Report: 40 Million Gamers To Embrace 3D TVs By 2014
I'm willing to bet that very few of you have 3D-enabled TVs out there but don't worry, all that's going to change in just a few years time.
This according to a prediction by research firm Insight Media, which claims that by 2014, over 40 million gamers will own these nifty 3D TVs. The report was entitled, "2009 Stereoscopic 3D Gaming Report: A Comprehensive Analysis of S-3D Technology for Gaming," and not surprisingly, it first says that the market is in the infancy stages. At the same time, it says the popularity will surge quickly and to address some concerns that 3D gaming will contribute to heavier eye stress and strain, the report adds:
"We have played Stereoscopic 3D games for hundreds of hours and can report that the latest technology does not result in eye strain or fatigue. Our experience leads us to believe that S-3D gaming is more immersive and compelling than traditional gaming on a 2D screen, and it will help drive 3D adoption."
Well, if you have the means, you could - theoretically - check out 3D gaming right now. The Sony Bravia HDTVs won't support this feature until the end of next year and most HDTVs don't offer the option, but some do. Furthermore, the recently released Avatar: The Game is fully 3D. It's not a very good game, apparently, but hey, you can at least see the future if you so choose. Of course, that might require you to do some research and drop a hefty chunk of change on a new TV, so maybe you just want to wait for the revolution to officially arrive.
12/9/2009 9:14:49 PM Ben Dutka
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Comments (44 posts)
Highlander
Wednesday, December 09, 2009 @ 10:59:56 PM
A 3D Ready TV is either 120Hz or 240Hz and it uses the extra refresh cycles to display the alternate frame, so you are getting two frames, one from each stereoscopic viewpoint. There are a couple of ways to do this, one involves TVs that can polarize the pixels so that with polarized lenses you see the 3D image, and each image is an interlaced blend of the frame from both viewpoints. Another technology (nVidia & I think Sony uses a version of this too) uses active shutter glasses. Basically glasses with lenses that have a liquid crystal material in the lens that can become opaque in an instant, and then transparent again in an instant. The shutters are timed to match the TV which alternately displays the frame from the two different viewpoints so the left viewpoint is seen by the left eye, and the right is seen by the right eye.
In both cases the brain is left to interpret the optical information and stitch it together into a 3D view. As long as the refresh rate is fast enough, the brain can do it.
I'll say this, though, until someone comes up with a cheap, working and high quality 3D TV that needs no glasses to view, I won't be all that interested. I already wear glasses so I can see, how will these 3D glasses work for me exactly? If my prescription glasses are too large then whatever dorky glasses I need to see 3D won't fit, and that rules me and a whole bunch of other consumers out at a single stroke.
Last edited by Highlander on 12/9/2009 11:05:33 PM
photo K
Thursday, December 10, 2009 @ 9:56:20 AM
Highlander
Thursday, December 10, 2009 @ 10:33:15 AM
I'm not sure. I have to agree with you, I originally thought that the technology would mean that any TV capable of 120Hz or higher would be able to handle this. But I think (for Sony) it will have to do with the system to synchronize the shutters on the glasses, and possibly updating the TVs video processor to handle the additional frames per second, since it will be receiving 120 frames per second and not 60, I also imagine that the video processor will want to have two completely dedicated frame buffers so that the frames for each point of view can be cached to allow the TV to continue to perform the same video processing magic it does to prevent fast movement from causing on screen tearing and other artifacts of digital compression and display on a LCD panel.
I'd also imagine that for competing systems that use polarization, the actual screen must be capable of polarizing the pixels either individually or line by line, as well as the video processing elements having to be improved for a 3D feed.
Now, I will state this clearly. I don't work in the field, I have read, and read, and stayed as current with video technology as I can over the last 20 years (I am a TOTAL geek), so my explanations of the technology are a combination of what I have learned along with anything i can find at my usual tech resources to update my understanding, along with my opinion based on my 20+ year career in technology and computing. Yeah, I know it's a caveat and a cop out, but I don't want to mislead anyone into thinking I am some kind of oracle of tech knowledge. That said, I do personally feel that I am at least as well qualified to speak on the subjects as most of the so called analysts who get paid to make predictions.
Either way, please verify anything that you think doesn't jive with your understanding, or just makes no sense at all. Frankly, a lot of what I say makes no sense at all.
Highlander
Thursday, December 10, 2009 @ 10:19:11 PM
WorldEndsWithMe
Wednesday, December 09, 2009 @ 10:11:49 PM
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Superman915
Wednesday, December 09, 2009 @ 10:13:55 PM
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Scarecrow
Wednesday, December 09, 2009 @ 10:21:59 PM
Superman915
Wednesday, December 09, 2009 @ 10:43:34 PM
Reccaman18
Wednesday, December 09, 2009 @ 10:20:34 PM
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Highlander
Wednesday, December 09, 2009 @ 11:02:30 PM
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Really? I mean, really? I'm gonna set out my 3D skeptic booth, the "3D is a gimmick!" T-Shirts are free.
