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Lighting Technology In GoWIII Only Possible On PS3

During last year's Killzone 2 craze, we continually heard from Guerrilla and Sony that the groundbreaking FPS could only be done on the PlayStation 3. We heard something similar when Uncharted 2: Among Thieves came out and we're hearing it again concerning God of War III.

Basically, any major exclusive presents us with statements that say the developers could only have created the game in question by utilizing the advanced benefits of Sony's machine. Of course, these statements do often come from Sony and not the designers so perhaps there's a bit of marketing mixed in with fact, but that's bound to happen every now and then. The UK product manager for SCEA's God of War III, Claire Backhouse, has told CVG that the hotly anticipated action extravaganza uses features that couldn't be implemented on other consoles. Said Backhouse:

"The developers have worked hard to use the power of the PS3 to make GOW3 look amazing and have added features that are only possible with PS3. The dynamic lighting solution employed in GOW III is only feasible through the computing power provided by the Cell SPUs.

For example, using the High Dynamic Range Lighting (HDRL) technology, the camera - when using Kratos' sightline - will emulate the human retina, causing players to feel a sharp brightness when Kratos exits a dark area and enters a sunlit area, similar to how the human eye would need to adjust."

We've actually heard about this feature before, but we never really knew that it required the extra power of the PS3. Xbox 360 fans will quickly ask if this couldn't be done on Microsoft's machine, but we may never know the answer. The bottom line is that exclusives - for either console - seem to be superior to many multiplatform efforts, meaning developers can really dive into a particular machine if that's the only one they have to worry about. Of course, the PS3 is the more capable system, so it's not surprising that exclusives reigned supreme in 2009. Will they do it again in 2010...?

Related Game(s): God of War III

1/6/2010 10:29:54 AM Ben Dutka

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Comments (96 posts)

telly
Wednesday, January 06, 2010 @ 10:46:08 AM
Reply

Here's a question -- No one really debates that the exclusive games of 360 and PS3 have been the best games of the generation. But what HAVE been the best multiplat games? Off the top of my head, I sure did love Grand Theft Auto IV. There's an example of an absolutely top-tier game that was on both consoles...

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Ben Dutka PSXE [Administrator]
Wednesday, January 06, 2010 @ 10:52:42 AM

Assassin's Creed II springs readily to mind, as does Batman: Arkham Asylum.

But yes, exclusives are typically the cream of the crop, and for good reason.

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godsman
Wednesday, January 06, 2010 @ 11:07:23 AM

I'm a graphics whore, I supported Batman because it looks identical on PS3 and 360. I didn't look into Assassin's Creed 2, so I don't know. I hesitate to buy the original Assassin's Creed because of the washed out version for PS3. I don't want some developer to rip me off because they are lazy.

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BTNwarrior
Wednesday, January 06, 2010 @ 1:51:07 PM

when I got assassins creed for ps3 it was the second best looking game out, second only to MGS4. Didn't really think it looked washed out, considering it still looked better than just about everything else I owned.

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Jed
Wednesday, January 06, 2010 @ 10:55:29 PM

I agree with BTN, the first Assassins Creed looked great

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___________
Thursday, January 07, 2010 @ 1:25:11 AM

it looked extremley washed out, but thats every PS3 game compare to a 360 version.
thats the one thing that really bugs me with the PS3, the games always look so washed out no matter what i do, change all the settings on my tv and its still washed out.
especially with LCDs they will always look washed out compared to a plasma or LED TV due to the method they use for lighting the screen.
thats why LED TVs look so dam good in colors compare to LCDs, because they use color LEDs instead of a blinding bright white light.

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DeathOfChaos
Thursday, January 07, 2010 @ 8:36:18 PM

What are you talking about? I've never played a PS3 game that looked 'Washed Out', lol. Every PS3 game I've ever played the lighting was gorgeous on, can't say the same for the 360 though. The 360 is just lighting, while the PS3 is like the sun being out and everything being much more naturally lighted looking.

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___________
Friday, January 08, 2010 @ 7:00:15 AM

than your not looking hard enough.
every PS3 game is washed out, its got to do with the OS settings there is no gamma control.
causing colors to look brighter and more pale than they should.

