What If Modern Warfare 2 Was A PlayStation 3 Exclusive?
You know, I think it's a question worth asking. In the very recent past, journalists and gamers alike have seen what developers dedicated to the PlayStation 3 can do if they focus all their efforts on producing a game specifically for Sony's console. Due to this, the other part of the debate centers on the following question: could making a game for both consoles be holding the PS3 back? Naughty Dog has already said Uncharted 2: Among Thieves would have to be a completely different game on the 360 as they utilized much of the special Cell Processor. Guerrilla had similar things to say concerning Killzone 2 and those who have played both often agree that nothing on the 360 can compare to either of those two titles.
No, I'm certainly not insinuating that everyone believes this, nor am I saying that Call of Duty: Modern Warfare 2 would automatically be a better game if it were made exclusively for the PlayStation 3. It's more of a legitimate question; a query perhaps best answered by the developers. But even they may not know the answer if they've never embarked on a PS3-exclusive project. Our review will be coming very soon but we know for a fact that Modern Warfare 2, despite its visual excellence, cannot compare to Uncharted 2 and in fact, nothing in the console world really can right now. It just seems that PS3 exclusives are on another level of development and maybe we could look at the most popular title of the generation thus far, and then apply this theoretical situation: what if it really was exclusive? Well, for one, Activision would never let this happen as they'd sacrifice like 65% of the sales numbers they're guaranteed to have, and we'll probably never get a direct answer from Infinity Ward.
It's just something to consider. And maybe it's more of a question about multiplatform vs. exclusive titles in general, as games exclusive to the 360 are typically better than multiplats on that console as well (Gears of War is a perfect example). Maybe making games for both distinctly different systems really are holding game designers back, although we realize they often have little choice in the matter, what with the insane cost of producing games like MW2. But then again, we know Polyphony spent $60 million making Gran Turismo 5 and we have no doubt they'll make plenty of profit, despite it not being available on the 360. The same can be said of Turn 10 and Forza 3 on the Xbox 360. So perhaps some developers should attempt more exclusive projects and due to the greater potential of the PS3, that's the platform they might want to examine for the endeavor. Of course, you'll never see major established franchises, especially from mega-global publishers, go exclusive strictly for money reasons, but our question remains...
What say you on this matter?
Related Game(s): Call of Duty: Modern Warfare 2
11/11/2009 9:31:05 PM Ben Dutka
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Comments
wasim
Wednesday, November 11, 2009 @ 11:34:08 PM
WolfCrimson
Wednesday, November 11, 2009 @ 9:54:15 PM
Reply
Poor_boy
Wednesday, November 11, 2009 @ 10:06:47 PM
WolfCrimson
Thursday, November 12, 2009 @ 9:23:39 AM
Last edited by WolfCrimson on 11/12/2009 9:24:09 AM
ohmikkie
Thursday, November 12, 2009 @ 11:46:23 AM
mustang750r
Wednesday, November 11, 2009 @ 9:56:23 PM
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Poor_boy
Wednesday, November 11, 2009 @ 9:59:59 PM
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Qubex
Wednesday, November 11, 2009 @ 10:47:19 PM
So you may have more 360 owners physically out there; but it doesn't mean all are using their 360's constantly or as much as they used to... and consider the defections as well that have come across to the PS3 side.
Q!
"i am home"
Poor_boy
Wednesday, November 11, 2009 @ 10:14:50 PM
Reply
Last edited by Poor_boy on 11/11/2009 10:15:23 PM
LowKey
Wednesday, November 11, 2009 @ 11:38:05 PM
Ben Dutka PSXE [Administrator]
Thursday, November 12, 2009 @ 12:58:49 AM
bigrailer19
Thursday, November 12, 2009 @ 4:12:47 AM
GuernicaReborn
Thursday, November 12, 2009 @ 11:57:42 AM
jaybiv
Thursday, November 12, 2009 @ 12:11:06 PM
There have been action films where criminals have done this sort of thing and no one made a peep out of it. Actually, many recent action films have had some shocking scenes such as this, so I don't know what the big deal is.
