Splatterhouse Reemerges, Now Set For Q3 2010
Namco's Splatterhouse has gone through a confusing development process - Bottlerocket is at the reigns; no, wait, they're not...no, wait, they are! - but maybe this latest update proves the game is finally on track.
According to Joystiq, there are five new screenshots and the added information that the promising, bloody action title should release during the third quarter of next year. When it was first pushed out of this year, Splatterhouse was given a tentative "early 2010" estimate, which unfortunately has proven inaccurate. And if you've never caught a glimpse of the game before, this latest batch of screens show a slightly different atmospheric palette; it's almost cel-shaded but...not. They also toned down the muscle definition on main character Rick, which seems to be a reversal of the recent trend of overstuffed male heroes. Immensely bloody games tend to have a bizarre cult following ("I'll buy anything that's gory!") but without the polish and fun gameplay, mediocre titles go nowhere. Therefore, perhaps we shouldn't be too annoyed at this delay; if the devs need time, give 'em the time. We'd much rather wait for a quality product and besides, it's not like we're deficient in awesome software right now.
We'll bring you more on Splatterhouse as it becomes available. For now, keep hunting for that hidden U2 treasure chest and please, for the love of God, take some breaks when searching. Don't hurt yourself. ;)
Related Game(s): Splatterhouse
10/13/2009 12:38:22 PM Ben Dutka
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Comments (13 posts)
coverton341
Tuesday, October 13, 2009 @ 1:04:20 PM
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WorldEndsWithMe
Tuesday, October 13, 2009 @ 3:06:04 PM
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LimitedVertigo
Wednesday, October 14, 2009 @ 4:19:34 AM
Sorry for my delay in regards to FallOut3. I beat Demon's Souls and I'm going to start back at it again once I finish Uncharted2 (Which I bet takes me far less time than DS did).
FallOut3 was a perfect example of a game trying to be too many things and faltering because of it. Being a FPS connoisseur I couldn't look past the flaws in the shooting. The guns had hardly any weight to them and the aiming was hardly accurate. The addition of RPG mechanics sounded like a good idea until freezing time and clicking various areas around an enemy's body became boring.
WAY too much empty land with nothing but walking involved. Id much rather play a game with random encounters, at least then I'm ensured some form of gameplay other than walking.
LEVEL CAP FTL!@
Never felt like a true Fallout game, more like Oblivion with more metal and technology.
The endings BLOW, I mean BLOW. Oh ya I play just to die, w00h00!
I have to admit I went into the game being biased towards it based on my previous Fallout experiences. I'm glad you enjoyed it. On a related note one of my friends picked up Demon's Souls and HATES it. I guess I'm on the other end of the equation this time.
Imagi
Wednesday, October 14, 2009 @ 9:31:03 AM
LimitedVertigo
Wednesday, October 14, 2009 @ 3:12:57 PM
Superman915
Tuesday, October 13, 2009 @ 7:49:09 PM
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Nerull
Tuesday, October 13, 2009 @ 9:22:25 PM
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The new look isn't exactly much of an improvement. This could have been a delicously gory horror-fest but it's looking like it'll be a mediocre brawler with lot's of red paint. Here's hoping the bg music is still "all mastadon all the time."
___________
Wednesday, October 14, 2009 @ 1:36:14 AM
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Splatterhouse









LimitedVertigo
Reply
Tuesday, October 13, 2009 @ 1:04:13 PM