Growing Concern Over PlayStation 3 Version Of Bayonetta
Unfortunately, most of the evidence we currently have is pointing towards the distinct possibility that the PS3 version of Bayonetta may not be as refined and polished as the Xbox 360 version.
Initially, Sega confirmed in an interview that the hotly anticipated action title would be "identical" on both platforms, but ever since then, disappointing news has flowed down the virtual pipeline. First, a demo of the PS3 version appeared at Tokyo Game Show recently, and many who sampled it noted serious frame rate drops and hitches. Then, we heard that Platinum Games originally designed Bayonetta on the 360 hardware and after it was complete, passed it off to Sega so they could finish the port. This fact was amplified after some players sampled the demo that just hit the Japanese PlayStation Store, and after the demo when the credits roll, it says very clearly, "Converted By Sega." Now, I thought we were well beyond the days of inferior PS3 ports, which plagued the system early on in its career. But you all may remember what happened with The Orange Box: Valve developed it and it worked out just fine on the Xbox 360, but they handed the reigns to EA for the PS3 port and...well, you know what happened.
This sounds like an identical scenario; the developer didn't design both games simultaneously for both consoles, which is what most studios do these days. I haven't had the opportunity to try out that PS3 demo just yet, but I haven't heard if the frame rate issues from the show are still evident. I'll try to check it out this weekend but in the meantime, I feel obliged to warn you all that if you're a super action fan and you own both systems, it may be risky to purchase the PS3 version...
Bayonetta should be out for the PS3 and 360 on January 5 in North America; the game will be available in Japan this month.
Related Game(s): Bayonetta
10/9/2009 10:32:52 AM Ben Dutka
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Comments (87 posts)
randomname
Friday, October 09, 2009 @ 5:41:14 PM
Thrill Kill
Friday, October 09, 2009 @ 10:51:33 AM
Reply
bigrailer19
Friday, October 09, 2009 @ 11:02:55 AM
although some of the games the xbox360 has are great, the system itself in my opinion has slowed and dumbed down the industry. And for devs. not to devolop a game simultaneously is redic!
everyone can see that first party and exclusive games all look and perform better, and are quite more enjoyable, on sony's platform. When a multi-plat game comes out, although they may be great often fall short because of the 360. This is another indication that the 360 has dampened the industry yet again.
im not a fan boy and as i said above the 360 has great games. but these days should well be past us, and its in part to blame for the devs. I havnt decided if its laziness or no love for the ps3, but either way, this should never be an issue!
Highlander
Friday, October 09, 2009 @ 11:15:25 AM
I think that this kind of exclusivity has distorted the game market, the game development environment, and affected the thinking of developers. Bayonetta should be identical on both platforms. There is no real reason why one version would be inferior to the other - except the game was developed for a specific platform and converted. It would be like someone porting (converting) Uncharted 2 to Xbox in a hurry. Sure the basic game would transfer, but would the game engine have the loving optimization that ND put into the PS3 engine? Of course not, because the game is designed from the ground up to run on PS3.
Bayonetta and games like it that are developed as multi-platform games definitely need a lead platform. But a multi-platform game has to be designed differently. You can't so specifically target the design to one console and then expect a third party to port an identical copy to another console.
The whole paid exclusivity for the 360 thing has created a situation where it's been common for games to be developed for the 360, and then ported at a later date by another team to the PS3. This will always produce bad games, the ported game will always suck - unless the initial game design is not so targeted at the specifics of the original platform.
I'd rather see a game like Bayonetta remain exclusive than have it spawn a poorly implemented port on the PS3. The same is true with regard to games developed for PS3 and ported to 360. The point is not one console over the other, the point is that multi-platform games need to be designed and implemented as multi-platform titles from the very beginning, and not completed on one console before being ported to another. Competition through paid exclusivity by Microsoft in particular encourages developing a game for the 360 first and then porting it to PS3 later. This always results in a poorer version on PS3.
