunday, July 26, 2009 @ 11:00:12 PM
Ben Dutka PSXE [Administrator]
Sunday, July 26, 2009 @ 11:33:38 PM
WorldEndsWithMe
Sunday, July 26, 2009 @ 11:38:29 PM
Morals
Sunday, July 26, 2009 @ 11:49:22 PM
Oyashiro
Monday, July 27, 2009 @ 2:14:54 AM
The real question is not if Games are getting shorter. But are games trying to be longer than they really are.
Nynja
Monday, July 27, 2009 @ 12:11:05 PM
Fane1024
Monday, July 27, 2009 @ 7:29:26 PM
Jawknee
Wednesday, July 29, 2009 @ 12:28:06 AM
BikerSaint
Sunday, July 26, 2009 @ 11:02:27 PM
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I don't go online & do multi-player(and I know I'm not alone either), so the single player's all we non-multiplayers have, so no way we'd want to spent $60 for a short-a$$ed 4 to 6 hour game.
BTW, I have a full time job, & I run a motorcycle club too, but I "MAKE" time so I can spend countless hours in a game I'm really enjoying(example: I got Farcry2 about 3 weeks ago, and I've already managed to rack up over 43 hours in that addictive game.
But I must say, this gaming drug of choice is starting to take a heavy, heavy toll on my sleep time, LOL
migabyte
Monday, July 27, 2009 @ 8:53:20 AM
Jawknee
Monday, July 27, 2009 @ 9:42:57 AM
mackid1993
Sunday, July 26, 2009 @ 11:35:19 PM
Reply
migabyte
Sunday, July 26, 2009 @ 11:40:33 PM
Reply
WorldEndsWithMe
Sunday, July 26, 2009 @ 11:48:38 PM
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Although I have a strategy to combat these things, RPGs and Massive titles tend to stay full price, but shorter multiplats and shooters tend to come down in price quickly so I just schedule my gaming so that I wait those ones out to get more bang for my buck.
Last edited by WorldEndsWithMe on 7/26/2009 11:55:32 PM
BikerSaint
Monday, July 27, 2009 @ 12:29:48 AM
<<< I just schedule my gaming so that I wait those ones out to get more bang for my buck.>>>
That's what I gotta do with almost all my games just so I can stretch out my gaming dollars.
Hell, since I don't do multiplayer, I can patiently wait out a year till they've dropped down to my $20 price range.(although I've been f*cking patiently waiting for Uncharted-1 to drop low, but it's still going for $39.99 used at GS, WTF?)
Last edited by BikerSaint on 7/27/2009 12:32:01 AM
bxshotboi
Monday, July 27, 2009 @ 12:44:24 AM
Alienange
Monday, July 27, 2009 @ 4:08:02 PM
Fane1024
Monday, July 27, 2009 @ 7:34:52 PM
bxshotboi
Sunday, July 26, 2009 @ 11:48:54 PM
Reply
bxshotboi
Monday, July 27, 2009 @ 12:06:00 AM
ThePearlJamer
Monday, July 27, 2009 @ 12:51:13 AM
Morals
Monday, July 27, 2009 @ 12:53:49 AM
Alienange
Monday, July 27, 2009 @ 4:09:46 PM
wquach
Monday, July 27, 2009 @ 12:50:13 AM
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That and there will continue to be games that are only single player (and should remain that way) such as something like The Last Guardian. I for one, and certainly other gamers out there who prefer or enjoy single player games heavily, wouldn't be too happy with the idea that they're paying $60 for a 4 hour game.
I feel there is certainly a threshold to the length that a single player game can be reduced to, and that would be around 5 hours (imo). Any less would seem like an expansion pack or additional side quests, a R&C Quest for Booty if you will.
Btw, Blu-ray movies, even those newly released on amazon, run around $20-25 or less. The fact that movies also depreciate in value even quicker than games also wouldn't make a fair comparison price-per-hour wise. I would certainly pay $15-$20 for a movie that left me speechless and deeply moved.
But a game that is only 4 hours long on single player would be a much different experience given that cutscenes, item searching, learning the basic gameplay elements, moving around, player choices, customization and a few tweaks would eat into that 4 hour playtime, leaving a very empty and unfulfilling experience. Granted, those 4 hours may have been awesome, a la Call of Duty 4 style, but it leaves you wanting more, and a bit cheated in a sense. This isn't the same with a 2 hour movie. When it's done, it's done.
