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Sucker Punch: inFamous Development Faced Obstacles

When a game turns out as wonderfully as inFamous, you'd probably believe development went extremely well and everyone was on the same page right from the start. Well, that wasn't exactly the case for Sucker Punch.

In a recent interview with Game Developer Magazine, Sucker Punch co-founder Chris Zimmerman said inFamous caused many a headache amongst the team during certain stages of creation and production. In reality, their "lack of direction" really cost them a great deal of time. Said Zimmerman:

"For the first year of the project, we really didn’t have much of an idea of what kind of game we were building. We were sure about some things -- that you played as a superhero, that the game took place in a city, that it was a T-rated game -- but beyond this, we weren’t sure of much. Our lack of focus cost us months and months of work, pursuing what ultimately turned out to be discarded ideas."

Another problem was the transition between their Sly Cooper series on the PS2 and the "gritty and realistic PlayStation 3 look of inFamous." Well, that's to be expected; when we first heard the name of the studio behind this bad-ass superhero-type game, we were a little taken aback. In the end, the entire process was "a struggle on multiple levels," but we're willing to bet that Zimmerman would admit the game was a massive success. It remains one of the best PS3 exclusives to date and a legitimate Game of the Year contender (at least in our eyes). Now, all we need is the announcement of a sequel, and we can start being excited all over again...

Related Game(s): inFamous

10/15/2009 9:42:26 PM John Shepard

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Comments (17 posts)

Banky A
Thursday, October 15, 2009 @ 10:05:34 PM
Reply

Yeah I heard about this in an old-ish podcast from IGN.

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Snaaaake
Thursday, October 15, 2009 @ 10:07:17 PM
Reply

I don't care what you faced SP.
Know why?
Because you succeeded in making a quality game and as a gamer I appreciate it.
Obstacles will be there again but you're gonna overcome it.

Last edited by Snaaaake on 10/15/2009 10:08:05 PM

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Scarecrow
Thursday, October 15, 2009 @ 11:26:12 PM

Fully agree
I've tried coming up with scripts for comics and such. And it ain't easy to actually make a meaningful story which is original enough to engage you.

Anyway we want a sequel!

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mexgeo86
Thursday, October 15, 2009 @ 10:23:20 PM
Reply

Very worthy candidate for Game of the Year along w/Uncharted 2 and Batman: Arkham Asylum.

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maxpontiac
Thursday, October 15, 2009 @ 11:24:49 PM
Reply

inFamous is an excellent game, and that's the bottom line.

Problems will always occur in nearly everything, so I fail to see what the point is of even bringing this up.

Anyways, why does everyone want the sequel already? DLC would work fine for me.

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bigrailer19
Friday, October 16, 2009 @ 12:40:14 PM

its interesting to see what devs face through the process! yeah we know itll happen but some people like a good read, and actually really appreciate the work devs do, so its nice to hear bout the process.

what type of dlc would you want for this game? more missions in the same city that had 100's to begin with? just curious because i see a sequal much sooner that any type of dlc for this game! and i couldnt argue more that i want a sequel. this game was great and deserves a second coming!

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maxpontiac
Friday, October 16, 2009 @ 3:44:33 PM

As far as DLC goes..

I rememember a highway on the map that leads to nothing. Why not have an expansion city? Depending on how you finished the game determines what you face in the new location.

As far as the "process" is concerned, honestly, I expect the rollercoaster ride as the game matures. Why? It's life.

I guess I just don't need to know about the obvious.

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Scarecrow
Thursday, October 15, 2009 @ 11:27:06 PM
Reply

The struggle paid off, solid new characters, great gameplay. Whole lotta fun!

Best new superhero this decade alone.

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Qubex
Friday, October 16, 2009 @ 12:07:07 AM
Reply

I didn't particularly like the demo; basically not my type of game; however, saying that, I think Zimmerman was trying to explain (in so many words) how difficult it is to craft an I.P. that works. Scarecrow, you are right... it is insanely difficult to come up with a good story today... to engage people is not easy, especially when there are so many other competing products out there in the market all demanding attention... scary stuff... Also worth remembering that there are new kids on the block, new cycle of young kids and teenagers that need entertaining; so in many ways ideas can be re-hashed decades later and there will be a market for them; as long as the content is compelling and interesting to the average Joe.

Zimmerman must have been worried; the cost alone of months of delay is huge. Sales of inFamous went some way to cover these, but if they hadn't they would have had a hard time recovering...

Every lost day of productivity is a huge problem; studios go bust because of it...

Q!

"i am home"


Last edited by Qubex on 10/16/2009 12:13:03 AM

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WorldEndsWithMe
Friday, October 16, 2009 @ 12:45:42 AM

The demo, as usual, fails extremely hard in showing you how addictive and sweet the game is, not to mention the story and amazing ending.

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fluffer nutter
Tuesday, October 20, 2009 @ 5:55:12 PM

I did not enjoy the demo but after reading what many gamers, and reviewers thought of the game, I have kept it on my list of "must buy games". I will own it one day. Why not now? Because I have a good sized backlog. ;)

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WorldEndsWithMe
Friday, October 16, 2009 @ 12:40:53 AM
Reply

Sometimes when I begin a new story I just start with a Title and have no clue where it is going to go and by the end I wind up with a great piece of work. It's great when it happens, and inFamous just shows that Sucker Punch devs were in sync and firing on all cylinders, and that is a reassuring thought. Looking forward to that sequel.

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___________
Friday, October 16, 2009 @ 1:26:33 AM
Reply

they wasted months and still managed to get this out in 2 years.
if that does not deserve a medal than i dont know what does.
they should take those "discarded ideas" and turn them into DLC.

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LightShow
Friday, October 16, 2009 @ 10:27:55 AM
Reply

id give infamous game of the year. Uncharted 2 was AMAZING but the gameplay wasnt quite as enthralling as infamous, and it seemed a tad shorter.

Both are must buys, but infamous just slightly beats out uncharted.

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Kr3sn1k
Saturday, October 17, 2009 @ 2:52:16 AM

Thats a bold statement that alot of people are gona disagree with including me but hey you got ur opinion and u shuldnt get thumbs down for it

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BigBoss4ever
Friday, October 16, 2009 @ 6:48:28 PM
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this is an awesome game, i just happened to play the demo a month ago, and then i got addicted and bought the game, it was a sleeper hit to me cuz i dont play western games much. it is one of the best western action games in my recent memories. it is so easy to progress, and so free yet so much fun and you can be so powerful and grab onto anything. very unique indeed.

Infamous, Demon's Soul and The Last Guardian, will be 3 very best and unique games in their own genres. It is very original, it is very rare, and it is very fun and addictive. that is what i look for in video games.

Last edited by BigBoss4ever on 10/16/2009 6:49:43 PM

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DickyDick1969
Saturday, October 17, 2009 @ 3:22:43 AM
Reply

And.. what about sly cooper PS3 ?


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