Naughty Dog: Uncharted 2 Features Over 100 Minutes Of Cinema
For those who never played the excellent Uncharted: Drake's Fortune, you'll just have to take our word for it: that game ruled. But for fans of the original, you'll be happy to know that this sequel is bigger and better in almost every conceivable way.
You may not have tapped into the latest Qore episode, but we usually check out the newest episodes, especially any that include new info for one of our most anticipated PlayStation 3 exclusives of the year. In the latest episode, Naughty Dog Creative Director Amy Henning talked about how the team has worked to give everyone a more fulfilling experience the whole way 'round, from the multiplayer to what the studio has often called a "full-length movie experience." Henning called it "bigger and more ambitious" than the first title and she also clarified one of the statistics we had discovered earlier: there are supposedly over 100 minutes of cinematic footage (we had initially heard about a 2-hour estimate, but whatever; it's close), which means there are lots more in the way of cinematic content in Uncharted 2. At the same time, though, the devs aren't sacrificing anything in the way of actual gameplay, as they've also said the single-player campaign will be longer than the one in Drake's Fortune. The original was about 8-10 hours depending on who played it, so let's hope the sequel moves into the 12-15-hour range.
Remember, the multiplayer beta is coming soon; in fact, you can get into it on September 15 if you pre-ordered the game from GameStop. If not, you just have wait a few weeks longer, as it'll start on September 29 for everyone else. And of course, the game is slated to launch on October 13. Big day, PS3 owners...big day.
Related Game(s): Uncharted 2: Among Thieves
9/6/2009 9:51:47 PM Ben Dutka
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Comments (50 posts)
Victor321
Monday, September 07, 2009 @ 9:28:45 AM
shadowpal2
Monday, September 07, 2009 @ 12:22:04 AM
Highlander
Monday, September 07, 2009 @ 1:33:53 AM
tridon
Monday, September 07, 2009 @ 9:01:53 AM
CrazyIrishBoy
Monday, September 07, 2009 @ 9:39:56 AM
godsman
Monday, September 07, 2009 @ 9:51:27 AM
WolfCrimson
Monday, September 07, 2009 @ 11:02:32 AM
Scarecrow
Sunday, September 06, 2009 @ 11:09:59 PM
tridon
Monday, September 07, 2009 @ 9:08:39 AM
johnld
Monday, September 07, 2009 @ 1:03:38 AM
Highlander
Monday, September 07, 2009 @ 1:35:43 AM
Ricochet
Monday, September 07, 2009 @ 4:19:10 AM
tridon
Monday, September 07, 2009 @ 9:07:06 AM
godsman
Monday, September 07, 2009 @ 9:54:51 AM
Fane1024
Monday, September 07, 2009 @ 12:14:47 AM
Reply
I would say it had the best told story of any game I've played, with solid game play and pacing. Almost every aspect was extremely polished. My complaints were few. I would like too see less "arena" combat in the sequel and more chances for stealth kills and hand-to-hand combat without getting shot by snipers/grenadiers.
I liked it way more than Jak & Daxter, which I wanted to love, but found too frustrating.
Last edited by Fane1024 on 9/7/2009 12:18:19 AM
johnld
Monday, September 07, 2009 @ 1:06:12 AM
Highlander
Monday, September 07, 2009 @ 1:38:15 AM
There is one room that is a little bit on the frustratingly, annoyingly, potentially insanely hard side, but it can be done.
I think you could play straight through in about 8 hours, but you'd be pretty much a guided missile going straight through, I'm not sure how enjoyable it would be.
Ricochet
Monday, September 07, 2009 @ 4:27:15 AM
Splinter Cell: Conviction has this ghost image (AI) feature where the enemy believes where you last were. Uncharted HAD that feature without the ghost image. It was funny how they're trying to flank out an empty spot.
(they should have a trophy for that).
Fane1024
Tuesday, September 08, 2009 @ 5:01:08 AM
* spoiler??? *
I tried to play the graveyard area in stealth mode, but to no avail.
* end spoiler *
I did notice the AI wasn't as good playing on medium as it was in the demo. However, I probably won't play the whole game again (on hard or crushing) any time soon.
