Inferior Multiplats Still Plaguing The PlayStation 3
I really thought we had left this behind in 2007 and while the trend is certainly on the decline as developers gain a firmer foothold with the complex PlayStation 3, it still exists. There are some unfortunate recent examples.
Borderlands is the first; if you hadn't noticed, the PS3 version has scored significantly lower than the Xbox 360 version around the Internet (8.5 for one, 8.0 for the other according to GameSpot), and it's clear the PS3 version has some issues. Gearbox Software has promised a fix and we're not doubting that promise, nor are we doubting that eventually, the two versions might be nigh-on identical but the fact remains: the 360 version is better. Then we've got Bayonetta; the 360 version scored a perfect 40/40 from Famitsu but the PS3 version scored two points lower, and this is likely due to the fact that Sega had to handle the port. Obviously, it's still a great game (we're not disputing that), but by this time in the generation, the two versions should absolutely be identical. There's just no excuse. Platinum Games should've created both versions simultaneously like most studios do with most multiplat titles, and that didn't happen.
Thirdly and lastly, while we don't have any critical feedback just yet, we are questioning Bioware's Dragon Age: Origins, which is slated to arrive on November 3. We just heard the PS3 version was pushed up to release alongside the 360/PC versions and while this is exciting in one respect, it's worrisome in another. Bioware isn't exactly checked out on PlayStation hardware (they remind us a little of Valve, although at least Bioware makes an effort), and in an effort to appease PS3 owners after announcing a delay, I'm afraid they're rushing an inferior version of Origins out the door. Look, I hate to point this out, but it seems clear to me that PS3 exclusives are the best of the best; one can make the argument that Uncharted 2: Among Thieves, Metal Gear Solid 4: Guns of the Patriots, and Killzone 2 are the finest games of the generation, and if you don't like a few of those choices, just wait until God of War III and Gran Turismo 5 next year.
Furthermore, more than a few people have said the 360 is holding the PS3 back, in that if developers have to make a multiplatform game (and they almost always do if they wish to make a profit), they have to compensate for the 360's lacking in the hardware department. The more we see the industry advance - almost exclusively through the PS3; just look at Uncharted 2 - the more we're inclined to believe that. However, it's also true that 360 exclusives are the best of that system's library; Gears of War is a perfect example. At the same time, designers know it's easier to make a game for the 360 and they're still producing inferior versions for the system that has the most capability. I'm sorry, but this seems just...wrong. You know? In so many ways, the PS3 proves this is no longer 2007 but there's this one last stitch in the system's side it needs to remove.
10/25/2009 11:11:07 PM Ben Dutka
Put this on your webpage or blog:
Email this to a friend
Follow PSX Extreme on Twitter
Comments (123 posts)
Jawknee
Monday, October 26, 2009 @ 8:02:56 AM
HOODGE
Monday, October 26, 2009 @ 2:50:25 PM
As for other members on here, come check out my vids. Our group of guys for PS3 is around 11,000 members. MLD's weak group of 360 nerd herds is around 1500. We own these guys everytime they speak. The only thing MLD clings onto is Halo Sales and 360's console lead which is diminishing rather quickly. He has no other ammo against the PS3.
I don't just focus on owning MLD. I focus on factual information and there is so many topics to talk about in concerns to the PS3. 360 I believe will repeat itself like it's first brother the Xbox. So again my account is (hoodge1). Come check out my page Blanky and send me a friend request. Anybody else in here wanna get in the fun, come join us. Trey4Life...
fluffer nutter
Sunday, October 25, 2009 @ 11:28:43 PM
Reply
Banky A
Monday, October 26, 2009 @ 3:49:47 AM
www
Monday, October 26, 2009 @ 7:02:12 AM
Now let's take it the Xbox 360 never existed, we'll definitely have more games looking like Uncharted 2 if not better.
fluffer nutter
Monday, October 26, 2009 @ 9:44:29 AM
Last edited by fluffer nutter on 10/26/2009 9:45:59 AM
convergecrew
Monday, October 26, 2009 @ 2:09:38 PM
frylock25
Monday, October 26, 2009 @ 2:15:19 PM
Buckeyestar
Sunday, October 25, 2009 @ 11:32:04 PM
Reply
Ben Dutka PSXE [Administrator]
Monday, October 26, 2009 @ 12:08:16 AM
NightHawk17
Monday, October 26, 2009 @ 12:26:14 AM
And the same could be said for Kojima Productions before they released MGS4, what games did they make for the ps3 prior?