Games present a different medium that involves player input, choices, and interaction that takes up more time than being presented by a story in a movie. Thus, they require a beefier play time given that they are still 3X more expensive when newly released.
Last edited by wquach on 7/27/2009 1:12:11 AM
wquach
Monday, July 27, 2009 @ 1:23:58 AM
What I refer to is games that would not have the same impact if they were shorter. Uncharted, MGS, God of War, or Bioshock played in 3-4 hours wouldn't feel the same.
Last edited by wquach on 7/27/2009 1:25:28 AM
Tim Speed24
Monday, July 27, 2009 @ 7:19:16 AM
You should slow down and try to enjoy the story and relate to the situations presented in the story. Heck even look at the background scenery.....some games are truly amazing looking.
Also some side quests or collectables can get involving. I for one enjoyed tracking down and battling the Templar Knights in Assassins Creed.
Just speeding thru games and saying "That was short" is hardly worth the effort to play the game in the first place. What did you get out of the game other than bragging rights?
Last edited by Tim Speed24 on 7/27/2009 7:20:28 AM
Bugzbunny109
Monday, July 27, 2009 @ 1:17:36 AM
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The problem is not that video games are getting shorter. The true problem is developers focusing more on gameplay than the actual storyline. I am not saying that developers shouldn't focus on those areas, but they should spend more time making the plots of video games more dynamic, more interesting, and more involving. Because of better graphic chips, developers are being pressured to produce crystal clear graphics. As a result, they produce beautiful looking games with half-assed plots.
Most games on the market today are "just another shooter" or "just another action game". If it continues like this, future gaming will become humdrum. Gaming will become less of a hobby, and will become obsolete, well in a way. Look at all the great titles of this generation: God of war, Gears of war, Uncharted, the MGS4, Splinter cell, ratchet and clank, and the list goes on. If you notice, they all have interesting and in-depth storylines. That is why they are so popular.
Developers need to address this issue. I don't mind sacrificing online gameplay or high quality graphics for a kick-ass storyline. I completed MGS4, and only played the online about once or twice. Without playing the online, I can still say that it was THE best game of 2008.
BigBoss4ever
Monday, July 27, 2009 @ 1:33:55 AM
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but I dont see this applies to RPGs this gen, the Lost Odyssey was good for 80 hours, The Last Remnant played 60 hours, and I think Star Ocean 4 will last for at least 80 hours, no to mention Disgaea 3 lasted for 200+ hours. and if we get WKC and Demon's Souls, they will be good for 50 hours at least, the real problem is not games become short, it is we have too little epic RPGs.
Last edited by BigBoss4ever on 7/27/2009 1:37:11 AM
Highlander
Monday, July 27, 2009 @ 10:05:50 AM
Alienange
Monday, July 27, 2009 @ 4:12:40 PM
Nynja
Monday, July 27, 2009 @ 5:14:46 PM
BigBoss4ever
Monday, July 27, 2009 @ 6:47:24 PM
so lets boycott FPS for at least a while cuz we hv plenty of them for now
@Alenage
good point, FPS gamers dont do single play a lot anyway, length does not matter, as long as they can shoot at sth.
@Nynja
yea Lost Odyssey is my fav. RPG this gen so far, I am looking forward to Demon's Soul in less than 3 months, everybody says it is super hard and that gets me excited and hooked.
Star Ocean 4 is beatiful with vibrant colors, I am in the middle of it, have not done it but I like it better than Inf. Undiscovery and Last Remnant, first 2-3 hours is bit boring, but u need to hang on and get pass that before it gets interesting.
Last edited by BigBoss4ever on 7/27/2009 6:49:16 PM
Nynja
Monday, July 27, 2009 @ 11:55:14 PM
I cannot wait for Demon Souls. I saw the preview on GameTrailers and been hooked on the concept of the game since.
So many games, so little time.
BigBoss4ever
Tuesday, July 28, 2009 @ 10:24:05 AM
Ultimadesires
Monday, July 27, 2009 @ 2:05:59 AM
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Uncharted it a good 6-8 hour game, but it has fantastic replay value with all the treasure and reward system, i completed it all before the trophy system was active and then i did it all over again, but i enjoyed it. Fallout lasted me a good 100 hours + and im still playing it.
