Assassin's Creed II To Boast A New, "Exotic" Gameplay Element
It's one of our most anticipated titles of 2009, and all you who were saying the original was too repetitive should definitely pay attention: in addition to new abilities and missions comes multiple gameplay enhancements that should really flesh out the entire stealth/action adventure.
The developer walkthrough that debuted at E3 really impressed us; the gameplay variety takes center-stage and we're always on the lookout for new details. Well, how does an "exotic" gameplay element sound? We don't know what it is yet, but Split-Screen noticed the personal work experience for ACII game/mission and level designer, François Roughol. Here's the comment in question that has everyone guessing:
"Complete design of another yet unannounced exotic gameplay and its mission, from prototyping to final design."
We really thought we had heard about the vast majority of the gameplay improvements in this game, what with Ezio swimming and taking advantage of Leonardo da Vinci's latest inventions, but it seems there's a little something else to expect. Any ideas? This new main hero is far more agile and diverse than Altair in the original title, which is why we really can't wait to get our hands on Assassin's Creed II. Give us that "exotic" gameplay, Ubisoft!
9/28/2009 9:12:21 PM Ben Dutka