EA, Quantic Dream Interested In PS3 Motion Controller
It's an all new war within the console battle: the vying for third-party support for Sony's PS3 motion controller and Microsoft's motion technology, known as Natal.
Microsoft's Aaron Greenberg has recently been quoted as saying that "70-80% of game companies" are already working on software for Natal, and Sony has said there will be plenty of games ready to go when their motion control system launches this year. Now, according to PSU, EA's Jens Uwe Intat has told MCV they'll have some motion-compatible software ready, and Quantic Dream's David Cage stated his team would be interested in experimenting with the new technology. It'll certainly be interesting for consumers; said Uwe Intat:
"Our studios are working with the first parties to create some interesting games for those controllers. We can expand the audience for an existing game, but it’s also a good time to come up with brand new ideas and way to play."
Cage is apparently intrigued by the motion controller for "more mature games," which probably isn't surprising, considering Quantic's work on Heavy Rain. Gamers have been split on this ever since the technology was unveiled at E3 last year; some see it as an unnecessary attempt to emulate the success of the Wii while others see it as an innovative and potentially even revolutionary step in the PlayStation 3 era. What do you say? Is this your thing or not?
1/13/2010 9:14:13 PM John Shepard
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Comments (45 posts)
WorldEndsWithMe
Wednesday, January 13, 2010 @ 10:10:04 PM
Kowhoho
Wednesday, January 13, 2010 @ 9:51:45 PM
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Last edited by Kowhoho on 1/13/2010 9:53:07 PM
OtisFeelgood
Wednesday, January 13, 2010 @ 9:53:43 PM
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Highlander
Thursday, January 14, 2010 @ 10:51:59 AM
My questions about the whole motion control thing start with the Sixaxis.
Sixaxis is a motion controller, it has accelerometers to detect motion and the angle the controller is being held at. Granted it doesn't allow positional tracking. But still, it works pretty well.
So, why was it so negatively received? It's almost universally panned and hated in the game player community. 360 and Wii owners dismiss it as if it were unworthy of existence and PS3 owners typically dismiss it as a useless gimmick. Yet if you've played High Velocity Bowling, you know it can be used to good effect. It's been used in games from Insomniac and Naughty Dog in interesting ways, that actually work, and add something to the game. Even so it is what it is.
So, how will this new 'generation' of motion controls change things? Natal and Sony's system (Gem or whatever Q word they come up with as a name) will use cameras for motion tracking, and will accept voice commands (Singstar and some other games already have voice commands) as well. Sony has motion tracking similar to the motion capture technology that Hollywood uses, and MS may, or may not use stereoscopic cameras to detect, track and capture motion.
In either case, what will it be used for?
Are we going to play action games by running around and shadow boxing in our living rooms? Doubt it. Are we going to sit in a chair in front of a camera and drive a car with invisible controls? Doubt it. Are we going to sit in front of a camera using invisible flight sticks to control fighters in flight or space sims? Doubt it. Are we going to romp around our living room running, jumping, rolling pointing and firing, and climbing invisible walls to control Ratchet or Drake? Somehow I think not.
The Eyepet game seems like it comes the closest to the kind of thing we will do. you use relatively limited motions, natural motions to interact with an onscreen virtual pet. You can use voice commands, and I believe that you can also use your controller. This I can understand and accept. I'm not sure how that kind of interface can be used with a human form avatar though, and somehow that thought creeps me out a bit.
Sony has probably the best motion tracking solution, borrowing from the motion capture used in movies is a solid idea. It will allow us to implement new control schemes where we wave a controller furiously around and in game we wield a sword like no one else can. But, how do you implement the rest of the control of the character? How do you move if you're furiously waving your controller around?
I know that to some extent we have to see these things to understand them fully, but all the demos we've seen have been stage demos where there has been a nice large empty space to work with. That's a far cry from the cluttered environments most games are played in.
Perhaps this is a case of the emperor's new clothes? Certainly I don't see anything coming from Natal, it currently looks like a pretty naked Xbox 360 with an Eyetoy grafted onto it. The PS3 appears little better with an enhanced Sixaxis and greater emphasis on the Eyetoy.
Perhaps I am being cynical, or perhaps I am being realistic. Thoughts?
