Wells On Platform Debate: Gaps Depend On The Developers
Why do we like inside information and extra insight on Uncharted 2: Among Thieves? Because the game is so flippin' awesome, we just can't get enough.
Naughty Dog co-president Evan Wells recently gave an interview to VG247, where he spoke about the game's position in history, the future of motion control, the PS3 vs. the 360, the role of cut-scenes in games, and the comparatively small size of the team that created and produced Uncharted 2. His responses are very interesting; he first says it's "definitely flattering" to have Nathan Drake amongst the likes of Mario and Solid Snake when people talk about the best games ever, and in terms of the PS3 and Xbox 360, Wells had this to say:
"I think the differences that you see between any two games has much more to do with the developer than whether it’s on the Xbox or PS3. Great programmers and great artists are going to make a great game. Naughty Dog will continue to push the PlayStation hardware as far as we can. We’re fortunate that we get to work on a system that has a hard drive and uses blu-ray for storage. Without these things, Uncharted 2 would have been a very different game. What we were able to do with the Cell processor allowed us to achieve a density of polygons and a fidelity to our effects that would simply not be possible without it. But ultimately, if we didn’t have a team of very talented programmers and artists, we wouldn’t have been able to take advantage of the hardware and achieve the results that we did."
Makes perfect sense to us. There's a reason why the exclusives on each platform outstrip even some of the best multiplatform titles; it's all about dedication and assembling the right team with the right set of skills for the project at hand. In regards to motion control, Wells said he really doesn't "think that motion control will supplant the traditional gaming controller any time in the near future." Basically, while he's "excited" to see new experiences on the horizon, Wells thinks motion-sensing-oriented games will have to "live alongside" the traditional titles on store shelves.
Good stuff, and feel free to read the rest of that interview. ...then you can go back to playing the game. Because you know you wanna.
Related Game(s): Uncharted 2: Among Thieves
10/16/2009 10:31:18 AM Ben Dutka