Highlander
Wednesday, December 09, 2009 @ 11:23:06 PM
tes37
Thursday, December 10, 2009 @ 12:09:15 AM
Gregory Freeman
Saturday, December 12, 2009 @ 10:47:35 AM
for example, there are a few (i think 1 actually :P) game out (can't remember what one) that has 4D. where as the game goes on, metal rusts, buildings crumble, carcasses rot, and water evaporates. all in real time...
if you think about it, most games out now are 3D, in the sence that they show depth and are obviously not 2d mario sprites :P
___________
Wednesday, December 09, 2009 @ 11:29:26 PM
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certainly not coming from my pocket.
i got my new TV not even a year ago, i only spent 1400 bucks on it and im not looking to buy a new TV for at least another 5 years.
maybe by 2014 people will start to look for new TVs because the HD ones they bought now would be fairly old by then.
key word being START!
i cant see 40 million people buying a 3D TV in 3 years. (basically because there not due out till late next year early 2011)
Highlander
Wednesday, December 09, 2009 @ 11:56:46 PM
Zapix
Thursday, December 10, 2009 @ 12:33:44 AM
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Last edited by Zapix on 12/10/2009 12:37:46 AM
Ben Dutka PSXE [Administrator]
Thursday, December 10, 2009 @ 12:57:51 AM
Wage SLAVES
Thursday, December 10, 2009 @ 7:25:14 AM
Gone
Thursday, December 10, 2009 @ 10:23:43 AM
http://community.eu.playstation.com/t5/Technical-Help/Problem-with-PS3-slim-and-Samsung-LCD-TV/m-p/8851824
http://www.google.com/#hl=en&source=hp&fkt=1738&fsdt=30311&q=ps3+samsung+problems&aq=6m&aqi=g2g-s1g2g-m5&oq=samsung+prob&fp=b36c7832dbb01be6
Ben Dutka PSXE [Administrator]
Thursday, December 10, 2009 @ 10:29:15 AM
Highlander
Thursday, December 10, 2009 @ 10:43:14 AM
Gone
Thursday, December 10, 2009 @ 11:30:24 AM
How come you don't like the Sony Bravias? I tried the Samsung LN32B650 and it refused to keep my settings, but I admit it looked way better than the 32XBR9. Right now I am waiting for the 32XBR11 and what ever 32" Samsung has comparable.
Do you have a Fry's Electronics or Microcenter where you live?
BikerSaint
Thursday, December 10, 2009 @ 12:48:44 AM
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Also, nowhere in thatad did I notice it saying anything about whether or not you would need special glasses too(if I remembered the ad right.
BikerSaint
Thursday, December 10, 2009 @ 12:54:55 AM
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Dancemachine55
Thursday, December 10, 2009 @ 4:25:36 AM
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daizycutter
Thursday, December 10, 2009 @ 7:00:47 AM
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Highlander
Thursday, December 10, 2009 @ 10:44:22 AM
Nick Maim
Monday, December 14, 2009 @ 2:47:56 PM
"screen burn-in" is non-applicable. It's not 2001 :D
I saw my first 3D movie last week, dorky glasses and all. If that's what 3D gaming will be like, sign me up. I'll wear the glasses, both my own, and the 3D ones. I'll be twice the nerd I already am.
maxpontiac
Thursday, December 10, 2009 @ 1:06:48 PM
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SnipeySnake
Saturday, December 12, 2009 @ 1:05:32 PM
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Sumner K
Monday, December 14, 2009 @ 7:18:33 PM
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If you haven't seen it, you don't know what your missing. It's already compatible with hundreds of games. It's PC only right now. I haven't heard anything about anything for consoles yet. It's really not very cost prohibitive for the glasses and I'm sure many here pay more for 1 monthly payment on their car. I'll admit I'm somewhat of a "gadget guru" but I'm far from wealthy.
I wear eyeglasses and don't have issues with comfort or eyestrain and nVidia's shutter glasses aren't super ugly. Even if they were, I'm not trying to pick up chick's at the nightclub, I'm watching TV or gaming in the privacy of my home.
If anything is likely to kill 3D movies at home it's going to be movie industry. They're almost certain to insist on some proprietary version of the technology they will control and keep the media cost at a premium for as long as possible.

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WorldEndsWithMe
Wednesday, December 09, 2009 @ 10:13:43 PM