Dragon Age's Striking Similarities To Final Fantasy XII
Those who come here regularly know I've really fallen in love with Dragon Age: Origins, which is especially great because I was starting to think my age-old love of RPGs had disappeared. After all, the last RPG - outside of Lost Odyssey - that really attached itself to me was Final Fantasy XII.
Being a massive FF fan, I play all FFs and usually do everything there is to do in every installment. But there was a time I did that with most all RPGs; I'd play them almost exclusively during the PS1 days and while my tastes expanded in the PS2 generation, role-playing was still my favorite genre. And in FFXII, I spent a good 100 hours and even took down Yaizmat. ...but since then, the RPGs that really "got" me, so-to-speak, have been few and far between; I know Demon's Souls was stellar but that just wasn't my thing, and I've never liked the ones like Oblivion and Fallout 3. So Dragon Age: Origins comes along and in five days, I realize I've spent 18 hours playing it and I have difficulty putting the controller down. On Saturday, I stood up after a 5-hour gaming session (the absolute longest in years) and said, "man, haven't done that since FFXII." And then...it hit me. I was playing FFXII...only in a Dungeons & Dragons environment.
I'm certainly not accusing Bioware of ripping anything off; that's just absurd. It's not like we hadn't seen this type of style and/or gameplay before FFXII and in fact, one could even make the argument that FFXII was trying to be more like Western RPGs. But even so, the similarities really are interesting: the combat is that same real-time hack 'n slash format that allows you to pause at any time by bringing up in-game menus. You can switch to other party members whenever you wish but when governed by AI, they perform the actions outlined in their set Tactics (or in FFXII, Gambits, which are exactly the same thing). Even the world layout is similar; the areas you explore are about the same size, as are the towns and cities and the only significant difference is that Origins has a world map where you select locations, while in FFXII, it was more of a full, seamless world you continued to explore.
No, Origins doesn't have the Licenses and all that and of course, the environments and storyline are immensely different. But in how you play the game - everything from how the combat functions to exploration to fulfilling secondary objectives - Origins feels a looooot like FFXII. I still miss my favorite mechanic (turn-based), which is probably why the only RPG I've completed this generation is Lost Odyssey, but at least I can pause in the other two games in question, and I just love how things progress. It's a nice combination of story and freedom and one I can really get into. I'm just saying: if you liked FFXII, I'd be very surprised if you don't like Origins. Same idea, fellow RPG aficionados.
Related Game(s): Dragon Age: Origins
11/9/2009 10:48:29 AM Ben Dutka
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Comments (Beta)
bigrailer19
Monday, November 09, 2009 @ 1:31:18 PM
tlpn99
Monday, November 09, 2009 @ 6:54:45 PM
darxed
Monday, November 09, 2009 @ 11:25:41 AM
Reply
Last edited by darxed on 11/9/2009 11:26:33 AM
Kevadu
Monday, November 09, 2009 @ 11:30:39 AM
Ben Dutka PSXE [Administrator]
Monday, November 09, 2009 @ 12:29:30 PM
Kevadu
Monday, November 09, 2009 @ 11:28:43 AM
Reply
Zemus101
Monday, November 09, 2009 @ 12:00:06 PM
Zemus101
Monday, November 09, 2009 @ 11:56:19 AM
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I've been a huge FF fan for years, ever since the first on the NES. FFIV and VIII being my favorites. I just did not enjoy XII. I hated having to always set up gambits from scratch and changing them depending on what I'm fighting. I've been about 30 hours into XII 3 times now over the years, and it's always at about the same point where I lose interest, which has never happened with an FF before! I found nothing memorable about the story (where every FF before that had huge moments throughout the games) I also found the license board to be very weird, I basically just found it essential to race to the special moves that were on the edges of the boards, therefore not really having many options or choices in something that "looks" like it would be unlimited in that way.
Dragon Age: Origins however, I am absolutely loving. Maybe it has something to do with creating my own character to explore the world with. Perhaps it's because I feel like I'm creating most of the story as I go, depending on my actions and choices, and which party members I use. I'm only 20 hours in but I don't see myself losing interest, and hell ...if I do, I can start over with a new origin story and go a completely different route (maybe just kill anyone when I have the chance? or be really lazy lol) Plus there's trophies, how many side characters?, many different ways to build your character, optional dlc... etc
EDIT: Oh yes, and I enjoy the "Gambit" system in DA:O because there are preset lists that you can just tweak and edit. My party members don't seem to do anything stupid (yet) and I can usually just focus on my main character (and switch to my side characters to use certain trap or AoE spells)
Last edited by Zemus101 on 11/9/2009 11:58:08 AM
Ben Dutka PSXE [Administrator]
Monday, November 09, 2009 @ 12:31:34 PM
But I also think in regards to Origins, that it has a lot to do with who your main character is. For example, as a mage, I really have to keep a VERY close eye on all Tactics and continually tweak them as I did in FFXII. So that's why it feels so much like FFXII, I guess.
