Inferior Multiplats Still Plaguing The PlayStation 3
I really thought we had left this behind in 2007 and while the trend is certainly on the decline as developers gain a firmer foothold with the complex PlayStation 3, it still exists. There are some unfortunate recent examples.
Borderlands is the first; if you hadn't noticed, the PS3 version has scored significantly lower than the Xbox 360 version around the Internet (8.5 for one, 8.0 for the other according to GameSpot), and it's clear the PS3 version has some issues. Gearbox Software has promised a fix and we're not doubting that promise, nor are we doubting that eventually, the two versions might be nigh-on identical but the fact remains: the 360 version is better. Then we've got Bayonetta; the 360 version scored a perfect 40/40 from Famitsu but the PS3 version scored two points lower, and this is likely due to the fact that Sega had to handle the port. Obviously, it's still a great game (we're not disputing that), but by this time in the generation, the two versions should absolutely be identical. There's just no excuse. Platinum Games should've created both versions simultaneously like most studios do with most multiplat titles, and that didn't happen.
Thirdly and lastly, while we don't have any critical feedback just yet, we are questioning Bioware's Dragon Age: Origins, which is slated to arrive on November 3. We just heard the PS3 version was pushed up to release alongside the 360/PC versions and while this is exciting in one respect, it's worrisome in another. Bioware isn't exactly checked out on PlayStation hardware (they remind us a little of Valve, although at least Bioware makes an effort), and in an effort to appease PS3 owners after announcing a delay, I'm afraid they're rushing an inferior version of Origins out the door. Look, I hate to point this out, but it seems clear to me that PS3 exclusives are the best of the best; one can make the argument that Uncharted 2: Among Thieves, Metal Gear Solid 4: Guns of the Patriots, and Killzone 2 are the finest games of the generation, and if you don't like a few of those choices, just wait until God of War III and Gran Turismo 5 next year.
Furthermore, more than a few people have said the 360 is holding the PS3 back, in that if developers have to make a multiplatform game (and they almost always do if they wish to make a profit), they have to compensate for the 360's lacking in the hardware department. The more we see the industry advance - almost exclusively through the PS3; just look at Uncharted 2 - the more we're inclined to believe that. However, it's also true that 360 exclusives are the best of that system's library; Gears of War is a perfect example. At the same time, designers know it's easier to make a game for the 360 and they're still producing inferior versions for the system that has the most capability. I'm sorry, but this seems just...wrong. You know? In so many ways, the PS3 proves this is no longer 2007 but there's this one last stitch in the system's side it needs to remove.
10/25/2009 11:11:07 PM Ben Dutka