Modern Warfare 2 To Render At A Sub-HD 600p Resolution
Despite the fact we'd love to see every game rendered in true high definition, there are reasons why some developers choose a lower resolution. ...well, we assume there are good reasons, at any rate.
Take Infinity Ward, for instance: according to GameZine, Call of Duty: Modern Warfare 2 will boast a resolution of 600p, which is equivalent to 1024 x 600 pixels, and this has been confirmed by the Beyond3D technical forums. For the record, the first Modern Warfare was also shown in 600p, and everyone is asking the same question: is this a significantly negative point of interest? Wouldn't it be fair to assume that a sequel two years later, especially in this HD-crazy generation, might use a higher resolution? Perhaps it's important to note that the game should run at a silky smooth 60 frames per second - just like the original - and I don't recall critics or gamers having a problem with the visuals. And based on what we've seen thus far of Modern Warfare 2, it should be another graphically stunning title, so maybe we don't necessarily need something higher than 600p. Maybe it's better to keep a slightly lower resolution and avoid the slower 30fps; some of the more visually advanced titles won't run faster than 30.
So what say you? Should Infinity Ward have tried for a higher resolution? Do you think they could've kept 60fps with more pixels flying around the screen? It's your chance to show off your technical knowledge...
Related Game(s): Call of Duty: Modern Warfare 2
7/28/2009 Ben Dutka
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Comments
Shadow_Ninja
Wednesday, July 29, 2009 @ 1:15:11 AM
WorldEndsWithMe
Tuesday, July 28, 2009 @ 10:17:53 PM
Reply
TheHighlander
Tuesday, July 28, 2009 @ 11:37:24 PM
Our ability to react to events in a game is not significantly altered by the frame rate. However the 60 frames per second is smoother and more comfortable to view. This is because the human eye, and bran is fast enough to process the image at 60fps, even if the human body takes twelve frames to actually move in reaction to the events on screen.
So 60 frames per second is better, it's smoother, and easier on the eye. It may not help speed the reactions of players, but it is less fatigue on the player's eyes.
aaronisbla
Wednesday, July 29, 2009 @ 12:33:00 AM
TheHighlander
Wednesday, July 29, 2009 @ 2:07:58 AM
Not really, I'm well aware that some of that community believe that frame rates as high as 240 frames per second aren't enough. The trouble is that at frame rates of 60fps and higher you may perceive that the image is steady and motion is smooth. But your ability to react is what it is. Your reaction time is in the order of 12 times the amount of time a single frame is visible at 60fps. When you're playing any fast game like this you are far more affected by the flow of the game and action than you are by anything else. You anticipate actions and react accordingly. The ability to anticipate the actions of an opponent have nothing to do with frame rate.
If you have a link that points to actual research on this that proves faster frame rates actually have a pay off in reaction times, I'll gladly read it and retract my statements. But I've never read any such research. I've been gaming for more or less as long as most of the folks on this site have been alive, and I have yet to notice any major benefit of frame rates much higher than 60fps, although I can confirm that frame rates that drop below 25 frames a second, or frame rates that vary are distracting enough to slow down reaction times.
NiteKrawler
Thursday, July 30, 2009 @ 12:59:51 AM
aaronisbla
Thursday, July 30, 2009 @ 1:15:25 AM
Earlier when i said that 60fps is important to the communities of Tekken and Soul Calibur, trust me, i know what im talking about here.
I never said something higher was needed. Who in these communities said something higher is needed? thats new to me. Look at their respective gaming websites (Tekkenzaibatsu and 8wayrun) and took a look at their frame data that gets compiled for each game. Its all based on the frames being locked at 60. Personally, id hate to see any new fighting games moving at 30 frames.
The games run at 60fps, therefore people in these communities can actually count how many frames a move will take. Yes, they actually come up with pretty damn accurate data. You might not think it helps with reaction times but it does and this is how.
We study the moves we do and the moves that other characters do. If we say a move comes out in 15 frames, we are saying it comes out in 1/4th of a second. Pretty basic but it goes deeper. By counting frames, we can determine which moves are safer to use than others and to see what can punish other moves, whether they hit or are blocked. It can be pretty hard to explain if you are not use to the lingo that tekken or SC players use. But basically, by knowing how many frames a move takes to connect, how fast you recover from block stun ( which is also counted in frames ) you can then determine the best course of action from situations
On SC4, my main character is Astaroth, big guy with a huge axe. He isnt the fastest guy in the game, so when he blocks a move, its really important to know what moves you can use at that time. By knowing the amount of frames it takes a move to actually connect, you can determine all sorts of things, like whats the best attack in a certain situation, what's the worse option that will get you hurt, things of that nature
Its not like you have to know the frame data of every move on the game, just the more important ones. Frame Data is extremely important in fighting game communities and it 60 fps, it makes it a easier to deal with. Whats the last good fighting game that moved slower than 60fps?
Last edited by aaronisbla on 7/30/2009 1:19:04 AM
Fane1024
Thursday, July 30, 2009 @ 5:05:53 AM
Mornelithe
Thursday, July 30, 2009 @ 11:23:28 AM
Point being, as Highlander indicated, 60fps is actually proven to appear smoother, and more fluid. And, to be honest, we can see perfectly fine images higher than that, it's just going too high becomes meaningless as we aren't able to pick out all the data/detail.
TheHighlander
Thursday, July 30, 2009 @ 12:52:13 PM
Human vision is analog. We do not specifically distinguish individual frames. A human can perceive that there is a difference between two images even if the difference is only visible for a moment, be it a hundredth or a thousandth of a second, I'm not sure. But the perception of a difference is not specific to a given frame rate. Most people would be able to tell you that video playback on a 240Hz screen with 240 frames per second look smother than 120 or 60 frames per second, but they wouldn't be able to individually distinguish one frame from another during live playback. By that I mean, they'd know that there was a change. But not necessarily what the change was, on an individual frame by frame basis.