IW give you a couple of options to get around it by allowing you to skip the scene entirely or just don't fire your weapon.
bigrailer19
Thursday, November 12, 2009 @ 1:42:40 PM
i agree with you and the others. it is just a game, and you cant relate this stuff to real life all the time. movies do stuff like this all the time.
and yes IW gave plenty of ways to get around it, so if you didnt wanna see it, all you had to do was say no at the begining of the game, or not shoot, which is exactly what i did! im proud! ;)
Wage SLAVES
Thursday, November 12, 2009 @ 4:50:21 PM
Nevertheless the plot twist was AMAZING. It really got your emotions wrapped into it. The ending though...its gonna get all sorts of crazy now...
WorldEndsWithMe
Wednesday, November 11, 2009 @ 10:24:01 PM
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Jawknee
Wednesday, November 11, 2009 @ 10:56:12 PM
Banky A
Thursday, November 12, 2009 @ 12:06:24 AM
LegendaryWolfeh
Thursday, November 12, 2009 @ 12:57:05 AM
Fatcat3788
Thursday, November 12, 2009 @ 1:15:36 AM
www
Thursday, November 12, 2009 @ 4:34:18 AM
fatelementality
Wednesday, November 11, 2009 @ 10:41:44 PM
Reply
Qubex
Wednesday, November 11, 2009 @ 10:49:14 PM
Jawknee
Wednesday, November 11, 2009 @ 10:59:17 PM
Zemus101
Wednesday, November 11, 2009 @ 10:59:21 PM
WorldEndsWithMe
Wednesday, November 11, 2009 @ 11:08:02 PM
Jawknee
Wednesday, November 11, 2009 @ 11:14:36 PM
fatelementality
Wednesday, November 11, 2009 @ 11:28:51 PM
Orvisman
Thursday, November 12, 2009 @ 8:46:55 AM
Godslim
Thursday, November 12, 2009 @ 9:23:56 AM
Jawknee
Wednesday, November 11, 2009 @ 10:52:11 PM
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IW screwed this up. After KZ2, it's hard for me to enjoy CoD anymore, but I have to admit, I'm not really impressed with MW2 like I was with MW1. The only thing I noticed that looks better is the guns and it's not by much. This was by no means a step forward. Developers have to decide. Are they gonna continue to exploit mediocrity with their half assed multiplats? Or are they willing to sacrafice a few Xbots and go all out and make superior games on the PS3? they could always downgrade and port to the Xbox later. ;)
Last edited by Jawknee on 11/11/2009 10:56:42 PM
Jawknee
Wednesday, November 11, 2009 @ 11:27:43 PM
Warukyure [Power User]
Wednesday, November 11, 2009 @ 10:57:35 PM
Reply
Off topic but, I bet Square-Enix's sales and PS3 sales would be massive if they replaced S-E's CEO with someone that understands the market better. Actually, even the regular joe can do it...
Jawknee
Wednesday, November 11, 2009 @ 11:12:19 PM
bigrailer19
Thursday, November 12, 2009 @ 4:15:25 AM
Last edited by bigrailer19 on 11/12/2009 4:16:30 AM
Jawknee
Thursday, November 12, 2009 @ 9:52:30 AM
___________
Wednesday, November 11, 2009 @ 11:10:34 PM
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four and a half hours, that is a fu**ing JOKE!
o and fix all the bloody bugs, i thought patches were suppose to FIX things not fu** things up.
IW must of hired sony to do the latest patch for them ;)
no patch trophies work fine.
with patch trophies dont work.
O and it needs a better story, and better connections linking stage to stage.
like that part where your in the helli, than flashback and play another mission, than go back to the helli.
i honestly dont know what the .... is going on in that game, its like every mission you play your playing as a different person.
