Immense Demand For Public MAG Beta Results In Crash
I can just picture the Zipper Interactive team now, scrambling about trying to fix things and going, "damnit, you people should take turns, or something."
Although this article probably won't help matters, it should be reported that due to the massive influx of would-be testers, the servers for the freshly public MAG beta have come crashing down due to definite overload. At least, that's what we assume the issue to be, based on a variety of feedback from disappointed gamers around the Internet. We couldn't get in, either, and it seems abundantly clear that the first day of MAG's public beta (it has been going through several private beta phases for the past four months) has resulted in what we're gonna start calling a "beta blitz." This happened directly after the launch of Call of Duty: Modern Warfare 2, but they repaired that issue relatively quickly. With MAG slated to arrive later this month, we're hoping Zipper is on top of things and we'll be able to jump into the action within the next few days. Perhaps the concept of 256 players all on the same map at once was just too daunting a task for the servers; maybe they just need some time to adjust. ...or maybe they need to add more servers.
Give them some time but make sure to give it a try when things are up and running again. We know a lot of you have been anxiously awaiting the public beta phase so now that it's here, you can't pass up the opportunity.
Related Game(s): MAG
1/4/2010 9:10:47 PM Ben Dutka