Scarecrow
Monday, November 09, 2009 @ 1:09:42 PM
It wasn't 'bout saving the princess/summoner and all that. Or the love story you see in every FF
It was more 'bout love for one's country, and ultimately one's world. That bonded the characters really well imo. I loved the story, you always felt like there was a purpose in everything.
Ben Dutka PSXE [Administrator]
Monday, November 09, 2009 @ 3:14:14 PM
WorldEndsWithMe
Monday, November 09, 2009 @ 4:20:18 PM
Kevadu
Tuesday, November 10, 2009 @ 1:00:52 AM
That said, I really liked certain aspects of the gameplay. FFXII had the what was easily the best dungeon-crawling of any Final Fantasy game in my opinion.
Lotusflow3r
Monday, November 09, 2009 @ 11:58:56 AM
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But, that's also why i said it looks like nothing new nor innovative and highly doubt it will come near my other 09 RPG experience, Demons Souls....infact, im guessing it will be unfair to DA: O if i did compare it to one of the finest games of the past 10 years so maybe i shouldn't.
Zorigo
Monday, November 09, 2009 @ 12:16:14 PM
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michiganfan1983
Monday, November 09, 2009 @ 12:23:25 PM
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SirLoin of Beef
Monday, November 09, 2009 @ 1:01:35 PM
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WorldEndsWithMe
Monday, November 09, 2009 @ 4:24:19 PM
Scarecrow
Monday, November 09, 2009 @ 1:05:35 PM
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If it wasn't because I don't like the design/fantasy style of Dragon Age I would've gotten it
I'm not too keen on the whole Dungeons and Dragons look, never liked those kinds of rpgs. I'm more of a pure fantasy/medieval rpg ish fan. I do like futuristic too, but not too futuristic *cough* FFXIII *cough*
Well I think I'll have to rent this game somehow
chewy102
Monday, November 09, 2009 @ 1:21:15 PM
Scarecrow
Monday, November 09, 2009 @ 2:52:12 PM
Penelo for exxample was better Thief than she was a Lancer(?) or a black mage.
There were classes which suited some characters better than others.
Speed wise things factored in as well. You couldn't really make Basch a ninja or a thief or anything like that.
But I agree that it had more freedom as to which classes you could assign (which was great)
I went against the norm and made Penelo a gunner. She was soooo cute at it!!! omg haha
Balthier was the swordsman, since he was actually the main character.
chewy102
Monday, November 09, 2009 @ 1:10:45 PM
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1- The screen gets chopy every time I move the cam
2- The dialog cuts out time to time
3- Dialog volume can change at any time without cause
4- Horrible difficulty spikes (I know that the enemy level up with you but I just got 1 treaty done, without much difficulty, and now I can't survive 2 mobs. I can't go back to grind because of a story driven battle while traveling that has me outnumbered by at least 4-1. The longest I lasted was 8-13 seconds)
5- No one reacts to you (not important, but Id hope to at least get some reaction out of anyone when Im a giant f-ing spider!)
6- Only 6 commands (for a tank/rogue that is a good number but a mage needs a lot more. Yes I know that you can just press L2 to pause the game and use any spell you know but that's cheating IMO)
Bioware is known for weird/left field difficulty spikes, but there is no reason for one that can kill an entire team in under 6 seconds without any warning. I could just be ranting, it just feels like the game needed more work to pause me.
bigrailer19
Monday, November 09, 2009 @ 1:43:00 PM
this works well for my style of play, i have encountered the difficulty spikes and i just change what im doing in tactics and ussually prevail later. make sure you set up your tactics with potions towards the top also because, the tactics works like code. it goes down the ist until one tactic fails the staRTS OVER. SO SOMETIMES IT MAY NOT REACH YOUR POTIONS. (oops sorry bout the caps).
also if you die you can easily change the difficulty, and go back to a harder difficulty later from the menu that pops up after death. i think that was implemented fo this reason. so saying the game wasnt ready isn't correct in my opinion.
good luck!
Last edited by bigrailer19 on 11/9/2009 1:49:44 PM
chewy102
Monday, November 09, 2009 @ 2:31:55 PM
I miss the games where you needed to make a party of people that fit your play style. DA is about half like that. You not only need the right people to support you you also have to make their AI. Why give a character a personality and you the ability to make them play the exact opposite of that personality (make a dps mage a support, or a tank into a long range fighter)? That's why I didn't like FFXII all that much. The ability to make a partners AI is a turn off for me. It makes the game feel like Im playing with a party of blank slates that can't do anything without an order or permission.
You can argue that turn based RPGs also play like that but those characters have a personality that fits their gameplay. I prefer to live the story through the characters eyes, like reading a good book. If you get to control everything, then nothing happens. No little surprises, no left field plot twist, no nothing that can't be seen long before it happens.
(damn I type to much. sorry about the wall-o-text)
Ben Dutka PSXE [Administrator]
Monday, November 09, 2009 @ 3:22:05 PM
As for the technical issues, are you playing the PS3 version? It sounds like it...I'm playing the 360 version and I've experienced no such problems, although there is some slight jerking in the cut-scenes. I always get this in 360/PC games, though; it must be a matter of the software/hardware integration or something because it's basically constant.
