GT5 Damage Modeling Incomplete, Only "The First Step"
As most of you know by now, Polyphony Digital plans to incorporate damage into Gran Turismo for the first time with the upcoming fifth installment. However, there are a few things that should be cleared up:
Firstly, the damage video that arrived in Germany for last week's GamesCom event doesn't represent what we'll see in the final product. Series creator Kazunori Yamauchi said it only "marks the first step of what we want to achieve for damage," and during an interview with GameBlog, he added that the team will have to see "how far the players want to go." Now, if you're wondering what this means, this statement is a testament to Yamauchi's drive (pun intended) to create the most realistic racing game ever. To date, no racing title has provided us with an accurate damage modeling system; no title has even gotten remotely close. Thing is, in real life, just lightly scraping a wall at low speeds can put you out of a short race, 'cuz you'll have to pit to replace that tire and maybe quickly hammer that fender back into place. And if you want to get really nuts, you'd have to make it so if you don't make the proper additional modifications to your car after tossing in a turbo, the engine just blows up on the first straightaway. Race over. The bottom line is that true-blue damaging modeling might make the experience overly challenging...i.e., it would truly be the world's first racing simulator.
And racing cars ain't easy. It's also interesting to note that damage won't be sustained by all vehicles in GT5. Obviously, they won't have a race where some cars can be damaged and others can't, but perhaps the F1 cars won't be able to be damaged and that'll only affect F1 races. Who knows? But we do know that when people ask for 100% authentic damage in a racer, 99% of them have no idea what they're really asking for. Yamauchi knows this...he'll want to see how far even the hardcore are willing to go.
Related Game(s): Gran Turismo 5
8/24/2009 Ben Dutka
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Comments (62 posts)
RadioHeader
Monday, August 24, 2009 @ 11:45:25 AM
If damage was optional I'd go without, that way if you're taken out, you have a chance to work your way to an even more glorious victory :)
NoSmokingBandit
Monday, August 24, 2009 @ 10:37:40 AM
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dillonthebunny
Monday, August 24, 2009 @ 10:40:35 AM
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JofaMang
Monday, August 24, 2009 @ 10:42:47 AM
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I think GT2 had non-visual damage (bumping walls and cars can cause instability and reduced speed, as well pulling to the damaged side simple, but effective when it was turned on), which to me is FAR more realistic than twisting up some fenders, knocking off a hood and spidering the glass, while you still hit 180mph and threading the needle between opponents sliding sideways.
Do it right, or don't do it at all! There are enough arcade racers out there already.
Ben Dutka PSXE [Administrator]
Monday, August 24, 2009 @ 10:44:17 AM
Nynja
Monday, August 24, 2009 @ 12:03:48 PM
fluffer nutter
Monday, August 24, 2009 @ 12:26:14 PM
Kangasfwa
Monday, August 24, 2009 @ 5:56:37 PM
Scarecrow
Monday, August 24, 2009 @ 10:31:34 PM
Charger7302
Monday, August 24, 2009 @ 12:02:35 PM
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mexgeo86
Monday, August 24, 2009 @ 12:06:41 PM
mustang750r
Monday, August 24, 2009 @ 2:53:54 PM
Dingodial
Monday, August 24, 2009 @ 7:08:58 PM
Diggity Dan
Monday, August 24, 2009 @ 12:11:57 PM
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camaro300zx
Monday, August 24, 2009 @ 12:14:03 PM
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But what I would like to see in terms of "realistic damage" is for example:
Your going down a strait away coming to a slight bend, the car in front of you brakes too hard and you rear end them. Causing your raditor to crack leaking fluid on the track. You get angry at the driver, slam the gas pedal full throttle, RPM's sky rocket then you blow an oil pan gasket. Now theres oil and coolant leaking onto the course.
And the cars behind you are sliding into the wall.
That would be funny. (And realistic)
www
Monday, August 24, 2009 @ 12:36:06 PM
I think people will learn how to drive very well if they know their cars will damage. How do you think folks will be driving in real life if cars don't damage? Brakes wouldn't be needed, cause we'll just be bouncing off each other, there'll be no accidents, nothing.