With gaming, yes 60 frames per second is important because at the alternative - 30 frames per second - each frame lasts a significant portion of the reaction time. The lower the frame rate the greater the possible reaction time gap between two players who are a few frames apart in terms of action and response. The faster frame rate reduces the amount of perceived lag between action and reaction. However, as frame rates climb past 60, the significance of the frame to frame lag drops from significance. That's why I don't see the importance of frame rates beyond 60. That said, I have read so many articles on so many hardcore PC gaming sites where the 'willie waving' PC gamers are trying to out do each other's frame rates and extolling the virtues of frame rates in excess of 120. So, when I mentioned that some want frame rates higher and higher, it was these gamers I was referring to.
NiteKrawler
Thursday, July 30, 2009 @ 1:32:04 PM
aaronisbla
Thursday, July 30, 2009 @ 10:32:21 PM
Mornelithe
Thursday, July 30, 2009 @ 11:55:48 PM
somethingrandom
Sunday, August 02, 2009 @ 12:44:24 AM
ThePearlJamer
Tuesday, July 28, 2009 @ 10:39:08 PM
Reply
Reccaman18
Tuesday, July 28, 2009 @ 10:43:40 PM
aaronisbla
Wednesday, July 29, 2009 @ 12:31:43 AM
Bugzbunny109
Tuesday, July 28, 2009 @ 10:53:09 PM
Reply
huskerfan_101
Tuesday, July 28, 2009 @ 11:48:10 PM
LegendaryWolfeh
Wednesday, July 29, 2009 @ 12:16:08 AM
TheHighlander
Wednesday, July 29, 2009 @ 10:01:45 AM
If a lot of additional visual effects are being used then depending on how well they are implemented and how they are applied, it may not be possible for any GPU or CPU to manage 1080p60. so the render target is adjusted downwards depending on the goals. In the case of MW2, they want 60fps, so they dropped the resolution. Dropping the resolution and/or frame rate has a directly proportional effect on the workload. If they'd been ok with 30fps then they could have rendered at a higher resolution.
It's all about trade offs, balancing the resolution, framerate and the number of visual effects used.
raztad
Thursday, July 30, 2009 @ 12:05:21 AM
Wipeout HD, GT5:P, GT5 is expected to run at 60fps/1080p
KZ2 runs at 30fps/720 cause its engine heavily uses postprocessing/a lot of light sources/particle effects. Besides, KZ2 is far from reaching 100% of PS3 theoretical power so we can expect even better graphics, higher resolutions in upcoming interations of KZ. I dont think GG is aiming for 30fps. KZ2 gameplay is slow paced, not twitchy like COD.
GoW3 is expected (said by the same project leader at E3) to reach 1080p with resolutions fluctuating between 30 and 60fps. It will drop down to 30fps wwhen a lot of enemies/action is going on on screen.
Mornelithe
Tuesday, July 28, 2009 @ 11:50:35 PM
Only buy exclusives for my PS3, all else goes to PC.
Now...give me Gran Turismo 5!
LegendaryWolfeh
Wednesday, July 29, 2009 @ 12:14:53 AM
Ben Dutka PSXE [Administrator]
Wednesday, July 29, 2009 @ 12:28:06 AM
Mornelithe
Wednesday, July 29, 2009 @ 1:16:18 AM
Personally, I can't wait to see the cascade effect that'll occur when 'The Pacific' is finished. It's a new HBO 10-part series, just like Band of Brothers, except obviously...about the pacific theater. They've got a $250 million budget, and have survivors from the encounters helping with the detail. It's exciting because it'll undoubtedly push IW/Treyarch/Grey Matter/whoever the fuck, to pump out a new line of Pacific oriented WW2 games, based upon those series...as they did with COD1/UO-2.
@ Ben - You're wrong, actually. I can gloat perfectly easily, other than Sony exclusives, I can play virtually every other game out there, at 10-50x the resolution the consoles can achieve. Better physics, better framerates, easier modability, downloadable patches for free. I'm sorry, but the PC community still has PLENTY to gloat about.
Make no mistake though Ben, I still own a PS3, and will continue to get Sony machines, as long as it's necessary. Sony is quite intelligent insofar that it doesn't release it's epic stuff on PC. Whereas, MS usually ends up caving and doing so. But, the PC does most gaming better, from a hardware perspective, it's undeniable...however, there are some genre's of gaming that I prefer on console also...like your fighters, Tekken/SF/CvSNK, racing games, etc..
Even still though, take Street Fighter IV, as an example. My PC Runs SFIV @ 1920x1200 60hz C16xQAA at an average 65.96 FPS....have you seen what it looks like on a decent PC? It actually feels like a Turbo street fighter...not like the slo-mo on the consoles. You just get better performance on PC.
Anyway, as stated, will probably get W@W2. But, not interested in the MW series.
Mornelithe
Wednesday, July 29, 2009 @ 1:20:42 AM
ArnoldK PSXE [Administrator]
Wednesday, July 29, 2009 @ 2:00:10 AM
TheHighlander
Wednesday, July 29, 2009 @ 2:13:29 AM
10-50x the resolution a console can manage?
Really? So you have how many PCs that can pump out anything between 10 Mega Pixel and 50 megapixel images at 30-60 frames per second? Console games of today run on average in 720p which is essentially a one mega pixel image. If you have a PC that has the capability of running anything at 10-50 Megapixel resolution with a frame rate between 30-60fps I'll be shocked beyond belief.
I understand the reaction to Ben's statement about PC gaming dying (although I agree with Ben), but really?
Mornelithe
Wednesday, July 29, 2009 @ 5:58:25 AM
Beyond that, there's also the tremendous RAM increase, as well. Not to mention the severely underpowered GPU's in both machines. Again, remember here, I own a PS3 and am quite avidly awaiting many a-game... But the facts speak for themselves.
Mornelithe
Wednesday, July 29, 2009 @ 6:05:44 AM
vicious54
Wednesday, July 29, 2009 @ 10:00:57 AM
Ben Dutka PSXE [Administrator]
Wednesday, July 29, 2009 @ 10:18:00 AM
TheHighlander
Wednesday, July 29, 2009 @ 10:52:05 AM
I didn't get the impression you were upset or annoyed.