Let's just wait and see before we put Dragon Age Origins down, i mean we all gotta start somewhere right?
And most of the time the problems described aren't even noticeable by most people until some smart alec says one is better than the other, like the bayonetta
Last edited by NightHawk17 on 10/26/2009 12:27:17 AM
ExhumeART
Monday, October 26, 2009 @ 12:26:23 AM
Ben Dutka PSXE [Administrator]
Monday, October 26, 2009 @ 12:55:34 AM
NightHawk17
Monday, October 26, 2009 @ 2:15:01 AM
johnld
Monday, October 26, 2009 @ 3:02:18 AM
I think its kinda unfair to compare Kojima Productions to Bioware. The main reason is that Kojima Productions have been a strong supporter, at least gamewise, to sony platforms while Bioware never made a game for any sony platform, at least to my recollection.
Second thing is that Kojima productions focused on the ps3 when they made Metal Gear Solid 4, in other words, the game is exclusive. The amount of work they put in to that game is completely for the ps3. Bioware is releasing a multiplatform game and on another platform where they dont have any experience in. You cant really compare work for a multiplatform game to an exclusive game. Theres a big difference when you look at an exclusive game by a game studio, as seen in MGS4 and Uncharted 2, compared with a multiplatform studio. Theres just no comparison between those games. I dont know if Bioware is handling the port of this game themselves or passing it over to another developer. If they do, then i have more respect for them than platinum games. I will not pay full price for a half assed port of a game. I apologize to sega, but if a developer sets out for a multiplatform game, they should've worked on it themselves to make sure both versions are identical down to the very last pixel or whatever it is.I hope you crank out another valkyria chronicles on the ps3.
LowKey
Monday, October 26, 2009 @ 5:03:52 AM
mastiffchild
Monday, October 26, 2009 @ 8:38:38 AM
Secondly the reason GS downmarked the PS3 Borderlands was noting to do with the quality of what was on the disc-the versions are identical and Gearbox did a good job there. No, the issue is an oline one whioch is, to my knowledge already fixed and never a problem to me and many others anyway.
Thirdly, Vayonetta, the PS3 version was NEVER going to be as crisp as the 360 version as it's not even being made by the people who made the game(ring any bells-Valve/EA/TOB?). Platinum are REALLY lazy and never wanted to do the PS3 version themselves and how would Sega expect to maych what the game's creators did? Led on 360 and ported by an outsider? Not a good recipe is it?
That saod even then the differences are TINY and under the poor circumstances I feel Sega have done as well as can be expected. I've played the Japanese demo quite a lot and, tbh, I feel Kamiya has been really lazy with a lot of the game. He's basically made DMC lite with added tits and crazy and it's a bit phoned in on the level and gameplay design fronts for my liking even if artistically it's a good game.
Whatever, not even the reported slowdown isbad or that prevalent(happens at odd times though)and certaibnly not bad enough to make yopu buy the 360 version if, say, you prefer the DS3 to that awful lump they make us use on the 360!
So, yes, it's lazy but, really, isn't tha bad and Borderlands had an online issue while DA:O isn't out yet. It's a far cry from the days when every port was awful andf the onl;y really poor thing is that developers are sometimes refusing to lead on the PS3 which is the best way to get great games for both platforms-it's not a secret and , yes, when they won't do this it's insulting to ALL gamers as the games which perform best on both platforms tend to be developed PS3 first.
They'll have to keep sharpening up, mind, as with the influx of amazing exclusives way in excess of what a 3rd party game has ever offered on any platform PS3 gamers just son't NEED to buy dodgy multis anymore. Fact is, though, that they aim for parity and 90% of the time hit the mark.
zee
Monday, October 26, 2009 @ 9:08:33 AM
fluffer nutter
Monday, October 26, 2009 @ 9:49:21 AM
What Ben meant was that Kojima Productions have a long history with working with PlayStation hardware and the staff from SCE that understand such hardware. He understands that MGS4 was the first release designed and produced to work in the PS3 but the R&D involved goes a lot deeper than just that. Not trying to poke holes in people but that's pretty blatant with what was typed.