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jaybiv
Wednesday, January 06, 2010 @ 10:49:26 AM
Reply

It's only fair since paying to play online can only be done on the Xbox360.

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RekeHavick
Wednesday, January 06, 2010 @ 10:55:37 AM

Huh? Did I miss something?

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WolfCrimson
Wednesday, January 06, 2010 @ 10:56:41 AM

lol

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MyWorstNightmar
Wednesday, January 06, 2010 @ 10:55:54 AM
Reply

Has there been a game developer of a game that was exclusive to the XBOX that said, yes, this game could have only been done on the 360?

When Halo games, or the Gears games came out, did anybody say it could have only been done on the 360?

I can see XBOXer's saying, well, they develop for Sony, so of course they are going to say it can only be done on the PS3, but if the same isn't being said on the other side, then I would say it is much more than just sabre rattling.

A year ago, I had to choose to purchase a PS3 or a 360. I did my homework, and am so glad now that I chose the PS3.

Last edited by MyWorstNightmar on 1/6/2010 10:57:52 AM

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telly
Wednesday, January 06, 2010 @ 10:59:14 AM

Good point, and no, I can't think of anyone saying that. The best looking 360 games are Gears 1 and 2, in my opinion, and while truly spectacular, they obviously could have been made to look just as good -- and probably better -- on PS3 (an amazing thought my brain can't even process!)

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Nynja
Wednesday, January 06, 2010 @ 11:12:05 AM

Yes, Fable II. The Peter Molyneux stated the way the online co-op worked can only be done on the 360 with Xbox Live.

Personally, I don't care because the online co-op was crap and had very limited options anyway.

Demon's Souls pulled it off better than Fable II did. Except for lack of friend invites and voice chat. Though, that was a design decision, not a hardware, software, or network limitation.

Last edited by Nynja on 1/6/2010 11:16:25 AM

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Arvis
Wednesday, January 06, 2010 @ 11:14:33 AM

I'd say Gears would look just as good as Uncharted 2 if it were a PS3 exclusive.

-Arvis

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Alienange
Wednesday, January 06, 2010 @ 11:55:30 AM

I don't know about that Fable II mp stuff, but Gears being an UTIII engine game pretty much guarantees that it would be the same on either system. Oh, except with BD it would have more content.

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Andysw
Thursday, January 07, 2010 @ 1:03:40 PM

The developer of forza 3 said they are confident that their game engine couldn't be done on any console and its be better than gran turismo 5's. Laughable.

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Deleted User
Friday, January 08, 2010 @ 4:45:23 AM

I would be rather easy to do a game that couldn't be done on the PS3 in it's identical nature... as for the RSX being able to do something the Xenos couldn't... unlikely...

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godsman
Wednesday, January 06, 2010 @ 11:02:33 AM
Reply

Another one for the Sony team!

Personally, I say all games made on PS3 are possible on Xbox 360 just like Media Molecule said "It's possible but it'll be a really different game."

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MyWorstNightmar
Wednesday, January 06, 2010 @ 11:11:18 AM

godsman, not sure what point you are making. The game is the game the way it is. You are insinuating that the game would have to be different to be put on the Xbox360. That is the point the developers are saying.

(paraphrase to follow) "The game we have MADE could not have been made on the XBOX360 as we have constructed it." - XYZ development team.

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godsman
Wednesday, January 06, 2010 @ 1:27:45 PM

I said that as a follow up to Ben's comment in the article about the Xbox. I mean that anything is possible, you just need to compromise the graphics. Instead of the retina effect, shine a beam of flashlight in your face instead. If it won't run smoothly, cut back 60% of the polygons, and down to 24 fps, and 80% of the AI's. I say anything is possible, just that it'll be a different game.


Last edited by godsman on 1/6/2010 1:28:54 PM

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MyWorstNightmar
Wednesday, January 06, 2010 @ 6:31:18 PM

Godsman, I appologize, I misread your original post.

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Karosso
Wednesday, January 06, 2010 @ 11:05:09 AM
Reply

Kind of a stupid comment from them since HDRL has been done in many games before... ICO had it on the PS2!
HDRL is the list of the things that make God of War the beast that it is and surely only possible on the PS3.

