Yamauchi: A Gran Turismo Release Is "Not A Very Happy Time"
By now, Gran Turismo creator Kazunori Yamauchi has proven that he's a bona fide perfectionist. And when it comes to delivering the best racing experience available, he's not about to be satisfied with "just okay."
During a recent VentureBeat interview, Yamauchi spoke a bit about the enviable history of the franchise, along with the advancements we'll see in the upcoming fifth installment. When asked about the design process and how much of the PS3's processing power Polyphony used for GT5, Yamauchi said they utilized about 80% of the overall power. "The PS3 hardware has a very high peak performance," he said. "the better you manipulate it, the better it performs." But when it comes to launching the final product, Yamauchi says he's always frustrated at the result; thinking he could've done better:
"Every time, it’s the same for me. I am usually pretty frustrated when a version comes out. Right after the release, I think we should have done this or should have done that. A game release is not a very happy time for me. When a new title comes out, I look to the next one to fix it."
Oh, so that's why the game has been delayed! We've found you out, Yamauchi. You just can't go through that frustrating experience again, can you? Well, it has to happen eventually; why not treat it like a persistent Band-Aid...you know, just one quick motion to get it over with. Dragging it out won't help and it certainly won't help the fans. But at least you've fessed up. We appreciate that.
Related Game(s): Gran Turismo 5
1/14/2010 9:32:00 PM Ben Dutka