720p is 1 megapixel, that's the resolution. 1080p is a 2megapixel image. Most PS3 games render at 720p, some render at 10880p, some render below 720p, but by and large the average game renders at 720p. 10 to 50 times that resolution is 10-50 megapixels, it's just math.
I agree that in light of today's GPUs the GPU in the PS3 (and the 360) is underpowered compared to the current state of the art. However for the purpose that they are designed for - pushing 720p/1080i/1080p images, both GPUs are more than adequate.
PC gaming is still doomed. It may never die, but it's doomed to a niche existence in specific genre of game.
That said, I also wonder how many game developers will continue to devote resources to PC games at high resolution with the attendant costs (game devs are always complaining about the costs associated with 720p games, imagine their dismay with resolutions higher than 1080p). Game piracy on PC is, and always will be, a huge issue. The return on investment just isn't there in a lot of cases.
Mornelithe
Wednesday, July 29, 2009 @ 11:30:54 AM
I've yet to see any 'console' game engine, come close to looking like Crysis: Warhead on enthusiast. Whether you like the game or not is irrelevant. Crysis: Warhead is nearly a 2 year old game, that's only matched by it's 3 year old counter-part (Crysis). Want to see a real difference in power? Let's compare and contrast the CryEngine 3, on console vs PC, when Crytek finishes their next game.
HeXeN
Wednesday, July 29, 2009 @ 12:17:08 PM
For some reason you think that a game is about graphics and resolution alone,Nothing else matters.The PC exclusives you named are superior and better to the console's because they have better graphics and better resolution *wink*.Would it be a safe bet to call you a specs whore?
Mornelithe
Wednesday, July 29, 2009 @ 12:46:33 PM
And, as with PS3 gaming, the PC also has free online play (as well as some Pay games not available for console), mods are a dime a dozen, which creates a huge amount of variety. Patches are not only free, but available from so many different sources that snagging them on a knee-jerk fancy, is a matter of a few minutes wait. Again, I realize this is preference we're talking here. Some people want to just play the games, and that's fine. I however, just like to see the games be all they can be.
It's interesting though, I've been questioned on my desire for the best possible performance before. And...I keep asking myself...who WOULDN'T want their favorite game, to play, look, and feel....better? I mean....sure, not everyone has the income, even though it's quite easy to set aside some money here and there over a long period of time to build your machine...but, given the opportunity, I find it just...a foreign concept, to not want to improve the experience. Call me crazy.
As for _why_ I like them, and named them. Well, Ben referred to PC exclusives that were 'supposedly better than the console exclusives'. I gave 7, off the top of my head. I'll add in Company of Heroes as well, as that's an insane RTS, and plays great on a DX10 rig. And to clarify, I didn't just list those games because they're gorgeous. Some of them are rife with issues, but are still vastly superior games (In my opinion). CoH trumps Red Alert on PS3, no doubt about it. Crysis/Crysis Warhead trump and physics/realism the PS3/360 have managed thus far. Stalker was a very very very interesting series. And incredibly under-appreciated in my opinion. A vast, vast sandbox style, tons of weapons, multiple endings to the game...absolutely fantastic. Sure, it was a little less buggy than AC, but, the gameplay and plot made up for it, imo.
Graphics _aren't_ everything though, I'm not trying to say they are. However, leaps and bounds in graphical acuity, realism, physics, and such, DO advance the industry as a whole. And I really like to see what new bounds they're pushing.
Last edited by Mornelithe on 7/29/2009 12:53:08 PM
Mornelithe
Wednesday, July 29, 2009 @ 1:13:26 PM
WorldEndsWithMe
Wednesday, July 29, 2009 @ 1:57:03 PM
Mornelithe
Wednesday, July 29, 2009 @ 2:31:16 PM
As for not being a viable platform? Really, I'm not so sure. I think allot of PC gamers are a bit more finicky in some regards. But, if you can capture their attention...ala WoW. There's a revenue source that makes consoles pale in comparison. Blizzard generates what, 2 billion a year alone, on the $15 subscription? Say what you will about WoW, but that's a huge chunk of change. And merely indicative of the size and scale of the PC base. Make a game, that doesn't depend on graphics (but does support hardware scaling), that hits the hearts of many, in that way, they generate revenue to take more risky endeavors. Think Starcraft 2 and Diablo 3 as examples of where the PC base is at in the coming future.
Lastly, and I forgot to mention this earlier, I have to admit, several people seem to be quite oblivious to the rampant piracy issue on the 360. I know it takes less than an hour to mod one. And games hit the net days in advance of street launch. So, it's already begun, and will most certainly get worse as time progresses for that consoles revenues.
Ben Dutka PSXE [Administrator]
Wednesday, July 29, 2009 @ 3:24:37 PM
Here's the bottom line. PC hasn't dominated the Game of the Year nominations and victories as it once did. Every year these days, you can BET that a PC exclusive title WON'T win Game of the Year. If anything it'll be ALSO on PC but it will NOT be best PLAYED on PC. Last year, big winners were MGS4 and LBP (the latter swept up at the AIAS Awards). This year your nominations will likely go to Killzone 2 and Uncharted 2 and others.
You seem to forget something. If there was a reason to own a gaming quality PC, I would own one. I only want to play the best of the best. However, the best of the best simply aren't on PC and haven't been in quite some time. I won't have any need of a PC for GT5, FFXIII, Uncharted 2, Assassin's Creed II, GTAV, Heavy Rain, God of War III, The Last Guardian, Alan Wake, etc. And PC freaks can brag all they want about resolution; significant differences in HD resolutions can only be seen on larger screens, anyway, and I'm not missing much of anything with my 1080p, 40" screen.
And I don't care what anyone says, an action game has NEVER been best played on a PC, nor has a sports game. This doesn't excuse the obscene lack of variety on PC, though; of all the great PC titles in the past decade, which of them CAN'T be classified as a FPS, RTS, or Western RPG? ...any? I'll be awaiting that answer.
