Insomniac On Game Design: We Can Always Be More Efficient
Insomniac has already made some of the best PlayStation 3 exclusives currently available - and yet another one in the form of Ratchet and Clank Future: A Crack in Time releases today - so they're quite familiar with the hardware in question.
And not long after Naughty Dog said they believe they could optimize their Uncharted game engine even further for a third installment, Insomniac echoes this optimism by saying we haven't yet seen the best Sony's machine can produce. According to CVG, Insomniac community manager James Stevenson said it could take at least another three years before the PS3 is technically "maxed out." He goes on to mention many points we at PSXE have made so far this generation, but we're sure it means more coming from him:
"There's always ways we can become more efficient. The PlayStation platforms are built with a very high ceiling and I think that's part of the success Sony has had in creating these platforms with really long life spans. The first couple of years are all about developers getting games up and working. You see what Naughty Dog has had the chance to do in the past two years. You've seen what we've been able to do in that time. This is where it gets exciting."
He goes on to say that the PS3 "still feels like a young system" (feels that way to us, too) and we won't see it "really maxed out for another two to three years." He says his team is using just about all the capability of the console but it's all in how you use that capability; i.e., a developer can always be more efficient with the game's design. Most developers have said it comes down to efficiency so we're inclined to believe him, and we figure it makes perfect sense. Now, how's about working on Resistance 3...?
10/27/2009 10:18:52 AM Ben Dutka