Jawknee
Friday, October 09, 2009 @ 11:55:36 AM
Kevadu
Friday, October 09, 2009 @ 2:11:40 PM
Funny you use Bungie as an example. Bungie was known for making *Mac* games before Microsoft literally bought the studio. Anyone remember Marathon? Halo was never originally intended for the Xbox. It was being developed for the PC and Mac, and there was even talk about possibly doing a Linux version. Then MS bought then and all of the sudden Halo became an Xbox game...
Wage SLAVES
Friday, October 09, 2009 @ 3:21:59 PM
Titch1794
Friday, October 09, 2009 @ 5:50:13 PM
___________
Sunday, October 11, 2009 @ 6:22:12 AM
killzone100
Friday, October 09, 2009 @ 10:54:22 AM
Reply
artson1966
Friday, October 09, 2009 @ 10:57:42 AM
Reply
Titch1794
Friday, October 09, 2009 @ 5:52:15 PM
b3mike
Friday, October 09, 2009 @ 7:46:31 PM
Highlander
Friday, October 09, 2009 @ 11:16:16 AM
bebestorm
Friday, October 09, 2009 @ 11:22:53 AM
Highlander
Friday, October 09, 2009 @ 12:40:25 PM
bebestorm
Friday, October 09, 2009 @ 1:24:22 PM
mastiffchild
Sunday, October 11, 2009 @ 10:37:48 AM
Conversely the game itself feels like a slightly, slower, slughtly madder DMS with breasts-and isn't as good either. Kamiya and Platinum haven't extended themselves with it anyway and without the controversy over the "port" I doubt many would be bothered with a phoned in DMC lite for fans of hair based fighting.
However dated Ben might feel NGS2 is(I don't agree and feel it's great to have a game that knows what it is and revels in just being a video game that challenges you on the most basic level. Imo if you want a slick action game on PS3 buy this instead of Bayoneta glitches or no glitches-and if you REALLY miss a decent DMC play No 3 again while we await Capcom's inevitable DMC5 next year sometime.
Honestly everyione's caught up in the quality of the port and whether Platinum should have just made a 360 exclusive when the real issue is the state of the game itself regardless of latform-it really didn't do anything for me as a big DMC fan and it's obviously aimed at Kamiya proving he does DMV best(which so far he does, imo) but Bayonetta wasn't the way to do it and feels plain derivative of his earlier work and, realy, a bnit half arsed and lazy.
In short-it's no loss and won't pull up any trees on either platform so lets stop assessing who was in the wrong over the port. This is NOT the Orange Box where the outdry was based aropund a bloody classic not getting to PS3 owners in a playable state-noone would be talking about Bayonetta if the port wasn't meant to be dubiously put together.
napoleon85
Friday, October 09, 2009 @ 11:14:17 AM
Reply
Highlander
Friday, October 09, 2009 @ 11:18:08 AM
Jawknee
Friday, October 09, 2009 @ 11:41:33 AM
johnld
Friday, October 09, 2009 @ 2:48:46 PM
Imagi
Saturday, October 10, 2009 @ 2:13:25 AM
BeezleDrop
Friday, October 09, 2009 @ 11:19:19 AM
Reply
chucknasty
Friday, October 09, 2009 @ 11:25:40 AM
shadowscorpio
Friday, October 09, 2009 @ 3:17:00 PM
chucknasty
Friday, October 09, 2009 @ 11:24:52 AM
Reply
coverton341
Friday, October 09, 2009 @ 12:01:59 PM
chucknasty
Friday, October 09, 2009 @ 1:27:36 PM
There are two basic elements: puzzles and fighting.The puzzles range from great to meh with the each chapter culminating in what can be a nerve wracking race to save someone who dies horribly when you fail to solve progressively harder puzzles in time.
The fighting is a real weak point. There are two buttons (heavy and the ironically named quick) so I don't know how you bungle that but they did. The wind up for either move is really really slow which can end with the opponent (some poor soul whose own game trying to get the key sewn into your chest) quickly beating you dead. You get used to it and plan on pushing the button long before the guy shows up but ick on the combat.
