Dante's Inferno Demo Locks In At 60FPS During Gameplay
Dante's Inferno is looking better and better; those of you who already played the demo that landed on the Store this past week are well aware of that fact. Perhaps best of all, this game is 60 frames per second "in the truest sense" of the term.
Eurogamer tested that awesome demo and found that after a DF video analysis, it becomes clear that Visceral Games has provided us with a silky smooth experience. Of the 25,000+ samples run through their test, only 2 dropped any frames; that's a 0.008% failure rate, which obviously means two things: 1. the human eye would never notice those drops and 2. if you want true 60FPS with no wavering or stumbling, this game is for you. The only downside is that the cinematics are locked at 30FPS and because they want to run everything at that constant 60FPS during gameplay, "geometry, detail and effects are significantly pared back." The resolution is a native 720p but there is no anti-aliasing but again, the developers wished to do everything they could to solidify that 60FPS when hacking and slashing: "the game is v-synched and absolutely rock solid." This is all based on the demo, of course, but we seriously doubt the final product will be much different in terms of these technical numbers. Visceral clearly worked hard on this bad boy.
The other potentially interesting aspect of this article is that we're only talking about the PlayStation 3 version. The demo won't come to Xbox Live until December 24 so there's no way to compare the two, although because the game has always been headed for multiplatform land, we doubt there will be any significant differences. Even so, remember that the PS3 version of this game will be a special "Divine Edition," and the theory is that because Inferno is so similar to God of War, a PlayStation exclusive, EA may be trying to target PS3 owners more.
12/14/2009 10:18:14 AM Ben Dutka