FFXIII Takes 50 Hours Even For "Experienced Players"
Ever since we learned of the game's North American release date, Final Fantasy XIII has begun to dominate news headlines everywhere. ...what, you got a problem with that?
Although many of us have already gotten used to shorter games in this generation, we can always turn to the role-playing genre for some supremely long adventures. Recent examples would be Demon's Souls and Dragon Age: Origins, both of which will net you 50 or 60 hours of entertainment (and that's at a bare minimum), and even the action/adventure game, Assassin's Creed II, is clocking in at around 40 hours. And when you say the name, "Final Fantasy," most anticipate a fairly large number in terms of gameplay length, which is why we're not surprised to hear that FFXIII will take even experienced players around 50 hours. According to Kotaku, game director Motomu Toriyama made the following prediction:
"For XIII, the size of the entire game is considerable. Just running through the main story takes experienced players over 50 hours. For the first time, I think it's possible to play through in full in about 60 hours or so."
Now, before any of you say, "well, I knew that would happen," bear in mind that FF veterans know these games have actually gotten longer over the years. I dove into FFVII and FFVIII in each of the past two years, and I'm always surprised at just how short both are if you stick to the main story. You can finish FFVII in around 25 hours if you speed right through it, for instance. So to hear Toriyama give us these numbers is exciting for any FF fan; it means we just get more goodness for our $60. Ain't gonna argue.
Related Game(s): Final Fantasy XIII
12/2/2009 9:06:06 PM Ben Dutka
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Comments (84 posts)
Hezzron
Thursday, December 03, 2009 @ 5:08:18 PM
Here's a few substitutes for future use:
Sheep?
Blow-Up dolls?
Adam Lambert?
Tiger Wood's wife?
Heck, even a "That's what she said!" would of been better.
Anyone else care to give a few ideas?
LimitedVertigo
Thursday, December 03, 2009 @ 10:34:53 PM
Second "boys" is way better than any of the examples you felt should have been used. How about this; next time beat me to the punch otherwise accept it as is.
You're attempt at both critiquing me and coming off witty didn't work.
Oh and child abuse is funny, just like aids, cancer, and tall buildings that fall down. In humor all is fair game, deal with it.
convergecrew
Wednesday, December 02, 2009 @ 9:49:33 PM
Reply
therabbitkinge
Wednesday, December 02, 2009 @ 9:52:55 PM
Reply
johnld
Thursday, December 03, 2009 @ 12:14:54 AM
WorldEndsWithMe
Wednesday, December 02, 2009 @ 10:20:20 PM
Hezzron
Wednesday, December 02, 2009 @ 10:24:52 PM
Kr3sn1k
Wednesday, December 02, 2009 @ 10:25:03 PM
Alienange
Wednesday, December 02, 2009 @ 10:29:27 PM
Oxvial
Wednesday, December 02, 2009 @ 10:37:23 PM
WorldEndsWithMe
Wednesday, December 02, 2009 @ 10:55:33 PM
___________
Wednesday, December 02, 2009 @ 11:09:11 PM
i wished games would be free, but than you have to pay say 20 bucks a month to play them.
that would save me a sh*t load of money, because i normally play a game for a month, than off to the trade bin i go.
that way im only paying 20 bucks instead of 110.
Hezzron
Wednesday, December 02, 2009 @ 11:25:08 PM
Now if you don't like online play in general, that's a whole other issue....
...and judging from the comments here, I guess the PS3 exclusive FF XIV has an uphill climb.....or was this just a few cases of "foot in mouth"?
Last edited by Hezzron on 12/2/2009 11:29:54 PM
johnld
Thursday, December 03, 2009 @ 12:25:44 AM
In my opinion, standard final fantasy game and Online final fantasy games are also two very different games. mainly because standard ff series are a single player experience vs and MMO. standard ff games have a complete story to drive you when you play. MMOs on the other hand, as far as i experienced, more social environment with character parties and level grinding. there are level grinding in the standard iterations too but mostly because you cant proceed with the story unless you're stronger. MMOs tend to have a more open story type.