The thing that sort of takes away the sting of the combat is the trophy list that has a trophy for killing someone with everything from a table lamp to a crutch so you have something to look forward to after surviving the fight. The game hemorrhages trophies for the first few chapters which may be a pull for some (three trophies popped up after killing my first guy) and the platinum will be easy since you can get it on one play through at any difficulty level.
On the whole if you enjoyed the tension and discomfort of the movies you should be able to overlook the short comings. This is a very enjoyable survival horror game for fans but perhaps less so for strangers to the premise.
Sorry that ended up being much longer than I planned. Should have just typed 'probably a rental'.
Titch1794
Friday, October 09, 2009 @ 5:59:28 PM
Mr Bitey
Friday, October 09, 2009 @ 11:34:47 AM
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Anyway, from the screen shot comparisons, it looks like the 360 version does in fact have richer colors. However, I can't say that the 360 version is any sharper then the PS3 version (at least from the screens).
To me it seems that the differences are minimal at best. I don't think it's anything to get too excited about.
Highlander
Friday, October 09, 2009 @ 12:44:33 PM
Imagi
Saturday, October 10, 2009 @ 2:18:20 AM
BigBoss4ever
Friday, October 09, 2009 @ 11:42:42 AM
Reply
b3mike
Friday, October 09, 2009 @ 7:50:20 PM
BigBoss4ever
Friday, October 09, 2009 @ 11:48:40 PM
I so far still stick to my original intention with the 360. :P
Last edited by BigBoss4ever on 10/10/2009 12:02:19 AM
Imagi
Saturday, October 10, 2009 @ 2:25:18 AM
KilloWertz
Friday, October 09, 2009 @ 6:12:17 PM
Jawknee
Friday, October 09, 2009 @ 11:50:30 AM
Reply
Highlander, great points about this paid exclusivity crap. I never thought about of it that way. MS has hurt the industry in so many ways. This is one of the biggest I suppose.
I_defenestrate
Friday, October 09, 2009 @ 8:09:12 PM
coverton341
Friday, October 09, 2009 @ 12:04:20 PM
Reply
Dustinwp
Friday, October 09, 2009 @ 12:37:51 PM
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I really can't even understand the hype this game is getting? This title has a mediocre vibe to it at best and I think that's being generous. I think they should have made this garbage game an Xbox360 exclusive and Sega should have put their time into bringing Valkyria Chronicles 2 to PS3! I'm sorry but I hope this game flops!
Last edited by Dustinwp on 10/9/2009 12:53:02 PM
Byakko2009
Friday, October 09, 2009 @ 1:22:53 PM
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The demo is up on the Japanese PSN store, and I encourage you to try it yourselves. But I'm not a graphics whore by any means so if the 360 version has a slight edge in that regard, it's not worth getting a 360 for this game for what is probably a tiny difference. All I know is the demo I played looks exactly the same as all the trailers I've seen.
All these comparisons do is make ignorant fanboys insecure about their console of choice, and it's ridiculous. Besides, what I heard was worst: 1UP was saying the framerates dip massively and they say something about "enemies skipping everywhere". This is a horrible exaggeration if you ask me. And let me tell you, after playing the demo, I'm convinced all this comparison crap is just cannon fodder for stupid sites like gametrailers who benefit from this nonsense.
Titch1794
Sunday, October 11, 2009 @ 4:48:07 AM
SkantDragon
Friday, October 09, 2009 @ 1:33:21 PM
Reply
This could really amount to nothing more than a bad demo at a convention. But since it's been picked up as ammunition for the PS3 haters, now it's going to be a big issue even if it's a nonissue. People are going to scrutinize the heck out of screen shots and such and try to prove that there's a big issue even if the differences in the final product turn out to be minuscule.
Lets not pass judgment before the game is even released.