WorldEndsWithMe
Wednesday, January 13, 2010 @ 10:09:14 PM
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Alienange
Thursday, January 14, 2010 @ 12:09:45 AM
Hezzron
Wednesday, January 13, 2010 @ 10:23:30 PM
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Natal on the other hand looks like it's going to makes games way too simplistic that they won't even be worth playing.
If someone were to place Natal in my livingroom, the only thing it would "see" is me playing my PS3.
Zemus101
Wednesday, January 13, 2010 @ 10:29:56 PM
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I want to see games like Oblivion and Fallout. Open world First Person games. Not stricly shooting really. Also, LBP ...that is all.
napoleon85
Wednesday, January 13, 2010 @ 10:30:13 PM
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WorldEndsWithMe
Wednesday, January 13, 2010 @ 10:36:37 PM
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BikerSaint
Wednesday, January 13, 2010 @ 11:09:05 PM
WorldEndsWithMe
Wednesday, January 13, 2010 @ 11:56:50 PM
Dancemachine55
Thursday, January 14, 2010 @ 1:08:28 AM
lMephisto
Thursday, January 14, 2010 @ 7:43:50 AM
WorldEndsWithMe
Thursday, January 14, 2010 @ 11:10:23 AM
BikerSaint
Wednesday, January 13, 2010 @ 11:19:19 PM
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But..... they should also include the option to turn the mote off, for those who find out afterwords that they STILL prefer the regular controller as their best choice, or for those who are dead-set against even using a Sonymote.
That way, there's no sales loss & everybody's happy.
WolfCrimson
Thursday, January 14, 2010 @ 1:06:00 AM
___________
Wednesday, January 13, 2010 @ 11:49:00 PM
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i find that very hard to believe but if its true it would be really cool.
imagine playing killzone 2 in 3D with a motion controller.
about the closest will get to virtual reality for a long, long time.
daizycutter
Thursday, January 14, 2010 @ 2:58:02 AM
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hehateme
Thursday, January 14, 2010 @ 3:32:02 AM
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Gamer Girl Gemo
Thursday, January 14, 2010 @ 4:23:08 AM
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The complete motion control should remain to the Wii and not spread its motion disease to other systems. I own a Wii (I admit!) and I think it's enough motion controlling for me... Although, when it comes out, it doesn't mean I wouldn't give it a shot. Then after the first day of soreness because I was swinging my arm to run away from impending doom for hours on end... That's where I draw the line.
Our thumbs are used to the constant moving... Please don't bring our bodies into this.
dante_zero
Thursday, January 14, 2010 @ 5:29:22 AM
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dante_zero
Thursday, January 14, 2010 @ 5:33:15 AM
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JPHarvey
Thursday, January 14, 2010 @ 7:18:39 AM
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If the PS3 simply does everything, games like EyePet are system sellers for casual gamers who also have an HD TV and want a BluRay player. There may even be some more serious games that use this controller well but for FPS, I can't really imagine anything better than the DualShock.
If the wii can have a baseball game and golf game working with their 8bit kindergarden level graphics, Why Not use a great motion controller with great games and great graphics? To me, it's even more a system seller for a new market than games like MAG.
JackC8
Thursday, January 14, 2010 @ 8:18:08 AM
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I hope I'm wrong and it's all "revolutionary" blah blah blah. I've learned the perils of being optimistic though.
hellish_devil
Thursday, January 14, 2010 @ 9:09:00 AM
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FullmetalX10
Thursday, January 14, 2010 @ 10:22:37 AM
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WorldEndsWithMe
Thursday, January 14, 2010 @ 12:16:40 PM
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just2skillf00l
Thursday, January 14, 2010 @ 7:14:39 PM
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You know, when this motion controlling tech comes out, the PS3 should dual slogan.
The commercial should begin and you here the PS3 signature sound and then of course the Logo. Then the first slogan appears on screen. Then the commercial starts and some people are playing with the controller to the Wii music in the background. Soon the music fades out and some less-kiddy music starts to play. As the commercial ends, my new slogan pops up which clearly sends a message to the Wii that the PS3 means war.
First, keep the slogan in affect now which comes up at the beginning of the commercial. "It only does everything."
Then, release this slogan at the end of the commercial. "And it does everything better".

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Kiwi of DOOM
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Wednesday, January 13, 2010 @ 9:47:40 PM