Guerrilla: Gaming Will Be Very Different In Ten Years
Killzone 2 blew us all away earlier this year and by the way, it just won Best Competitive Multiplayer Game of 2009 at GameSpot. Guerrilla Games really pushed the envelope but those talented guys can push it even further...the question is, where will we end up ten years from now?
Guerrilla's Jan-Bart van Beek spoke on this issue in a recent interview, and he reminds us that it's difficult to predict what will happen in this industry. Everything is advancing at such a ridiculously rapid rate that what we recognize now as video games may be scoffed at in a decade...kinda like what we do now. Here's what van Beek had to say concerning the future of technology:
"What technology will bring in ten years is hard to predict. Character pipelines and software from ten years ago look nothing like their current-day counterparts, and the character pipelines and software we’ll be using in ten years will look nothing like what we use today.
If I have to make a prediction, it’s that we will witness the debut of a break-through technology like ZBrush. Hopefully, it will be a technology that bridges the gap between modeling and texturing, as the state of this area is still less than ideal at the moment. I also hope that volumetric pixels with rich material data (which are at the heart of ZBrush) will become possible as a real-time format. I honestly can’t wait to get rid of all the baking, downsizing, and polygon-reduction techniques we currently use."
Guerrilla has already said they didn't use the full potential of the PlayStation 3 and we're all assuming they're cranking away on Killzone 3 right now. Some of you who are more technically inclined than others will understand his comments about "volumetric pixels and rich material data," along with the mention of ZBrush and if so, feel free to explain it to the confused. I'm not going to do it; I simply don't have the time. ...really, that's the reason.
Related Game(s): Killzone 2
12/21/2009 9:04:56 PM Ben Dutka