MAG Beta 4 Already In Full Swing
If you didn't win one of our 100 MAG beta codes we handed out back in September and didn't get a shot at testing the most anticipated online shooter of the generation, you'll soon get another chance.
As announced over at the PlayStation Blog, Zipper Interactive has announced that the ongoing MAG beta has pushed forward into its fourth phase. Senior Community Manager Jeremy Dunham says they've made "more than 6,000 changes from our last phase," and that includes "an increased level cap" (from 40 to 60) and "an improved ranking system." The two new major features include something players have been asking for: a "proximity chat" feature that allows you to hear the opposing team communicating with one another as you get nearer on the battlefield. The second new feature are the Shadow War bonuses; "depending on which PMCs are leading in the number of contracts owned, the entire PMC will earn different bonuses based on game type." So how do you get in? Well, "Beta 4 is exclusive to GameStop pre-orders" so if you have the urge to test it out, head on down to your local game store and drop that deposit. Oh, and no more of this pre-scheduled play time; the servers are now open 24 hours per day, every day of the week.
Trust me, the more you get involved with this MMOFPS, the more you'll start to realize that all other online shooters tend to pale in comparison. And remember, MAG is still slated to arrive on January 25.
Related Game(s): MAG
11/9/2009 9:25:24 PM Ben Dutka
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Comments (39 posts)
laxpro2001
Monday, November 09, 2009 @ 9:54:00 PM
JMO_INDY
Monday, November 09, 2009 @ 9:55:21 PM
laxpro2001
Monday, November 09, 2009 @ 9:57:30 PM
JMO_INDY
Monday, November 09, 2009 @ 9:59:34 PM
frylock25
Tuesday, November 10, 2009 @ 7:44:14 AM
laxpro2001
Monday, November 09, 2009 @ 9:52:50 PM
Reply
kevinater321
Monday, November 09, 2009 @ 9:53:54 PM
Reply
JMO_INDY
Monday, November 09, 2009 @ 10:01:19 PM
___________
Monday, November 09, 2009 @ 11:09:27 PM
well for me its 6-9 AM and 11-2PM monday to friday.
i dont understand why they dont make it open more often, its less than 2 months away from release.
and when are they going to open up more maps?
every time im on there its always acquisition the one where you either steal 2 trucks or protect 2 trucks.
thats why i stopped playing, just got boring doing the same crap over and over and over again.
WorldEndsWithMe
Monday, November 09, 2009 @ 11:22:23 PM
frylock25
Tuesday, November 10, 2009 @ 7:46:56 AM
Orvisman
Tuesday, November 10, 2009 @ 9:09:28 AM
WorldEndsWithMe
Monday, November 09, 2009 @ 10:27:41 PM
Reply
___________
Monday, November 09, 2009 @ 11:00:30 PM
WorldEndsWithMe
Monday, November 09, 2009 @ 11:23:16 PM
Qubex
Tuesday, November 10, 2009 @ 2:32:00 AM
WorldEndsWithMe
Tuesday, November 10, 2009 @ 4:32:13 AM
___________
Tuesday, November 10, 2009 @ 6:38:14 AM
FPS DF ACTIVATE!
nah, we do have far to many FPS, may be someone can take a few of them and mold them into a cool sandbox open world game.
im getting sick of waiting for mafia 2 and just cause 2, i mean seriously how many times have those 2 been delayed?
or maybe saints row 3 can hurry up and come out, i need my open world destruction fix.
dlte
Tuesday, November 10, 2009 @ 9:08:56 AM
WorldEndsWithMe
Tuesday, November 10, 2009 @ 11:32:46 AM
ohmikkie
Tuesday, November 10, 2009 @ 4:28:08 PM
___________
Monday, November 09, 2009 @ 11:05:01 PM
Reply
they need to through in some closer spawn points, every single time i die the closest spawn point is a 10 minute walk away from the objectives.
just gets boring marching around for 2 hours, and i hate using trucks and such because than you have these idiots on your team running across the field trying to get run over.
stability wise its good to go, i have had less problems playing mag a beta than playing uncharted 2 a full released game, fun wise there still a long, long, long, long way off.
Douchebaguette
Monday, November 09, 2009 @ 11:07:59 PM
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¦¦¦|-Animation [to player]-|¦¦¦
______________________________________
-Too floaty and light.
-Needs more specific movement to make the character seem more real.
-FP to Aiming is flash fast.
-I can't really feel when the character shifts to crouching or crawling.
-They jump too far. Feels like I'm in space.
-I can't actually see the dude pull out his knife when he knifes someone whilst using primary weapon.
-When I'm getting shot at I can't really tell. The charatcer needs to display more effect to the player when bullets hit him. The fact that when I'm hurt and flashing red also makes confusion to wether I'm being shot at or not. I guess adding sounds by bullet stopping would be the best was to tell, and maybe a voice saying displaying pain or something.
-When I walk on water I feel like Jesus. There needs to be more water effect when walking through it. Also realistically a person's movement would be slower through water. Also when I shoot the water, it doesn't effect it.
-Talking about shooting water: When shooting grounds and objects, including more effect [e.g making dust ragingly smoke out of a dusty ground, having more metallic sparks when shooting anything metal to make it feel more action packed] would be cool. For instance, when shooting a dude, you miss him a couple of times, and when those bullets would hit either ground, water, or the wall, the player doesn't want to feel that his missed bullets are just fail duds. Making a cool effect will put a smile on the player anyway if he misses [unless he misses with his entire clip or dies xD].
-When I die the character needs more reaction [to the player]. Of course no need to be overdramatic but there needs to be some effect [from screen or character] that makes the player realise and feel that the character is dead before the screen goes grey and the "Bleedout" option [with the silly jagged skull] appears.
-Grenade throwing makes me feel like a stick man throwing a paper ball.
-When the game ends there should be a text and emblem of faction displaying in the middle of the screen saying "blahblah wins" or something before going into stats, rather than the game just ending before my eyes into stats.
- - - - - -
This game needs more struggle / weight / clunk in movement imo. They also have to find a way to make the objectives seem more fun to partcipate in. Loads of players just randomly run around shooting.
ohmikkie
Tuesday, November 10, 2009 @ 4:34:07 PM
Darwin1967
Monday, November 09, 2009 @ 11:57:48 PM
Reply
johnld
Tuesday, November 10, 2009 @ 12:27:11 AM
Reply
bOnEs
Tuesday, November 10, 2009 @ 2:11:01 AM
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and i'm not a FPS fan really but, the other elements make it stand out more than your standard shooter... there's a great emphasis on teamwork... and the battles are pretty epic...
JBLAZE
Tuesday, November 10, 2009 @ 8:32:10 AM
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Gregory Freeman
Tuesday, November 10, 2009 @ 9:15:26 PM
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MAG









JMO_INDY
Reply
Monday, November 09, 2009 @ 9:48:20 PM