Sucker Punch: inFamous Development Faced Obstacles
When a game turns out as wonderfully as inFamous, you'd probably believe development went extremely well and everyone was on the same page right from the start. Well, that wasn't exactly the case for Sucker Punch.
In a recent interview with Game Developer Magazine, Sucker Punch co-founder Chris Zimmerman said inFamous caused many a headache amongst the team during certain stages of creation and production. In reality, their "lack of direction" really cost them a great deal of time. Said Zimmerman:
"For the first year of the project, we really didn’t have much of an idea of what kind of game we were building. We were sure about some things -- that you played as a superhero, that the game took place in a city, that it was a T-rated game -- but beyond this, we weren’t sure of much. Our lack of focus cost us months and months of work, pursuing what ultimately turned out to be discarded ideas."
Another problem was the transition between their Sly Cooper series on the PS2 and the "gritty and realistic PlayStation 3 look of inFamous." Well, that's to be expected; when we first heard the name of the studio behind this bad-ass superhero-type game, we were a little taken aback. In the end, the entire process was "a struggle on multiple levels," but we're willing to bet that Zimmerman would admit the game was a massive success. It remains one of the best PS3 exclusives to date and a legitimate Game of the Year contender (at least in our eyes). Now, all we need is the announcement of a sequel, and we can start being excited all over again...
Related Game(s): inFamous
10/15/2009 9:42:26 PM John Shepard
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Comments (17 posts)
Scarecrow
Thursday, October 15, 2009 @ 11:26:12 PM
maxpontiac
Thursday, October 15, 2009 @ 11:24:49 PM
Reply
bigrailer19
Friday, October 16, 2009 @ 12:40:14 PM
what type of dlc would you want for this game? more missions in the same city that had 100's to begin with? just curious because i see a sequal much sooner that any type of dlc for this game! and i couldnt argue more that i want a sequel. this game was great and deserves a second coming!
maxpontiac
Friday, October 16, 2009 @ 3:44:33 PM
I rememember a highway on the map that leads to nothing. Why not have an expansion city? Depending on how you finished the game determines what you face in the new location.
As far as the "process" is concerned, honestly, I expect the rollercoaster ride as the game matures. Why? It's life.
I guess I just don't need to know about the obvious.
Qubex
Friday, October 16, 2009 @ 12:07:07 AM
Reply
Zimmerman must have been worried; the cost alone of months of delay is huge. Sales of inFamous went some way to cover these, but if they hadn't they would have had a hard time recovering...
Every lost day of productivity is a huge problem; studios go bust because of it...
Q!
"i am home"
Last edited by Qubex on 10/16/2009 12:13:03 AM
WorldEndsWithMe
Friday, October 16, 2009 @ 12:45:42 AM
fluffer nutter
Tuesday, October 20, 2009 @ 5:55:12 PM
WorldEndsWithMe
Friday, October 16, 2009 @ 12:40:53 AM
Reply
___________
Friday, October 16, 2009 @ 1:26:33 AM
Reply
Kr3sn1k
Saturday, October 17, 2009 @ 2:52:16 AM
BigBoss4ever
Friday, October 16, 2009 @ 6:48:28 PM
Reply
Infamous, Demon's Soul and The Last Guardian, will be 3 very best and unique games in their own genres. It is very original, it is very rare, and it is very fun and addictive. that is what i look for in video games.
Last edited by BigBoss4ever on 10/16/2009 6:49:43 PM
DickyDick1969
Saturday, October 17, 2009 @ 3:22:43 AM
Reply

inFamous









Banky A
Reply
Thursday, October 15, 2009 @ 10:05:34 PM