Last edited by www on 8/24/2009 12:36:40 PM
CH1N00K
Monday, August 24, 2009 @ 12:27:42 PM
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"Rubbin is Racin!"
I remember watching a GT2 class race a few years ago when Bobby Archer did that to someone in his Viper. The guy in front of him kept shutting him down for a few corners, so finally Archer just bumped the guy in front of him and spun him out. As Archer zipped by him you could hear him on the radio to his team saying,
"He looked like he couldn't decide whether to let me through or not, so I made up his mind for him."
Cracked me up.And didn't damage the Viper at all, however you have to have been racing for awhile to be able to have that much control of your car in the middle of a race. 100% damage in the game will turn some people away from it unless it's an option you can turn off (or down)
www
Monday, August 24, 2009 @ 12:29:35 PM
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Hows about when you're playing GT and some non-gamer is looking and he's like "wow, this game looks too realistic" and then, you crush but the car is still brand new and he goes "whoah! how come the car is still in perfect shape" and he starts walking away, believe me I've experienced this.
Yes I know realistic damage hasn't been done and it'll make a race impossible but I'm not asking for some ultra-realistic damage,just a little bit will do. I mean, damage is in almost all racing games now, I don't see why it shouldn't be done. It should be optional!
Last edited by www on 8/24/2009 12:30:28 PM
Nynja
Monday, August 24, 2009 @ 12:43:25 PM
Dingodial
Monday, August 24, 2009 @ 7:12:57 PM
mustang750r
Monday, August 24, 2009 @ 2:12:09 PM
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mustang750r
Monday, August 24, 2009 @ 2:21:35 PM
Highlander
Monday, August 24, 2009 @ 2:29:09 PM
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* No damage
* Visual damage only, damage has no impact on performance
* Arcade damage, damage is shown visually, but has only a slight impact on performance.
* Fully simulated damage. Damage has realistic effects on performance.
As is stated in the article, realistic damage modeling may well be too much for the vast majority of players, and in F1 cars, all but the slightest damage is race ending.
This is a game, it's a simulation sure, it's accurate, but it sill has to be playable.
King James
Monday, August 24, 2009 @ 2:49:59 PM
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This is relieving. Thank you Ben for reporting this. I hope they do what Arnold K. suggested a couple of months back; the option to choose how realistic you want your damage:
-No damage (just good ole GT play)
-Fun damage (damage similar to GTA and Burnout, with no true penalty towards performance)
-And hardcore damage (You got slightly bumped at 120mph and now your car's f*%^ed and you have to pay for repairs and even medical bills)
SkantDragon
Monday, August 24, 2009 @ 3:02:08 PM
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I actually compete in amateur racing events in RL, and I often use GT to practice. If I hit a wall in the game, I stop and turn off the console. I just wrecked my car, and I'm done.
Approaching it that way really changes how you drive and for the better. I can play GT for days without ever hitting anything. And that's exactly the kind of habit I want to teach myself for being in my RL car on an RL track where I don't just get to push the restart button.
I do think it would be good for gamers to be exposed to these concepts. Because race games so far have really taught a lot of bad habits that are nothing like how you approach the real thing. Racing around without ever crashing into walls isn't nearly as difficult as most people think. But the approach that produces that result changes the whole way you drive. And it's actually a faster way to drive, too.
Basically, gamers would have to learn how to actually drive a race car properly.
Highlander
Monday, August 24, 2009 @ 3:55:41 PM
But...that would mean no more riding around corners on the doors of the car along side, no more using the dude in front of you as a breaking point for a sharp turn, and no more riding the wall as you corner! However will the newbs manage?
www
Monday, August 24, 2009 @ 4:14:36 PM
And games like Grid and DiRT have really thought me how to drift along sharp turns without doing too much damage.
"But...that would mean no more riding around corners on the doors of the car along side, no more using the dude in front of you as a breaking point for a sharp turn, and no more riding the wall as you corner! However will the newbs manage?"
