Cage: Heavy Rain Is NOT Entirely Focused On QTEs
For the record, we at PSXE have always been on David Cage's side, and we never once accused Quantic Dream of "only" including Quick Time Events (QTEs) for the gameplay in Heavy Rain. But Cage knows a lot of other journalists have, and he's a little annoyed.
Quantic Dream's promising title is once again in the limelight after yet another stunning trailer debuted at GamesCom this week. We have also postulated in the past that Heavy Rain might actually represent the start of a whole new genre. But Cage wanted to address those who are misinterpreting the gameplay: according to Eurogamer, some gamers around the Internet "just make him crazy."
"No! We don't make Dragon's Lair! This is not Dragon's Lair - do you think I'm crazy? I'm not stupid. Do you think I develop on PlayStation 3 to do Dragon's Lair again? It would be absurd. Of course it's not.
So we work on this thing, it's fully controllable, you do what you want. When there is an action sequence, yes we integrate this QTE sequences. We've done it really in a new way, we really started from a blank page again to try to take the best out of this type of interface and find the thrill and excitement and make you feel at the heart of the action."
Cage wants to clarify that the game is "fully interactive throughout" and you will face plenty of decisions at any given time during your adventure. For example, in the trailer you saw yesterday, you can choose to behave like a responsible father, be more strict, or simply be apathetic. What you do will have a direct impact on the following sequence of events and although the scripted action portions will incorporate QTEs, it's hardly the "only" mechanic in the game. We're glad Cage took the time to clear this up; now we don't have to explain it all the time. ;)
Related Game(s): Heavy Rain
8/20/2009 Ben Dutka