Highlander
Monday, October 26, 2009 @ 10:05:10 AM
As fluffer-nutter said, some of the history Kojima has with Playstation goes to his ability to work with Sony's people. However the PS3 is different from previous Playsation hardware - obviously. But, PS2 featured a multi-processor design (the EE) that used multiple FP math/vector units and a single general purpose processor core along with a specialist GPU. The model of programming the majority of your game code using the general purpose instruction set and then programming physics, particle effects, sound and other math intensive stuff on the math/vector units was set on the PS2. The PS3 follows this general model. So a programmer or designer used to breaking up their game into different types of workload or running things in parallel on the PS2 is a little ahead of the game on the PS3.
bigrailer19
Monday, October 26, 2009 @ 10:06:27 AM
the first being it isn't released yet.
then we dont even know why it was supposed to be delayed to begin with! not to mention what was 2 weeks going to do for the team anyways, if it was a significant problem im assuming they would need more than 2 weeks.
next in the interview on the playstation blog bioware and the devs were prominent that the ps3 version well the console version would be and run the same on all consoles! i have no doubts that bio ware can make it work. if they wernt satisfied with the product they would delay it instead of bringing the release date up like they have done! this is a clear sign they are happy with the end result and they have accomplished what they wanted with the ps3 version.
my guess is the reason for the delay is they ran into a snag and pushed it back a couple weeks. along the lines they polished it up and said hey we can still get this out alongside the other versions.
im really looking forward to this game! and yes something could be wrong in the end result but i have faith and in there interview they sounded really good and had high hopes for the game!
Ben Dutka PSXE [Administrator]
Monday, October 26, 2009 @ 10:34:20 AM
Thirdly, I'm not saying I won't give Bioware a chance. What I'm saying is they have little to no experience on the PlayStation platforms, they have always developed almost exclusively for the PC and 360, Origins WAS delayed on the PS3 (causing no great confidence on my part), and they have a team that does NOT exactly specialize in PS3 hardware. Remember when Valve said they need more "PS3 guys" to really produce a good PS3 game? Say what you want, but I'm fairly certain Bioware isn't much different.
___________
Monday, October 26, 2009 @ 12:50:42 AM
WorldEndsWithMe
Monday, October 26, 2009 @ 1:21:21 AM
johnld
Monday, October 26, 2009 @ 3:04:49 AM
LowKey
Monday, October 26, 2009 @ 5:08:15 AM
___________
Monday, October 26, 2009 @ 6:52:46 AM
SHADOW [Moderator]
Monday, October 26, 2009 @ 8:11:29 AM
King James
Monday, October 26, 2009 @ 7:11:14 PM
___________
Tuesday, October 27, 2009 @ 7:01:54 AM
they had a interview with gabe, and gabe sat down with one of the fans and went through his mods.
just from that interview i learned more about him as a person and more so as a developer than in the years ive been following valve.
he might shoot his mouth off a little too often and say some incredibly arrogant things, but hes no idiot he knows what hes doing.
watch it, you will know what i mean.
King James
Monday, October 26, 2009 @ 7:21:47 PM
Byakko2009
Monday, October 26, 2009 @ 12:07:46 AM
Reply
This trend won't continue for much longer as I anticipate Sony will probably start cracking their whip when they have the user base to do so. For now though, I say we should look to what I say are bigger games, like Tekken 6 and Final Fantasy 13 where both versions are virtually identical. Expect 2010 to really change the game when Sony's install base gets too large to ignore.
@Oxvial
You can't really blame Sega; it was the original developers who pawned their problem off on them and expected Sega to handle it. I feel you though, I'd rather have Yakuza 3 sooner, but I don't think Bayonetta is the culprit there.
Last edited by Byakko2009 on 10/26/2009 12:08:44 AM
WorldEndsWithMe
Monday, October 26, 2009 @ 12:25:03 AM
Reply
johnld
Monday, October 26, 2009 @ 3:15:22 AM
1. Their xbox 360 is broken, as microsoft expected and set aside an ass load of money to "fix " it.
2. They have no games to look forward to. Hell, even halo odst didnt sell much for a halo game. also for those who are going to try and correct me about upcoming 360 games, multiplatform games dont count because ps3 will have them. And this is my opinion, i dont see any 360 exclusive games that i want to get in the near and possibly further future. Microsoft is just a no show right now.
*How about that, i just used the "It has no games excuse" that xbox fanboys always use when i described the 360.
