EA CEO: Mirror's Edge 2 Would Face Design Decisions
You know, we're starting to really like EA CEO John Riccitiello. The more he talks, the more he sounds like a "gamer's executive."
In a recent Kotaku interview, Riccitiello talks about his company's firm resolve to stick to their "innovation and originality" goal. He also addresses the possibility of Mirror's Edge 2 and explains how the first title presented developers with the appropriate foundation, but there are any number of directions they could go in the sequel. Riccitiello calls Mirror's Edge a "massively innovative product" and one that absolutely "deserves to come back," but hey, when you produce something unique, it doesn't always fly off the charts. The CEO makes a very good point by saying that innovation doesn't always completely succeed the first time; "if it did, everyone would do it." And while he wouldn't confirm the sequel was in the works at DICE, he did have further comments on the quality of the first game:
"I think Mirror's Edge was a fascinatingly original world. Fascinatingly original art direction. Music and sound design was great. I think the gameplay mechanic was a blast, but was intermittent and the levels didn't work. You found yourself scratching at walls at times, looking for what to do. Sometimes you had a roll going, downhill, slide, jump, slide, jump and then you just got stopped. It sort of got in the way of the fun.
It was like we couldn't quite decide if we were building Portal or a runner. And I don't think the consumer was ready to switch it up quite that way. You could say it was a sharp and great innovation. I believe that it was. You have to figure out what to do from here if you want it to be a five million seller vs. a one-million unit seller."
Riccitiello goes on to say that they could go in two very different directions. Maybe they could go the more traditional route; "it's a first-person game" and "there are a lot of successful FPS products out there that do really well." Yeah, that's one option. On the other hand, you could say, "this was never about guns...it was about stark originality," and we should stick to that. He said both ways were valid but it's really up to the developers. Well, if we ever do hear about Mirror's Edge 2, we'll be plenty enthusiastic.
12/3/2009 12:26:38 PM Ben Dutka
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Comments (35 posts)
ed_winchester
Thursday, December 03, 2009 @ 5:43:04 PM
Kowhoho
Thursday, December 03, 2009 @ 9:01:40 PM
Orvisman
Friday, December 04, 2009 @ 8:38:11 AM
Alienange
Friday, December 04, 2009 @ 4:47:06 PM
Deleted User
Thursday, December 03, 2009 @ 1:05:33 PM
Reply
godsman
Thursday, December 03, 2009 @ 1:20:33 PM
Deleted User
Thursday, December 03, 2009 @ 1:27:04 PM
Highlander
Thursday, December 03, 2009 @ 1:32:16 PM
LegendaryWolfeh
Friday, December 04, 2009 @ 1:12:51 AM
Deleted User
Friday, December 04, 2009 @ 10:22:13 PM
Highlander
Thursday, December 03, 2009 @ 1:30:44 PM
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While having a focus is good, the blend of platforming, running and shooting clearly works well for Drake, I don't see why it wouldn't continue to work for Mirror's Edge.
Highlander
Thursday, December 03, 2009 @ 1:45:32 PM
WorldEndsWithMe
Thursday, December 03, 2009 @ 4:15:53 PM
Fane1024
Saturday, December 05, 2009 @ 5:12:29 PM
First-person platforming is just a bad idea. It was a bad idea in Half-Life; it's a bad idea in Mirror's Edge; it'll be a bad idea in ME2.
Admittedly, DICE did what they could with that idea, and I applaud them for trying something different, but it's still not a good idea.
Hopefully, some of the advancements in First-person presentation which DICE created for ME will be adopted by more standard FPS games, to help eliminate the clunky limitations of that view in those games (what I call the Dalek effect).
Last edited by Fane1024 on 12/5/2009 5:14:20 PM
Lotusflow3r
Thursday, December 03, 2009 @ 2:07:51 PM
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I do not want my hand held through games, that's one major reason this gens games pail in comparison to last gen.
I like LEARNING a brand new experience.
You learn Mirrors Edge and then you can do your uninterrupted run through a level!
Who could forget a moment say, in Demon's Souls when your just thrown into battle with one giant flame creature with no hints and is relentless? Knowing your last checkpoint is quite far off. It's genius and makes things more memorable because you spend much more time on it, learning it.
Mirrors Edge was fresh and new and he's right about the reactions to that. I'm also glad he's still giving Dice the freedom to make the choice but, he should be encouraging them to stay completely original and make western games look good again.
The only things bringing Mirrors Edge down was length and cheesy US voice acting.
If Mirrors Edge 2 dumbs down....i dunno....im just gonna lose a lot more FAITH in this industry.
More Demon's Souls, less MW2!
Last edited by Lotusflow3r on 12/3/2009 2:11:38 PM
BigBoss4ever
Thursday, December 03, 2009 @ 4:44:11 PM
Juanalf
Thursday, December 03, 2009 @ 5:50:14 PM
WolfCrimson
Friday, December 04, 2009 @ 2:05:31 AM
just2skillf00l
Thursday, December 03, 2009 @ 7:55:08 PM
Reply
Ragnarok00_CODE
Thursday, December 03, 2009 @ 9:22:37 PM
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"How about a jazzed up, urban Prince Of Persia-type game with some guns thrown in for good measure?" u need uncharted (if u havent played it yet)
ME was cool actually i played it on my Pc so no complaints about the controls i hate playing FPS on a console with the exceptions of killzone 2 that was awesome but i believe DICE should stick to the original idea of course they can always improve a lot of stuff and put some more stuff to make it an interesting sequel that said ME was both new and special
one of the bests western games i played
___________
Thursday, December 03, 2009 @ 11:47:52 PM
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just change 1 thing.
in mirrors edge, the whole point is to run your ass off and get buy the cops without fighting them.
so why am i forced to fight them?
prime example the car park, you have such a long sprint from the van to the door you cant just run otherwise you will die.
you have no choice but to kill a cop and take out a few of his friends so they cant shoot you.
thats just defeating the purpose of the game.
i like the idea of just running your a$$ off, but dont put us into situations where we cant do it.
you have to do this, but you cant do it because if you do you will die.
WTF?
mirrors edge needed to be a wide open game so you can run around and behind the cops so they cant shoot you, but some of the levels did not allow you to do that.
some of the levels forced you to run straight past them.
if your running right in front of cops shooting you,it does not take a brain surgeon to come to the conclusion that your going to die.
WelcomeOblivion
Friday, December 04, 2009 @ 12:48:01 AM
Reply
Last edited by WelcomeOblivion on 12/4/2009 12:49:10 AM
Mr Bitey
Friday, December 04, 2009 @ 8:02:50 AM
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I would like to see the sequel focus more on platforming, and less on getting helplessly shot in the back.
Last edited by Mr Bitey on 12/4/2009 8:03:22 AM
LegendarySai
Sunday, December 06, 2009 @ 3:48:35 AM
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Mirror's Edge









Zorigo
Reply
Thursday, December 03, 2009 @ 12:59:18 PM
have a look at this, it has great ideas for how ME could be improved.
http://uk.xbox360.ign.com/articles/951/951163p1.html
Last edited by Zorigo on 12/3/2009 1:00:07 PM