Jawknee
Wednesday, November 11, 2009 @ 11:15:59 PM
LegendaryWolfeh
Thursday, November 12, 2009 @ 12:59:02 AM
Qubex
Thursday, November 12, 2009 @ 1:55:28 AM
TheHighlander
Wednesday, November 11, 2009 @ 11:47:32 PM
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I agree and disagree. I think you're spot on with respect the the way in which designing a game as a multi-platform game from the beginning can result in a certain 'holding back' on the part of the game developer. However I can also see how a game could be done multi-platform and still not hold back on anything despite being multi-platform.
Games developed first for the 360 and then ported to the PS3 are cheaper - perhaps - for the developer, but generally result in an inferior port. Games that are designed from the start for both platforms typically make a few compromises to ensure the two versions are identical. This is where the multi-platform nature of a game holds back the developers.
What if the developer approached the game with two teams working on two seperate versions of the game. All the same basic assets would remain the same, the design, the artwork, character models, world and object models, physics model, sound story, music, dialog, etc... The differences obviously are in the game engine. If the developer goes in realizing that both platforms have different pluses and minuses and therefore builds a version for each that is tailored to the platform, there will clearly be differences, but since the basic game assets and story are shared, the games are still fundamentally the same game.
WorldEndsWithMe
Thursday, November 12, 2009 @ 12:58:52 AM
Qubex
Thursday, November 12, 2009 @ 2:12:13 AM
I think when it comes down to the technical detail of asset production and management; part of the reason why an "engine" can perform better (besides the obvious technology differences such as more cores, more memory etc) is because asset production can be geared toward making them look better and better on that platform running an engined developed for it specifically. The engine can be fined tuned to permit higher polygon numbers, or having the ability to use larger textures (so they remain crisp and fine when close up), and does depend (to some extent) on the compression algorithms you are able to employ because the target platform is that much more powerful... when optimised for...
Reason why I say "when optimised for", is because there are "generic" parameters or thresholds that developers can tweak on multi plat games in order to squeeze out the best from a multi plat engine, for example; the algorithms used for texture compression or element/asset streaming into memory while game play progresses in "real-time"...
So what is the difference then between the exclusive approach and multi-plat approach. Simply put... the Killzone 2 engine for example was built from the ground up; meaning right from the start the developers could actually understand the "upper" processing capacity of engine because of the multi-core architecture of the PS3 and relationship between Cell and Rsx... it is easier to understand this right from the start so you can scope your asset build out in order to take advantage of the extra processing capacity available...
With multi-plat, there is a "generic" target that needs to be obtained with everything that game represents - from the engine to the actual assets used; however in the multi plat case; there are "limits" that are reached fairly quickly in order to keep processing capacities similar (or the same) across both platforms. The developers have only limited flexibility because they can't simply sit there refining for Cell with interfering with the whole production pipeline of the games development - as the engine parameters and thresholds are "generic" across both platforms, so are the assets... same colour depth usually, resolution (in most cases), number of polygons... they can only tweak a little if at all...
MW2, in my opinion, could be of the same caliber as Killzone 2, or even better if it were exclusive on the PS3... simple as that I would say... otherwise, welcome to cardboard city :)
Q!
"i am home"
Last edited by Qubex on 11/12/2009 2:17:33 AM
MyWorstNightmar
Thursday, November 12, 2009 @ 10:35:34 AM
MyWorstNightmar
Thursday, November 12, 2009 @ 12:13:07 PM
G-WiZ199
Wednesday, November 11, 2009 @ 11:49:21 PM
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Douchebaguette
Thursday, November 12, 2009 @ 12:29:52 AM
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Joke aside, the thought has crossed my mind, and that's probably due to the look on my face when someone claims that MW2's graphics are way above decent.