King James
Monday, October 26, 2009 @ 7:16:27 PM
johnld
Tuesday, October 27, 2009 @ 10:57:34 PM
therabbitkinge
Monday, October 26, 2009 @ 12:37:05 AM
Reply
I feel disrespected in a sense, its as if devs are saying "f*ck it just make a PS3 version as well"
I mean come on YOU KNOW WHAT YOU WERE PORTING WOULD CHUG BECAUSE OF YOUR FAILURE TO DEDICATE TO IT!
Its a shame because they act as if they had no idea this would lead to defects in ports and they should've (as Ben noted) made the games all together instead of banking the buck after the fact!
And quite frankly im tired of having half made games on CD's and then having to wait for a patch to have it completed! If this continues we'll end up with half made games waiting for a patch that'll complete developement for them...
GET BACK TO WORK DEVS AND STOP BULLSH*TING THE GAMERS!
___________
Monday, October 26, 2009 @ 12:53:03 AM
Reply
every single game is exclusive to one system or the other.
that way no one needs to worry about getting the inferior version because theres only one.
where this would hurt sales in the early run, it will adjust itself fairly quickly.
and we all know 360 exclusives have no problems selling well.
or even better, make each version of a game for a particular platform.
have 1 team working on one platform and another working on the other and so on.
like what capcom did for resident evil 5.
yea, it would cost more money, and take longer but given the quality resulting it i think its well worth it.
Last edited by ___________ on 10/26/2009 12:55:38 AM
Jawknee
Monday, October 26, 2009 @ 12:59:32 AM
johnld
Monday, October 26, 2009 @ 3:22:50 AM
___________
Monday, October 26, 2009 @ 6:51:41 AM
but yea it was a massive disappointment i wish capcom would just go back and do a remaster of resi 4.
everything the same, just with HD visuals and trophies.
but if you want the best version of resi 5 the PC version is so much better.
Jawknee
Monday, October 26, 2009 @ 12:57:26 AM
Reply
godsman
Monday, October 26, 2009 @ 2:24:04 AM
johnld
Monday, October 26, 2009 @ 3:23:54 AM
WorldEndsWithMe
Monday, October 26, 2009 @ 1:15:06 AM
Reply
Fane1024
Monday, October 26, 2009 @ 2:08:50 AM
WorldEndsWithMe
Monday, October 26, 2009 @ 2:43:56 AM
PSNclaw18
Monday, October 26, 2009 @ 6:35:16 AM
mastiffchild
Monday, October 26, 2009 @ 10:20:04 AM
I do know what you mean and, yeah, it does still go on but these days it's just as likely to be the PS3 box in front of the 360 and PC one-Sony must have at least said a little something to people!
As for the crappy ports-IDK why devs haven't all cottoned onto the fact that both consoles get a better finished game if they lead on PS3 and then do the 360 game rather than the sloppy and less effective other way round. Not any kind of rocket science is it?
Obviously there's the odd exception(take a bow of shame Ghostbusters!)but most games that go PS3-360 in development are ample evidence of the wisdom of this approach.
As the quality of exclusive PS3 titles contunies to rise and multis lad even further behind the pressure drows on these devs to at the very least get the dev order correct. What's gonna happen in 2010 when 360 tutles like AW and SC:C make the mutis look inferior to even 360 exclusives though?
Sure LP2 and RE5 might still be on a near par but when all other multis are way behind what console gamers get from their exclusives we might start to see true optimised versions of multiplat games for both xconsoles as right now, and with the desire for parity, we get games hobbled by the weaknesses of both platforms and with none of the individual strengths either!
Last gen the PS2 and it's gamers were so secure in first place that devs giving a gfx edge to the more powerful Xbox1 on their multi plats wasn't an issue and the sooner we get back to real versions debeloped solely for a console by dedicated teams the better.
I know it's less likely as the console war would prolly finally see which console had more poke but surely, if the games got better for both and closed the gap on exclusives on both platforms we'd all be better off, no?
Personall;y I couldn't care less if, saying this happened, it turned out people could really get more out of the 360 than the PS3-at least we'd get a game that was the BEST it could possibly be on both consoles. It certainly didn't hurt Sony or MS last time out and I fail to see why, apart from a few fanboys on one or the other side getting their noses put out, it should be any issue to gamers. With exclusives like Halo and Gears and ME on one side and MGS4, U1 and 2, VC etc,etc on the other I don't see multi quality really affecting sales of either from now on in.
