Valve: "There's Never A Real Moral Choice" In Video Games
"Choice" is a prime topic of conversation amongst gamers these days, as the perceived "open-endedness" of next-gen titles offers players a variety of options. In other words, choosing between "good" and "evil" actions is a popular theme.
However, Valve's Chet Faliszek believes there are no such things as "moral choices" in video games, and his beef appears to be with the literal definition of the term. According to Destructoid, here's what Faliszek had to say on the matter:
"There's never a real moral choice you're ever making in a game, because you're never going to have to live with that choice. We do things in our game to get you to behave better, to make you play together, to have this interaction in a game, but I don't think those are moral choices. I don't think games allow you to make moral choices. Games allow you to be evil, to do bad things. In Grand Theft Auto, I'm going around running people over, and guess what, I'm not doing that in real life.
So, in the context of games having moral choices, that's a weird thing to me. I don't think they have real moral choices when I think of that. They have something else, like strategic choices, choices inside their world, but to me a moral choice is something that would live outside of a game. I don't see that."
It's an interesting discussion, and one that can have many different viewpoints. If you continue down that road, you'll also generalize even further; it's not just about "moral" choices, but about choices on the whole. Are we really making decisions that have realistic effects on the remainder of the story? Wouldn't it be accurate to say that with every action one makes, the future is automatically and irrevocably altered? Thing is, with every new choice, we need an entirely new branch of a storyline, and in all honesty, we have to yet to see "choice" implemented in an authentic way in any video game.
As for morality...that's a whole other can of worms.
7/30/2009 John Shepard
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Comments (Beta)
Xra897
Thursday, July 30, 2009 @ 10:32:51 PM
TGG
Thursday, July 30, 2009 @ 10:17:38 PM
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There would have to be some sort of way that a game implements this properly. I don't think that giving a real moral choice would be impossible.
bigrailer19
Thursday, July 30, 2009 @ 10:28:51 PM
The elder scrolls IV: Oblivion did some good things advancing towards this. When you steal something you get shunned upon not by just the person u steal from but guards, town folk, etc. I remember distinctly about 5 min. into the game i found a horse, not knowing what the red meant while the action cursor was up ( i know obvious) i took the horse. I rode that horse too, right into the next town where i was beatin and called a thief. I hated myself for stealing that horse one because i died and had to start from my last save which was when i first started the game considering i had just got out of the prison, DAMNIT! SORRY. anyways i also hated that choice because i was playing a good character and even though one bad deed can go undone in the game every time i looked at items stolen i always seen that dang 1!
Point is even though its not a huge issue some games like Oblivion offer these choices in more ways than good or evil and do go beyond that to making choices to fight or run, to murder, or be friendly, to steal or to be honest so, its it may not be a reality of choices but its definitely moral to the character in the story, because the choice changes the course around him or her, maybe not the story at all times, but how people react to you, and such which drastically can change the way you play the game.
Last edited by bigrailer19 on 7/30/2009 10:30:09 PM
jmo_INDY_Repub1
Thursday, July 30, 2009 @ 11:02:52 PM
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Mornelithe
Thursday, July 30, 2009 @ 11:16:38 PM
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Beyond that, I personally love starting massive police wars in GTAIV. Mowing down pedestrians at will. Beats doing it in real life.
Killsignal
Thursday, July 30, 2009 @ 11:33:42 PM
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coverton341
Friday, July 31, 2009 @ 12:44:26 AM
LegendaryWolfeh
Thursday, July 30, 2009 @ 11:41:49 PM
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WorldEndsWithMe
Thursday, July 30, 2009 @ 11:53:36 PM
chucknasty
Friday, July 31, 2009 @ 12:09:45 PM
WorldEndsWithMe
Thursday, July 30, 2009 @ 11:44:04 PM
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WorldEndsWithMe
Thursday, July 30, 2009 @ 11:49:14 PM
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badnoodles
Thursday, July 30, 2009 @ 11:52:25 PM
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WorldEndsWithMe
Thursday, July 30, 2009 @ 11:55:03 PM
Blaiyan
Friday, July 31, 2009 @ 12:05:36 AM
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coverton341
Friday, July 31, 2009 @ 12:41:01 AM
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jdt1981
Friday, July 31, 2009 @ 12:58:58 AM
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jmo_INDY_Repub1
Friday, July 31, 2009 @ 1:33:05 AM
Jalex
Friday, July 31, 2009 @ 2:30:12 AM
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Personally, I think choices like these being implemented is one of the biggest draws for a game.
And if he's going to start picking on an aspect of games for not being realistic, then he probably shouldn't be involved with making games. I mean, what was the last completely realistic video game anyone played? I know I haven't played any.
jmo_INDY_Repub1
Friday, July 31, 2009 @ 3:24:07 AM
robinhood2010
Friday, July 31, 2009 @ 5:43:26 AM
jmo_INDY_Repub1
Friday, July 31, 2009 @ 4:32:18 AM
robinhood2010
Friday, July 31, 2009 @ 5:42:20 AM
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The difference here is that these morality choices make no difference in the real world, so it is acceptable to make what is effectively the 'wrong' choice. I also run people over in GTA, but that is a choice I have made, as a gamer, knowing that it is a 'bad' thing to do. But this is still a moral choice. Nobody decides to be good or bad in Infamous, Fable 2 or Fallout 3 just for strategy. They do it for the emotions they get when they blow up a civilian, or when they rescue screaming citizins from a rampaging demon.
tes37
Friday, July 31, 2009 @ 6:45:23 AM
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If the game is made to have moral decisions.... then they are moral decisions, but it is still just a game.
