FFXIII's Character Growth Mechanic: Crystalium System
With each new Final Fantasy installment comes a new character advancement system; we've seen everything from the Materia system in Final Fantasy VII to the Sphere Grid in Final Fantasy X, when the standard level-up mechanic typically found in role-playing games disappeared.
Well, levels did return for Final Fantasy XII but it seems they're going away again in Final Fantasy XIII, as the upcoming FF may have a system reminiscent of the Sphere Grid from FFX. According to The Magic Box, FFXIII is going to boast the Crystalium system, which operates off of CPs (Crystalium Points). These points will be used to acquire new abilities and like the Sphere Grid and RPGs that featured a tree skill system, you'll need to unlock certain abilities before other, stronger ones become available. They use the example that all series veterans will quickly recognize; you will start with Fire, earn enough CP to gain Fira, and earn even more to finally gain access to Firaga, which is by far the most powerful of the three and hits multiple targets. We just can't wait to learn more because the gameplay not only appears fresh and surprisingly fast, the new growth mechanics are always interesting, too. Whoever says FF never innovates needs to have their damn head examined. Understand the facts!
Oh, and we recently heard that a big announcement concerning FFXIII will arrive in a few weeks time during a special press event in Japan. The rumor is that it'll include the official North American release date...so stay tuned for that.
Related Game(s): Final Fantasy XIII
11/1/2009 9:32:43 PM Ben Dutka
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Comments (30 posts)
kokoro
Sunday, November 01, 2009 @ 10:56:01 PM
Kevadu
Sunday, November 01, 2009 @ 11:24:56 PM
Banky A
Monday, November 02, 2009 @ 12:45:34 AM
chewy102
Monday, November 02, 2009 @ 9:42:41 AM
FF X was a damn good game but that sphere grid just made the characters overpowered. My first time playing it I took Tidus (spelling?) on to Auron's side early on and he became godlike for about 2/3 of the game. Id hate to have a party like that, no challenge in it. That's also why FF XII wasn't all that good. Everyone was just about the same in that game. Same weapons, spells, abilities, strength, speed, and feel, you didn't even have to play the game to beat it. Just set up a half decent gambit and all you needed to do was walk around an open doors, the odd chest, and go shopping.
bridgera
Monday, November 02, 2009 @ 11:07:39 AM
FFXII had none of those distinctions, oh wait, every now and then a new character started 2 squares away from an old one... which resulted in.... no distinctions lol.
chewy102
Monday, November 02, 2009 @ 1:11:06 PM
Freedom in leveling is a very good thing but not in a final fantasy game. FF games are about a group for individual people that are somehow brought together to defend something/someone or to go a give justice to the random villain that turns out to be just a rabbit compared to the main boss that just comes out of nowhere. I say keep freedom type leveling on games like Oblivion, or hav just the main character have freedom type leveling and the rest pre-set (Digital Devil Saga did that good)
therabbitkinge
Sunday, November 01, 2009 @ 11:05:13 PM
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TheIllusiveMan
Sunday, November 01, 2009 @ 11:12:56 PM
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But what about Firaja? lol
@kokoro, I honestly liked the License Board more, just my opinion. It allowed for more freedom in who had what, and after a while you can just massively rack up LP and get whatever you want.
Qwarktast1c
Sunday, November 01, 2009 @ 11:16:45 PM
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BigBoss4ever
Sunday, November 01, 2009 @ 11:21:15 PM
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an announcement date is awesome plus if the Jap version drops in a few weeks, i might just to pick it up for the heck of it. (and hopefully and miraculously, it can turn out that the Japanese version has english, french, italian, spanish language, just like the Bayonetta jap verson which i ordered from play-asia already for the 360 tho,sadly, i know; oh well, i just want awesome games with best quality after all)
Last edited by BigBoss4ever on 11/1/2009 11:24:07 PM
johnld
Sunday, November 01, 2009 @ 11:47:38 PM
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WorldEndsWithMe
Sunday, November 01, 2009 @ 11:50:59 PM
Last edited by WorldEndsWithMe on 11/1/2009 11:51:18 PM
Snaaaake
Monday, November 02, 2009 @ 1:25:16 AM
johnld
Monday, November 02, 2009 @ 1:46:56 AM
hahaha, i remember level grinding FFVII a long time because i wanted aeris to be my main healer. Then they killed her. the funny thing is that the item for her strongest limit break move is available after she died. The hell are you supposed to do with that, no gameshark use of course.
Last edited by johnld on 11/2/2009 1:49:21 AM
WorldEndsWithMe
Sunday, November 01, 2009 @ 11:48:51 PM
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I_defenestrate
Monday, November 02, 2009 @ 12:47:21 AM
___________
Sunday, November 01, 2009 @ 11:55:22 PM
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like what MAG has, if you want to buy say a shotgun you have to spend points on things in the same class before you can buy that.
6 if memory serves me well, its a waste.
why should i have to spend 6 points just to have the option to buy it.
they should all be level based, as long as i have the right level, and enough points i should be able to buy it.
johnld
Monday, November 02, 2009 @ 1:54:01 AM
Snaaaake
Monday, November 02, 2009 @ 1:28:43 AM
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FFVIII system was weirdest, enemy level up as you do, you need to put magic into your stat to make yourself stronger and even at level 100 you'll still need the GF's junction.
FFIX has nothing beside the AP thing but it was an amazing game.
But hey that's just me, though I said everything above I still love FF to the max, I'm not an RPG fan but I'm a FF fan.
Dancemachine55
Monday, November 02, 2009 @ 2:02:35 AM
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The junction system kind of annoyed me, but once I got used to it it was ok.
The FFX grid system was okay, but that again took more time to get used to.
FFXII I liked, but it really overpowered all my characters towards the end and it was kinda annoying to obtain the license for an item before using it.
So, the FFVII and FFX systems are my picks for best. If XIII can do an excellent mix of those or keep it as simple as VII, I'll be a happy chappy.
reryan
Monday, November 02, 2009 @ 2:25:00 PM
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Nerull
Monday, November 02, 2009 @ 5:16:45 PM
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sunspider13
Monday, November 02, 2009 @ 5:27:40 PM
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coverton341
Tuesday, November 03, 2009 @ 12:14:55 PM
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I honestly though, am in FFvXIII fiend mode. I want more info on that game and I want a release date, and a disc in my hot hands, and the list of wants and needs from Versus can go on and on.
EDIT: On a completely random thought that just passed through my head, although I rather enjoyed FFVIII I absolutely hated, with a burning passion so deeply seated in my soul no fire could extinguish, that blasted Junction system. That is all.
Last edited by coverton341 on 11/3/2009 12:17:40 PM

Final Fantasy XIII









Victor321
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Sunday, November 01, 2009 @ 10:30:16 PM