Sure White Knight Chronicles does have online multiplayer and i still want to see how that goes. But it is a new ip so the developers need to show people its worth the purchase. Final fantasy games dont need those incentives in my opinion. The brand/name sells itself and when you buy the game, you get the whole game. When it comes to rpgs like final fantasy, i can care less about online play because i rather be immersed in the world and story by myself than playing the game with one of my friends who im sure will irritate the hell out of me and make me miss things in the game. yeah, same reason i dont want cross game chat.
Ben Dutka PSXE [Administrator]
Thursday, December 03, 2009 @ 12:26:29 AM
www
Thursday, December 03, 2009 @ 5:06:21 AM
As with the case of MW2, there are many who haven't even beaten the singleplayer or had 2% trophies the least, but you find them putting all their time Online.
Lotusflow3r
Thursday, December 03, 2009 @ 6:37:48 AM
Hezzron
Thursday, December 03, 2009 @ 9:33:06 AM
I don't think FF XIII needs MP either. But it certainly needs to be lengthy, which was the point of my original post.
To those who more or less said "final fantasy will never need online", Square-Enix disagrees because they're dedicating whole games to it now. Hopefully it'll be something worth playing, huh?
Alienange
Thursday, December 03, 2009 @ 12:23:58 PM
johnld
Thursday, December 03, 2009 @ 3:18:09 PM
As for longevity in final fantasy, i never really considered it. Usually i just play the game through once without rush then just put it away after i beat it. I mean i keep multiple save files so that i can go back into those great scenes whenever i want. But i dont know why square enix took it out, but i used to be able to buy and view cutscenes after games. kindda pisses me off since XII had amazing cutscenes and theres no way i know of seeing them again other than internet and replaying it.
BTNwarrior
Wednesday, December 02, 2009 @ 10:12:57 PM
Reply
WorldEndsWithMe
Wednesday, December 02, 2009 @ 10:22:09 PM
Reply
johnld
Thursday, December 03, 2009 @ 3:20:59 PM
LimitedVertigo
Wednesday, December 02, 2009 @ 10:45:02 PM
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I swear there has been less of a gap inbetween FF12 and FF13 then there was FFX and FF12 (FF11 was not a true FF game so it doesnt fill the gap).
I'm getting this day one and it will be the most fun I've had with a game this generation of gaming, I feel sorry for those that consider Fallout3 not only an RPG but a good game deserving of praise.
WorldEndsWithMe
Wednesday, December 02, 2009 @ 10:59:30 PM
But yeah it'll still be the best time I ever spent this gen, those observations aside.
Last edited by WorldEndsWithMe on 12/2/2009 11:00:55 PM
Jawknee
Wednesday, December 02, 2009 @ 11:10:37 PM
WorldEndsWithMe
Thursday, December 03, 2009 @ 1:37:29 AM
Jawknee
Thursday, December 03, 2009 @ 8:52:20 AM
Alienange
Thursday, December 03, 2009 @ 12:32:25 PM
LimitedVertigo
Thursday, December 03, 2009 @ 10:35:46 PM
Riku994
Wednesday, December 02, 2009 @ 10:49:46 PM
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Legend of Dragoon
Oblivion
Final Fantasy XII
Dragon Quest VIII
All Guitar Hero's added together
And I don't expect FF13 to be any different. I'm glad I'll get 60 hours out of the story, that's a dollar an hour (unless they charge 70 which they probably will), and even then I have bonus stuff to do. I still haven't killed Zodiark, Omega, Ultima, and Yiazmat in FF12. I have yet to finish every quest in Oblivion, and I'm stuck on the Dragovian trials on DQ8. Fun stuff.