___________
Friday, July 31, 2009 @ 6:58:14 AM
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but when you think of it hes got a point.
what you choose in games does not have a permanent effect on the environment.
like in GTAIV if you choose to kill or let those guys go that lvl changes but what happens 20 days or so from there is not altered by your choice.
same as infamous, the people may look upon you differently but what happens to you, and how you live your life is exactly the same.
TheHighlander
Friday, July 31, 2009 @ 12:35:39 PM
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Ah, moral choices in games, how I love this topic.
Chet Faliszek appears to believe that you can abstract the moral choices in games and redefine them as purely strategic game choices. To me, Faliszek seems to wish to excuse games offering immoral courses of action, and players who choose those actions, by redefining the choices as purely strategic game decisions.
It's implied that games are fantasy and the actions and decisions we face have no moral impact because we will never be faced with them in real life. Really? I think that the choices we make in games are driven by our personal morality and do have an effect on us in real life. However, I don't think that this is necessarily a threat to our personal morality. It depends on a lot of factors.
In behavioral science Systematic Desensitization is a widely used technique treating phobias. It's a form of behavioral conditioning designed to break the cause and effect cycle that drives the phobic reaction. The patient is exposed to something they find unpleasant in a controlled manner so that they can experience the situation without a fear of consequence. The experience is repeated many times and eventually the patient is no longer sensitive to the phobic trigger.
This is precisely what video games let players do. They create immersive environments where the player can experience events and situations that allow them to make unrealistic choices that are 'evil' or 'bad'. There is no real consequence to making the evil choice in a game. Over and Over players are put in the position of making a moral choice between good and bad. Over and over they can choose the 'bad' in full knowledge that there is no consequence. This is behavioral conditioning.
Sure, it's just a video game, players in a game know it's a game. However, be honest and recognize that it is also a form of behavioral conditioning. Would the armed forces use glorified video games as training aids if the constant exposure to the action didn't have some effect? They wouldn't, would they? Another word for behavioral conditioning is training.
I do agree that these are games, it is fantasy, and people can distinguish this. They know it's not real. However, the games do have an effect, mild though it may be. For most people that effect is canceled out by a sense of morals, and an understanding that games and reality are different. Our unconscious mind discards thoughts or impulses that we know are wrong.
The majority then are able to shrug off the influence. On the other hand, lets look at the minority. Some people in our society have questionable morals, others are are more easily influenced. For these people the conditioning has a stronger impact. Continual exposure could heighten that impact. Such individuals might then make poor decisions in life. This is not a direct cause and effect, the individual is making a choice based on their own sense of morals.
Before anyone thinks I am picking on games, let me just say that behavioral conditioning is a continual process, all experiences have an impact. The TV we watch, the movies we see, the music we listen to, the books and magazines we read, the games we play, the people we associate with, the things we do, the things our parents and teachers teach, everything in life has a impact. No one element can shoulder the blame for a kid turning out to be a criminal - or worse. Since kids are the most easily influenced members of society, the importance of the role of parents in shaping their children's environment cannot be understated.
Last edited by TheHighlander on 7/31/2009 1:23:28 PM
tes37
Friday, July 31, 2009 @ 9:03:21 PM
Minishmaru
Friday, July 31, 2009 @ 1:12:57 PM
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RadioHeader
Friday, July 31, 2009 @ 7:03:02 PM
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maxpontiac
Saturday, August 01, 2009 @ 2:00:01 PM
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Yes, I understand it's a "game", but my general decision making, IE - Morals play a huge part in how I acted in the Wasteland and in Empire City.
I am positive I am not alone in this way of thought either.
So, Chet Faliszek, you are only fooling yourself as an individual, and perhaps, as a company.
___________
Sunday, August 02, 2009 @ 7:40:06 AM
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like bioleach 100 enemies in infamous, i couldn't do that (kill people) in real life because i would feel bad.
in retrospect 99% of the time, the way i play games is the opposite of what i would do in real life.
like GTAIV i love driving like a maniac and running people over.
again to infamous, in the game i did both paths, in the game i shared and kept the food to myself.
if that happened to me in real life i would share it with the people.
i couldn't scare them off i would feel bad.
thats the best part about games, they allow me to do what i would never do in real life.

inFamous

Qwarktast1c
Reply
Thursday, July 30, 2009 @ 10:00:25 PM
especially about the GTA part! i mean seriously, yeah your doing some evil stuff that would be considered immoral in real life..... but it's just a game. that's one reason why games are fun is because you can do things, either good or evil, that you can't do in the real world