Now, as for the difficulty thing- you know, it happened to me. I was just rolling along, going about my merry way, doing a quest for the Dalish where I had to kill Witherfang. Note that I did this directly after the debacle in that first major battle and I went and explored the first town, Lothering. I was doing fine until I realized there were a few battles in the forest when I touched a gravestone where I got annihilated. FAST. Like, the undead showed up and I died. That should've worried me because I finally got to this temple and HAD to fight a similar battle, and it was just impossible.
So yeah, I was frustrated. And I would've been downright pissed if this were the type of game that didn't allow you to explore freely. Thing is, you can't really power level because there are no respawning creatures in areas so you're basically stuck as you are when you encounter something. But then I thought, "maybe I shouldn't have come here first. Alistair did say to go to Redcliffe..."
So I went there and lo and behold, the battles I had to do there were not only doable, but easy. I leveled up appropriately and got stronger and there are other places I could go, too. I noticed that I still couldn't go see the dwarves (way too tough battles in the mountains), but gradually, I could explore other places. I had to leave the Dalish quest unfinished, but you can always go back. So it's not really spiking difficulty; it's more like a true RPG where you do have the freedom to go certain places where you simply can't survive just yet.
I hope this enhances your enjoyment a little bit. Take it from someone who experienced exactly what you did. :)
Last edited by Ben Dutka PSXE on 11/9/2009 3:24:32 PM
chewy102
Monday, November 09, 2009 @ 4:55:47 PM
Yeah I got the ps3 version. Also Im getting killed in the forest doing to elf treaty. I would LOVE to just skip that quest till later but like I said a story driven battle has me trapped there.
"SPOILER"
I did the mage treaty first (Im mage so why not go home) and it was a good challenge. After that while traveling to the forest a cutscene showed an assassin being hired to kill me. Well now that Im in the forest any world travel will take me to battle that assassin. He has about 3 mages, 4-5 warriors, himself, 2-3 archers, and maybe a 2nd in command. Iv tried to win this battle many times now, the longest Iv lasted is around 10-14 seconds ( tried to run around the map to learn who spawned where). Almost did it once but with only 1 person alive there was no way to take ouw the last 4 long range guys.
"end spoiler"
Either way you look at it I need to rethink on a lot of things.
Ben Dutka PSXE [Administrator]
Tuesday, November 10, 2009 @ 10:17:42 AM
I died fast the first time but for some reason did just fine the second time and lost only one party member. Maybe it was because I enchanted everyone's weapons with flame; I don't know.
You definitely want to try to win it, though, because when you do, the lead assassin there (Zevran) joins your party, if you want him to. And he's a better Rogue than Leliana. ;)
bigrailer19
Monday, November 09, 2009 @ 1:45:10 PM
JPBooch
Monday, November 09, 2009 @ 2:15:02 PM
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While all those calculations are going on before your eyes and you get to see pretty animations, nothing will substitute for ability to shape the battle and outcome with your strategy.
Final Fantasy, Dragon's Age, Bladur's Gate, Icewind Dale, my kind of game.
Alienange
Monday, November 09, 2009 @ 2:42:19 PM
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Ben Dutka PSXE [Administrator]
Monday, November 09, 2009 @ 3:14:38 PM
Scarecrow
Monday, November 09, 2009 @ 10:00:33 PM
Ben Dutka PSXE [Administrator]
Tuesday, November 10, 2009 @ 10:18:30 AM
LimitedVertigo
Tuesday, November 10, 2009 @ 11:34:48 AM
Ben Dutka PSXE [Administrator]
Tuesday, November 10, 2009 @ 5:59:18 PM
LimitedVertigo
Wednesday, November 11, 2009 @ 10:00:12 AM
Fane1024
Wednesday, November 11, 2009 @ 4:52:40 PM
Ben Dutka PSXE [Administrator]
Wednesday, November 11, 2009 @ 8:50:29 PM
And I was never labeling anyone. It was a general comment that remains true.
Considering the PC is basically a waste of a gaming platform, I will pay it zero respect at all times. I suppose I'm allowed that opinion...?
LimitedVertigo
Thursday, November 12, 2009 @ 12:57:04 AM
noodles619
Monday, November 09, 2009 @ 3:30:48 PM
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WorldEndsWithMe
Monday, November 09, 2009 @ 4:23:07 PM
Reply
WorldEndsWithMe
Monday, November 09, 2009 @ 6:34:49 PM
Reply
atomaweapon
Monday, November 09, 2009 @ 7:34:16 PM
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I have it for the PC and using a keyboard and mouse to pause and give orders is great. Kinda like Neverwinter Nights only with a more engrossing story.
LimitedVertigo
Tuesday, November 10, 2009 @ 1:26:20 AM
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Dragon Age: Origins

tlpn99
Reply
Monday, November 09, 2009 @ 11:12:52 AM
So now least it will give me time to complete MW2 over the next couple of weeks.