Put simply, the only way multi plats are getting as good as U2 is if they have dedicated teams for each platform in future. Bots and droids arguing over which is the sronger console atm with multis as the evidence is laughavle and will remain so until the shackles of parity and 360 lead development are fully shaken off in favour of actually making the BEST GAMES these devs can make!
If we're all being denied games of real quality because MS(or, I suppose, Sony)are pressuring developers NOT to make one or the other console look bad then that company is just hurting the whole industry in terms of moving forwards and at some point when all exclusives start diappearing over the quality hill asomething must give, no?
johnld
Monday, October 26, 2009 @ 3:26:42 AM
I dont see me buying it though as theres other games i want to get, and a single player, no online replayability just doesnt make my list this time. Once i get a job then this all goes away.
Last edited by johnld on 10/26/2009 3:27:58 AM
furbiesmustdie
Monday, October 26, 2009 @ 1:57:06 AM
Reply
DarthNemesis
Monday, October 26, 2009 @ 2:15:03 AM
Reply
godsman
Monday, October 26, 2009 @ 2:22:41 AM
Qubex
Monday, October 26, 2009 @ 2:23:32 AM
WorldEndsWithMe
Monday, October 26, 2009 @ 2:48:40 AM
johnld
Monday, October 26, 2009 @ 3:29:44 AM
WorldEndsWithMe
Monday, October 26, 2009 @ 3:25:59 PM
Banky A
Monday, October 26, 2009 @ 10:37:43 PM
Qubex
Monday, October 26, 2009 @ 10:49:30 PM
Dancemachine55
Monday, October 26, 2009 @ 2:29:24 AM
johnld
Monday, October 26, 2009 @ 3:31:15 AM
Dancemachine55
Monday, October 26, 2009 @ 2:27:39 AM
Reply
THE 360 MUST DIE SOON!!! Its tech is so far behind the PS3 that they had to create a camera with more ram and power to share the load (I'm speaking of Natal of course)
Don't get me wrong, Gears looks amazing, but we've all seen Batman and the Unreal Engine 3 tech on PS3 as well. It's games like Uncharted 2, Killzone 2 and MGS4 that prove the PS3 is superior to the 360 and proves that it alone is a TRUE next-gen console.
Then you get Xbots coming along arguing that the reason PS3 versions of multiplat games suck is because the PS3 hardware sucks and doesn't have the RAM power and yadda yadda...
If Sony hadn't taken this step to make the PS3 different, then games like the ones I mentioned above would look no different to 360 exclusives, but the fact is they do!!!
So to all developers, if you want to make quick money and an average game, stick with 360 and multiplat development.
But if you want a reputation for creating the greatest game ever or being the most talented developers around, try making a PS3 exclusive, and watch the money roll in over time.
johnld
Monday, October 26, 2009 @ 3:38:15 AM
Wage SLAVES
Monday, October 26, 2009 @ 4:16:44 AM
I agree with you most of the time but on this situation its the competition that is holding us back...
True though, we wouldn't have PSN yet or a store but the 360 is like a burnt out dead weight now. Not giving any competition any more...it sole purpose is to be a thorn at our side.
Last edited by Wage SLAVES on 10/26/2009 4:19:14 AM
Byakko2009
Monday, October 26, 2009 @ 5:27:59 AM
Personally, I believe Online gaming was a natural progression and consoles were bound to have it. I've said this before, but you really have to think about it. Online gaming has been a long time coming for consoles, now is just the perfect time to bring it to fruition. PS1 (to a lesser extent) has tried it, and after that we had the Dreamcast. I just don't believe that there wasn't a single mind at Sony that didn't once think "Shouldn't we pursue online gaming?". MS simply wanted a controlled network service that would gain them mass profits (which it has) through making the Live network totally theirs. It was never their intent to be competitive; rather they saw the success of the PS2 and thought they could one-up Sony with a fixed service. They claimed they wanted to handle Live and its servers because "Third parties don't know what they're doing." and as a result EA went with Sony and the PS2's network. Truth be told, it's been all about profits from day one for MS - unfortunately for them they can't bully Sony like they have the open source community.