Last edited by Riku994 on 12/2/2009 10:50:15 PM
Jawknee
Wednesday, December 02, 2009 @ 11:14:26 PM
eLLeJuss
Wednesday, December 02, 2009 @ 11:47:58 PM
Ben Dutka PSXE [Administrator]
Thursday, December 03, 2009 @ 12:27:51 AM
Alienange
Thursday, December 03, 2009 @ 12:33:38 PM
Arvis
Thursday, December 03, 2009 @ 2:01:08 PM
Ben Dutka PSXE [Administrator]
Thursday, December 03, 2009 @ 2:43:39 PM
And my first play-through was just one of those, "I want to try and finish as fast as I can" things, BEFORE I got into my completionist mentality. So it certainly didn't take very long. :)
Last edited by Ben Dutka PSXE on 12/3/2009 2:44:30 PM
Arvis
Thursday, December 03, 2009 @ 3:07:45 PM
Ben Dutka PSXE [Administrator]
Thursday, December 03, 2009 @ 4:52:59 PM
Kevadu
Wednesday, December 02, 2009 @ 10:53:53 PM
Reply
The fact of the matter is, video games are not like books or movies where the length is soley dictated by the story. It's actually *really* easy to increase the length of a game. Throw another wave of enemies at the player, require some backtracking to get some item you need to advance, etc. A lot of long RPGs are long only because they require excessive grinding. FFXII was probably the longest FF game ever, but there were times when you would spend so much time fighting normal enemies just working your way to the next location that you would forget why you were even going there. Persona 4 was a great game overall that took me over 100 hours for a single playthrough, but when I look back at it I realize that the majority of that was spent crawling through randomly generated dungeons, not dealing with the plot. More recently while I'm loving Dragon Age I'm started to reach the burnout point there too. And don't even get me started on the Disgaea series ;)
Now compare that to a really good action game like Uncharted 2. It only takes 12-15 hours, but it easily maintains a high level of excitement the entire way through. OK, there were a couple fights that did seem to drag on a bit, but it was nothing truly unreasonable. I think I can safely say that my enjoyment per hour was a lot higher with that game than it was even for long RPGs that I really liked. Now I do expect an RPG to be longer than 12 hours, I'm not sure I like the trend of 100+ hour long games. To pick an old classic as an example, Chrono Trigger could easily be beaten in under 30 hours but in my opinion it is one of the greatest RPGs ever made.
In short, I want quality over quantity. And as the free time I have available to play video games seems to shrink and shrink that only gets more important...
WorldEndsWithMe
Wednesday, December 02, 2009 @ 11:08:05 PM
BUT, that aside I agree there are many parts that are painful in an RPG, take any Star Ocean, they all have way too many battles. So much that if you stop and save you'll have no idea where u were going when you return to the game.
FFXII was the guiltiest of these in its series, which didn't help since it was hardly a real FF anyway. Sometimes it is just plainly obvious they are stalling you and I hope there is little to none of that in XIII. In the end though you always feel like you overcame a major challenge that is worth the bullsh*t.
Last edited by WorldEndsWithMe on 12/2/2009 11:09:17 PM
Alienange
Thursday, December 03, 2009 @ 12:37:04 PM
___________
Wednesday, December 02, 2009 @ 11:10:18 PM
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Ultimate_Balla
Thursday, December 03, 2009 @ 1:32:39 AM
Reply
Jawknee
Thursday, December 03, 2009 @ 1:10:26 PM
just2skillf00l
Thursday, December 03, 2009 @ 2:44:26 AM
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Take anyone's life for example. No one goes through life putting forth 100% of their time ONLY into things that will help shape their destiny. Life is full of twists and turns and implementing arcs into a game helps to change the pace and if anything makes the game that much more interesting and diverse.
Card minigames, sports minigames, random assassination missions, unbelievable races, beat-em up husband missions, and even chasing down a thief makes a game that much more diverse and memorable. If you don't like them then that's on you but most side-quests (if not all) are optional.
Gotta give it up for Assassin's Creed 2. It truly is a fun time-consuming beast. Hurry up and come out FF13. I'm shaking with anxiety over here.
