Bioshock 2 Benefited From Delay
None of us really like delays (even when it's a fortuitous event that frees up some time on our calendars) but sometimes, a game can really benefit from the extra time.
Take 2K's Bioshock 2, for instance. It's scheduled to arrive shortly on February 9 but initially, it held a Fall 2009 release date. And although this particular title didn't run away to 2010 to avoid competing with the big boys - this is one of the big boys - the delay was still seen as disappointing. However, as 2K Marin's senior systems designer Ken Hudson says, despite the fact that it cost 2K Games "millions of dollars," we'll all get a better game. In speaking about the subject during an IGN video interview, Hudson says it simply "wasn't ready but "it's definitely a much better game than if it had released in November." Added Hudson:
"The extra time just allowed us to refine what was there, to take a step back from it and say, ‘OK, does the story really make sense to people? Are there things we can do to make it even more resonant?' The team took the opportunity to rewrite some sequence, rerecord some lines, and add new environmental story-telling. The story really benefited a lot."
This is what we like to see. A team dedicated to the story in a project, with designers who just want to get it right, regardless of time or money. The best part is that we're still talking about a FPS (or FPS/RPG, technically) and you just don't see this kind of effort put towards plot and character development in this genre. Sure, it has to compete with Dante's Inferno now but Bioshock 2 is definitely in a class of its own on February 9.
Related Game(s): Bioshock 2
1/20/2010 10:33:45 AM Ben Dutka