Arcades were also starting to adopt network play, and one could argue that the real competitor would be Arcades. Arcades should get the credit here - not MS - because critics would often times compare consoles to some of the Arcade hardware out there. Tekken Tag was the first game to be graphically superior on a console, then Arcades stepped it up and made even better hardware.
If MS deserves credit for anything, it should be holding the PS3 back and ruining this gen with multiplats. Historically, multiplatform games were never huge and usually made up a small sum of the market. Looking back, the only multiplats were the usual sports titles and other popular franchises. If you ask me, I'd like to go back to when everything was exclusive and multiplats were generally sports titles. Guarantee you nobody was complaining much in the PS1 and PS2 era.
tes37
Monday, October 26, 2009 @ 5:40:57 PM
Jawknee
Monday, October 26, 2009 @ 5:54:31 PM
Sigh...I don't know why i want. :P
tes37
Monday, October 26, 2009 @ 6:18:08 PM
johnld
Tuesday, October 27, 2009 @ 10:59:09 PM
BigBoss4ever
Monday, October 26, 2009 @ 4:08:35 AM
Reply
Jawknee
Monday, October 26, 2009 @ 8:59:23 AM
elass0wyp0
Monday, October 26, 2009 @ 9:11:38 AM
If a developer can't take the time to develop properly for your PS3 brothers, then why continue to reward them with 360 sales. A sale is a sale, they don't care about the console war.
In this case they can use the argument that 360 sells more with their "installed user base", when in reality they may not have done so well had the consumer had 2 identical products to choose from.
In this example, they are only really giving you one choice and your taking it with a smile, right up the...
Imagi
Monday, October 26, 2009 @ 6:26:53 AM
Reply
They should make any game the best that the hardware can give, but so far the PS3 seems to be a second thought port once the work has been done. Feed them SPU's they are hungry after Naughty Dog gave them something to really sink their teeth into.
JackC8
Monday, October 26, 2009 @ 7:36:42 AM
Reply
Highlander
Monday, October 26, 2009 @ 10:19:42 AM
Just to take one example, frame rates. A game running at 30 frames per second is running at the same frame rate as TV and 6 frames per second faster than movies use. I seldom hear people complaining that the TV or movies suffer terrible frame stutter and what not. However if you get an otherwise identical game with one version running at 60 frames per second and the other at 30 frames per second you will hear a chorus of complaints about frame stutters or low frame rates on the version running at 30 frames per second. And it doesn't matter if the game is locked at 30 frames per second or now, some graphics whore at Beyond3D will post a frame by frame analysis and bleat on about it. Yet to the ***VAST*** majority of gamers it really doesn't matter. Yes, before the first person shooter crowd chimes in, I know FPS games need 120 frames per second because your preternaturally fast reflexes require you to be able to experience 12 frames of action during your reaction time, rather than 6...whatever.
As an example, Uncharted 2 runs (I believe) at 30 frames per second. Still looks eye wateringly good though, doesn't it. For every developer out there, take this as a given, 30 frames per second (locked) of eye wateringly good visuals will beat 60 frames per second (with a few drops) of pretty darn good visuals.
But, a lot of developers believe that 60 frames per second is where it's at, and target that at the expense of effects and quality, even resolution.
But, the thing is, people are not really that picky, the only ones that are are rabid fanboys with too much time on their hands and access to the graphics nut cases at Beyond3D. Prior to the PS3 every PS2 game ran at 30 frames per second progressive (at best) or 30 frames per second interlaced (normal). So why are we suddenly supposed to believe that 60 frames per second 720p is the absolute minimum or it's just teh suck?
The whole thing is a false comparison that is intended to favor another console.
www
Monday, October 26, 2009 @ 7:57:59 AM
Reply
Now Uncharted 2 makes Gears 2 look bad, ND were able to use the PS3 to the max basically cause it wasn't a multi-plat.
The 360's existence alone is to blame, simple.
Jawknee
Monday, October 26, 2009 @ 8:47:17 AM
Im so done with multiplat games. Batman AA was an exception, only because I love the Batman universe so much. Final Fantasy XIII will be the only multiplat I buy in the forseeable future. If Squeenix botches this, I'm REALLY done with mulitplats. They're just not worth the money.