Last edited by just2skillf00l on 12/3/2009 2:45:21 AM
just2skillf00l
Thursday, December 03, 2009 @ 3:18:33 AM
Reply
Last edited by just2skillf00l on 12/3/2009 3:20:15 AM
Ultimadream
Thursday, December 03, 2009 @ 5:14:16 AM
I just hope they do have more interesting things to do for side quests becuase 12 really did lack on them. I also hope that the sory events are more frequent than 12, yes 12 takes around 80 hours, just but it so slow on avancing its story, your running around fields and temples slaying monsters for the most of it. which gets tedious.
www
Thursday, December 03, 2009 @ 8:35:55 AM
Last edited by www on 12/3/2009 8:36:28 AM
SnipeySnake
Thursday, December 03, 2009 @ 10:36:06 PM
SnipeySnake
Thursday, December 03, 2009 @ 10:38:58 PM
Lotusflow3r
Thursday, December 03, 2009 @ 6:35:30 AM
Reply
Jawknee
Thursday, December 03, 2009 @ 9:16:21 AM
HeXeN
Thursday, December 03, 2009 @ 11:18:05 AM
Jawknee
Thursday, December 03, 2009 @ 12:27:47 PM
Snaaaake
Thursday, December 03, 2009 @ 8:48:39 AM
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But like Jawknee said, 50 hours ain't bad compared to other games, not to mention some AAA games.
Last edited by Snaaaake on 12/3/2009 8:51:33 AM
Snaaaake
Thursday, December 03, 2009 @ 10:06:11 AM
Jawknee
Thursday, December 03, 2009 @ 10:19:37 AM
LimitedVertigo
Thursday, December 03, 2009 @ 12:05:02 PM
www
Thursday, December 03, 2009 @ 1:14:37 PM
And your characters gain more abilities and increased strength as you progress. Plus, there are a GAZILLION ways to take down an enemy in FF. There's more to FF than I can explain right now, just remember that it never gets boring.
HeXeN
Thursday, December 03, 2009 @ 1:26:35 PM
WorldEndsWithMe
Thursday, December 03, 2009 @ 1:38:53 PM
Banky A
Thursday, December 03, 2009 @ 4:05:32 PM
SnipeySnake
Thursday, December 03, 2009 @ 10:32:42 PM
calculator
Thursday, December 03, 2009 @ 3:47:09 PM
Reply
Banky A
Thursday, December 03, 2009 @ 8:19:25 PM
SnipeySnake
Thursday, December 03, 2009 @ 10:29:05 PM
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laharl
Saturday, December 05, 2009 @ 12:53:34 AM
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Ultima
Monday, December 07, 2009 @ 10:18:24 AM
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None of the Final Fantasy games come close. The closest is actually FFIX, which has a story length of 40 hours. By "story length", I'm referring to playing through the game normally (i.e. not a speed run), but only doing the story events and nothing else, while doing as little grinding as possible. Basically playing the story as efficiently as possible. In this regard, IX has the most number of events to go through in an FF game. Most of the FF games clock in at around 30-35 hours on average. And some of the early ones can be beaten very quickly (IV can be done in 15 hours or so, though it's hard as hell; 18-20 is more realistic).
On the other hand, there a couple of FFs that *seem* long, but that's only because of how they're designed and not because of the actual story. The biggest offenders are VIII and XII: VIII has maybe 20 hours of story events, but it takes nearly twice as long to go through because everything moves so slooooowly. From the loading times to the drawn out battle system (no pun intended; though the best way to speed through VIII is to grind at the beginning of the game so that you don't have to it as much later on) to the really slow running speed, VIII is just a slow game with not much happening in it. And XII is even worse, with much of the game designed to be a huge timesink, complete with massive vistas that you run very slowly through and dungeons/areas that are artificially long (the Ridorana Cateract - GOD), and yet in terms of events, even fewer things happen in XII than in VIII.
So if XIII takes 50 hours to go through the main story, great! BUt I want 50 hours of story a la Xenogears, and not 20 hours of story + 30 hours of padded time spent running around because there's too much backtracking, I run too slowly and there are too many (unavoidable) fights.
Last edited by Ultima on 12/7/2009 10:20:55 AM

Final Fantasy XIII









Alienange
Reply
Wednesday, December 02, 2009 @ 9:48:35 PM