Naughty Dog: Uncharted 2 Couldn't Possibly Run On Xbox 360
We just got finished telling you why Naughty Dog's Uncharted 2: Among Thieves needed to be atop your holiday wish list, and now, we learn about even more crucial and enticing details.
In a recent ArsTechnica interview with Naughty Dog co-president Christophe Balestra, the first words out of his mouth are, "I guarantee that this game couldn't be working on Xbox 360. It would be impossible. I'm 100 percent sure of this." It seems the team has really worked hard to push the PlayStation 3; they've completely filled up the Blu-Ray disc to "100%" as there is 25GB of data and as Balestra says, "we're using every single bit of it." As for the development aspect, he says they've been able to make it so the player will go through "the entire game without loading," and Uncharted 2 won't have a mandatory install, either. Balestra goes on to talk about the capability of the PS3's internal capabilities:
"The ability to use the RSX [the PS3's graphics processor] to draw your pixels on the screen, then you use the Cell to do gameplay and animations—we kind of took the step of using the Cell process to help the RSX . All those things are done on the Cell processor. It really helps us getting that quality of lighting per pixel; the amount of computation is pretty crazy."
And because Naughty Dog is a first-party developer and only designs games for PlayStation hardware, Balestra said they've "invested a lot of time in maximizing the power of the machine. That's our job, to make the PS3 shine." Well, shine it will once Uncharted 2 is in the disc drive. Anybody have any doubts now?
Related Game(s): Uncharted 2: Among Thieves
8/27/2009 Ben Dutka