Rumor: Pandemic Closes Doors Today
Early reports are rolling in around the Internet that say Pandemic Studios will be closing its doors by the end of the day.
According to Kotaku, sources are saying that almost all of Pandemic's 200-member staff will be handed their walking papers today, while a few will be slipped in amongst other EA-owned studios. If you're wondering how this will impact their upcoming project, The Saboteur, this will pass to EA's Montreal team, although you can probably forget about another Mercenaries title for a while. Pandemic may be one of the casualties of EA's recent cost cutting plan, which will result in 1500 employees losing their jobs, but as of now, this is only rumor. It's possible that the studio won't close entirely but might simply suffer major layoffs; everyone is awaiting EA's response to this issue. If you recall, Pandemic has been responsible for the likes of the relatively well-received Mercenaries titles, Full Spectrum Warrior, and Star Wars: Battlefront. We haven't heard much of The Saboteur in recent months and that's typically a bad sign, but we're still hoping the project turns out well. We never like to see competent studios bite the dust.
This be a tough business, though. It almost seems like if you don't produce the best of the best, you're always in danger of sitting home, wondering what might have been.
11/17/2009 12:25:42 PM Ben Dutka
Put this on your webpage or blog:
Email this to a friend
Subscribe to Ben Dutka on Twitter
Comments
bOnEs
Tuesday, November 17, 2009 @ 12:47:31 PM
Reply
mercenaries was a cool concept but, i felt like it failed on so many other levels... and mercs 2 didn't do anything to change my mind either...
it's a cut-throat business, video games are... if your not the best, your not good enough...
Last edited by bOnEs on 11/17/2009 12:47:53 PM
ed_winchester
Tuesday, November 17, 2009 @ 2:11:13 PM
Its kinda a double-edged sword at the minute. As a gamer, we're lucky we have loads of AAA titles coming out but as a developer, if your game doesnt stand out, it'll just get lost in the crowd and with dev costs higher now than they've ever been, devs just cant afford for that to happen
bOnEs
Tuesday, November 17, 2009 @ 3:26:53 PM
cut-throat indeed... i always wanted to start a game company if i ever won the lottery but, it only takes one decent game to sink a company...
LegendaryWolfeh
Tuesday, November 17, 2009 @ 12:51:21 PM
Reply
mexgeo86
Tuesday, November 17, 2009 @ 3:49:15 PM
Tuesday, November 17, 2009 @ 1:06:16 PM
Reply
brighat1971
Tuesday, November 17, 2009 @ 1:09:38 PM
Reply
Deleted User
Tuesday, November 17, 2009 @ 1:10:22 PM
Reply
Superman915
Tuesday, November 17, 2009 @ 1:13:04 PM
Reply
chucknasty
Tuesday, November 17, 2009 @ 2:09:51 PM
Reply
convergecrew
Tuesday, November 17, 2009 @ 3:29:06 PM
mexgeo86
Tuesday, November 17, 2009 @ 3:57:07 PM
Wage SLAVES
Tuesday, November 17, 2009 @ 4:26:33 PM
Reply
Qubex
Tuesday, November 17, 2009 @ 8:05:08 PM
Reply
Q!
"i am home"
Masterofallz
Tuesday, November 17, 2009 @ 8:24:18 PM
Reply
___________
Wednesday, November 18, 2009 @ 12:56:24 AM
Reply
theres so many developers out there, theres no shortage so you either bring your a game or your out.
simple.
they took FAR! to long to make mercenaries 2, they pushed back the release like 6 times than released it and i could swear it was still in alpha stage.
no game has ever released with that many bugs.
theres no room for lazy crappy developers in this industry your either A+ or your out.
so, meh, they got what they deserved.
regenschirm
Wednesday, November 18, 2009 @ 4:22:39 AM
Reply
BikerSaint
Sunday, November 22, 2009 @ 2:35:56 AM
Reply

Mercenaries 2: World in Flames










maxpontiac
Reply
Tuesday, November 17, 2009 @ 12:40:09 PM
On a 50 comment thread, the man with the beard will answer more then half of them.
The game is on my Christmas list.