Splash Damage Hires PS3 Experience For Brink Project
Right now, we understand the standard format for games, where they have different gameplay modes. You now, single-player campaign, online and offline multiplayer, etc.
But if you weren't aware, a game called Brink seeks to redefine how we see the distinction between such modes; according to PS3Center, developer Splash Damage wants to present a "seamless integration between both modes, with an emphasis on accessibility for gamers of all experience levels." But on top of which, these guys used to be PC-only designers and whenever a PS3 owner hears that, he's just gotta wince. However, Splash Damage has owned up to their lacking of knowledge in the PS3 hardware department and therefore, they've worked to bring experienced people on board to assist. They even nabbed Dean Calver, who handled the lead programming duties on Ninja Theory's PS3 exclusive, Heavenly Sword, and lead level designer for Killzone 2, Neil Alphonso. Splash Damage CEO Paul Wedgwood called PS3's technology "alien," which is why guys like Alphonso and Calver are helping out and we just have to applaud that move. Valve has admitted they need some "PS3 help," too...but of course, they haven't actually gone out and looked for it.
Brink is shaping up to be one hell of a promising shooter, and it's scheduled to arrive for the PS3, Xbox 360 and PC some time next year. We just really like the idea of developers not only owning up to their shortcomings, but actually working to do something about it.
Related Game(s): Brink
11/27/2009 8:27:40 PM John Shepard