Ben Dutka PSXE [Administrator]
Friday, October 09, 2009 @ 2:12:30 PM
Deleted User [Administrator]
Friday, October 09, 2009 @ 4:04:01 PM
Fatcat3788
Friday, October 09, 2009 @ 2:00:16 PM
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BTW The game seems to be some serious fun. The guy behind DMC has a crazy mind and I think he should be proud of what he's made.
Last edited by Fatcat3788 on 10/9/2009 2:01:25 PM
kreate
Friday, October 09, 2009 @ 2:14:27 PM
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i agree with highlander's comment way above, the very long one.
that's why they should make 2 different game. bayonetta A (blu ray version) on ps3.
and bayonetta B (dvd version) on the xbox. have 2 different games so this type of sh!t doesnt happen.
what's up with trying to make them identical? just use all the space up in the blu ray and shorten the game for the xbox so it fits on the DVD.
i mean MS is still somewhat of a noob when it comes down to games in a sense that, they dont have a lot of first party titles so they pay off developers to secure 2nd and 3rd party games to be somewhat exclusives. cant make good games? oh well...
Microsoft:
"here some cash, make some for us. here's a buck more if u make a DLC for us while ur at it"
Last edited by kreate on 10/9/2009 2:14:37 PM
WorldEndsWithMe
Friday, October 09, 2009 @ 2:51:24 PM
Reply
Deleted User
Friday, October 09, 2009 @ 4:10:04 PM
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I haven't tried the demo yet; I doubt it's going to challenge DMC/NG hierarchy.
Aftab
Friday, October 09, 2009 @ 6:09:26 PM
HOODGE
Friday, October 09, 2009 @ 4:19:54 PM
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Sony exclusives is where the amazing games are and that's why I will only and mainly buy Sony exclusives. Multiplats have gotten on an equal keel on the most part between the two consoles, but there is still some lazy ass developers who find the crapbox the easier platform to develop for and then give us garbage ports.
I agree with most of you that 360 is a b**** in the way of a superior platform, but also that b**** causes Sony to keep on top of their game when it comes to Exclusives.
BigBoss4ever
Friday, October 09, 2009 @ 4:46:14 PM
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1. GOW3
2. Dante's Inferno
3. Darksiders
4. Bayonetta.
people say Dante's Inferno and Darsiders are all copies of GOW3, I might agree with that, but hey, as long as they are awesome, why it matters; there are the creators and there are followers, as long as all deliver, it is all good
Last edited by BigBoss4ever on 10/9/2009 4:47:02 PM
WorldEndsWithMe
Friday, October 09, 2009 @ 6:21:13 PM
BigBoss4ever
Friday, October 09, 2009 @ 11:51:54 PM
Spartan 117
Friday, October 09, 2009 @ 5:21:35 PM
Reply
HeXeN
Friday, October 09, 2009 @ 5:33:26 PM
SnipeySnake
Friday, October 09, 2009 @ 5:51:58 PM
Reply
tlpn99
Friday, October 09, 2009 @ 6:21:01 PM
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I am starting to hate lazy arse developers, make it good one one machine why not the other. :(
b3mike
Friday, October 09, 2009 @ 7:56:34 PM
Fane1024
Saturday, October 10, 2009 @ 1:16:39 AM
Dancemachine55
Saturday, October 10, 2009 @ 3:04:24 AM
If you were a developer yourself, with a limited budget and a limited time frame and you were creating a game that you only had time to develop for for 1 console, what would you do?
Either:
1. Develop for the 360 which has an easier architecture to program for and pay another company with more knowledge of the PS3 architecture to make a port (current thing)
2. Announce a push of the release date another 3 or 4 months so you can work on PS3 version of the game yourself and risk further losses? (Best option for gamers)
3. Announce the game as a 360 exclusive while cutting the budget on a producer creating a port for other consoles but also risking losses from restricting it to an audience who only own 360's? (wrong decision)
If you were to place youself in the shoes of these developers, no. 1 option would be the most economically feasible, but no. 2 option would be the best to satisfy all hardcore gamers even though it would mean burning more resources and burning more cash while at it.