Last edited by Ben Dutka PSXE on 7/29/2009 3:26:16 PM
bamf
Wednesday, July 29, 2009 @ 4:36:17 PM
I have to point out that those resolutions are too high to be important. You take Blu-ray for instance, the HD quality at 1080p and 1080i for smaller TV's is that crisp now, no one is going to care about even higher resolutions unless you plan to buy an 100" LCD. 1080p is where its at that and the HD image is good enough to convince everyone to ugrade their standard definition TV's for HD ones. I think it ends there and super HD TV's will never take off as the increase in resolution isn't noticeable due to the fact that 1080p is so crisp and sharp anyway.
If there's a choice of 2 PS3's, one that's just powerful enough to play 1080p at 60fps and the other with more juice that will also do 60fps and will output games at 1920x1200 but this means the second PS3 is 5
3 times more expensive. I would choose the first PS3, paying 3 times the money just for a higher resolution than 1080p just isn't worth it.
We all know that its down to the demand of the PC gamer why GPU's and CPU's would become faster and more powerful. I think those days have gone now, and I think this is also what Ben means about the PC fading out. Spending more money on dual cards just for 120fps and 1920x1200 is pointless.
Alienange
Wednesday, July 29, 2009 @ 4:45:27 PM
Besides, if PC gaming was so awesome and can't be touched for all it's greatness, why does he also have a PS3?
Mornelithe
Wednesday, July 29, 2009 @ 5:31:02 PM
Beyond that, yes, some exclusives I named are not out yet (Amusingly enough, all 9 of the ones you listed aren't either...and yeah, GTAV won't ever come out on PC...really??). Then again, some of the exclusives we talk about here all the time, aren't out yet either. It makes them no more or less valid to the genre. And if you go back and read what I was stating, I indicated that those games (D3/SC2) would be a good indicator of the health of the PC market, outside of WoW. Yes, PC's have been taking a back seat to consoles for a little bit, but that's honestly to be expected in an emerging market such as this. PC's were once the red-headed step-child of entertainment. Now, it's being tapped into by multiple sources and spread to newer constituency's. This does not take away from the fact, that there are more PC's in the world, than there are any one type of console. As such, it will always represent a huge base for publishers to depend upon.
Then we move onto PC/PS3 why need what blah blah. Seriously Ben, take a deep breath and re-read what I said. I own a PS3 for Sony's exclusives. Period. If Sony's released their games on PC, I would most likely buy the majority for PC, and have games such as LBP, Tekken, SFIV, KoFXII, Wipeout, Gran Turismo etc... for my PS3. I enjoy those types of games on a console more, controllers and such. But Uncharted on PC? Hell yeah. I love GTAIV on PC...it's freekin fantastic. Vastly...vastly superior to the PS3 version (I have both). But, make no mistake, I _like_ Sony's 1st party developers. It's why I purchased a PS3. Why else?
I try not to brag about the machine, although, I definitely have in the past (Trying to tone it down honestly). But...I have the option of running at whatever performance I want on most games...whereas the consoles are stuck to something quite a bit lower. My Street Fighter IV example was about as clear as you can get. GTAIV is only further proof.
As for lack of variety...you're somewhat right. I mean, there's Uru, the next chapter in the Myst games, but I guess that'd be a Western RPG, although, it's more of an intelligent adventure if you ask me. The problem is, remember, the PC market is where gaming gained allot of traction, and was, for quite some time a targeted audience of FPS/RPG/RTS gamers, for one...that's still a monsterous demographic. Huge...especially the RTS, and especially the 2 RTS' that are still played ad-nauseum today (Starcraft/Diablo2), Starcraft 2 is going to sell...quite a bit, and that's probably an understatement. But, I digress...I think that honestly the PC market is going to have to prove that it's capable of sustaining other genre's of gaming as well, before it'll get too much more variety. But, it'll still have the best performing/looking FPS'/TPS' and RTS' (MY opinion), for years to come.
Anyway, take it easy Ben...not everything is attack on you personally.
Ben Dutka PSXE [Administrator]
Wednesday, July 29, 2009 @ 7:26:00 PM
I'm sorry, but I really don't care about hardware. I wouldn't care if a PC or console had the power to send me to Mars. If it doesn't have the software, I - and nobody else - will care. Look, there's a reason why the PC market has been on the steady decline, and the most obvious explanation is that console gaming simply provides an overall better experience.
All I care about are the games. The total number of great games I can play on any given platform. I'm sorry, but when the PC can't even produce more than one or two titles I might want to play in a full year, I consider that a dead platform. PC exclusives fail to gain acclaim, fail to gain the attention of gamers, and in general, fall well short in terms of just about everything that makes games entertaining.
Technical superiority only goes so far, and like I said, this isn't 1998. The gap in technology between consoles and PC, along with the fact that one group of systems has the diverse and top-notch software and the PC doesn't, has contributed to the aforementioned decline. You can play whatever you like. If you have fun doing what you do, then fine. I have no problem with that at all, and never have.
But to say the PC is still valid is closer to denial than truth. Sales numbers alone should end that debate.
P.S. Bear in mind that I WAS a PC gamer for a long time; the Tandy IBM was my first computer and I probably played it more than any other console until the PS1. It was also a huge part of my multiplayer gaming with friends and helped with my RPG urging. Remember that I loved many of the PC classics (and still do). But as my priorities have never changed - just find all the best games I can - something else DID. So I had to adapt.
Last edited by Ben Dutka PSXE on 7/29/2009 7:30:52 PM
Mornelithe
Wednesday, July 29, 2009 @ 7:47:58 PM
I expect Dialbo 3 and Starcraft 2 to be equally as impressive in their sales figures. Maybe not here in the US, but there are millions waiting for Starcraft 2. And a whole slew of people waiting for Diablo 3 also.
You argue it's a better experience. I argue it's a better experience in some regards, worse in others. I will, however, tell you straight up, it's a much easier system for publishers to nickel and dime consumers to death with. Much easier.