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ohmikkie
Wednesday, January 06, 2010 @ 12:10:03 PM

I don't think the "cannot be done" is referring to HDRL but HDRL in the environment. Take into account: resolution, frame-rate, texture sizes, physics and the vast amount of polygons.

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Nynja
Wednesday, January 06, 2010 @ 11:09:57 AM
Reply

Hearing things like this bothers me. I know it's more likely a marketing tactic, just as PSXE is assuming.

What are they going to say when the PS4 is released if it abandons the CELL?

"It is only possible on the PS4 because we use the same multi-core PowerPC CPU as the other guys..."

Come up with something new, Sony. This is getting old.

Last edited by Nynja on 1/6/2010 11:13:08 AM

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Highlander
Wednesday, January 06, 2010 @ 12:04:30 PM

Oh, I wouldn't say that, One PowerPC is not always equal to another PowerPC. You could have a system using 4 stripped down Power6 cores and a Power7 chip. Both are PowerPCs, but I'm sure you'd prefer the Power7.

Seems like you're taking a very negative view.

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Jed
Wednesday, January 06, 2010 @ 11:00:15 PM

As I say to every one, it's way too early to start guessing what the PS4 is going to be like.

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Nynja
Friday, January 08, 2010 @ 1:42:09 PM

I'm just tired of the campaign "only possible on..."

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Jawknee
Wednesday, January 06, 2010 @ 11:16:31 AM
Reply

All the bots are whining over at the CGV thread.

Capcom talked about this kind of dynamic lighting for RE5 but that was before they decided to make it muliplat. There's also a short behind the scenes with Santa Monica Studios you get to watch after completing the E3 demo that came in the District 9 Blue Ray release. they talk about the lighting. Pretty interesting. The fact that Capcom abandoned the idea after RE5 went multiplat I think lends some credibility to this claim about it only being possible on PS3. Why would Capcom abandon it then after talking it up so much?

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SvenMD
Wednesday, January 06, 2010 @ 1:11:20 PM

I really liked District 9.

Great extras on that Bluray.

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ohmikkie
Wednesday, January 06, 2010 @ 1:24:55 PM

good point

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isaya85
Wednesday, January 06, 2010 @ 11:24:36 AM
Reply

I still have yet to see a game on 360 that can really come close to any Ps3 exclusive besides Gears, I think we've seen pretty much all 360 can do as far as visuals go, HHG and The bitbag would say otherwise

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Jawknee
Wednesday, January 06, 2010 @ 11:33:58 AM

I still don't get what's so great about Gears. It looks like every other game made with Unreal 3. Lame.

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ohmikkie
Wednesday, January 06, 2010 @ 12:05:26 PM

ooo! I thought gears was gears was pretty cool, especially after playing Uncharted. The only thing I missed from it was climbing and jumping. I think Uncharted's extra dimension in game-play beats that. As far as graphics I personally think that the unreal engine does not look that good on both consoles. Close up objects are OK but far objects (such as buildings) are always too blurry. Even in Arkham Asylum (great game) that was not improved.

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telly
Wednesday, January 06, 2010 @ 12:11:09 PM

@Jawknee, I guess it's not for everyone. But I found both Gears 1 and 2 to be nothing less than awesome, and I especially loved both the quality of the graphics and the art designs. I really found it superb...

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Jawknee
Wednesday, January 06, 2010 @ 12:53:20 PM

Massive texture loading, pop in and screen tearing are not my thing.

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karneli lll
Wednesday, January 06, 2010 @ 6:26:58 PM

I like how the star always talks like he's constipating, i laughed till the controller was taken away from me.

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___________
Thursday, January 07, 2010 @ 1:21:35 AM

well neither of these are out yet.
but alan wake
splinter cell conviction
BRINK and
halo reach are looking really good.
not to mention RAGE and crysis 2.
and max payne 3, well i have not seen any screenshots from that or vids BUT its R* they always release quality stuff.

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cheng
Wednesday, January 06, 2010 @ 11:33:42 AM
Reply

i think a new game called kingdom under fire i out 4 pc n 360, n the graphic looks very good, based on wat i've seen on the pc, so i'm pretty sure 360 still have some pretty games coming out 4 it.