I'm hoping FFXIII will last a good 60 - 80 hours, i do have to admit i need a new lengthy RPG..... I need a new Final Fantasy.
bxshotboi
Monday, July 27, 2009 @ 2:30:23 AM
bxshotboi
Monday, July 27, 2009 @ 2:33:25 AM
Ultimadesires
Monday, July 27, 2009 @ 2:40:18 AM
bxshotboi
Monday, July 27, 2009 @ 2:46:05 AM
Ultimadesires
Monday, July 27, 2009 @ 3:03:12 AM
Jawknee
Monday, July 27, 2009 @ 9:47:42 AM
Last edited by Jawknee on 7/27/2009 9:56:34 AM
coverton341
Monday, July 27, 2009 @ 1:20:51 PM
Jawknee
Monday, July 27, 2009 @ 4:29:26 PM
Last edited by Jawknee on 7/27/2009 4:33:13 PM
556pineapple
Monday, July 27, 2009 @ 2:16:19 AM
Reply
But anyway, I have a ton of free time right now, but I can barely find time to play one of the nine games I'm trying to tackle right now (only one of them is a new release.) So by all means, short games are alright by me. It's not that I don't like gaming as much as I used to, it's just that I find it takes more of a commitment to play when it's summer and I want to go outside and accomplish things. Video games function best for me when they're distracting me from college (and yes, I know that's not a good thing) and the weather is no good. I think I bit off more than I can chew, because I often can't decide which game I should play, and usually just end up playing Rock Band instead.
Long story short, long games, although packed with fun, tend to be daunting to me. Short games are good because they aren't as much of a commitment. I like both, but I think I might prefer short.
Sorry for the long, probably incoherent, ramblings.
SkantDragon
Monday, July 27, 2009 @ 2:57:24 AM
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Personally, I always lost interest midway through most games because of that. You could tell when you got to the part of the game that was all fluff.
So now games seem to slice off that chaff. And I think it's great. Now I actually play games through.
And people complain they're too short... and claim completion times that are pretty ridiculous as 'the average'. Seriously... does everyone play all the way through every game at full run, constantly driving toward the goal at best speed, never ever stopping to look at any of the pretty scenery, or to actually enjoy the game?
I mean, people claimed Heavenly Sword was only 8 hours long. And all I can say is... if you finished it in 8 hours, I'm pretty sure you just missed most of the game. Seriously, it's full of stunning views and amazing stuff you might actually want to stop for just half a second and check out.
I have seen how some people play these games. And I think they're not really enjoying them at all. It's like all that matters is reaching the goal as quickly as possible, and the game itself is just an obstacle. They're continuously impatient, nothing holds their interest, and they bypass or ignore damn near everything.
Am I weird for occasionally stopping in one of these amazingly beautiful games to just look around in awe at the world they've created?
Ultimadesires
Monday, July 27, 2009 @ 3:08:35 AM
I personally dont mind if a game is short (unless its an RPG), as long as it has Replay Value, MGS2 is a prime example, i've never got sick of that, i easliy play it at least once a month.
Dancemachine55
Monday, July 27, 2009 @ 5:06:56 AM
My friend has about 90 games on his 360, and speeds his way through all of them. Finished them all in a few days. Then plays Halo 3 online for about 20 additional hours a week.
I take my time. Don't aim for 100% but I certainly go off the beaten track every now and then to see what the game offers.
Highlander
Monday, July 27, 2009 @ 10:10:00 AM
I agree with your point about those supposed 8 hour run throughs. I played Uncharted through several times, I can see how you could speed run the game, but you'd miss some of the game and it would be quite a slog except on 'Easy', but where's the challenge in that?
You're right that a lot of the time the claimed play times for a game don't include all the side quests and other exploration, just the critical path through the game and no sight seeing.
Nynja
Monday, July 27, 2009 @ 5:20:57 PM
___________
Monday, July 27, 2009 @ 3:49:52 AM
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im lucky if i get 1 hour per day to play games once ive done tafe work assignments and such.
i still want a long game, 8 hours minimum any shorter than that it should be less than 100 AUD.
we need a logical pricing system.
like fallout 3 which can last 50 hours or so costs 110 AUD.
but leshure suit larry box office bust which is the worst game ever made can be completed in like 6 and its exactly the same price.
i dont see why were paying the same price for a piece of sh** compare to a piece of gold.