As with most exclusives, and things I desire though, I can wait. I can wait for the sick games to come out. Look how long I've been foaming at the mouth for GT5. I've had PS3 games preordered in excess of a year. Yes...a year. So, I have no problems waiting for a game to come out, and if all they can put out is 2 or 3 badass exclusives for the PC a year. And then a slew of multiplatform games that absolutely annihilate on PC. So be it, win win for me.
Ben Dutka PSXE [Administrator]
Wednesday, July 29, 2009 @ 8:43:20 PM
And to say multiplatform titles are automatically better on PC, or that they "annihilate" the console iterations in any way is, I'm sorry, a flat-out lie. NOBODY believes that anymore. NOBODY would opt to play a game like DMC on the PC. NOBODY said it was better than the console version. And really, no offense, but that's hardly the only example. There are actually more examples of multiplats that are better on consoles these days, if only for stability reasons.
I firmly believe that many PC gamers still believe certain things to be true when in fact, they're not. I have yet to come across one who honestly accepts the reality of the current industry. I swear I don't mean this to be an insult, but it's just my own personal experience.
orangpelupa
Wednesday, July 29, 2009 @ 8:51:55 PM
look at Steam ;)
even in my country, where almost no-one buy original game, buy games from steam.
because we cant get any original games on gaestore or shopping mall.
steam give great accessibility ;)
---
as for multiplatform games on PC..
most multiplatform games look better on PC.
i'll take GTA IV as an example. GTA IV is a BAD PORT. the pc version is really need much power to play. unoptimized game enigine.
but despite that, GTA IV still look best on PC.
remember, on PC you can throw as many AA as your hardware can deliver. and also anisotropic filter.
and back to topic about MW2,
i myself just got radeon HD 4770. very cheap graphic card with great performance. it can play cod4 (same engine will be used on MW2) in 1440x900 all max, 8xAA, max anisotropy filter. and its still running above 80fps avg on MP.
for me, multiplatform game = buy pc version
exclusive game (like JRPGs) = buy console version
Last edited by orangpelupa on 7/29/2009 9:01:08 PM
Mornelithe
Wednesday, July 29, 2009 @ 10:40:51 PM
I provide example after example after example of my side of the discussion, and none of them are good enough for you, to the point where...you know, you don't have a good PC, but you sure know better than I do what's what, right? Sorry Ben, I have a decent gaming rig, and I have a PS3. And I _Don't_ write for a blog that focuses entirely on one machine. So, I think I'm a little more qualified to objectively determine what's higher quality. If you're truly interested, you should check into it yourself, rather than blindly arguing against something you know very little about yourself.
Oh, and other examples of games that did well on PC. GTAIV, The Sims, Modern Warfare, World at War. Yeah, only 4, and I don't care if that's enough to make my point valid in your eyes. Nothing short of the destruction fo all consoles would do that for you.
King James
Thursday, July 30, 2009 @ 12:12:25 AM
-You can't play greatness like StarCraft 2, Star Wars: The Old Republic, Diablo 3, or World of WarCraft on consoles.
-And some game genres just don't play as well on a console when compared to PCs like RTSs, RPGs, snd Shooters.
And the PC game market is changing. I don't think it "shrinking" or "dieing". I think that now PC gaming is shifting to fewer quantity, higher quality games.
I feel a metaphor coming on. Don't think of PC gaming as a shrinking pond. But more like pond (constant in size) with fewer, bigger fish. We can't prove #s-wise just how accurate this theory is yet. But thats because NPD and similar organizations generally don't count micro-transactions, subscription fee revenues, and digital sales. PC gaming thrives of these new tactics.
Last edited by King James on 7/30/2009 12:24:42 AM
King James
Thursday, July 30, 2009 @ 12:26:01 AM
Ben Dutka PSXE [Administrator]
Thursday, July 30, 2009 @ 1:05:07 AM
I don't give one flying fu** what the PC CAN do. I have more than a few friends who have gaming-quality PCs - and brag all you want, but they have monster machines, too - and I continually see games I've played on consoles running on those PCs. Some are just as good. Some are better. Some aren't as good.
If you want to live in denial and waste your gaming time by deluding yourself into thinking that every single multiplatform game is better on PC (yeah, I'm SURE you've done as many compare and contrast sessions as me, someone who does this sh** for a living and has been playing games for 25 years), fine by me.
But again, it just proves my point. Anybody who plays predominantly on PC has lost touch with reality and basically doesn't deserve an opinion anymore. And I just LOVE how that PC elitism never seems to die. Just hysterical.
Ben Dutka PSXE [Administrator]
Thursday, July 30, 2009 @ 1:06:42 AM
Mornelithe
Thursday, July 30, 2009 @ 10:44:30 AM
Oh, and by the way, back onto the question/topic at hand. PC Gamers still have plenty to gloat about, console fanboy ignorance is one of them.
Last edited by Mornelithe on 7/30/2009 10:53:16 AM
HeXeN
Thursday, July 30, 2009 @ 2:38:33 PM
The Consoles(of today) aren't great b/c they could never reach the technically specs of a gaming PC and PC is not great b/c most developers really don't give a shit about it and it will never win GOTY in any category(except RTS)so it's purposely being ignored.Point is neither are all that and fall short of the great systems of the past.
aaronisbla
Wednesday, July 29, 2009 @ 12:28:55 AM
Mornelithe
Wednesday, July 29, 2009 @ 6:00:22 AM
TheHighlander
Wednesday, July 29, 2009 @ 12:32:38 PM
Mornelithe
Wednesday, July 29, 2009 @ 12:39:06 PM
TheHighlander
Wednesday, July 29, 2009 @ 1:00:21 PM
Mornelithe
Wednesday, July 29, 2009 @ 1:16:41 PM
Also, I've just about finished golding through 'Nuked', so haven't gotten to the point where I'm replaying to smash records. I'll let you know when I reach that point.
TheHighlander
Wednesday, July 29, 2009 @ 4:14:44 PM
Mornelithe
Wednesday, July 29, 2009 @ 6:20:02 PM
TheHighlander
Wednesday, July 29, 2009 @ 11:36:01 PM
As soon as I find out anything concrete about Wipeout Fury and a new patch I'll post a thread in the PS3 forum here at PSX. There has been a patch for Fury, we're currently on 2.01, but that's the version I'm running ans till getting occasional freezing. It seems to specifically affect speed lap sessions.