BTNwarrior
Thursday, November 12, 2009 @ 12:39:27 AM
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JDC80
Thursday, November 12, 2009 @ 12:43:10 AM
Reply
LimitedVertigo
Thursday, November 12, 2009 @ 1:00:04 AM
Reply
HeXeN
Thursday, November 12, 2009 @ 9:21:27 AM
LimitedVertigo
Thursday, November 12, 2009 @ 9:53:10 AM
Kaden101
Thursday, November 12, 2009 @ 1:01:01 AM
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Also Ben, you state that UC2 & KZ2 are the best looking console games out there. Almost all magazine & web based reviews agree with this, & yet some 360 owners against all evidence keep insisting that Gears of War 2 looks better than both of them. What's all that about?
WolfCrimson
Thursday, November 12, 2009 @ 9:36:47 AM
Xbot: GeOW IZ BETTAR GRAPHEECALY THAN UC2 AND KZ2!!
Normal person with PS3: No it's not, have you even seen them? Here let me show you.
Xbot: OMG! I HAVE GONE BLIEIEIEND FROM THE POOR GRAPHICS!!
Normal person: Dammit, you fool, stop speaking in caps. This is the real world. And that's just because you are wearing a blindfold the whole time.
Xbot: No I'm not!
Normal person: ...
Normal Person: Hey check out the hot chick!
Xbot: Hold on, lemme take off my blindfold!!
Simple answer: Blind fanboyism. :) It's because that's what the Xbox 360 demands them to do.
Disclaimer: I do not in any way promote lewdness or ogling at lewdness in public.
Last edited by WolfCrimson on 11/12/2009 9:38:07 AM
Fatcat3788
Thursday, November 12, 2009 @ 1:18:20 AM
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LimitedVertigo
Thursday, November 12, 2009 @ 9:55:06 AM
realmadpuppy
Thursday, November 12, 2009 @ 1:24:47 AM
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I just wish that they would start leaking information about the SP campaign sometime soon? I hope to see Haggard, Sweetwater, Sarge and Preston in all their insane glory.
Snaaaake
Thursday, November 12, 2009 @ 3:56:00 AM
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1) It's gonna be 3 times better than the MW2 we have now
2) The game will still sell more than 10 million but not as high as WaW and MW, this is a huge franchise so if it's exclusive to one console then it's bound to move the console sale.
And bout this game, a 5-7 hours campaign?
Dude, IW are better off making a MMO shooter like MAG if they want to neglect the single player campaign like that.
Last edited by Snaaaake on 11/12/2009 3:57:44 AM
tumbletunnel
Thursday, November 12, 2009 @ 4:47:01 AM
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What if Criterion could stick to PS3 ? Black 2 should blow us away! But hey, EA decides.
Uncharted 2 is only a step in the right direction. More to follow next year on God of War, Heavy Rain, Gran Turismo and not to forget The Last Guardian...
Last edited by tumbletunnel on 11/12/2009 4:52:35 AM
Snaaaake
Thursday, November 12, 2009 @ 4:58:49 AM
gumbi
Thursday, November 12, 2009 @ 1:08:38 PM
Day_v
Thursday, November 12, 2009 @ 5:46:15 AM
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Jawknee
Thursday, November 12, 2009 @ 9:57:53 AM
LightShow
Thursday, November 12, 2009 @ 6:34:28 AM
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i imagine that after one or two titles, after IW gets their heads around working the PS3 to its potential, the third would blow everyones minds. They'll need to acclimate tho.
DeathNSmalDoses
Thursday, November 12, 2009 @ 6:37:05 AM
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both consoles if they had it as exclusive will most probably had a better looking game.
Some stuff are limited thanks to the 360 but there are limitations thanks to the PS3 also its all about taking advantage of what they do have Ps3 obviously has the cell which allowed us games like uncharted 2
but the 360 it self has a better graphics card so it could do more polys on screen than ps3 (theoretically)
the real disappointment on Microsoft part is there #1 games use a really really crappy engine (Unreal 3)
reason i come out with this is because currently the 360 looks like its hit it limit but have we all forgotten a new engine will be out soon and it's graphics alone are like 2x better than unreal 3 and is arguably better looking than uncharted 2.