Last edited by Jawknee on 10/26/2009 8:53:36 AM
www
Monday, October 26, 2009 @ 10:25:36 AM
Orvisman
Monday, October 26, 2009 @ 9:06:42 AM
Reply
In every other gen, I recall developers going out of their way to boost the graphics for a multiplat game for the console with the most horsepower, specifically Xbox versions of games compared with some PS2 versions.
SirLoin of Beef
Wednesday, October 28, 2009 @ 10:35:35 AM
Seriously people... the problem is not MS, no matter how much you want to hate them because you love your PS3 so much. The problem lies with the software developers. THEY are the ones who aren't devoting the time to create better PS3 versions of the game. If they wanted to get the game to take advantage of the PS3's strengths, they'd do it. Many times, they don't. That's not the Xbox 360's fault and that's not Microsoft's fault. That's the developer's fault.
Regarding Dragon Age, I think Ben's right to show some concern. BioWare hasn't experience with the PS3 and now is moving up the release date to coincide with the PC and most awful evil piece of electronics ever made in this entire world. It very well could be the better version but without any history and the hasty release date to appease people crying about the PS3 getting shafted, it's not a stretch of the imagination to think there could be cause of concern about the port.
Beamboom
Monday, October 26, 2009 @ 9:07:37 AM
Reply
Jawknee
Monday, October 26, 2009 @ 9:53:38 AM
Last edited by Jawknee on 10/26/2009 9:56:02 AM
bigrailer19
Monday, October 26, 2009 @ 10:10:31 AM
its the games that come out and never get patches that irritate me! operation flashpoint is rediculous! the servers are horrible and still not fixed! this game shoulda had a patch day one, actually jawknee this is one exception that this game should have been relased later! codemasters beides dirt 2 is failing miserably as of late!
Jawknee
Monday, October 26, 2009 @ 10:57:13 AM
Release and path later is a MS tatic. They've been doing it for decades with their op systems. Seems some devs are taking notes.
Beamboom
Monday, October 26, 2009 @ 7:40:53 PM
DarkManX
Monday, October 26, 2009 @ 9:35:33 AM
Reply
frylock25
Monday, October 26, 2009 @ 9:55:50 AM
Reply
i cant say i will not buy another multiplat game cuz that just punishes a good game developer. though i will not waste my time buying a game that scores under a 9 and is mulitiplat. there are always exceptions to the rule but with all the exclusives comin out why play the crap.
this generation is really stupid and i dont get it. i understand the ps3 was a lot of money but the 360 is so clearly a piece of crap.
how many people does it take for a class action lawsuit against m$ for the rrod?
Last edited by frylock25 on 10/26/2009 9:57:51 AM
frostface
Monday, October 26, 2009 @ 10:03:28 AM
Reply
Jawknee
Monday, October 26, 2009 @ 11:00:55 AM
bigrailer19
Monday, October 26, 2009 @ 10:28:05 AM
Reply
the first being it isn't released yet.
then we dont even know why it was supposed to be delayed to begin with! not to mention what was 2 weeks going to do for the team anyways, if it was a significant problem im assuming they would need more than 2 weeks.
next in the interview on the playstation blog bioware and the devs were prominent that the ps3 version well the console version would be and run the same on all consoles! i have no doubts that bio ware can make it work. if they wernt satisfied with the product they would delay it instead of bringing the release date up like they have done! this is a clear sign they are happy with the end result and they have accomplished what they wanted with the ps3 version.
my guess is the reason for the delay is they ran into a snag and pushed it back a couple weeks. along the lines they polished it up and said hey we can still get this out alongside the other versions.
im really looking forward to this game! and yes something could be wrong in the end result but i have faith and in there interview they sounded really good and had high hopes for the game!
Highlander
Monday, October 26, 2009 @ 11:18:02 AM
Reply
PS3 and 360 have difference strengths and weaknesses. A developer uses the strengths of a platform when developing for it. When it comes to graphics, the strengths and weaknesses guide the choices a developer makes with regard to their graphics engine.
A developer can sacrifice any of three things - frame rate, resolution or image quality in order to squeeze their game onto a platform. Many developers have chosen - for their PS3 ports - to sacrifice image quality. Some devs seem to also have sacrificed the frame rate, giving up on locking their frame rate and allowing their game to drop frames.
Both platforms have their advantages and disadvantages and a game that is targetted at one may not easily translate to the other.