Mornelithe
Thursday, July 30, 2009 @ 1:01:03 AM
TheHighlander
Thursday, July 30, 2009 @ 11:09:24 AM
Seems like the speedlap 'bug' is becoming more well known. I think it may be related to the craft you use. If you use one of the new Fury craft, or any that you've unlocked since buying Fury (or applying the most recent game update), it seems that the game has a problem registering your lap time/record and freezes. If you use one of the original craft and skins, there doesn't seem to be an issue.
Mornelithe
Thursday, July 30, 2009 @ 11:30:19 AM
Will let you know.
Masterofallz
Wednesday, July 29, 2009 @ 12:51:31 AM
WorldEndsWithMe
Wednesday, July 29, 2009 @ 12:53:14 AM
Jawknee
Wednesday, July 29, 2009 @ 1:56:38 AM
ironman505
Wednesday, July 29, 2009 @ 9:20:20 AM
Mornelithe
Wednesday, July 29, 2009 @ 1:28:03 PM
WorldEndsWithMe
Wednesday, July 29, 2009 @ 2:00:03 PM
Alienange
Wednesday, July 29, 2009 @ 4:46:39 PM
King James
Thursday, July 30, 2009 @ 12:42:53 AM
Shadow_Ninja
Wednesday, July 29, 2009 @ 12:58:06 AM
Reply
WorldEndsWithMe
Wednesday, July 29, 2009 @ 2:01:20 PM
Shadow_Ninja
Wednesday, July 29, 2009 @ 9:41:51 PM
King James
Thursday, July 30, 2009 @ 12:29:16 AM
fluffer nutter
Wednesday, July 29, 2009 @ 1:05:46 AM
Reply
TheHighlander
Wednesday, July 29, 2009 @ 11:57:35 AM
Wanna bet that MW2 runs at this resolution so that they can use the 'free' full frame anti-aliasing provided for in the 360s Xenos daughter-board? With only 10MB of RAM available, that feature is only 'free' up to a certain resolution. Unless my memory and math are bad, 1024x600 just happens to be the maximum resolution that can be used with the 'free' 2xFSAA provided in the Xenos GPU.
fluffer nutter
Wednesday, July 29, 2009 @ 12:25:05 PM
phantomMenace
Wednesday, July 29, 2009 @ 1:09:55 AM
Reply
Shadow_Ninja
Wednesday, July 29, 2009 @ 1:14:07 AM
WorldEndsWithMe
Wednesday, July 29, 2009 @ 2:12:27 AM
Shadow_Ninja
Wednesday, July 29, 2009 @ 2:17:06 AM
daizycutter
Wednesday, July 29, 2009 @ 2:37:20 AM
Reply
kreate
Wednesday, July 29, 2009 @ 2:41:24 AM
Reply
*idk, and thats why im asking
SkantDragon
Wednesday, July 29, 2009 @ 2:46:48 AM
Reply
Natalisrubbish
Wednesday, July 29, 2009 @ 2:58:51 AM
Mornelithe
Wednesday, July 29, 2009 @ 6:02:38 AM
orangpelupa
Wednesday, July 29, 2009 @ 9:08:10 PM
convergecrew
Wednesday, July 29, 2009 @ 3:20:56 AM
Reply
___________
Wednesday, July 29, 2009 @ 4:57:03 AM
Reply
games like DMC4 red faction gurilla bionic commando are released months after their console brothers, and are almost exactly the same.
the only 2 PC games i can think of recently that had a upper hand on the consoles is mirrors edge and RFG, wheres all that extra dev time going?
down the drain.
im a idiot, i got cought in the PC gaming thoughts.
spent 3K on building my own PC, if i bought instead would of cost me over 4K from dell.
and theres only 2 games that give me that advantage.
3K for 2 games.
and 50 bucks says all PC titles will be like that till crysis 2 comes out or HL epp3 or RAGE or doom4.
till those come out my pc will be giving me almost exactly what my consoles can.
ohwell at least PC games are free :D
Last edited by ___________ on 7/29/2009 4:59:46 AM
Mornelithe
Wednesday, July 29, 2009 @ 6:04:03 AM
JMO_INDY
Wednesday, July 29, 2009 @ 6:05:55 AM
JofaMang
Wednesday, July 29, 2009 @ 8:53:55 AM
But I would OC my toaster, given half the chance, so take it with a grain of salt, heh.
orangpelupa
Wednesday, July 29, 2009 @ 11:36:41 AM
Mornelithe
Wednesday, July 29, 2009 @ 2:49:56 PM
Given that a good chunk of games right now still don't properly utilize dual GPU's anyway, I've got time before it'll be a necessity. Once it is, I can just go overkill and leap to 3. Point being, I won't have to rebuild from the ground up, 2 years from now, simply because software development takes a couple years to utilize newer tech.
TH3G4MEMASTER
Wednesday, July 29, 2009 @ 6:52:08 AM
Reply
Mornelithe
Wednesday, July 29, 2009 @ 7:01:47 AM
WorldEndsWithMe
Wednesday, July 29, 2009 @ 2:08:05 PM
Mornelithe
Wednesday, July 29, 2009 @ 2:41:45 PM
Another thing to remember Ezio, and it actually supports your statement. Not many (if any), cable, satellite, etc... providers, output at the maximum that a 1080p BR disc will. Most of these providers will use compression to make the files smaller to allow for streaming or quicker downloading. Actually streaming a straight rip from a Blu Ray movie, lossless, would...well, it'd take a long time.
King James
Thursday, July 30, 2009 @ 12:51:12 AM
Effi
Wednesday, July 29, 2009 @ 9:59:30 AM
orangpelupa
Wednesday, July 29, 2009 @ 11:06:45 AM
nath08
Wednesday, July 29, 2009 @ 9:41:41 AM
Reply
1.whats the highest reseloution on anything?
and 2. what mega-pixel would the human eye be? now i know that a few people might say you cant measure it but... what about around about
and finally Q 3. what storage capacity would the human brain have in giga-bytes or terra-byte ( i think thats the word) or would it be unlimited?