LOL Highlander, so true! But tha's the point. People using others as brake at sharp turns is really annoying, but that will never go away, cause we all do it. I can imagine how cars will be smashed at those corners when playing online.
Last edited by www on 8/24/2009 4:15:43 PM
Highlander
Monday, August 24, 2009 @ 10:37:00 PM
WorldEndsWithMe
Monday, August 24, 2009 @ 3:17:12 PM
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lfcjake
Monday, August 24, 2009 @ 5:33:01 PM
A2K78
Monday, August 24, 2009 @ 5:01:43 PM
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Yamauchi is right hence why the damage that Turn10 market so much is fake. If anything it also show how pointless damage is...if you can't technically reproduced actual damage, why put it there at?
A2K78
Monday, August 24, 2009 @ 5:02:02 PM
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Yamauchi is right hence why the damage that Turn10 market so much is fake. If anything it also show how pointless damage is...if you can't technically reproduced actual damage, why put it there at?
A2K78
Monday, August 24, 2009 @ 5:03:59 PM
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Yamauchi is right hence why the damage that Turn10 market so much is fake. If anything it also show how pointless damage is...if you can't technically reproduced actual damage, why put it there at?
A2K78
Monday, August 24, 2009 @ 5:04:19 PM
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Yamauchi is right hence why the damage that Turn10 market so much is fake. If anything it also show how pointless damage is...if you can't technically reproduced actual damage, why put it there at?
photo K
Monday, August 24, 2009 @ 5:13:59 PM
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FlyingKickPunch
Monday, August 24, 2009 @ 7:08:50 PM
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also, imagine putting a ferrari into a wall at daytona at 200mph? in order to make it truly realistic, i would imagine they would have to make the car vaporize into nothing but bits of fiberglass and your driver would have to DIE lol.
im just fine with no damage! (isn't the goal to race cleanly anyways?)
Nerull
Monday, August 24, 2009 @ 10:09:25 PM
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Highlander
Monday, August 24, 2009 @ 10:38:01 PM
OriginalSin
Tuesday, August 25, 2009 @ 1:42:20 AM
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Hopefully within the different modes they will have a less realistic mode when you just want to have fun and not worry too much about crashing your car and writing it off....
Speaking of which if you do write your car off will actually be written off?? That will be cool but I can see myself having a couple of freak out sessions if that happens...
All in all I can't freaking wait!!!
Banky A
Tuesday, August 25, 2009 @ 2:54:32 AM
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- Performance problems if you crash too much (showed in demo)
- Option to turn on/off (I'm sure PD will add this)
- Interior damage for those specified vehicles
I've been stalking any news for this game 24/7 every single day recently, on way too many websites.
I think know what this game will need/have ^_^
And it helps if you've seen the Gamersyde 60fps cockpit video - it looks soooooooo goood I can't describe it in this comment lol.
Banky A
Tuesday, August 25, 2009 @ 3:35:59 AM
___________
Tuesday, August 25, 2009 @ 3:07:47 AM
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that does not strike confidence in me what so ever.
what that sounds like to me is
we want to see what we can get away with, will try something show it and if people are not happy we will add to it.
thats unacceptable.
just do your best add everything that you can by march next year, than release it.
i dont like PDs attitude lately there starting to sound like close enough is good enough.
when 5 years development time goes by i expect nothing but fu****g perfect!
Banky A
Tuesday, August 25, 2009 @ 3:33:25 AM
maxpontiac
Tuesday, August 25, 2009 @ 8:31:29 PM
___________
Tuesday, August 25, 2009 @ 8:13:21 AM
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i say delay the game till march next year or so to make the game perfect, the graphics are there.
the physics and damage are way way off, given i have not seen what there up to now but what they have shown is far from complete.
ive waited 5 years i can wait another 6 months.
just give me LA Noire!
that game i cant wait for.

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Orvisman
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Monday, August 24, 2009 @ 10:25:06 AM