Bayonetta Art Book To Boast 500 Pieces Of Content
Working on a game like Bayonetta must've been a laugh riot. Knowing the developer's intention of providing us with an over-the-top, insanely brazen and ridiculously silly presentation, I can only imagine the brainstorming meetings.
"Okay, she needs guns, of course."
"Yeah...like...wait, I know! Attached to her ankles!"
"You're a freakin' genius. WIN."
"Health restoration in the form of...hmm..."
I imagine it would've been awfully entertaining. And if you're always intrigued by behind-the-scenes info and details - and you have a bit of an artistic flair - you may be interested in picking up the art book for the game in question. Revealed over at the Platinum Games Blog, this massive book will include over 500 pieces of content; it's all the design materials they collected during the creation of Bayonetta, and it's slated to arrive within the next few months (Q1 2010). You'll get a chance to see "unreleased character, enemy, background, and weapon designs," as well as "CG illustrations and some new easter-egg illustrations."
Character designer Mari Shimazaki has conflicted feelings about this, though.
"Whenever I end up working on one of these expansive books, I always end up feeling like, 'This is sad. I have to show off all of these designs that got shot down... And they are from years ago as well.' Even though I love looking at others people’s stuff, this poses a real dilemma for me."
Aw, don't worry about it, Mari. It gives everyone a chance to examine the difficult path taken by any artist from the time of conception to the "eureka" moment when every member of the team goes, "that's it!" ...or do they only need the director to have a "eureka" moment...? Maybe we should ask Kamiya.
Related Game(s): Bayonetta
1/11/2010 10:46:46 AM Ben Dutka