Cage: Heavy Rain Is NOT Entirely Focused On QTEs
For the record, we at PSXE have always been on David Cage's side, and we never once accused Quantic Dream of "only" including Quick Time Events (QTEs) for the gameplay in Heavy Rain. But Cage knows a lot of other journalists have, and he's a little annoyed.
Quantic Dream's promising title is once again in the limelight after yet another stunning trailer debuted at GamesCom this week. We have also postulated in the past that Heavy Rain might actually represent the start of a whole new genre. But Cage wanted to address those who are misinterpreting the gameplay: according to Eurogamer, some gamers around the Internet "just make him crazy."
"No! We don't make Dragon's Lair! This is not Dragon's Lair - do you think I'm crazy? I'm not stupid. Do you think I develop on PlayStation 3 to do Dragon's Lair again? It would be absurd. Of course it's not.
So we work on this thing, it's fully controllable, you do what you want. When there is an action sequence, yes we integrate this QTE sequences. We've done it really in a new way, we really started from a blank page again to try to take the best out of this type of interface and find the thrill and excitement and make you feel at the heart of the action."
Cage wants to clarify that the game is "fully interactive throughout" and you will face plenty of decisions at any given time during your adventure. For example, in the trailer you saw yesterday, you can choose to behave like a responsible father, be more strict, or simply be apathetic. What you do will have a direct impact on the following sequence of events and although the scripted action portions will incorporate QTEs, it's hardly the "only" mechanic in the game. We're glad Cage took the time to clear this up; now we don't have to explain it all the time. ;)
Related Game(s): Heavy Rain
8/20/2009 Ben Dutka
Put this on your webpage or blog:
Email this to a friend
Follow PSX Extreme on Twitter
Comments (33 posts)
thepill
Thursday, August 20, 2009 @ 4:24:18 PM
Zeppo
Thursday, August 20, 2009 @ 6:00:27 PM
Victor321
Thursday, August 20, 2009 @ 2:06:42 PM
Ultimadesires
Thursday, August 20, 2009 @ 1:05:32 PM
Reply
Imagi
Thursday, August 20, 2009 @ 1:16:01 PM
Fane1024
Friday, August 21, 2009 @ 6:29:42 PM
mustang750r
Thursday, August 20, 2009 @ 1:40:09 PM
Reply
This is going to be a sure GOTY contender next year. QD is doing a fantastic job and whatever they do I'm sure without a doubt will revolutionize the industry. I hope other devs will be inspired by their work and will stop complaining (Valve) and actually push themselves to produce a quality product.
Now if you will excuse me I need to kill some Chimera in RESISTANCE:RETRIBUTION.
WorldEndsWithMe
Thursday, August 20, 2009 @ 2:32:32 PM
Reply
xnonsuchx
Thursday, August 20, 2009 @ 3:34:04 PM
Reply
For me, though, it's looking better and better each time new footage is released. The voice acting still seems a bit on the stale side.
Last edited by xnonsuchx on 8/20/2009 3:34:24 PM
WorldEndsWithMe
Thursday, August 20, 2009 @ 5:48:05 PM
Hezzron
Thursday, August 20, 2009 @ 9:09:12 PM
jaynet333
Thursday, August 20, 2009 @ 9:21:11 PM
Alienange
Thursday, August 20, 2009 @ 10:10:50 PM
Some devs mouth off all the time and think that just because they've put out a decent game in the past that we should be quaking in our boots every time they show us a video. He deserves the flak. We're his potential customers so he should either present the goods or be quiet.
BeezleDrop
Thursday, August 20, 2009 @ 4:36:22 PM
Reply
kevinater321
Thursday, August 20, 2009 @ 4:56:47 PM
Reply
Edit: typos ;)
Last edited by kevinater321 on 8/20/2009 4:58:44 PM
WorldEndsWithMe
Thursday, August 20, 2009 @ 5:49:35 PM
Mr Bitey
Thursday, August 20, 2009 @ 6:36:59 PM
Fane1024
Friday, August 21, 2009 @ 6:33:12 PM
You can't restore the backup from one PS3 onto another PS3; another HDD in the same PS3, yes, but not another PS3.
You can't take the HDD from one PS3 and place it into another without re-formatting it.
You can copy non-copy-protected saves individually to an external drive and then to the new PS3.
You can re-download any games, DLC, and demos to the new PS3 (up to five total systems).
Remember to sync your trophies with the server before you get rid of the old PS3 and then you can sync the new PS3 with the server and all your trophies will be there.
If you're getting rid of the old PS3, remember to reformat the HDD and restore the system to its original settings before you give it to someone else.
In short, there is no quick way; it's a pain in the ass.
Last edited by Fane1024 on 8/21/2009 6:41:56 PM
Charger7302
Thursday, August 20, 2009 @ 7:18:20 PM
Reply
xnonsuchx
Friday, August 21, 2009 @ 12:20:05 AM
Cole
Friday, August 21, 2009 @ 2:03:25 AM
Reply
@Alienage
Here's a nice long gameplay video ,just for you. And it contains only a few seconds of QTE's. Sorry about the sucky picture quality. I couldn't find anything better.
http://www.gamekyo.com/videoen15344_heavy-rain-new-gameplay-footage.html
Alienange
Friday, August 21, 2009 @ 7:17:43 PM
Mornelithe
Friday, August 21, 2009 @ 7:36:14 AM
Reply
Cole
Saturday, August 22, 2009 @ 3:33:31 AM
Reply
No. QTE's and context sensitive controls aren't the same thing.
QTE's are a series of timed button presses that you need to hit during an action sequence. You fail if your timing is off, or if you hit the wrong button. Example: The part where Madison performs a dance in the nightclub scene.
Context sensitive controls are moves a videogame character can only perform in certain situations. Examples: Pulling levers, opening doors, climbing ladders, etc. Obviously ,you can only perform these actions when standing next to a lever/door/ladder.
What makes Heavy Rain different from other games is that most of the controls are context sensitive. Hence the on-screen prompts.In other games, each button on the controller has a specific purpose. But in Heavy Rain,each button's function varies, depending on the situation.
THe only specific controls this game has are the following :
Hold R2 to make your character walk in the direction S/He is currently facing.
Hold L2 to bring up your character's thoughts.(Those words that float around their heads.)
The left analogue stick controls your character's head and shoulders.So, it's used to look around and to steer your character while they walk.
Press L1 to change the camera angle.
That's it. All the other controls are context sensitive. Hope that clears it up.

Heavy Rain









Imagi
Reply
Thursday, August 20, 2009 @ 12:35:28 PM