In the end, it comes down to Sony's decision to make the console's arhitecture far more complex, allowing for better looking exclusives but damaging mulitplatform titles.
Whether or not you approve of this decision by Sony is completely up to you, but the fact remains that Sony went for creating an insanely powerful console that doesn't follow console structure expectations. MS made a console that just improves on the original xbox enough to buy its way into the competition.
Remember, if you are a developer, and one console company came to you offering millions of dollars to make it exclusive, what would you do? Go with the console thats more powerful but very hard to develop for, or go with the console thats easier to develop for, isn't as powerful but still gets the job done, AND scores you a lot of money?
Lets face it, in the end it comes down to business. These developers are companies out to create art and make money from it. Some prefer to go with the powerful console that requires more work but produces better results, while others are just out to make money because THATS WHAT BUSINESSES DO!!!!! And if a company sees more economic potential in one console over another, that is their choice. If those developers prefer to make a game that doesn't reach its greatest potential, but still runs well, looks good and makes lots of money out of it, then developers will take that route.
Please stop with the fanboyish rants and garbage. You must understand that these are all businesses, and if you were in their shoes, you would have to choose between large amounts of money for the company or siding with another console to create your perfect game with powerful yet more complex architecture but risking large amounts of money in the process.
So what would you do?
jlch777
Friday, October 09, 2009 @ 6:44:37 PM
Reply
Dirt and Grid was the same too.
Why they don't choose the PS3 as lead platform then port the game to the X360?
Thanks God for the QUALITY PS3 exclusives!!!
Waiting for U2!!!
LegendaryWolfeh
Friday, October 09, 2009 @ 6:53:29 PM
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Dancemachine55
Saturday, October 10, 2009 @ 3:17:56 AM
PS3 has multiple cores and greater processing, but has limited CPU and GPU RAM processing as opposed to the 360 which shares the information load between the two.
This is why ports are so crappy on the PS3, because it doesn't optimise all its cores in processing and where the 360 may use more GPU than CPU RAM since it shares between the two RAMS, the PS3 cannot accomodate because its GPU and CPU RAM is locked at 128 MB or 256 or whatever it is for each without sharing between the two (sorry, haven't looked up specs in a while).
My point is, the differences between the PS3 and 360 are so great that perfect multuiplat titles must be developed inidividually for both which can be a pain, cost much time and money for developers and create awkward situations where developers must choose one console over another and port the title to the other console in order to satisfy all customers and ensure profit for you game developing company. This is where Baynonetta sits.
SO!!! In a perfect world, all games are exclusives, they are optimised to take advantage of the console's features and architecture, and people must buy THAT particular console to play THAT particular game. But not everyone can afford all consoles so porting must take place in order to share titles amongst all consoles. It sucks, I know, but thats the reality of it.
Scarecrow
Friday, October 09, 2009 @ 8:15:56 PM
___________
Saturday, October 10, 2009 @ 2:04:03 AM
Reply
first they make me wait 4 months or so after its out in japan.
than they make me wait for the demo.
and now they cant be stuffed making both versions of the game equal.
thats it from now on im never ever buying another game from a asian developer.
thats fine, they want to treat me like second class "you can wait" well thats fine you can kiss my money goodbye!
Dancemachine55
Saturday, October 10, 2009 @ 3:22:57 AM
Final Fantasy series
Ninja Gaiden
Yakuza
many RPG's and JRPG's
Quantum
all Capcom stuff
all Tecmo and Team Ninja stuff
all Nintendo stuff
a lot of Sony stuff
and lets not forget the racist undertones behind that claim.
What you should've said was "I'm not buying multiplat games with cheap ports", makes much more sense in relation to this article.
Streets_74
Saturday, October 10, 2009 @ 12:42:12 PM
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Bayonetta









cowboy828
Reply
Friday, October 09, 2009 @ 10:50:55 AM