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Streets_74
Wednesday, January 06, 2010 @ 11:54:12 AM
Reply

Have you seen Halo reach, from what they showed and claim to be ingame, that looks like it will be what Halo CE was for xbox, but I haven't bought anything for my 360 since Gears 1. Plus I never caught on to the Halo craze it just didn't do it for me. I enjoyed Kill Zone far better, even then it had a much better story for me.

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Streets_74
Wednesday, January 06, 2010 @ 12:02:53 PM
Reply

I feel you on that JawKnee I still haven't finnished the first Gears i forced myself to play as much as I did.

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Highlander
Wednesday, January 06, 2010 @ 12:08:57 PM
Reply

I wish that folks at SCEA would be more careful with this kind of statement. Although the RSX doesn't have HDR capabilities built into is, the Xbox360's GPU Xenos does have HDR capability. So it's very nice that they're using the Cell's SPEs to perform HDR lighting post effects on GOWIII on the PS3. But it's hardly something that couldn't be done on another console.

I'm sure that there are unique parts to the approach they're using, but the 360 has HDR in it's box of tricks and claiming otherwise makes Sony look a little clueless.

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___________
Thursday, January 07, 2010 @ 1:19:26 AM

im sure they know, its just PR talk thats all.
sony have got a really big mouth latley, something i really cant understand.
they use to be very modist like naughty dog, now there like the old M$ waving their nads around yelling LOOK AT ME OVER HERE IM A BIG MAN!!!!!!
as the saying goes talk is cheap, if your game is that good PROVE IT!
dont say it, PROVE IT!

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Alienange
Wednesday, January 06, 2010 @ 12:17:31 PM
Reply

Not sure I care for this news. They did something like this in Far Cry 2 and I thought it was a bit painful on the real eyes.

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Highlander
Wednesday, January 06, 2010 @ 12:26:12 PM

Yes, HDR can be well done, but it usually looks overdone to me. Bloom effects usually overpower the rest of the image, my eyes are already hurting at the thought of it.

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bridgera
Wednesday, January 06, 2010 @ 12:40:56 PM
Reply

I'm aware of this feature, and I swear I saw it on Halo 3. Actually I think I even saw it on the PS2 YEARS ago.

As far as examples of showing off a systems power goes, I think this is an incredibly poor example. Certainly the 360 can handle a lighting effect.

They should have used an example of how the game is dynamically more detailed than it would be on the 360, or how much easier it makes their lives that they aren't limited to DVD9.

I think taughting more power than the 360 using this particular example is just stupid.

(Personally, I also absolutely hate this effect, I don't like it in real life, and I don't like it in video games either).

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Jian2069
Wednesday, January 06, 2010 @ 1:57:07 PM
Reply

HDRL Bloom is an old technology and is possible on more than the ps3, it was included in half life 2 (c. 2004)

but I guess there is probably more to HDRL that can't be done on 360

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Sir Shak
Wednesday, January 06, 2010 @ 2:21:26 PM
Reply

Can't wait for the new footage to come out , I heard it's supposed to release on the eighteenth of this month .

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sgthalka
Wednesday, January 06, 2010 @ 2:22:50 PM
Reply

HDR was first seen in video games six years ago -- Half-Life 2: Lost Coast and Day of Defeat: Source.

If you're going to re-write Sony press releases and pass it off as news, at least pretend to have a grain of objectivity.

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Bio
Wednesday, January 06, 2010 @ 2:41:52 PM
Reply

Valve rewrote all the shaders in their Source engine to support HDR lighting in 2003, before releasing Half Life 2:Lost Coast in 2004. At roughly the same time, Epic did the same thing with the Unreal 3 engine.

This is old tech, and old news. Of course I am still looking forward to God of War III.

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Banky A
Wednesday, January 06, 2010 @ 3:28:21 PM
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Obviiiously.
Gosh.

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Victor321
Wednesday, January 06, 2010 @ 3:34:24 PM
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Lol, the question is, will it be done again in 2011 ;)?

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tes37
Wednesday, January 06, 2010 @ 4:28:10 PM
Reply

It seems like I've seen this effect before and I don't care for it.