Yes Cry engine that engine is sick in detail and its running on both consoles so expect to see even better games in the near future :)
Microsoft are just lame and play cheap tactics over and over again, there exclusives are mainly concentrated on one engine aka unreal 3 and it sucks at least Sony developers would actually go as far as to make there own engine to utilize the hardware aka naughty dog
Aftab
Thursday, November 12, 2009 @ 11:32:08 PM
Karosso
Thursday, November 12, 2009 @ 9:40:07 AM
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I mean what the fu** is wrong with this picture? Killzone2 sells only 2 Millions copies since February and this games sells 3 Million copies on the PS3 alone in the first few days...
I'm starting to believe that most people just got the PS3 for Blu-ray movies :(
LimitedVertigo
Thursday, November 12, 2009 @ 10:29:23 AM
Karosso
Thursday, November 12, 2009 @ 4:45:35 PM
LimitedVertigo
Thursday, November 12, 2009 @ 5:46:26 PM
maxpontiac
Thursday, November 12, 2009 @ 10:13:25 AM
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anaconda
Thursday, November 12, 2009 @ 11:38:43 AM
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i would like to know when they are going to make some games for the ps3 that are in 1080p resolution. they have games in 1080 on the 360
i watched both final fantasy trailers on both my consoles. i do own both. the ps3 was in 720 and the 360 was in 1080 ?. i am begining to think that the ps3 cant process game in 1080. atleast not disk based games.
Andysw
Thursday, November 12, 2009 @ 4:03:39 PM
About the xbox 360's 1080p output, they're not true 1080p. Xbox 360 games are only 1080p because the xbox 360 has a fancy upscaling function which upscales games to 1080p. So far the highest definition the xbox 360 can output is 720p. It would be difficult to display games in true 1080p on the xbox 360, it at all possible.
Last edited by Andysw on 11/12/2009 4:05:07 PM
sha4dowknight05
Thursday, November 12, 2009 @ 3:29:00 PM
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orangpelupa
Friday, November 13, 2009 @ 12:55:56 AM
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it will have perfect 60fps and no textures pop-in.
and maybe it will also make many PC gamer get mad lol
but if MW2 was a PC exclusive...
wow.. it will be very awesome but will need damn expensive Graphic Card... ugh. (i live in Tropical country, too hot to do overclock)
im glad MW2 was a Multiplatform game. I no need to upgrade my PC to be able to play it :) :)
happy playing at 1440x900 with 4xAA, max AF, :) :) :)
even my 3years old laptop already can play it on 720p :) :) :) but of course without AA :p
but damn, why is MW2 only support 18players online?
i usually play MW1 with 50players online.
Last edited by orangpelupa on 11/13/2009 1:01:50 AM
oceancalm
Sunday, November 15, 2009 @ 4:50:56 AM
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both versions had their own dev teams read http://ps3.qj.net/Infinity-Ward-Call-of-Duty-4-for-PS3-had-the-best-coders/pg/49/aid/108287
the fact that Sony's in house teams can make it do a bit more is because they have a bit more backing and it's required to make the PS3 not look like a bad choice compared to the 360 when all the 3rd party games look and run better on 360 even MW2 see here
http://www.lensoftruth.com/?p=16236
anyway it's a great game on either system
willdigital
Sunday, November 15, 2009 @ 12:44:40 PM
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Beamboom
Sunday, November 15, 2009 @ 7:51:33 PM
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For such a comparison to make any sense you must take into account the playfield size, number of moving/animated objects and visual draw distance. The playfields in U2 are *tiny* compared to mw2, and mostly static (or statically animated, like the train sequence) and designed so that the draw distances are almost always very close.
In this respect I am far more impressed with mw2!
WATSHAPPENIN25
Sunday, November 15, 2009 @ 9:26:25 PM
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Call of Duty: Modern Warfare 2










SnipeySnake
Reply
Wednesday, November 11, 2009 @ 9:45:47 PM