Ready At Dawn Prepping "Game Development Platform"
If you've proven that you have marketable talent, you should probably take the next step and begin offering the fruits of your labor to your colleagues. Right?
Ready at Dawn is best known for giving us the awesome God of War: Chains of Olympus for the PSP and although we're not sure what their newest project is, we do know they're working on building their very own game design platform. Today, it was announced that this project is "designed for the creation of cutting-edge AAA interactive entertainment." Basically, this is middleware that other developers will be able to utilize and - ideally - make the entire process that much easier and more streamlined. Said Didier Malenfant, Ready at Dawn Studios president:
"At Ready At Dawn Studios, we are faced with the challenges of making a great game everyday. We are building something for developers who are tired of the challenges of PC engines shoe-horned into consoles, or trying to stitch together layers upon layers of middleware from multiple vendors. Our solution will be a complete game development platform that simply works."
This "high performance true console engine" will support the PlayStation 3, Xbox 360 and of course, the PSP. After Chains of Olympus launched, Ready at Dawn said they'd be moving away from the handheld to try their hand at other platforms, but we haven't heard much from them since. Maybe they spent their time building this piece of technology...which is just fine by us. If you need help in making your game, it makes perfect sense to turn to these guys.
10/12/2009 12:16:11 PM Ben Dutka
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Comments (15 posts)
BrillantED
Monday, October 12, 2009 @ 3:35:08 PM
So, you are basically saying that games like Bioshock, Gears of War, Batman: Arkham Asylum, Lost Odyssey, Mass efect among many many others used garbage tech for their critically acclaimed titles?
Art direction comes first compaired to tech graphics proficiency my friend.
Daedusian
Monday, October 12, 2009 @ 5:48:51 PM
Last edited by Daedusian on 10/12/2009 5:49:57 PM
TheCrazyMerc
Monday, October 12, 2009 @ 12:37:33 PM
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Scarecrow
Monday, October 12, 2009 @ 2:52:46 PM
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Tuesday, October 13, 2009 @ 12:51:28 AM
WorldEndsWithMe
Monday, October 12, 2009 @ 3:08:19 PM
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jerocarson
Monday, October 12, 2009 @ 5:05:28 PM
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Qubex
Monday, October 12, 2009 @ 9:14:17 PM
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Everyone is fighting for a slice of the consumer, if you are out with a great title first, you get the bigger slice I think and a competitive advantage.
If your I.P. gains traction you could have a long and profitable future with it... You need a good set of tools that dont comprimise your creative vision, permits the team to use the target platform to the full, and most importantly I think, time to market in order to get that competitive advantage...
Put simply, if your programmers are struggling, so will you product, so will your release pipeline and ultimately, so will your time to market and overall quality...
I am all for what Ready At Dawn are doing...
Q!
"i am home"
Last edited by Qubex on 10/12/2009 9:15:39 PM
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Tuesday, October 13, 2009 @ 12:55:29 AM
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its perfectly fitted for gears or batman AA because those games have a dark gritty nature to them, really creepy and such.
thats why the engine fits them perfectly, but the engine does not suit 99% of the games running on it.
ME does not suit the UE3
nor does xmen origins wolverine.
damnation.
legendary.
and such, 99% of games that end up completley sucking are running n the UE3.
coincidence?

God of War: Chains of Olympus









kevinater321
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Monday, October 12, 2009 @ 12:31:19 PM