The ability of the Cell to supplement RSX on the PS3 is an important capability, as Uncharted 2 shows. Many of the best PS3 games have used this technique. On the flip side, the 360's free (well, low cost) anti-aliasing unit provides an important function at little or no performance cost to the developer. Just this ability to perform low cost anti-aliasing of the final image allows titles on the 360 to appear 'better' when compared to an otherwise identical game on the PS3. The use of Anti-Aliasing and Anisotropic filtering do make a difference to the image quality of a game. Good use of both can make an otherwise identical game look as if it has far more detailed textures on one platform compared to another - even if the textures used are identical.
For me, this is where we get back to the issue I ranted about earlier - frame rate. To perform at 60 frames per second, you have to render and post process twice as many frames per second than at 30 frames per second. The price for doing that could be not implementing an anti-aliasing pass, or skipping the anisotropic filtering - or worse. This is the mistake I think that many developers are making with the PS3 'ports. I think it needs to be quality over quantity as long as you can lock at 30 frames per second, quality over quantity should be the norm. A varying frame rate will annoy players, so instead of claiming 60 frames per second, and allowing dropped frames. Developers really ought to lock the frame rate at 30 if they cannot maintain 60, and use the extra processor budget to boost image quality. IMHO of curse.
It's always about the trade offs. One thing I have noticed about some recent ports is that the PS3 versions use low quality anti-aliasing methods. Instead of improving things by doing an anti-aliasing pass, this may in fact be harming things. I often wonder whether the developer would have been better taking the hit of going to 30 frames per second in order to afford the processing budget of better AA.
Deleted User
Monday, October 26, 2009 @ 1:15:14 PM
Reply
isaya85
Monday, October 26, 2009 @ 1:32:41 PM
Reply
aaronisbla
Monday, October 26, 2009 @ 2:04:09 PM
Reply
bigrailer19
Monday, October 26, 2009 @ 3:05:19 PM
Ben Dutka PSXE [Administrator]
Monday, October 26, 2009 @ 3:00:01 PM
Reply
bigrailer19
Monday, October 26, 2009 @ 3:08:05 PM
i know what you were trying to point out but, it came off as negative, wether you were doubting Dragon Age or not, including its name in this article states that!
Last edited by bigrailer19 on 10/26/2009 3:10:47 PM
WorldEndsWithMe
Monday, October 26, 2009 @ 3:26:48 PM
bigrailer19
Monday, October 26, 2009 @ 3:40:43 PM
the point being made is dragon age isnt out yet, this article started out and should have pertained to games we have all played. Bayonetta gets a pass becus it has atleast been reviewed, but the person who reviewed the 360 version probably didnt review the ps3 version either so... bringing up dragon age is irrelevant.
i will say though the article in general was good and brutally honest which i liked, and will agree on the fact that inferior multiplat titles should also be irrelevant. This article should have never had to touch base on this subject! but thats where we stand in the industry unfortunately, STILL!
Last edited by bigrailer19 on 10/26/2009 3:45:05 PM
bigrailer19
Tuesday, October 27, 2009 @ 10:06:29 AM
Bandit King
Monday, October 26, 2009 @ 4:45:37 PM
Reply
LittleBigMidget
Monday, October 26, 2009 @ 5:32:18 PM
Reply
Metal Head
Monday, October 26, 2009 @ 7:18:08 PM
Reply
to_far_apart
Monday, October 26, 2009 @ 9:44:11 PM
Reply
SirLoin of Beef
Wednesday, October 28, 2009 @ 10:40:57 AM
bigrailer19
Thursday, October 29, 2009 @ 2:44:57 PM
LittleBigMidget
Tuesday, October 27, 2009 @ 4:34:44 PM
Reply
SirLoin of Beef
Friday, November 06, 2009 @ 9:08:25 AM
Reply
Actually, my disagreement didn't state that at all. Developers (those who develop software for consoles) are the ones who're holding back. THEY are the ones who, when it comes to developing software for the PS3 haven't been working as much as they should to take advantage of the PS3. The developer has the choice to make a game which can fully utilize what the PS3 does. MS, the 360, etc. has no say in how a company decides to develop software for Sony's machine.
BikerSaint
Monday, November 09, 2009 @ 2:11:12 PM
Reply

Borderlands









rogers71
Reply
Sunday, October 25, 2009 @ 11:28:08 PM
Last edited by rogers71 on 10/25/2009 11:29:18 PM