Tell you what effect on the eyes I think is cool though, it's when you step out of a warm place into some place cold and your corneas on your eyes fog over.

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dveisalive
Wednesday, January 06, 2010 @ 5:30:53 PM
Reply

a game may look great but it also needs great gameplay. If the game has great graphics thats a plus, but if its gameplay elements aren't up to par with the eye candy then count me out!

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Scarecrow
Wednesday, January 06, 2010 @ 6:05:07 PM
Reply

Mmmmmmmmmmmmmmmmmmmmm!

No wonder ps3's games (exclusives and those done utilizing the ps3 as the primary console) always had better lighting than most other games :O

Anyone seen ps3's Ninja Gaiden 2 and then the one on the 360? The difference in lighting is intense :O

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Rings0fUranus
Wednesday, January 06, 2010 @ 6:05:48 PM
Reply

all i know is i played the demo for GOW 3 like ten times, and i have no worries for the final product...gutting the centaur, the chimera fight, ripping of helios' head with my BARE HANDS...epically epic

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fooosie
Wednesday, January 06, 2010 @ 6:18:47 PM
Reply

If you've read my post on Heay Rain then you know Im an a@s h#%e. If you havnt, then dont for it will rob you of brain cells. I now want to talk about Assassin's Creed 2.
My little brother brought over his warranty replaced 360 (that has also rrod-ed at least once) and one of his games is AC2. Having just "finnished" the game on my ps3, I was willing to let him plug his micro-box into my 1080p tv and watch him play. An at home comparrison, if you will.
To my eyes, both versions (ps3/xbox) looked exactly the same on graphics and performance. What DID stand out to me, however, and please tell me if I'm wrong, was that for the duration of my ps3 playthrough

I did not see ANY fat chicks.

But as soon as he fired up the xbox version...
fat chicks everywhere! Maybe I just never noticed. Or maybe my ps3 doesnt have the raw power to render those bovine delights, strolling the streets of venice. Looking for milkshakes. Maybe Ubisoft thought it would be too difficult to 'port' them over.
I think microsoft should get a piece of the "cant be done on that other console" action! They should state: "Larger women could never be done on the ps3, the SPUs are just too small."
Not meaning to offend anyone...
psn: fooosie

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fooosie
Wednesday, January 06, 2010 @ 6:18:47 PM
Reply

If you've read my post on Heay Rain then you know Im an a@s h#%e. If you havnt, then dont for it will rob you of brain cells. I now want to talk about Assassin's Creed 2.
My little brother brought over his warranty replaced 360 (that has also rrod-ed at least once) and one of his games is AC2. Having just "finnished" the game on my ps3, I was willing to let him plug his micro-box into my 1080p tv and watch him play. An at home comparrison, if you will.
To my eyes, both versions (ps3/xbox) looked exactly the same on graphics and performance. What DID stand out to me, however, and please tell me if I'm wrong, was that for the duration of my ps3 playthrough

I did not see ANY fat chicks.

But as soon as he fired up the xbox version...
fat chicks everywhere! Maybe I just never noticed. Or maybe my ps3 doesnt have the raw power to render those bovine delights, strolling the streets of venice. Looking for milkshakes. Maybe Ubisoft thought it would be too difficult to 'port' them over.
I think microsoft should get a piece of the "cant be done on that other console" action! They should state: "Larger women could never be done on the ps3, the SPUs are just too small."
Not meaning to offend anyone...
psn: fooosie

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karneli lll
Wednesday, January 06, 2010 @ 6:29:06 PM

???

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DeathOfChaos
Thursday, January 07, 2010 @ 8:44:57 PM

...you're complaining about the PS3 version not having...fat chicks. What the hell, lol. 360 fan boys try to thnk of everything to somehow justify their dead console. Nice try, but using fat chicks as an argument? What the hell does that have to do with anything? lol. From what I remember when Assassins Creed first started airing commercials and everything, it was called a PS3 exclusive, lol.

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kaufdaddy21
Thursday, January 07, 2010 @ 10:33:23 PM

You have to pay homage to the appeal that a curvaceous woman can have, and it does seem to be the case for xbox. When I played fable 2 i couldn't help but have myself a fat chick no matter how much celery i tried to eat or how many of the same enemy I killed. Even your best friend is a fat chick. I'm surprised your dog doesn't get fat as well.