110 AUD should be the maximum price for games thats almost double what the US is paying.
BUT to warrent that price there should be minimum standards to meet.
like length of the game no less than 8 hours, and it has to be thought of a quality game like bioshock.
to me thats worth the 110, unlike other games like star wars TFU or CODMW or others.
Dancemachine55
Monday, July 27, 2009 @ 5:02:49 AM
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Work and uni eats up a lot of my time. I don't have anywhere near as much time to game as I hope to.
For me a game should be about 12-18 hours first time played. Resident Evil 4 was the perfect example of this. I love that game, it was the best length, best story, best gameplay of all resident evils.
RPG's should not go more than 40 hours. To me, that is getting ridiculous. And quite frankly, I don't care about the teenagers screaming "NOOOO!!!" at this motion of making games shorter. Are they the ones with jobs making money to spend at games stores? No!! Therefore, they don't count.
Beamboom
Monday, July 27, 2009 @ 5:10:14 AM
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Some years ago I spent almost three years on one single game: Anarchy Online (mmorpg). Those were the three best gaming years I've had so far.
These days I enjoy Fallout 3 (yes, still!), each time I start a character I try to play a bit different, and with *every* character I've discovered new content by acident (not storyline dependent, but things I could have discovered with earlier caracters too). Now THATS a game those of us thats reached the 40s (as I have) want to enjoy. I'd gladly pay twice as much for Fallout 3 - next time I'll order the collectors edition just to support the developers of games like that.
Highlander
Monday, July 27, 2009 @ 10:12:24 AM
Ben Dutka PSXE [Administrator]
Monday, July 27, 2009 @ 10:19:46 AM
The bottom line is that all my friends are lacking on time, and not a one really wants to buy a game that takes a long time to beat because they know they probably won't finish it. That's all.
Nynja
Monday, July 27, 2009 @ 12:43:19 PM
robinhood2010
Monday, July 27, 2009 @ 6:58:14 AM
Reply
CrazyIrishBoy
Monday, July 27, 2009 @ 7:10:20 AM
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gumbi
Monday, July 27, 2009 @ 8:25:58 AM
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So yeah, I'm all for the good short games.
Nynja
Monday, July 27, 2009 @ 5:26:25 PM
I'll fix that for you...
"I'm all for the -GOOD- shorter games"
I get lots of time to play games. More than the average 30 year old. That doesn't mean I want every game to take 20 hours to complete.
When I say 20 hours, I mean 20 hours of straight through play. No side quests, no continues. Straight 20 hours. I stress, the -ONLY- exception is games that keep you pulled in with excellent story and character development.
RadioHeader
Monday, July 27, 2009 @ 8:32:00 AM
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The question with COD4 is did it fill a DVD? Did the developer's aim for a short'n'sweet campaign, or was it M$'s fault?
migabyte
Monday, July 27, 2009 @ 8:55:16 AM
Alienange
Monday, July 27, 2009 @ 9:40:27 PM
Nynja
Monday, July 27, 2009 @ 5:28:04 PM
Watcher
Monday, July 27, 2009 @ 9:40:49 AM
Reply
This didn't exist for older games. If you died / failed you started back at the beginning of the stage (or midpoint if your game had one). Once you ran out of continues, you had to start the game from the beginning.
Games today are also more generous. You get a lot more health regens, power-up and other types of in game help. I remember action games that gave you one health regen or two at the most for an entire stage.
bearbobby
Monday, July 27, 2009 @ 11:39:57 AM
I for one am glad for save points, hell I'm pissed that most console games lack a "save anywhere/anytime" feature that many pc games enjoy. It's nice not to have to choose between losing your progress and going to work. lol.
Being able to come back and start from your latest save point also encourages the player to push on to the next area and actually complete the game. And having players complete a game and get to see the ending must bring a certain amount of joy to its creators who can feel good that their consumers are getting the most out of their product.
BeezleDrop
Monday, July 27, 2009 @ 11:20:22 AM
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Russell Burrows
Monday, July 27, 2009 @ 11:22:19 AM
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@Ben.
Shorter games.........hayll no!
I spend ten to 12 hours every day in my business and it better be a day filled with long 20 hour or longer games as I wait for customers.
Most older guys play games as a time killer when waiting for customers to enter the office or business VERSUS staring at a wall for 10 to 12 hours every single day for week after week and month after month and gee why did that guy jump out the window?
Back to Fallout 3 on the PS3.............
