Demon's Souls Director Talks Difficulty, Sequel Possibility
I know a lot of you are big fans of Demon's Souls so when I find something that would interest my fellow RPG fans - regardless of my own personal preferences - I'm quick to post it.
In a recent Game Informer interview with Demon's Souls director Hidetaka Miyazaki, we get some inside information on how the developers approached the inherent challenge, the game's unique design and yes, the possibility of a sequel in the future. When asked if they "set out to create something that focused on difficulty," Miyazaki had this to say:
"Having the game be 'difficult' was never the goal. What we set out to do was strictly to provide a sense of accomplishment. We understood that 'difficulty' is just one way to offer an intense sense of accomplishment through forming strategies, overcoming obstacles, and discovering new things. Our goal of a sense of accomplishment was the basis of the game since the early stages of development, and we never strayed from that."
There's no doubt that the level of satisfaction gained from emerging victorious in Demon's Souls is arguably second-to-none, and fans of the game greatly appreciate this challenge. You should read the rest of the interview, too, as they discuss their favorite sections and how they constructed the "souls" system. Not surprisingly, the last question involved a potential sequel and Miyazaki's response is definitely encouraging:
"I’m just an employee of the development company, so I can’t directly answer whether there’ll be a sequel to Demon’s Souls. With that said, my personal opinion is that we learned a lot during the development of Demon’s Souls, and there were a lot of things that we couldn’t do the first time, so I’d welcome the chance to create an even better game in the same style if the opportunity arises."
With the level of critical acclaim Demon's Souls has achieved, plus the immensely loyal following that will quickly pounce on a sequel, one would have to assume a sequel would be a damn good idea. What say you, RPG aficionados?
11/5/2009 9:27:42 PM Ben Dutka
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Comments (Beta)
Naztycuts
Thursday, November 05, 2009 @ 10:14:45 PM
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LimitedVertigo
Thursday, November 05, 2009 @ 10:25:45 PM
Naztycuts
Thursday, November 05, 2009 @ 10:32:48 PM
therabbitkinge
Thursday, November 05, 2009 @ 10:33:19 PM
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Naztycuts
Thursday, November 05, 2009 @ 11:28:01 PM
flux equals rad
Thursday, November 05, 2009 @ 10:45:11 PM
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NiteKrawler
Thursday, November 05, 2009 @ 11:05:55 PM
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NightHawk17
Friday, November 06, 2009 @ 12:00:24 AM
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BigBoss4ever
Friday, November 06, 2009 @ 12:22:37 AM
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please use the same talents and improved experience to create something equally or more great but different. Keep Demon Souls original, make it a rare and unique precious gem, such is how titles become a legend and classic.
sequals slowly burn down a game or kill a great name or title. and sequal means not much new original idea and feeling. In this gen, or in this "no brainer sequal flooded" era, i am an anti-sequal gamer. (well ofcourse, i still approve a few franchise, MGS, GOW, ICO, FF etc..)
Last edited by BigBoss4ever on 11/6/2009 12:31:57 AM
Lotusflow3r
Friday, November 06, 2009 @ 7:27:45 AM
therabbitkinge
Friday, November 06, 2009 @ 6:22:12 AM
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nickert0n
Friday, November 06, 2009 @ 9:14:17 AM
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Demon Soul's is the perfect RPG for me, its the grown up version of the original Zelda I used to play on the NES + The perfect amount of depth in upgrades\stats\abilities and skill required mixed in with the perfect Knights, Demons, and Dragons feel (I cant stand that bright purple, Neon Green World of Warcraft look most action Rpg's have today).
Collecting Soul's is like crack for us, my wife is honestly sick to death of the HDTV with this game on all the time.
Demon Soul's is by far my favorite RPG of all time, is says Eff You to appeasing non gamers, and it's made for us big boys.
In summary, this game has rekindled my RPG/Action RPG flame and I think (personally) this it the best RPG OF ALL TIME!
NiteKrawler
Friday, November 06, 2009 @ 10:54:49 AM
Lotusflow3r
Friday, November 06, 2009 @ 11:28:18 AM
BigBoss4ever
Friday, November 06, 2009 @ 2:33:26 PM
even when FF13 and v13 hits, while it will be jaw dropping and snatch the RPG crown, but in some category, the excitement, the uniqueness and the satisfaction delivered by Demon's Souls is unmatched, even compared to FF13 or v13.
Last edited by BigBoss4ever on 11/6/2009 2:36:17 PM
NiteKrawler
Friday, November 06, 2009 @ 9:21:03 PM
JPBooch
Friday, November 06, 2009 @ 9:37:47 AM
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As far as the difficulty, I think it's the learning curve that makes it difficult. Knowing how the world tendencies work, what items are effective, how to make a decent build, and how to protect yourself from wasting souls took me at least 20 to 30 hours play time to grasp fully. Once you really know what you are doing the game isn't that hard at all. Of course, mining a bladestone can drive you nuts.
Lotusflow3r
Friday, November 06, 2009 @ 11:26:00 AM
NiteKrawler
Friday, November 06, 2009 @ 1:08:38 PM
WorldEndsWithMe
Friday, November 06, 2009 @ 1:53:04 PM
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Demon's Souls

badnoodles
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Thursday, November 05, 2009 @ 9:58:30 PM