Last edited by kaufdaddy21 on 1/7/2010 10:33:58 PM

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fooosie
Wednesday, January 06, 2010 @ 6:29:25 PM
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wtf?

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fooosie
Wednesday, January 06, 2010 @ 6:32:25 PM
Reply

how did... twice?

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Victor321
Wednesday, January 06, 2010 @ 7:15:06 PM

Lmao your avatar perfectly fits the situation ^.^

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fooosie
Wednesday, January 06, 2010 @ 7:18:17 PM
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And my finger perfectly fits my nose. I plan these things...

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Victor321
Wednesday, January 06, 2010 @ 11:23:09 PM

Lmao =D

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godsman
Wednesday, January 06, 2010 @ 7:54:09 PM
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Before I was hoping that they would someday have God of War series all on one blu-ray disc. Now I know its not possible. God of War I & II each take up 1 DVD, now that it's in HD, it'll be bigger files.

Seeing how much details will be in the third game, it'll probably be more than 1 blu-ray disc. I wouldn't want them to reduce the size of the third game just to fit all three on one 50 gig blu-ray disc (maybe 66 gig disc, we'll see).

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fooosie
Wednesday, January 06, 2010 @ 8:14:35 PM
Reply

My guess, godsman, would be that you wont see all three GOWs in one package till the next generation when/and/or/if they dare to make a GOW4. By that time, I dont think disc size will be an issue anymore as more and more games are downloadable. Even so, Id be suprised if gow1 &2, in all their HD glory, took up more than 5gb

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NoSmokingBandit
Wednesday, January 06, 2010 @ 8:16:34 PM
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Yet we never hear of anything that can only be done on the 360...
The second half of this generation is going to blow our minds, and i'm certain 90% of it will be Sony's doing.

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___________
Thursday, January 07, 2010 @ 1:14:30 AM

thats because M$ like to show not talk about their games.
well except dan greenwalt and the forza team, there a whole other league.
as the saying goes, talk is cheap!

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fooosie
Wednesday, January 06, 2010 @ 8:25:31 PM
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Being able to buy and play an xbox exculsive on your pc when you're between ps3 games is somthing you can only do on a 360...

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Cholo Gamer
Wednesday, January 06, 2010 @ 9:37:59 PM
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That's good to hear. I hope they didn't really change anything in this game, because the GOW series are my 2nd favorite of all-time their great.

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fooosie
Wednesday, January 06, 2010 @ 9:55:19 PM
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Shouldnt be too different, looks like the same engine

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___________
Thursday, January 07, 2010 @ 1:13:18 AM
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ok, can we please stop with this PR nonsense?
seriously this its getting beyond a joke!
i remember when killzone 2 came out all the fanboys were running rapid saying the 360 could not get even close to killzone 2 graphics.
than along comes BRINK and puts them all into the shame corner.
it maybe true, it probably is, but i seriously could not care less.
1 sony santa monica have NEVER! worked with a 360 so how would they know what its capable off?
2 both systems have yet to be maxed out, as ND have said a million times uncharted 2 used 100% of the Ps3s power but there is still code to be optimized.
that is always the case, developers wont get the maximum out of a console till late in development once the engine being used has gone so many improvements and tweaks it almost looks like a new system.
i absolutely HATE! halo, i think its the worst thing to happen to the games industry.
but im really psyched for reach only because its a high budget title and FINALLY! we have a engine made specifically for the 360 with 3 years minimum of development time to polish it to hell.
reach will show us what the 360 is capable off but thats not the end, im confident it can and will go further.

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sdf1jjak
Thursday, January 07, 2010 @ 12:40:28 PM

I watched the Brink vids and looked at the website and I have to say.

1. this game is coming to the PS3 and PC not just 360 so any shouts of joy for xbots having a better game cam be put to rest.

2. this game is beeing made by Bethesda and it shows (to the trained eye) Water animation is skechy at best and explosions don't have the same volumetric effects they did in Killzone2. many if not all textures seem low-res when you take a good look but the Models look nice(if your into cartoony soilders). I quikly noticed the skelital animation seemed presciripted they all die in pretty much the same way.