Nynja
Monday, July 27, 2009 @ 5:30:00 PM
I don't know where you work, but I have NO time to just sit and stare at a wall. Let alone play games during the business day.
Tim Speed24
Monday, July 27, 2009 @ 3:06:41 PM
Alienange
Monday, July 27, 2009 @ 4:19:20 PM
Highlander
Monday, July 27, 2009 @ 11:42:36 AM
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Ben, I disagree with your suggestion that older gamers want shorter games and here's why.
I agree with the comments that certain genre of games have very short stories. Some games have a critical path through the game that allows a game to be finished quickly in a 'speed run'. However, such speed runs avoid side quests and do not 'stop to smell the roses'. Speed run play times also assume that a player finishes without any failures or re-tries along the way. An 8 hour minimum play through might average out to a 12 hour play through for most players, perhaps longer. Uncharted is a good example of this.
It's true to say that with longer games, fewer people actually finish them. So it's actually not a bad thing for the direct path in a game to be a manageable length to encourage more players to play through. But at the same time, too short a game leaves many players feeling cheated.
I think you're seeing the under 18 gamers vs the 18-30 gamers. Under 18s may have more time, they have fewer commitments in their life, and have more time to waste. The 18-30 folks may have more on their minds - work and/or school, finding a partner, and all that wonderful stuff that goes with trying to establish your life. Those 30 and older will prefer longer games, I think. As you get older, I think you prefer longer games not shorter. 30-somethings tend to be settled and have families, stay at home more, watch more TV, browse the 'Net, or play games. They have the time, and their kids want to do the same things. 40-somethings have even more time, their older kids are more independent, leaving more time for parents to be themselves. Remember this is broad brush, and does not define everyone in these age groups. 50-somethings are currently a generation of people who didn't grown up playing games. Their lesuire hours are more often spent with other things such as music, books, TV, and hobbies such as gardens or DIY and not gaming. However over time, those 40-somethings that have gamed since elementary school will become 50-somethings, so that will change, gradually.
If games are to take their place among entertainment such as TV, movies and books, the narratives need to reflect that. The most popular TV shows are historically speaking those with long, continuing story arcs. With movies, sequels are popular because they deal with the same characters over and over. Books are popular because they either cater to a reader's fantasies (whether romantic or action) or have well drawn characters and deep, involving stories. For games to achieve the same status as these other entertainment media, games must fit into the various genre and demographics.
For example, kids typically watch short, discrete cartoon episodes with quick stories and little to no character development - think SpongeBob Square Pants. Teens and young adults tend to like more characters and action and episodic TV. 30 or 60 minute episodes with some continuing characters and story. It doesn't matter if you miss an episode though, each is a stand alone story. With adults, the older the target audience, the more continuing stories and characters matter. As you look at older audiences, they need/want less action, and more story. In fact, some of us older crustier folks even like TV that makes us think.
I think that there is an inversion point somewhere in the early 30s where gamers start wanting more story and longer games. If you start at 5 years old and chart the preferred length of game by age I think you'll see that the preferred game length increases through childhood peaking in the early teens and then the preferred game length starts to drop through the late teens and 20'ss into the early 30's. Then the trend reverses and again as gamers age the preferred length increases. Now, since there are generations of adults who didn't grow up playing games, I think that when you hit the 50s (right now) the desired length of video game drops rapidly, as does the number of gamers. However in 10 years time, all those 40-something gamers will be 50-something. I bet they will continue the trend - up to a point.
So, I think you're wrong Ben, but I think it's a case of the preferred length of game depends on the genre and target audience.
Nynja
Monday, July 27, 2009 @ 12:23:48 PM
I would much rather finish a game with the feeling of "I want more" rather than "Finally".
In the massive ocean of games available, only a hand full of titles have captured the right formula to handle longer game completion times. To achieve this they need to develop a compelling story and some form of character progression.
When games get the right mix of story and gameplay I find myself wishing for more even after the 20 hour mark (MGS4 first play through). I have completed MGS4 5 times. I have never in my life ever completed a game that many times.
Game length acceptance comes down to quality and repetition.
Ben Dutka PSXE [Administrator]
Monday, July 27, 2009 @ 3:19:01 PM
There is a very simple fact that I base my theory on: as we grow older, we have less time. It's not true for everyone, but it is true for the majority.