Effi
Wednesday, July 29, 2009 @ 10:05:10 AM
2.) there isnt. dont let others try to convince you there is. if you cant make out the details, use a bino,telescope,hubble or stand closer. there is no resolution. i dont want to not be able to make out a tattoo on Amy's shoulder
3.) im sure highlander can answer that
TheHighlander
Wednesday, July 29, 2009 @ 12:28:11 PM
2. LOL! A biologist would probably point out that it depends on how many rods and cones there are in the retina of a particular eye...
3. Lots.
Shadow_Ninja
Wednesday, July 29, 2009 @ 9:44:29 PM
orangpelupa
Wednesday, July 29, 2009 @ 10:53:27 AM
Reply
gamer will get fast response and smoother movements. less motion sick.
but if you feel 600p look blurry, you can just play MW2 on PC.
its multiplatform game so its up to you where you want to play.
Strker777
Wednesday, July 29, 2009 @ 11:46:53 AM
Reply
Well, My proffessor at UNC said the Human Brain can hold the max memory imput depending on how big the medulla oblongata and the cerebrium is. So, everybody's max is different. Like einstein, He was so smart that he was dumb. I.E, He couldn't remb the address of his house and his telephone numbers but could rememb complex formulas and equations.
Last edited by Strker777 on 7/29/2009 11:50:15 AM
orangpelupa
Wednesday, July 29, 2009 @ 11:52:04 AM
fluffer nutter
Wednesday, July 29, 2009 @ 12:27:48 PM
mexgeo86
Wednesday, July 29, 2009 @ 2:52:41 PM
fluffer nutter
Wednesday, July 29, 2009 @ 3:21:35 PM
Ultimadream
Wednesday, July 29, 2009 @ 3:31:04 PM
Alienange
Wednesday, July 29, 2009 @ 4:49:26 PM
orangpelupa
Wednesday, July 29, 2009 @ 1:25:37 PM
Reply
BeezleDrop
Wednesday, July 29, 2009 @ 2:12:50 PM
Reply
orangpelupa
Wednesday, July 29, 2009 @ 8:38:57 PM
booze925
Wednesday, July 29, 2009 @ 5:15:48 PM
Reply
"KZ2= overrated"
WorldEndsWithMe
Wednesday, July 29, 2009 @ 10:08:56 PM
HeXeN
Thursday, July 30, 2009 @ 1:02:51 AM
How the hell did you understand what he wrote.I am puzzle how a literate person can write like that.Any way if you really want to know if KZ2 is overrated(like you claim) you should check out Metacritic or Game Rankings and see scores from people who actually know shit.If the Overall score it's over 75 then is not overrated(It's 91).
King James
Thursday, July 30, 2009 @ 12:58:58 AM
BeezleDrop
Wednesday, July 29, 2009 @ 7:09:02 PM
Reply
Karosso
Wednesday, July 29, 2009 @ 9:20:44 PM
fluffer nutter
Friday, July 31, 2009 @ 11:16:12 AM
orangpelupa
Wednesday, July 29, 2009 @ 8:48:34 PM
Reply
HALO, KZ, COD.
all of them give different FPS feel.
HALO series -> action on big area
KZ2 -> action on "corridor" area.
Cod4 -> sometome on big area, sometime on small area, sometime on corridor (remember the sniper mission?)
thats on of many reasons why KZ2 graphic look so awesome despite its only running on console (PS3).
but if you want to see real gread visual with big area, try look at Uncharted and the unreleased Uncharted 2.
i think both of them have the best visual.
btw i put "" on "corridor" because i cant find the right english word for what im going to say from my brain. i'm sorry.
aaronisbla
Thursday, July 30, 2009 @ 1:21:21 AM
Reply
orangpelupa
Thursday, July 30, 2009 @ 6:47:58 AM
Reply
i think you should not call "PC as a s*** platform".
it make you sound more and more like console fanboy.
and i think that will make the neutrality of this site is questionable.
===
many multiplatform games look better on PC. i think only a few that look worst on pc, like Iron Man.
and pc games also cheap. and usually the mods also give the PC games i buy have more value. by using mods the "old game" feel new again.
and for those that already accustomed to PC visual quality, to see console games visual quality can get irritating.
i myself being PC and console gamer for years, i really dislike the Aliasing and the low res textures on console. low res texture (MGS4 environment, etc etc), also texture with not-smooth transition between near and far (look at the ground on the last remnants, etc etc).
consoles for exclusive games,
PC for multiplatform games and PC exclusive games.
btw my current pc only eat about 350USD, and it already very fast to run games in 1440x900 with 4xAA and anisotropic filter.
Mornelithe
Thursday, July 30, 2009 @ 11:15:09 AM
It's funny though really, because he sounds exactly like the same raving lunatics who've said 'The PS3 is dead', for the past 3 years, that he's been railing against in many of his articles lol. It's so funny seeing the real colors of people sometimes.
Last edited by Mornelithe on 7/30/2009 11:16:24 AM
___________
Thursday, July 30, 2009 @ 8:21:24 AM
Reply
TheHighlander
Thursday, July 30, 2009 @ 12:28:21 PM
Reply
Specifically with regard to the PS3.
CPU to memory bandwidth on the PS3 is approximately 3-4 times that of a PC, even the new i7 systems using triple channel DDR3 memory.
GPU to system memory bandwidth on the PS3 is several times that of PCs with the exception of a PC with a PCI Express 3.0 x16 or better PCI slot and compliant video card.
The Cell BE is an order of magnitude faster on single precision math than any PC processor currently available, although PC processors have finally begun to catch up on Double precision work. In terms of instructions per second, the Cell has 8 cores running at 3.2GHz and out does all PC CPUs with the exception of the new i7 quad core chips. I'm not sure that the i7 quad can push more instructions, but it's close because each i7 core has multiple execution units, so it can handle more than one instruction per cycle per core.