The one thing they did a nice job on is the motion blur effect, and gun models which seem to give off the nastalgic feel of Killzone to Playstation players when this game comes out.

if any of my info seems wrong then let me know. (only through collective knowleg will we know all the true facts.)

[edit] PS: this is thw website where i saw the vids. http://www.brinkthegame.com/#/videos/container_city3/

Last edited by sdf1jjak on 1/7/2010 12:44:16 PM

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DeathOfChaos
Thursday, January 07, 2010 @ 8:39:47 PM

What in the hell are you talking about, sd? lol.

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___________
Friday, January 08, 2010 @ 6:56:08 AM

give them time, its not due out till Q3 2010 so theres plenty of time to polish the game up and get it up to speed.

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fooosie
Thursday, January 07, 2010 @ 3:53:57 AM
Reply

[1 sony santa monica have NEVER! worked with a 360 so how would they know what its capable off?]

Toyota never worked with Ford but Ill bet one knows where the others spark plugs go.
[2 both systems have yet to be maxed out, as ND have said a million times uncharted 2 used 100% of the Ps3s power but there is still code to be optimized.]

Naughtydog only said that they have optimized the cell processor and were using 100% of it. This just means it is now firing on all cylinders instead of 3.

[but im really psyched for reach only because its a high budget title and FINALLY! we have a engine made specifically for the 360 with 3 years minimum of development time to polish it to hell.]

Super! Let us see how ps3 will 1up it.

Finally an engine just for the 360? Good thing that the software developer that made the 360 "FINALLY" wrote some software for it.

LMAO over here, back to you chuck

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DeathOfChaos
Thursday, January 07, 2010 @ 8:38:51 PM

The 360 was already maxed out, as said by multiple gaming developers, lol. Fail.

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Robochic
Thursday, January 07, 2010 @ 4:52:28 AM
Reply

Can't wait for this game, played the demo so many times come on march hurry up LOL.

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fooosie
Thursday, January 07, 2010 @ 9:01:17 AM
Reply

Some people are claiming that they have seen this effect? On halo 3? On ps-flippin-2?!
They are "aware" of this tech since '04?

Do you see dead people?

Wouldnt you think sony did their homework? I havnt seen any retractions saying "Oops, we forgot about the NOT bragging about a decade old lighting solution that everyone has".
This is God Of War people! God-Of-War!
Im sure this new lighting program will be awesome and an xbox 360 would cough up blood at the sight of it. But I wont even notice because Ill be playing GOD OF WAR. And so will you.

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Bio
Thursday, January 07, 2010 @ 10:26:46 AM

Dude, just Google High Dynamic Range Lighting, and you'll notice in about five seconds that it's been around for years.

If you Google HDR lighting and Valve you'll see articles about how Valve completely redid the Source engine's shaders to include HDR lighting in 2003.

If you Google Halo 3 and HDR lighting you'll notice stories about Bungie cutting the resolution from 720 to 640 (same resolution Uncharted 2 uses IIRC), so that they could include HDR lighting.

High Dynamic Range Lighting as a graphics concept has actually been around since 1985 for f*ck's sake. It's been used in videogames real time since 2003. You can verify this all by yourself in about two minutes using Google.

Sony, and the people covering them, should know better than to spout this kind of BS, but apparently that's not the case, and that's kind of sad.

Last edited by Bio on 1/7/2010 10:32:11 AM

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shoota
Thursday, January 07, 2010 @ 12:09:07 PM

Sony invented technology that his been in Direct X since 2002.

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kaufdaddy21
Thursday, January 07, 2010 @ 10:41:01 PM

But has it been done in God of War 3 yet...

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AcHiLLiA
Thursday, January 07, 2010 @ 12:42:21 PM
Reply

haha, take that Microsoft! PS 4ever!

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sdf1jjak
Thursday, January 07, 2010 @ 1:03:45 PM
Reply

I just hope EA(as much as I hate them) or Crytek(nothing but love for these guys) can optimize the Cryengine2/3 for PS3 so we can get a game visualy close to the origonal Crysis for Crysis2.