Hence, we have to alter our schedules accordingly in regards to habits and hobbies. What we WANT and what we can DO are two very, very different things. Anything is else is fine for discussion, but there's another thing that happens when one gets older-
Many more instances become black and white that were once gray. The grayness is reserved for students; reality introduces the black and white parts. ;)
Last edited by Ben Dutka PSXE on 7/27/2009 3:19:51 PM
Nynja
Monday, July 27, 2009 @ 5:37:16 PM
Highlander
Monday, July 27, 2009 @ 10:49:18 PM
I like the theory of things becoming more black and white as you get older. Perhaps it's 1 part wisdom, one part experience, and 3 parts feeling that life is too short to be worrying about the shades of gray.
Ben Dutka PSXE [Administrator]
Tuesday, July 28, 2009 @ 1:02:03 AM
Highlander
Tuesday, July 28, 2009 @ 11:24:59 AM
Strker777
Monday, July 27, 2009 @ 2:11:13 PM
dveisalive
Monday, July 27, 2009 @ 4:04:48 PM
Reply
Alienange
Monday, July 27, 2009 @ 4:29:31 PM
Reply
The real blockbusters GTAIV and Fallout 3 are prime examples of what people really want. Games that are involving, that take you places, that make you experience the unbelievable and of course allow you to save your spot so you can come back when you have more time.
CONTRABAND
Monday, July 27, 2009 @ 4:36:53 PM
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1: sadly they focus on the online play more
2: if a game is duel platform it has to look good on both systems, thus making less room on the 360 disc. and i strongly believe that M$ is holding back gaming due to the DVD...that is just my opinion.
Nynja
Monday, July 27, 2009 @ 5:06:26 PM
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A terrible game is like a terrible movie, you can't wait for the credits. A great game is like a great movie, time flies and leaves you wanting more. Length is irrelevant to me. Look at solitaire. It's the most played game in the world, yet takes mere minutes to complete.
A majority of readers on this forum are RPG lovers. A recent PSXE survey had proven this. So it only makes sense that a majority of posters here prefer games that have 10s of 100s of hours of gameplay. Whether or not this includes side quests or main missions. I think we all can agree that RPGs are an exception to the rule, due to the concept of exploring and character progression.
Just because someone has completed a game in record time does not mean they did not enjoy it or take the time to 'stop and smell the roses'. I believe many of these players are the ones who are trying to fully realize the content of what developers are including. Example: RE5 and MGS4...
Both games offered additional content and bonuses if completed under a specific time set by the developers. Usually these players are going through the game a 2nd or 3rd time. Speed runs are very popular in Japan. These players have committed more hours into the 'short' game than most do in a single lengthy play through.
MGS4 had a total of 6 hours of actual play time. Yet I've invested over 50 hours playing. My longest recorded time was 28 hours on my first play through. My shortest time was 3.5 hours in my 3rd play through. I played this multiple times to experience all the content, ever little bit the developers had to offer.
Its all perception. Which would you prefer; Watch a long boring movie once or watch a shorter great movie twice? How many people out there loved a movie so much, they went back and watched it again? Sometimes you have to watch it twice to get those little parts you might have missed.
I agree with Ben.
Last edited by Nynja on 7/27/2009 5:09:28 PM
Alienange
Monday, July 27, 2009 @ 9:44:21 PM
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Nynja
Monday, July 27, 2009 @ 11:42:46 PM
pyrobomber70
Tuesday, July 28, 2009 @ 2:03:57 AM
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ShadowRunner
Tuesday, July 28, 2009 @ 6:38:12 AM
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Mr Bitey
Tuesday, July 28, 2009 @ 8:04:06 AM
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If games actually start to clock in around 6 hours, then rest assure I will not be buying any game new. I'll rent or buy used.
Highlander
Tuesday, July 28, 2009 @ 11:29:23 AM
Would you buy a shorter game if it had good replay value?
Naga
Tuesday, July 28, 2009 @ 8:47:01 PM
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See the FPS-Virus will slowly kill some of dem publishers that produce rubbish First Person shooters it will be funny but they had there good ol' time of success in the mainstream games market
PaiNT_kinG
Monday, August 03, 2009 @ 12:28:49 AM
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PaiNT_kinG
Monday, August 03, 2009 @ 12:29:24 AM
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Call of Duty 4: Modern Warfare









Jawknee
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Sunday, July 26, 2009 @ 10:25:23 PM