In terms of memory size, the PC is bound to win since you can upgrade it. The same is true of the GPU/video hardware, again because it's upgradeable.
Other than that the PS3 uses a BD drive which has a greater capacity than the standard DVD drive in a PC, and the PS3 uses 2.5 inch SATA drives, so it can be upgraded within the range of 2.5 inch SATA drives. With USB ports, wired and wireless Ethernet, HDMI, and Bluetooth interfaces, the PS3 has all the interface options required.
The single biggest difference between a PC and PS3 is the size of the RAM, the next biggest differential is the GPU. However I hope it's clear to everyone that with respect to the performance of the device, the three year old PS3 holds up remarkably well against a 'current' PC specification.
Finally, with respect to games, the PS3 is more than capable of handling a keyboard and mouse. There is no real reason why any of the games that a PC has that use keyboard and mouse could not also appear on the PS3.
Other than maximum resolution and a few graphical bells and whistles, there's nothing preventing any game from being implemented on the PS3 or PC. The argument is pretty pointless though. PC gaming is different to console gaming. Part of that difference is the high spending elitism of the PC gaming community and their ever changing gaming rigs, and part of the difference lies in the many budget games targeted at the lowest common denominator of the PC world. The final element that sets PC gaming apart is the rampant piracy of games. Someone mentioned Steam, are they saying that Steam based games are not available for free via torrents? Really? The incentive to make PC games is shrinking as fast as piracy grows. There are only so many people willing to lay down the cost of a PS3 on one or two components for their gaming rig.
We recently saw an article here discussing a single platform for games. I doubt that will ever happen, but people should not discount the benefit of a limited number of gaming platforms. The constantly evolving nature of PCs is a great thing for the hobbyist, but each generation of new hardware brings yet another hardware configuration for Developers to consider.Many current games simply will not play on PCs two or three years old, and it's perfectly possible to buy a brand new, branded PC that is incapable of playing any current game because it's video hardware can't cut it.
That's not something you'll see in the world of game consoles where the platform remains consistent for several years at least. Good grief, PS1 and PS2 have both lasted 10 years without change to the platform.
There's no argument that eventually PCs will exceed all the specs of today's consoles, but that doesn't mean that PC gaming is better, or a healthier industry than console gaming.
bearbobby
Thursday, July 30, 2009 @ 1:49:20 PM
Mornelithe
Thursday, July 30, 2009 @ 2:06:26 PM
I still enjoy SF more on my PS3 though. Just wish it were faster. I had thought that the developers made the game slower, for the entry level players. However, seeing the game run on PC, I understood that they were employing the same tactic that Koei uses in Dynasty Warriors, you know what I'm talking about, there're far too many enemies/troops on-screen so it slows everything down until it becomes less intense.
The problem is, Sony's developement process is so different than PC/360 dev, the 3rd party games will always suffer in quality on the PS3 as a result. Developers have shown they're more in it for the money. What reason do they have to thoroughly optimize for it when all they care about is developement costs? Still, it doesn't matter to me. Sony's 1st party studios are badass, and plentiful. There's always a reason to have a Sony machine.
orangpelupa
Friday, July 31, 2009 @ 12:53:26 AM
coding for PS3's unique architecture is taking more development time and cost. with great SDK and great API. more 3rd party PS3 games will get great graphic.
=========
btw about PS3's CPU Vs PC,
its hard to compare.
PC's CPU is CISC, so its designed for geenral purpose.
PS3's CPU (same with x360 cpu) is RISC, so its designed for some special processing.
sorry if im wrong, im not really remember about this CISC and RISC thing.
============
as for GPU, ps3's gpu is old in technology but cell can help GPU to process graphic i think.
the SPU's can be coded to process graphic.
argh, if only i can find the link on B3D....
Last edited by orangpelupa on 7/31/2009 12:57:27 AM
bearbobby
Thursday, July 30, 2009 @ 1:46:54 PM
Reply
You just have to wait 6-8 months for it to be released on PC before you can make any comparisons.
I hope it looks better if it takes that long to port it over. You've probably had to buy an upgraded video card by then which can easily be the cost of a new console.
But yeah, it'll look better... for that price, I god damn f**kin' hope so!
HeXeN
Thursday, July 30, 2009 @ 2:58:28 PM
Mornelithe
Thursday, July 30, 2009 @ 8:12:36 PM
orangpelupa
Friday, July 31, 2009 @ 12:45:26 AM
i think that what make console gamer dislike PC.
they tend to think that in PC you need to spend A LOT of money and need to upgrade VGA card often.
if people stop buying "branded PC" and just buy their own PC with "gaming specification" you can ask on many PC forum, you can get cheap pc (cheaper or the same as console) that can play games for years to come and still look better than any console.
a 350USD PC can run faster than 1000USD PC.
its all depend on the pc specification you built.
PC is just like a gaming console but with too many SKU. confusing buyers.
it even confused me, it took a week for me to do some research what i need to buy with 350USD budget for a pc gaming -___-
luckily there radeon HD 4770 and Phenom II X2 550. damn cheap, and i just unlock all 4 cores >_<
Mornelithe
Friday, July 31, 2009 @ 12:27:25 PM
SILVERAMMO
Thursday, July 30, 2009 @ 3:39:01 PM
Reply
dveisalive
Friday, July 31, 2009 @ 6:49:27 AM
Reply
KoldStrejke
Saturday, August 01, 2009 @ 10:21:04 AM
Reply
so if they need it to be at 1024X600 I say, yes realease it at that resolution. its way better then sub 800X600, LOL i will just not pay HD prices for a game thats hyped at HD and not realy 1080p so I will wait as i allways do untill the price drops to 29.99.
Last edited by KoldStrejke on 8/1/2009 10:25:27 AM
poboy975
Monday, August 03, 2009 @ 3:33:15 PM
Reply

Call of Duty: Modern Warfare 2










godsman
Reply
Tuesday, July 28, 2009 @ 10:12:10 PM
Note that there are still many people that cant tell the difference between DVD upscaling and true high definition. 600p is better than dvd quality. I think its good enough.