Last edited by Fane1024 on 9/8/2009 5:18:24 AM
yak4life85
Monday, September 07, 2009 @ 12:50:05 AM
Reply
johnld
Monday, September 07, 2009 @ 1:07:09 AM
Fane1024
Tuesday, September 08, 2009 @ 5:20:07 AM
Highlander
Monday, September 07, 2009 @ 1:39:51 AM
___________
Monday, September 07, 2009 @ 2:24:52 AM
Scarecrow
Monday, September 07, 2009 @ 1:12:09 AM
Ricochet
Monday, September 07, 2009 @ 4:20:39 AM
___________
Monday, September 07, 2009 @ 2:26:29 AM
Reply
Jalex
Monday, September 07, 2009 @ 2:58:11 AM
Reply
A2K78
Monday, September 07, 2009 @ 4:51:12 AM
Reply
If anything its very upsetting to me as a long-time gamer that games are becoming far, far removed from what they were intended to be...non-stop fun and not storylines or cinematics. Sadly though we not only have games shoving storylines and all this other crap down our throats, but have games force-feeding us an exuberant amounts of unneeded violence and sex for mere shock value in the hopes to make a quick dollar.
In the end games like Uncharted 2, Halo, MGS4, etc. demonstrate a dangerous path gaming is taking and its one which is alienating gamerrs like me.
Imagi
Monday, September 07, 2009 @ 8:33:36 AM
Ricochet
Monday, September 07, 2009 @ 6:25:59 PM
I'm sorry to say if you feel that way. I think you put video games in such a generic term that it doesn't feel the need to change or evolve from it's original style. That's like saying we don't need audio or technicolor because films were all about being "silent" and the story is relayed through subtitles pertaining to the script.
If anything, the 360 is going to that direction, Online gaming and Shooters, the demographic which is the highest this generation. At least the PS3 provides full quality single-player games like inFamous, Rachet and Clank, Uncharted and the like.
But after reading your whole post, I really wonder what type of gamer you are. I'm curious to what type of games are you exactly into? Zelda and Final Fantasy in the very early days proved you can tell a great story and very much have "non-stop" fun, right? Now it's just basically the cinematic version of those games.
Or are you just content with Pong and Space Invaders?
ThugNificent101
Monday, September 07, 2009 @ 6:53:17 PM
Just a bit of warning for your "Night trap...gtfo" comment, dont do it.
He is simply voicing his opinion, although i dont quite understand- much like Ricochet -the type of game he is into. the type of games that are like that, more often than not have a very weak or cliche plot. If thats what you like its understandable, (PSN and XBLA games can take care of that quite nicely while providing endless hours of fun) but many gamers like myself who have been playing games since early days truly do enjoy a gripping story... especially one as well told as Uncharted.
I think the endless fun in most cases comes from the multiplayer now, or the replay value of the single player, i.e. collectibles, trophies/achievements.
Last edited by ThugNificent101 on 9/7/2009 6:56:18 PM
Imagi
Tuesday, September 08, 2009 @ 7:07:57 AM
The story is an important aspect for the game. I just completed Condemed 2 over the weekend and I thought that game was great, great atmospheric storytelling, really let me get immersed into the game, without the story aspect it would be a forgettable shooting, beat em up.
Last edited by Imagi on 9/8/2009 7:12:00 AM
ThugNificent101
Monday, September 07, 2009 @ 7:05:33 PM
but when a friend of mine decided to sell his bundled copy to me for cheap (he had already bought the game along with a few others prior to receiving his PS3 as a gift), I couldnt pass up the offer.
Im sure glad i got it from him too as it has easily become one of my favorite games of all time. I damn near had to force myself to put the controller down my first playthrough, and i didnt even feel multiplayer was at all necessary.
Ricochet
Monday, September 07, 2009 @ 7:43:16 PM
SubjectiveTruth
Monday, September 07, 2009 @ 7:28:12 PM
Reply

Uncharted 2: Among Thieves









Victor321
Reply
Sunday, September 06, 2009 @ 10:35:21 PM