The Reason Why MAG Reviews Are In Short Supply
Usually, you can find a few early reviews for any huge blockbuster title if you're a diligent web surfer.
But many are noticing that not a single solitary review exists of the 256-player online shooter MAG, a PlayStation 3 exclusive that launches today, towing several truckloads of hype behind it. Some are speculating that this lack of analysis is due to Sony's concern that MAG may have early problems, similar to the ill-fated launch of SOCOM: U.S. Navy Seals Confrontation. However, Jeff Rubenstein at the PlayStation Blog has responded to this theory and it falls in line with the standard operating procedure for reviews. Said Rubenstein:
"Reviews can’t be written until the game is actually out. I mean, you can’t pass pre-release judgment on a game whose major, industry-leading feature (256 players in a single battle) can’t be tested until release day."
He has a point. Well, actually, several points. Firstly, no critic is supposed to disregard the embargo date and for Sony's stuff, that date is usually the date of release. Secondly, everything really needs to get rolling; how can we review the game properly when it's not available to people to purchase? We'd be running around virtually empty battlefields. This may be the reason we - and likely other sources - didn't receive our review copy until today; they don't want critics to make the mistake of playing it early, finding nobody, and passing judgment. Just a guess.
Also, I'd like to bring your attention back to that Confrontation review. We reviewed it a little after the release, primarily because we had heard about the issues plaguing the game and we knew patches and fixes were incoming. Once the major glitches were ironed out, that game went from maybe a 5.5 to a solid 8; it was a gigantic difference. Thing is, it's very difficult to review living, breathing games that continually grow, expand and in general, get better. But we'll do our best with MAG.
Related Game(s): MAG
1/25/2010 10:20:30 AM Ben Dutka