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twistedbydezign
Thursday, January 07, 2010 @ 2:46:34 PM
Reply

HDR is not new technology. Valve has added it to the Source engine and you could play it starting with Half-Life 2: Lost Coast. I thought Valve never did anything innovative!

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fooosie
Thursday, January 07, 2010 @ 4:58:28 PM
Reply

p-p-p-parade o the 360-philes

rum away

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fooosie
Thursday, January 07, 2010 @ 7:49:24 PM
Reply

Just because it was referred to as a "dynamic lighting solution" doesnt mean that it is HDR. When I refer to my car as a Dynamic Driving Solution Im not saying "Check out my model-t".

This will be somthing different. If not... then you're right, its sad... and kinda stupid

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Gamer Girl Gemo
Thursday, January 07, 2010 @ 8:44:04 PM
Reply

I can definately see what they mean by the adjusting to the light effect. Every time on Uncharted 1 & 2, when I walk out from a dark temple or dark cave, the light is over powering for just a moment making me have the realistic feeling just as you would by walking outside on a sunny day. SAlthough it can be a little bit over powering, but so realistic!
The PS3's lighting abilities are truly amazing at best! I'm not too sure of the Xbox 360... Not sure if it lives up to what the PS3 can manage, but I know it may rival the PS3 in some ways. Not that I'm fond of the 360 but eh... I'll give it some credit :)
Anywho! I needn't prattle. GOW3 will be amazing overall, 'nuff said! :]

Last edited by Gamer Girl Gemo on 1/7/2010 8:55:06 PM

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Gamer Girl Gemo
Thursday, January 07, 2010 @ 8:55:28 PM
Reply

I can definately see what they mean by the adjusting to the light effect. Every time on Uncharted 1 & 2, when I walk out from a dark temple or dark cave, the light is over powering for just a moment making me have the realistic feeling just as you would by walking outside on a sunny day. SAlthough it can be a little bit over powering, but so realistic!
The PS3's lighting abilities are truly amazing at best! I'm not too sure of the Xbox 360... Not sure if it lives up to what the PS3 can manage, but I know it may rival the PS3 in some ways. Not that I'm fond of the 360 but eh... I'll give it some credit :)
Anywho! I needn't prattle. GOW3 will be amazing overall, 'nuff said! :]

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Gamer Girl Gemo
Thursday, January 07, 2010 @ 8:55:55 PM
Reply

I can definately see what they mean by the adjusting to the light effect. Every time on Uncharted 1 & 2, when I walk out from a dark temple or dark cave, the light is over powering for just a moment making me have the realistic feeling just as you would by walking outside on a sunny day. SAlthough it can be a little bit over powering, but so realistic!
The PS3's lighting abilities are truly amazing at best! I'm not too sure of the Xbox 360... Not sure if it lives up to what the PS3 can manage, but I know it may rival the PS3 in some ways. Not that I'm fond of the 360 but eh... I'll give it some credit :)
Anywho! I needn't prattle. GOW3 will be amazing overall, 'nuff said! :]

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sdf1jjak
Thursday, January 07, 2010 @ 11:29:54 PM
Reply

It may be hard to beleve (and some ppl might thrash me for saying this) but there were times when a multiplatform game turnd out better on PS2, (splinter Cell Chaos Theory) is one of those games. the review said that allthough many aspects such as texture and bump mapping were better on Xbox, The PS2 had better reflection/refraction effects when rendering water and glass. Much of the PS2 graphics had to be hand crafted in code instead of using an expensive premade engine like M$. This generation where everything depends on the dev-team, we're seeing more interesting things happen with developers who take time not only to learn the "hard" language for codeing the cell but take to hart that they can do far more this way then with some stupid lisensed engine like UR3.

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sdf1jjak
Thursday, January 07, 2010 @ 11:32:38 PM
Reply

Lets not forget the most imparntant thing wich is, God of war 3 is a native 1080p.

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Ricochet
Friday, January 08, 2010 @ 1:31:09 AM
Reply

What would Alan Wake be with PS3's "Lightning Technology?"

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Deleted User
Friday, January 08, 2010 @ 4:46:06 AM

it's bs... the RSX is a whole generation behind the GPU in the 360... anything you see like this is software rendered

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