Will Heavy Rain Shatter The Traditional Video Game Mold?
We wanted to call Heavy Rain the start of a new "intellectual genre," but perhaps it's more than that...perhaps it's beyond the very definition of the term, "video game."
Quantic Dream co-CEO David Cage isn't quite sure how to label his ambitious project, as evidenced by a recent Destructoid interview. Cage first calls the game a "journey" and maybe "interactive movie" isn't the most accurate assessment of this experience; it's more about constantly interacting with a story. Said Cage:
"Heavy Rain is about playing with a story almost in a physical sense, changing it, twisting it, discovering it, making it unique, making it yours. It [an interactive movie] is in many ways what Heavy Rain is -- a visually told story that the player can affect by his actions."
We've heard and used "interactive movies" as labels before, but gamers often consider such games to have less in the way of actual gameplay rather than more. Heavy Rain is especially unique because we are in control throughout, from start to finish, and with no such thing as "Game Over." "All this is done in a very fluid, seamless way, with no cut-scenes, no big flashing signs to make decisions," added Cage. So really, is Heavy Rain a video game at all? Or has it gone beyond those limits and entered a completely different realm of interactive entertainment? Finished Cage:
"Heavy Rain is not a videogame anymore in my mind, because it breaks with most of the traditional paradigms, but it's fully interactive. If the format becomes successful, we will probably have to find a different name for this type of experience."
Yeah, well, let's just hope gamers reward Cage and Quantic first...if the game tanks in sales, there is just no justice.
Related Game(s): Heavy Rain
12/17/2009 9:12:23 PM Ben Dutka