Sony Shipping Crippled PS3 DevKits
Here are the pertinent details:
Current PS3 dev hardware includes a 2.4GHz CELL processor. The reference tool will include a 3.2GHz CELL processor.
PS3 dev hardware includes 512MB of XDR DRAM memory. The RAM data transfer rate in current development hardware is capped at 2.5Gb/s. In the final reference tool and retail system, the RAM data transfer rate will be 3.2GB/s.
Current PS3 dev hardware includes a GeForce 7800 graphics unit, connected to a PCIx4 interface (2GB/sec). The reference tool will include an RSX processor, connected to the CPU by a FlexIO interface (35GB/sec)
What does that mean to us, as gamers?
The current development hardware uses a CPU and RAM combination that's only 75% as fast as the final reference tool, and a graphics subsystem that can only squeeze out 6% of the system's potential graphics bandwidth.
1) Launch games won't come close to tapping the PS3's full potential. Some developers will have to optimize their products on pre-December dev hardware in order to meet production milestones.
2) The demo videos we've seen to-date, some of which have looked absolutely jaw dropping, were made using hardware that only flexes 6% of the system's graphical potential.
7/26/2005 Frank Provo